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Roulette-focused => Main Roulette Board => Topic started by: Nimo on Oct 17, 09:16 AM 2020

Title: Try this out
Post by: Nimo on Oct 17, 09:16 AM 2020
The system is pretty basic hot/repeaters/progression.

Betting on streets within one dozen.  Bet the hot streets as they come up, removing the ones that fall behind and using a positive progression on the lead street/streets until in profit, then restart.  Ayk's tracker works great for online, but  pen and paper works great for live tables.  Easy to track only 4 streets.

Roulette by Nimo on roulette simulator shows over 100 games as examples, each one in profit.  Works live, RNG, airball. 
Title: Re: Try this out
Post by: Blueprint on Oct 17, 09:20 AM 2020
Thank you for being CLEAR
Title: Re: Try this out
Post by: Irish88 on Oct 17, 11:00 AM 2020
Good to see you post again Nimo. Thank you
Title: Re: Try this out
Post by: precogmiles on Oct 17, 12:01 PM 2020
This is a mechanical system it will fail soon.

Many of your games have drawdowns of 500 units. That is 25% of your winnings.

Anyway, like all systems this will fail because you do not have a genuine edge.
Title: Re: Try this out
Post by: Nimo on Oct 17, 12:15 PM 2020
Quote from: precogmiles on Oct 17, 12:01 PM 2020
This is a mechanical system it will fail soon.

Many of your games have drawdowns of 500 units. That is 25% of your winnings.

Anyway, like all systems this will fail because you do not have a genuine edge.

Thank you for your input, some games have close to a 1000 drawdown.  Which is ok, what is bound to happen will happen.  A 3000 unit bankroll should suffice and with the win rate being 100% so far at over 160 games any losses that might occur the overall win rate should absorb it. 
Title: Re: Try this out
Post by: Nimo on Oct 17, 12:18 PM 2020
Quote from: Irish88 on Oct 17, 11:00 AM 2020
Good to see you post again Nimo. Thank you

Yeah I lurked here and there, decided to once in awhile.
Title: Re: Try this out
Post by: Nimo on Dec 03, 09:24 AM 2020
Variation of the above.

Playing is simple street play.  Progression every 12 spins until, profit then stop and restart.

Title: Re: Try this out
Post by: Bigbroben on Dec 03, 06:57 PM 2020
Pos prog +1 on a hit or peogs of multiples (1 2 3 5 8 13...)?

Previous method: pos prog on all streets or only the one hit?
Title: Re: Try this out
Post by: Nimo on Dec 03, 08:35 PM 2020
Quote from: Bigbroben on Dec 03, 06:57 PM 2020
Pos prog +1 on a hit or peogs of multiples (1 2 3 5 8 13...)?

Previous method: pos prog on all streets or only the one hit?

The first method at times balances out and takes forever and a larger bankroll.  The variation is displayed on roulette simulator under the user name Nimo Roulette. Over 350 games all in profit, all within the 3000 unit bankroll.

Place a unit on all hits within 12 spins, if not in profit by spin 12, delete all bets and start placing 2 units on each hit next 12 spins, if not in profit delete all and put 3 units on all hits next 12 spins, keep going until in profit, then reset. 
Title: Re: Try this out
Post by: Serendipity on Dec 04, 02:34 AM 2020
So now we're playing on straight numbers and not on streets? And only on last 12 hits?
Thx
Title: Re: Try this out
Post by: Nimo on Dec 04, 05:21 AM 2020
Quote from: Serendipity on Dec 04, 02:34 AM 2020
So now we're playing on straight numbers and not on streets? And only on last 12 hits?
Thx

No, still betting on streets, watch the games played on roulette simulator, watch the unit amounts and the spin counts.  It's actually quite a simple method.
Title: Re: Try this out
Post by: Serendipity on Dec 04, 09:43 AM 2020
Please, I cannot find your user Nimo Roulette on roulette simulator. Can you, please, provide me with the exact link or something.
Thanks.
Title: Re: Try this out
Post by: JahVinci on Dec 04, 01:21 PM 2020
Hey Nimo,

What do you do about '0'? Does it make sense to bet '0,1,2,3' street bet instead of just '1,2,3' street?   
Title: Re: Try this out
Post by: JahVinci on Dec 04, 03:50 PM 2020
51 Test Games on RS
Wins: 51
Loses: 0
Starting BR: 3000
Profit: +387
Highest Progression step: 7 once
Longest rounds till profit: 80

So far so good  8)
Title: Re: Try this out
Post by: thereddiamanthe on Dec 04, 07:02 PM 2020
Nimo & others

its impressive that after so many games/spins & the fact that RS rng is kind of corrupt
(e.g. encountered 18 missing 2DZ real quick when in B&M permanences 13 is highest recorded)
the method is still undisputted.

Altough I think that @Nimo you could improve the method requiring a lot lower total bankroll,
by adjusting  (not just progressing but also regressing the bet amount) contingent to the current game outstanding balance (since the last high)
@ the game aiming at minimal +1 (coincidentally up to +10 profit).


E.g.
look at this game - two instances when the oustanding current game balance is kind of the same,
meanwhile you still keep progressing +1ing with each next hit.

link:s://roulette-simulator.info/en/game/f7d7913bbb15e89d1cf805808d65c749
•   spin 46      2838(-162)     bet 4
    spin 103    2834(-166)      bet 9
    spin 141    2872(-128)      bet 11 !! (why?! bet ≈4 instead â†' significantly lower drawdowns)
•   spin 95      2497(-503)     bet 8 (already this drawdown would not happen, in turn much lower bet
    spin 119    2510(-490)      bet 10
    spin 150    2521(-479)      bet 12
    spin 159    2563(-437)      bet 13
    spin 203    2503(-497)      bet 16
    spin 243    2465(-535)      bet 20
    spin 258    2488(-512)      bet 21
    spin 406    2467(-533)      bet 33



Nimo
AS ITS VISIBLE FROM THE RS GAMES, YOU ARE RELYING  ON FEW/SEVERAL - CONSECUTIVE OR NEAR CLOSE ENOUGH - SUFFICIENT STREET HITS IN A CERTAIN LIMITED AMOUNT OF SPINS, CORRECT?
So my question here is how many (3,4,5?) & in how many spins/limited spin span (10,15,20 spins)?

And what's the average you have seen in your games of getting this 'target result' you would rely on?


Applying the kind of 'flowchart with trajectory of what takes you there = in profit'
you could degress the betting amounts â†' in turn drastically lower the total/spin bet amounts & thus the total bankroll required by far less!
Expanding & !Contracting the so called progression.
Progress←â†'Regress.



Title: Re: Try this out
Post by: nottophammer on Dec 05, 02:46 AM 2020
The red
The R-sim algo: plays no differently to random.org.
Even the Generals posted 10'330 live spins all make the average.

In 40 spins on R-sim you get +/- 1 or 2 to the average of 16 repeats. @60 spins the average of 29.5; round up 30 of the starting 37 have hit.

The 40&60 spins meets 4 sets of data.

link:s://:.rouletteforum.cc/index.php?topic=20764.0
Title: Re: Try this out
Post by: nottophammer on Dec 05, 03:10 AM 2020
At 30 spins you have 10 repeats. In blocks of 10 spins, repeats average
1-3-5-7 over 40 spins. So, R-sim is +1 on repeats.
At 40 spins, R-sim shows 16 repeats.
At 60 spins you can see 7 of the starting 37 have not hit. That is average for 60 spins, 30 repeats and 30 non-hits.

So, is this a fare 60 spins
Title: Re: Try this out
Post by: nottophammer on Dec 05, 03:14 AM 2020
Those 60 spins betting for red or black. Zigzag-straight
Title: Re: Try this out
Post by: Nimo on Dec 05, 02:51 PM 2020
Quote from: Nimo on Dec 03, 09:24 AM 2020
Variation of the above.

Playing is simple street play.  Progression every 12 spins until, profit then stop and restart.


First loss of 3000 unit bankroll at game 447
Title: Re: Try this out
Post by: thereddiamanthe on Dec 05, 03:49 PM 2020
Notophammer, might be as you say about those distribution parameters,
tough have you ever noticed more than 13 2DZ missing straight in a row (B&M permanences)?
I haven't, & the moment I got to RS not even 1000 spins in, 18.  Eighteen?!
Title: Re: Try this out
Post by: nottophammer on Dec 06, 07:56 AM 2020
This betting for reds/blacks. have a look reddia
Title: Re: Try this out
Post by: thereddiamanthe on Dec 06, 07:35 PM 2020
I know nottop, eventough almost 40% increase on the B&M record is a big too much.
Analogically speaking 18 missing 2DZ - its like safely saying BorR goes missing for ≈30spins+0.4x30 ≈ 42spins. Duh......

So meanwhile the repetear/single distribution might kind of match, the extremes are waaaay to high/prolonged.
Title: Re: Try this out
Post by: jay on Dec 07, 07:12 AM 2020
So if your system can beat RS than you should be alright at B&M, design your system to beat RS
If simple chances can disappear 20+ spins, dozen can go longer
Title: Re: Try this out
Post by: thereddiamanthe on Dec 09, 08:19 AM 2020
Quote from: jay on Dec 07, 07:12 AM 2020
So if your system can beat RS than you should be alright at B&M, design your system to beat RS
If simple chances can disappear 20+ spins, dozen can go longer


It pretty hard to beat even B&M sequences consistently,
what point of reference would you take at RS to know when its sufficient enough then?

Besides , the highest B&M records are for
EC     â‰ˆ  30+ spins
1DZ   â‰ˆ 60+ spins
2DZ      13 spins, meaning 1DZ hitting 13 times in a row - duh
Title: Re: Try this out
Post by: thereddiamanthe on Dec 09, 10:37 AM 2020
Nimo, I had a closer look through your strategy - on ST.

The first two major weaknesses are
•  using too many streets at a time
              6 & above the return on hit is to low to have any real impact on balance
              in other words waste of hits
•  once reaching 6,7,8 ST you keep betting all of them + raising the bet value consistently
              thus at a certain point the bets move too high & the balance to low to be able to regain profit
              thus eating up the 3000 bankroll entirely for the reason of hits having little impact,
              even so many consecutive of them




Try this out



Use only 5 ST max - thus even the hit on the 5th spin still gives you +7,
less than 1:1 in the recovery is only slow bleeding out.

Cover the streets as per 5 consecutive spin outcomes on a rolling basis,
adding at each spin one more ST (1+2+3+4+5=15u per revolution max).

On hit restart, next revolution.
Only when all 5 missed add 1u globally on the next revolution (e.g. 2+4+6+8+10=30u).
Same on every missed revolution. Bet that amount till in profit.



In 3625 tested spins the maximum drawdown was ≈600u.
1319 profit.
0.36u/spin

Title: Re: Try this out
Post by: quos on Dec 09, 12:32 PM 2020
Quote from: thereddiamanthe on Dec 09, 10:37 AM 2020
Nimo, I had a closer look through your strategy - on ST.

The first two major weaknesses are
•  using too many streets at a time
              6 & above the return on hit is to low to have any real impact on balance
              in other words waste of hits
•  once reaching 6,7,8 ST you keep betting all of them + raising the bet value consistently
              thus at a certain point the bets move too high & the balance to low to be able to regain profit
              thus eating up the 3000 bankroll entirely for the reason of hits having little impact,
              even so many consecutive of them




Try this out



Use only 5 ST max - thus even the hit on the 5th spin still gives you +7,
less than 1:1 in the recovery is only slow bleeding out.

Cover the streets as per 5 consecutive spin outcomes on a rolling basis,
adding at each spin one more ST (1+2+3+4+5=15u per revolution max).

On hit restart, next revolution.
Only when all 5 missed add 1u globally on the next revolution (e.g. 2+4+6+8+10=30u).
Same on every missed revolution. Bet that amount till in profit.



In 3625 tested spins the maximum drawdown was ≈600u.
1319 profit.
0.36u/spin

Could you explain with an example, please?

Thanks in advance!!!
Title: Re: Try this out
Post by: thereddiamanthe on Dec 09, 03:18 PM 2020
No.

What's not clear?
Title: Re: Try this out
Post by: thereddiamanthe on Dec 09, 03:58 PM 2020
Quote from: thereddiamanthe on Dec 09, 10:37 AM 2020
Use only 5 ST max - thus even the hit on the 5th spin still gives you +7,
less than 1:1 in the recovery is only slow bleeding out.


STREET BASED â†' BET MAX 5 STREETS !
1 REVOLUTION = 5 SPINS
5 SPINS = 1+2+3+4+5 = 15 UNITS PLACED TROUGH 5 SPINS



bet on the streets as per 5 consecutive spin outcomes on a rolling basis,
adding at each spin one more ST (1+2+3+4+5=15u per revolution max).

1ST BET ON THE LAST SPIN OUTCOME (5 â†' BET 1u on STREET 4,5,6)
2ND BET (23 â†' BET 1u on STREET 22,23,24  +  the â†' above)      -     total this spin 2u, 3u thus far
3RD BET (10 â†' BET 1u on STREET 10,11,12  +  STREET 22,23,24  + STREET 4,5,6)
4TH BET ( â†' BET PREVIOUS AGAIN  OR  PLACE AN ADDITIONAL UNIT ON QUAD 0,1,2,3)
5TH BET (36 â†' BET 5 STREETS  IN TOTAL 34,35,36 + 0,1,2,3,4 + 10,11,12 + 22,23,24 + 4,5,6)

â†'
IF 0 IN THE FIRST THREE BETS
YOU MAY WANNA PLACE THE BET ON QUAD 0,1,2,3,4   OR  IGNORE & REBET
(IN UNITS  =  1+3+4+5+6  OR   1+2+2+3+4+5)
OTHERWISE, ON 4TH OR 5TH SPIN, BET 5 FIVE TIMES BUT WITH LESS THEN 15 UNITS IN TOTAL PER REVOLUTION (1+2+3+4+4  OR  1+2+3+3+4)



On hit restart, next revolution.
Only when all 5 missed add 1u globally on the next revolution (e.g. 2+4+6+8+10=30u).
Same on every missed revolution. Bet that amount till in profit.


EACH HIT, IRREGARDLESS OF BALANCE â†' RESTART THE REVOLUTION, STARTING WITH BETTING 1 STREET AGAIN
ON MISSED REVOLUTION (5 SPINS) RAISE THE UNIT +1   FOR ALL NEXT REVOLUTION BETS, TILL IN PROFIT
2+(2+2)+(2+2+2)+(2+2+2+2)+(2+2+2+2+2) = 2+4+6+8+10 = 30 UNITS FOR NEXT FIVE SPINS

IF IN PROFIT (NEW HIGH) DEGRESS BETS TO 1
IF HIT & NOT IN PROFIT CONTINUE WITH A CURRENT PROGRESSION AMOUNT
IF 5 MISS (1 REVOLUTION) RAISE BET BY +1 EACH TIME •  (DO NOT REGRESS UNLESS ON NEW HIGH)





In 3625 tested spins the maximum drawdown was ≈600u.
1319 profit.
0.36u/spin

Seems pretty straightforward to me.
You might find ways to improve it.
Title: Re: Try this out
Post by: game over on Dec 09, 07:17 PM 2020
Forgive, I don't want to intrude ...
But have you thought that they first have to understand well how things work, in this case randomness, before creating systems of this type?
Although I have to admit that the last answer is more intelligent than the first, they still do not understand correctly what happens, how it happens and of course how to make a progression correctly if you want to do it!
I recently wrote on a topic referring to Mr. Jun, which talks about Mr. Vaddis, it is a very interesting, intelligent and well analyzed reading, in a short sentence, something done correctly, based on deep and analytical study.
If you want my advice, before you start looking for ways to win, you must understand randomness well, what it does and what is more profitable.
In this and another forum, there are still people who share very important experience, with a lot of knowledge and weight to understand what chance does and the ways to take advantage of it.
Try to understand and learn from those great and you knew words of people who have achieved it.
And finally, regarding the last publication of Mr. THEREDDIAMANTHE, just an observation to your publication:
3-4-5 = 12
with this I think I told you something that can make you think!
But even so, without correctly understanding randomness and its behavior, it will be difficult for you to take advantage of it without some crazy progression.

Hector.
Title: Re: Try this out
Post by: thereddiamanthe on Dec 09, 10:12 PM 2020
The written is a basic model. Work it out.

3-4-5=12   I could be guessing all night long at several plausible possibilities, but I want.
Why won't you be direct instead.

Title: Re: Try this out
Post by: Davidchow on Dec 10, 07:35 AM 2020
Quote from: thereddiamanthe on Dec 09, 10:37 AM 2020In 3625 tested spins the maximum drawdown was ≈600u.
1319 profit.
0.36u/spin

I have good results so far using the same method but for splits and not streets. Of course, I know that the sequence of death will come sooner or later, like it did for Nimo.
Title: Re: Try this out
Post by: thereddiamanthe on Dec 10, 07:16 PM 2020
Quote from: game over on Dec 09, 07:17 PM 2020
Forgive, I don't want to intrude ...
But have you thought that they first have to understand well how things work, in this case randomness, before creating systems of this type?
Although I have to admit that the last answer is more intelligent than the first, they still do not understand correctly what happens, how it happens and of course how to make a progression correctly if you want to do it!
I recently wrote on a topic referring to Mr. Jun, which talks about Mr. Vaddis, it is a very interesting, intelligent and well analyzed reading, in a short sentence, something done correctly, based on deep and analytical study.
If you want my advice, before you start looking for ways to win, you must understand randomness well, what it does and what is more profitable.
In this and another forum, there are still people who share very important experience, with a lot of knowledge and weight to understand what chance does and the ways to take advantage of it.
Try to understand and learn from those great and you knew words of people who have achieved it.
And finally, regarding the last publication of Mr. THEREDDIAMANTHE, just an observation to your publication:
3-4-5 = 12
with this I think I told you something that can make you think!
But even so, without correctly understanding randomness and its behavior, it will be difficult for you to take advantage of it without some crazy progression.

Hector.


Hector,
I wrote a quick reply .. & then on second thought a long modify. I usually always use ctrl+c >.. but go figure & when I hit reply got time elapsed error. I just couldn't bother to do that again yesterday, will reproduce now.
& leave the Mr. aside. The mist has been cleared. ;)

First, I am glad someone responds in a quality manner, even though you could be more direct (..=12), & gets the handfull conversation going.


The above posted was just an initial model in response to Nimo's post, a basic framework aiming at reducing the maximum drawdown (-3000 Nimo's first loss took 2/3 of profits after the hundreds of in profit games), better 'attack in profit' ratio (in hindsight I used 1 step too many, so only 4 per revolution), hit impact in recovery - or in other words a better target that invalidates the debt relatively quickly recovering in profit.

The link is here. Combines the evolution of method from the basics, then from the second big drawdown spin ≈2200 onwards more refined to the initial framework as the method previously posted. Happy clicking >   ;)
link:s://roulette-simulator.info/en/game/a9c11bab20f8a68263fe57115ff7d714


Even before you responded I shifted the whole thing to Quads.

But first I will address the 3+4+5=12.
I can see this has more balanced approach & 3 consecutive bets, ST based, equal paying for itself out.
Thus the simple initial model as is should use max 4 steps. Or even better off use 2+3+4 (giving profot at each spin of the revolution), then in recovery shifting to 3+4+5 or even 1+2+3+4 to regain the balance- but only after 1. the variance has visibly corrected in our favour (after the periods of alernating hit & non-hit revolutions has passed or the many) or 2. after many in a row revolutions non-hit obviously using the cheapest option (3+4+5) all the way trough to keep the losses at minimum (instead of mindlessly chunking & pilling up the bets with progression) having a go with the (1+2+3) option & perhaps raised unit to 2 - which costs kind of the same.


So to get back to Quads.
First the numbers played coverage is quite the same (Q 4+8+12+16=40  ST 3+6+9+12+15=45).
As I transfered the ratio I began with up to 4 bets, where I already realized a bit of your later mentioned '3+4+5 suggestion', that I am using 1 step to many. Should be 1+2+3=6<8.
So 4+8+12= 24 numbers played
The revolution hit ratio was quite great. & the longest intervals without hit in revolutions was also not that bad.
So I switched to a progression which is neither pos or neg, but a combo.
1. after non-hit remain at 1 till hit (drastically reduces drawdowns, especially after 3-4 consecutive revolution non-hit or alternating between hit & a few non-hit)
2. after hit received based on the oustanding balance at about -15 to -30 current game switch for one revolution to 2u, -30 to 45 to 3u. If non-hit, back to 1 till the hit + reasses. If hit look for two thing
a) oustanding balance - in recovery don't aim at 1 hit to debt resolution, but let's say two full hits (on 1st spin) at least
b) as you play more & more spins notice how intervals of getting many quick hits, hit/few non hit & a longer period of non-hit plus hit/few non-hit alternate. after gettjng a series of revolutions with profit constantly & quickly raising you know that the territory which passing trough will change.
we are talking about let's say getting a hit, -45 3u hit again - should I lower to 1 and adter a hit raise to 2  or  have a go directly with 2. those interval of revolution results should be taker into the account at constant reassessmet !
As such drawdoens are significantly smaller even at the worst variance, with the possibility steppingof beating the game entirely.


With this approach on Q.
First game method in evolution link:s://roulette-simulator.info/en/game/e90663f7e366b0cd33d835f4219c2bc7
The second more refined link:s://roulette-simulator.info/en/game/d296cbb2c1948723a3a75d2eedcc9dcf




Why I woudn't go to splits its simple - the expense in units to get the same number coverage & thus kind of same hit frequency. Significantly lower drawdowns & less dramatic graph spikes, much more stable game.



!!!!!!
What could be done tough is apply the parachuting principle - the reason why I even went to explore how ST & Q behave with combo bets.
So just at the top of the mind for now as an outset, which I need to explore & test further is this
Q 1+2+3=6<8 â†' ST 2+3=11,12
Thus one revolution of 5(3Q+2ST) spins.
Or Q 1+2=3<8 â†' ST 2+3+4=12

Or similar - the whole new field to explore. As well with accompanied minimal progression+regression. Even progressions on Q only, then ST.
Title: Re: Try this out
Post by: thereddiamanthe on Dec 10, 07:28 PM 2020
Quote from: game over on Dec 09, 07:17 PM 2020
But have you thought that they first have to understand well how things work, in this case randomness, before creating systems of this type?
Although I have to admit that the last answer is more intelligent than the first, they still do not understand correctly what happens, how it happens and of course how to make a progression correctly if you want to do it!
I recently wrote on a topic referring to Mr. Jun, which talks about Mr. Vaddis, it is a very interesting, intelligent and well analyzed reading, in a short sentence, something done correctly, based on deep and analytical study.
If you want my advice, before you start looking for ways to win, you must understand randomness well, what it does and what is more profitable.
In this and another forum, there are still people who share very important experience, with a lot of knowledge and weight to understand what chance does and the ways to take advantage of it.
Try to understand and learn from those great and you knew words of people who have achieved it.
And finally, regarding the last publication of Mr. THEREDDIAMANTHE, just an observation to your publication:
3-4-5 = 12
with this I think I told you something that can make you think!
But even so, without correctly understanding randomness and its behavior, it will be difficult for you to take advantage of it without some crazy progression.

Hector.

& Hector,
let's talk in detail about this. Point by point.

Also, other forum? - which & who - exactly.
Title: Re: Try this out
Post by: zibaanna on Dec 14, 12:55 PM 2020
example of a game from Nimo with modifications. bets 1 usd
Title: Re: Try this out
Post by: Serendipity on Dec 15, 01:22 AM 2020
Explain please what is different in your game.