IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
VirtualBOT
This RX-BOT Wait for a Sector of 15 (Current number and 7 neigbours on each side) to *not hit for 4 times* Before it Start Placing Bets. Simple as that.
BET: For each spin, Current number and 7 neigbours on each side (15 numbers bet)
*NOTE. This is a VERY simple Bet (played live) Because, you place a 1+1+1u bet on the "RaceTrack" (numbers bet on the wheel) That is 3 sectors of 5--> Current number and 2 sectors on each side (5+5+5 Sectors Bet)
Progressionline (fibonacci, Neg). 1,2,3,5,8,13,21,32,55,89 (+1 for each Loss, Reset when hit)
WG+250u SL-750
Did a short test and got about a 85% winrate.
RX.code VirtualBOT
system "VirtualBOT"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 1000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 2000 to Record "LowestBR" Data
Set List[1,2,3,5,8,13,21,32,55,89]
//,10,15,25,35,55,75,125]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "loss" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "L" Data
end
while on each spin
begin
if total bankroll >= 1250 each time
begin
stop session
put 2500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
add 1 to record "won sessions" data index
put 1500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
stop session
put 1500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 1500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
{ if bankroll <= -1500 each
begin
stop session
end
if bankroll >= 1000 each
begin
stop session
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 to Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
put 1 to Record "loss" data index
Put 1 on Record "L" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if total inside bets count >= 1 each
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
// reset all flags false
put 1 on Record "Spin counter" Data index
end
end
If Record "win" Data Index >= 4 each
Begin
put 1 on Record "progression" Data Index
{
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Record "bett1" Layout list has not hit each
begin
if Record "bet1" Layout list has not hit each
begin
if Record "L" data index >= 5 each
begin
set flag "bet" true
end
if flag "bet" false each
begin
add 1 to Record "L" data index
end
end
end
else
begin
//put 1 on Record "loss" Data index
put 1 to Record "L" data index
end
if Record "Spin counter" Data index >= 1
begin
//put 1 on Record "Spin counter" Data index
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{ if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
// Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
// Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
{ if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
{ Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list }
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
add 1 to Record "Spin counter" Data index
{
if flag "bet" true each
begin
add 1 to Record "loss" Data index
end
if Record "loss" data index >= 3 each
begin
set flag "bet" false
set flag "L" false
put 1 on Record "loss" Data index
put 1 on Record "L" Data index
end
}
{
if total bankroll <= -2000 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
This is awesome Ign. Thank you for your work on behalf of everyone! :)
Looks impressive, Ig. But I don't believe any Method that the Bets are under 18 Numbers can Win consistently.