i found this system online, allready created, the name is D12 v2
presentation of the system inside the .dgt file
* System by gigisulivan *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
1. Wait until 12 consecutive different numbers. (user input)
2. Bet 1 unit on each of them.
3a. After a loss, increase bet by one.
3b. After a loss, increase bet to cover losses in 1 spin.
3c. After a loss, leave bet unit as it is.
4. After a win, take off the bet from the number that hit.
5a. After a win, increase the other bets by one.
5b. After a win, increase bet to cover losses in 1 spin.
5c. After a win, decrease the other bets to one.
5d. After a win, leave bet unit as it is.
6. Start over after second hit. (user input)
7. User inputs: Starting Bankroll, Target profit & Stop loss
is there anyone using it allready? in my test with my stopwin at 200 units it wroked like a charm. before connecting to live roulette i would like to know the direct experience of someone.
is there anyone?
Will you explain the system better?
In 3a, does that mean bet 13 unique numbers or increase the bet by for for each of the original 12 numbers?
Here is full code and a 10k spins result.
[reveal]
system "D12 v2"
{
*************************************
* System by gigisulivan *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
1. Wait until 12 consecutive different numbers. (user input)
2. Bet 1 unit on each of them.
3a. After a loss, increase bet by one.
3b. After a loss, increase bet to cover losses in 1 spin.
3c. After a loss, leave bet unit as it is.
4. After a win, take off the bet from the number that hit.
5a. After a win, increase the other bets by one.
5b. After a win, increase bet to cover losses in 1 spin.
5c. After a win, decrease the other bets to one.
5d. After a win, leave bet unit as it is.
6. Start over after second hit. (user input)
7. User inputs: Starting Bankroll, Target profit & Stop loss
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
exit
end
// section 2: do the tracking
track last number for 1 record"last N"layout
subtract 100% net record"loss"data
if record"loss"data < 0
begin
put 0 record"loss"data
end
// section 3: act on a loss
if net < 0
begin
if record"AL"data = 1
begin
add 1 record"pro"data
end
if record"AL"data = 2
begin
call "calculate betting unit"
end
end
// section 4:act on a win
if net > 0
begin
call "remove last number"
if record"AW"data = 1
begin
add 1 record"pro"data
end
if record"AW"data = 2
begin
call "calculate betting unit"
end
if record"AW"data = 3
begin
put 1 record"pro"data
end
add 1 record"#wins"data
if record"#wins"data = record"#W"data
begin
call "reset"
exit
end
end
// section 5:act when not qualified
if flag "qualified" false
begin
if record"last N"layout is found in record"history"layout
begin
clear record"history"layout
put 1 record"history"layout index
end
else
begin
copy record"last N"layout record"history"layout
add 1 record"history"layout index
end
if record"history"layout count = record"#N"data
begin
set flag "qualified" true
end
end
// section 6:act when qualified
if flag "qualified" true or record"s"data = 1
begin
//bet
if record"pro"data > 10
begin
// call "reset"
// exit
end
if record"loss"data >= record"SL"data
begin
call "reset"
exit
end
put 100% record"pro"data record"history"layout list
end
end
// subroutines
method "init"
begin
put 10 to record"#N"data
put 2 to record"AL"data
put 2 to record"AW"data
put 1 to record"#W"data
put 9999 to record"WT"data
put 2 to record"s"data
group
begin
display "D12 v2 by gigisulivan"
display "--------------------------------------"
input data "Starting Bankroll" bankroll
input data "Track for x consecutive different numbers (e.g.12) " record"#N"data
input dropdown "After a loss
1:= increase bet by 1 unit
2:= increase bet to cover losses in 1 spin
3:= leave bet unit as it is" record"AL"data
input dropdown "After a win
1:= increase the other bets by 1
2:= increase bet to cover losses in 1 spin
3:= decrease the other bets to 1
4:= leave bet unit as it is" record"AW"data
input data "Restart session after x wins (e.g.2)" record"#W"data
input data "Win target:" record"WT"data
input data "Stop Loss:" record"SL"data
input dropdown "Start playing immediately on the numbers that show:
1:= yes
2:= no" record"s"data
end
call "reset"
end
method "reset"
begin
put 100% bankroll record"win target"data
add 100% record"WT"data record"win target"data
put 100% bankroll record"stop loss"data
subtract 100% record"SL"data record"stop loss"data
clear record"history"layout
put 1 record"history"layout index
set flag "qualified" false
put 1 record"pro"data
put 0 record"loss"data
put 0 record"#wins"data
end
method "calculate betting unit"
begin
call "get #numbers to be played"
put 0 record"pro"data
put 100% record"loss"data record"temp"data
loop until record"temp"data < 0
begin
add 1 record"pro"data
add 100% record"#numbers"data record"temp"data
subtract 36 record"temp"data
end
end
method "get #numbers to be played"
begin
put 0 record"#numbers"data
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
add 1 record"#numbers"data
add 1 record"history"layout index
end
end
method "remove last number"
begin
clear record"ref"layout
put 1 record"ref"layout index
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
if record"history"layout not = record"last N"layout
begin
copy record"history"layout record"ref"layout
add 1 record"ref"layout index
end
add 1 record"history"layout index
end
duplicate record"ref" record"history"
end
[/reveal]
setting ?
Quote from: Normy2000 on May 13, 09:51 AM 2021
Here is full code and a 10k spins result.
[reveal]
system "D12 v2"
{
*************************************
* System by gigisulivan *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
1. Wait until 12 consecutive different numbers. (user input)
2. Bet 1 unit on each of them.
3a. After a loss, increase bet by one.
3b. After a loss, increase bet to cover losses in 1 spin.
3c. After a loss, leave bet unit as it is.
4. After a win, take off the bet from the number that hit.
5a. After a win, increase the other bets by one.
5b. After a win, increase bet to cover losses in 1 spin.
5c. After a win, decrease the other bets to one.
5d. After a win, leave bet unit as it is.
6. Start over after second hit. (user input)
7. User inputs: Starting Bankroll, Target profit & Stop loss
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
exit
end
// section 2: do the tracking
track last number for 1 record"last N"layout
subtract 100% net record"loss"data
if record"loss"data < 0
begin
put 0 record"loss"data
end
// section 3: act on a loss
if net < 0
begin
if record"AL"data = 1
begin
add 1 record"pro"data
end
if record"AL"data = 2
begin
call "calculate betting unit"
end
end
// section 4:act on a win
if net > 0
begin
call "remove last number"
if record"AW"data = 1
begin
add 1 record"pro"data
end
if record"AW"data = 2
begin
call "calculate betting unit"
end
if record"AW"data = 3
begin
put 1 record"pro"data
end
add 1 record"#wins"data
if record"#wins"data = record"#W"data
begin
call "reset"
exit
end
end
// section 5:act when not qualified
if flag "qualified" false
begin
if record"last N"layout is found in record"history"layout
begin
clear record"history"layout
put 1 record"history"layout index
end
else
begin
copy record"last N"layout record"history"layout
add 1 record"history"layout index
end
if record"history"layout count = record"#N"data
begin
set flag "qualified" true
end
end
// section 6:act when qualified
if flag "qualified" true or record"s"data = 1
begin
//bet
if record"pro"data > 10
begin
// call "reset"
// exit
end
if record"loss"data >= record"SL"data
begin
call "reset"
exit
end
put 100% record"pro"data record"history"layout list
end
end
// subroutines
method "init"
begin
put 10 to record"#N"data
put 2 to record"AL"data
put 2 to record"AW"data
put 1 to record"#W"data
put 9999 to record"WT"data
put 2 to record"s"data
group
begin
display "D12 v2 by gigisulivan"
display "--------------------------------------"
input data "Starting Bankroll" bankroll
input data "Track for x consecutive different numbers (e.g.12) " record"#N"data
input dropdown "After a loss
1:= increase bet by 1 unit
2:= increase bet to cover losses in 1 spin
3:= leave bet unit as it is" record"AL"data
input dropdown "After a win
1:= increase the other bets by 1
2:= increase bet to cover losses in 1 spin
3:= decrease the other bets to 1
4:= leave bet unit as it is" record"AW"data
input data "Restart session after x wins (e.g.2)" record"#W"data
input data "Win target:" record"WT"data
input data "Stop Loss:" record"SL"data
input dropdown "Start playing immediately on the numbers that show:
1:= yes
2:= no" record"s"data
end
call "reset"
end
method "reset"
begin
put 100% bankroll record"win target"data
add 100% record"WT"data record"win target"data
put 100% bankroll record"stop loss"data
subtract 100% record"SL"data record"stop loss"data
clear record"history"layout
put 1 record"history"layout index
set flag "qualified" false
put 1 record"pro"data
put 0 record"loss"data
put 0 record"#wins"data
end
method "calculate betting unit"
begin
call "get #numbers to be played"
put 0 record"pro"data
put 100% record"loss"data record"temp"data
loop until record"temp"data < 0
begin
add 1 record"pro"data
add 100% record"#numbers"data record"temp"data
subtract 36 record"temp"data
end
end
method "get #numbers to be played"
begin
put 0 record"#numbers"data
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
add 1 record"#numbers"data
add 1 record"history"layout index
end
end
method "remove last number"
begin
clear record"ref"layout
put 1 record"ref"layout index
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
if record"history"layout not = record"last N"layout
begin
copy record"history"layout record"ref"layout
add 1 record"ref"layout index
end
add 1 record"history"layout index
end
duplicate record"ref" record"history"
end
[/reveal]
Are you adding the new numbers that come out to the original 12 that didn’t hit? Or are you only betting the original 12 numbers?
Quote from: Normy2000 on May 13, 09:51 AM 2021
Here is full code and a 10k spins result.
[reveal]
system "D12 v2"
{
*************************************
* System by gigisulivan *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
1. Wait until 12 consecutive different numbers. (user input)
2. Bet 1 unit on each of them.
3a. After a loss, increase bet by one.
3b. After a loss, increase bet to cover losses in 1 spin.
3c. After a loss, leave bet unit as it is.
4. After a win, take off the bet from the number that hit.
5a. After a win, increase the other bets by one.
5b. After a win, increase bet to cover losses in 1 spin.
5c. After a win, decrease the other bets to one.
5d. After a win, leave bet unit as it is.
6. Start over after second hit. (user input)
7. User inputs: Starting Bankroll, Target profit & Stop loss
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
exit
end
// section 2: do the tracking
track last number for 1 record"last N"layout
subtract 100% net record"loss"data
if record"loss"data < 0
begin
put 0 record"loss"data
end
// section 3: act on a loss
if net < 0
begin
if record"AL"data = 1
begin
add 1 record"pro"data
end
if record"AL"data = 2
begin
call "calculate betting unit"
end
end
// section 4:act on a win
if net > 0
begin
call "remove last number"
if record"AW"data = 1
begin
add 1 record"pro"data
end
if record"AW"data = 2
begin
call "calculate betting unit"
end
if record"AW"data = 3
begin
put 1 record"pro"data
end
add 1 record"#wins"data
if record"#wins"data = record"#W"data
begin
call "reset"
exit
end
end
// section 5:act when not qualified
if flag "qualified" false
begin
if record"last N"layout is found in record"history"layout
begin
clear record"history"layout
put 1 record"history"layout index
end
else
begin
copy record"last N"layout record"history"layout
add 1 record"history"layout index
end
if record"history"layout count = record"#N"data
begin
set flag "qualified" true
end
end
// section 6:act when qualified
if flag "qualified" true or record"s"data = 1
begin
//bet
if record"pro"data > 10
begin
// call "reset"
// exit
end
if record"loss"data >= record"SL"data
begin
call "reset"
exit
end
put 100% record"pro"data record"history"layout list
end
end
// subroutines
method "init"
begin
put 10 to record"#N"data
put 2 to record"AL"data
put 2 to record"AW"data
put 1 to record"#W"data
put 9999 to record"WT"data
put 2 to record"s"data
group
begin
display "D12 v2 by gigisulivan"
display "--------------------------------------"
input data "Starting Bankroll" bankroll
input data "Track for x consecutive different numbers (e.g.12) " record"#N"data
input dropdown "After a loss
1:= increase bet by 1 unit
2:= increase bet to cover losses in 1 spin
3:= leave bet unit as it is" record"AL"data
input dropdown "After a win
1:= increase the other bets by 1
2:= increase bet to cover losses in 1 spin
3:= decrease the other bets to 1
4:= leave bet unit as it is" record"AW"data
input data "Restart session after x wins (e.g.2)" record"#W"data
input data "Win target:" record"WT"data
input data "Stop Loss:" record"SL"data
input dropdown "Start playing immediately on the numbers that show:
1:= yes
2:= no" record"s"data
end
call "reset"
end
method "reset"
begin
put 100% bankroll record"win target"data
add 100% record"WT"data record"win target"data
put 100% bankroll record"stop loss"data
subtract 100% record"SL"data record"stop loss"data
clear record"history"layout
put 1 record"history"layout index
set flag "qualified" false
put 1 record"pro"data
put 0 record"loss"data
put 0 record"#wins"data
end
method "calculate betting unit"
begin
call "get #numbers to be played"
put 0 record"pro"data
put 100% record"loss"data record"temp"data
loop until record"temp"data < 0
begin
add 1 record"pro"data
add 100% record"#numbers"data record"temp"data
subtract 36 record"temp"data
end
end
method "get #numbers to be played"
begin
put 0 record"#numbers"data
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
add 1 record"#numbers"data
add 1 record"history"layout index
end
end
method "remove last number"
begin
clear record"ref"layout
put 1 record"ref"layout index
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
if record"history"layout not = record"last N"layout
begin
copy record"history"layout record"ref"layout
add 1 record"ref"layout index
end
add 1 record"history"layout index
end
duplicate record"ref" record"history"
end
[/reveal]
Let it run for some 500K spins
I have a D12 v4
Don't know if there is a better version... yet
[reveal]system "D12 v4"
{
*************************************
* System by gigisulivan *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
Ein. Warten Sie, bis 12 aufeinanderfolgenden unterschiedliche Nummern. (Benutzereingabe)
2. 1 Einheit auf jeden von ihnen.
3a. Nach einem Verlust, erhöhen Wette nach der anderen.
3b. Nach einem Verlust, erhöhen Wette um Verluste in ein Spin zu decken.
3c. Nach einem Verlust, lassen Wette Einheit, wie es ist.
4. Nach einem Sieg, nehmen Sie die Wette von der Zahl, die zu schlagen.
5a. Nach einem Sieg, erhöhen Sie die anderen Wetten nach dem anderen.
5b. Nach einem Sieg, Wette zu erhöhen, um Verluste in ein Spin zu decken.
5c. Nach einem Sieg, verringern Sie die anderen Wetten zu eins.
5d. Nach einem Sieg, lassen Wette Einheit, wie es ist.
6. Vorn anfangen nach der zweiten Hit. (Benutzereingabe)
.7 User-Eingänge: Startbankroll, Target Gewinn-und Stop-Loss
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
exit
end
// section 2: do the tracking
track last number for record"#N"data record"last N"layout
if bankroll <= record"stop loss"data or bankroll >= record"win target"data
begin
call "reset"
exit
end
subtract 100% net record"loss"data
if record"loss"data < 0
begin
put 0 record"loss"data
end
// section 3: act on a loss
if net < 0
begin
if record"AL"data = 1
begin
add 1 record"pro"data
end
if record"AL"data = 2
begin
call "calculate betting unit"
end
end
// section 4:act on a win
if net > 0
begin
call "remove last number"
if record"AW"data = 1
begin
add 1 record"pro"data
end
if record"AW"data = 2
begin
call "calculate betting unit"
end
if record"AW"data = 3
begin
put 1 record"pro"data
end
add 1 record"#wins"data
if record"#wins"data = record"#W"data
begin
call "reset"
exit
end
end
// section 5:act when not qualified
if flag "qualified" false
begin
call "check all number to be unique"
duplicate record"last N" record"history"
if record"history"layout count = record"#N"data
begin
set flag "qualified" true
end
end
// section 6:act when qualified
if flag "qualified" true
begin
//bet
put 100% record"pro"data record"history"layout list
end
end
// subroutines
method "init"
begin
group
begin
display "D12 v3 by gigisulivan"
display "--------------------------------------"
input data "Starting Bankroll" bankroll
input data "Track für x aufeinander folgend different Zahlen (e.g.12) " record"#N"data
input dropdown "Nach VERLUST
1:= increase bet by 1 unit
2:= increase bet to WIN in 1 spin
3:= leave bet unit as it is" record"AL"data
input dropdown "Nach GEWINN
1:= increase the other bets by 1
2:= increase bet to WIN in 1 spin
3:= decrease the other bets to 1
4:= leave bet unit as it is" record"AW"data
input data "Restart session after x wins (e.g.2)" record"#W"data
input data "Win target:" record"WT"data
input data "Stop Loss:" record"SL"data
end
call "reset"
end
method "reset"
begin
put 100% bankroll record"win target"data
add 100% record"WT"data record"win target"data
put 100% bankroll record"stop loss"data
subtract 100% record"SL"data record"stop loss"data
clear record"history"layout
put 1 record"history"layout index
set flag "qualified" false
put 1 record"pro"data
put 0 record"loss"data
put 0 record"#wins"data
end
method "calculate betting unit"
begin
call "get #numbers to be played"
put 0 record"pro"data
put 100% record"loss"data record"temp"data
loop until record"temp"data < 0
begin
add 1 record"pro"data
add 100% record"#numbers"data record"temp"data
subtract 36 record"temp"data
end
end
method "get #numbers to be played"
begin
put 0 record"#numbers"data
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
add 1 record"#numbers"data
add 1 record"history"layout index
end
end
method "remove last number"
begin
clear record"ref"layout
put 1 record"ref"layout index
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
if record"history"layout not = record"last N"layout
begin
copy record"history"layout record"ref"layout
add 1 record"ref"layout index
end
add 1 record"history"layout index
end
duplicate record"ref" record"history"
end
method "check all number to be unique"
begin
set flag "unique" true
clear record"temp"layout
put 1 record"temp"layout index
put 1 record"last N"layout index
loop until record"last N"layout index > record"last N"layout count
begin
if record"last N"layout is found record"temp"layout
begin
copy record"last N"layout record"pointer"layout
set flag "unique" false
end
if flag "unique" true
begin
copy record"last N"layout record"temp"layout
add 1 record"temp"layout index
end
add 1 record"last N"layout index
end
if flag "unique" false
begin
//goto pointer and repeat action
put 1 record"last N"layout index
loop until record"last N"layout = record"pointer"layout
begin
add 1 record"last N"layout index
end
clear record"temp"layout
put 1 record"temp"layout index
add 1 record"last N"layout index
loop until record"last N"layout index > record"last N"layout count
begin
copy record"last N"layout record"temp"layout
add 1 record"temp"layout index
add 1 record"last N"layout index
end
end
duplicate record"temp" record"last N"
end
[/reveal]
Twelve consecutive different numbers is a very rare event.
You could die of boredom waiting for it to happen
Better to use 8 and bet with a progression.
Use my Unique Numbers programme posted here somewhere.
i'm still looking for the creator to understand wel the various settings.
the best results o got with this
there is no borredom if the system gets me money
Quote from: Serendipity on May 13, 12:23 PM 2021
I have a D12 v4
Don't know if there is a better version... yet
[reveal]system "D12 v4"
{
*************************************
* System by gigisulivan *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
Ein. Warten Sie, bis 12 aufeinanderfolgenden unterschiedliche Nummern. (Benutzereingabe)
2. 1 Einheit auf jeden von ihnen.
3a. Nach einem Verlust, erhöhen Wette nach der anderen.
3b. Nach einem Verlust, erhöhen Wette um Verluste in ein Spin zu decken.
3c. Nach einem Verlust, lassen Wette Einheit, wie es ist.
4. Nach einem Sieg, nehmen Sie die Wette von der Zahl, die zu schlagen.
5a. Nach einem Sieg, erhöhen Sie die anderen Wetten nach dem anderen.
5b. Nach einem Sieg, Wette zu erhöhen, um Verluste in ein Spin zu decken.
5c. Nach einem Sieg, verringern Sie die anderen Wetten zu eins.
5d. Nach einem Sieg, lassen Wette Einheit, wie es ist.
6. Vorn anfangen nach der zweiten Hit. (Benutzereingabe)
.7 User-Eingänge: Startbankroll, Target Gewinn-und Stop-Loss
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
exit
end
// section 2: do the tracking
track last number for record"#N"data record"last N"layout
if bankroll <= record"stop loss"data or bankroll >= record"win target"data
begin
call "reset"
exit
end
subtract 100% net record"loss"data
if record"loss"data < 0
begin
put 0 record"loss"data
end
// section 3: act on a loss
if net < 0
begin
if record"AL"data = 1
begin
add 1 record"pro"data
end
if record"AL"data = 2
begin
call "calculate betting unit"
end
end
// section 4:act on a win
if net > 0
begin
call "remove last number"
if record"AW"data = 1
begin
add 1 record"pro"data
end
if record"AW"data = 2
begin
call "calculate betting unit"
end
if record"AW"data = 3
begin
put 1 record"pro"data
end
add 1 record"#wins"data
if record"#wins"data = record"#W"data
begin
call "reset"
exit
end
end
// section 5:act when not qualified
if flag "qualified" false
begin
call "check all number to be unique"
duplicate record"last N" record"history"
if record"history"layout count = record"#N"data
begin
set flag "qualified" true
end
end
// section 6:act when qualified
if flag "qualified" true
begin
//bet
put 100% record"pro"data record"history"layout list
end
end
// subroutines
method "init"
begin
group
begin
display "D12 v3 by gigisulivan"
display "--------------------------------------"
input data "Starting Bankroll" bankroll
input data "Track für x aufeinander folgend different Zahlen (e.g.12) " record"#N"data
input dropdown "Nach VERLUST
1:= increase bet by 1 unit
2:= increase bet to WIN in 1 spin
3:= leave bet unit as it is" record"AL"data
input dropdown "Nach GEWINN
1:= increase the other bets by 1
2:= increase bet to WIN in 1 spin
3:= decrease the other bets to 1
4:= leave bet unit as it is" record"AW"data
input data "Restart session after x wins (e.g.2)" record"#W"data
input data "Win target:" record"WT"data
input data "Stop Loss:" record"SL"data
end
call "reset"
end
method "reset"
begin
put 100% bankroll record"win target"data
add 100% record"WT"data record"win target"data
put 100% bankroll record"stop loss"data
subtract 100% record"SL"data record"stop loss"data
clear record"history"layout
put 1 record"history"layout index
set flag "qualified" false
put 1 record"pro"data
put 0 record"loss"data
put 0 record"#wins"data
end
method "calculate betting unit"
begin
call "get #numbers to be played"
put 0 record"pro"data
put 100% record"loss"data record"temp"data
loop until record"temp"data < 0
begin
add 1 record"pro"data
add 100% record"#numbers"data record"temp"data
subtract 36 record"temp"data
end
end
method "get #numbers to be played"
begin
put 0 record"#numbers"data
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
add 1 record"#numbers"data
add 1 record"history"layout index
end
end
method "remove last number"
begin
clear record"ref"layout
put 1 record"ref"layout index
put 1 record"history"layout index
loop until record"history"layout index > record"history"layout count
begin
if record"history"layout not = record"last N"layout
begin
copy record"history"layout record"ref"layout
add 1 record"ref"layout index
end
add 1 record"history"layout index
end
duplicate record"ref" record"history"
end
method "check all number to be unique"
begin
set flag "unique" true
clear record"temp"layout
put 1 record"temp"layout index
put 1 record"last N"layout index
loop until record"last N"layout index > record"last N"layout count
begin
if record"last N"layout is found record"temp"layout
begin
copy record"last N"layout record"pointer"layout
set flag "unique" false
end
if flag "unique" true
begin
copy record"last N"layout record"temp"layout
add 1 record"temp"layout index
end
add 1 record"last N"layout index
end
if flag "unique" false
begin
//goto pointer and repeat action
put 1 record"last N"layout index
loop until record"last N"layout = record"pointer"layout
begin
add 1 record"last N"layout index
end
clear record"temp"layout
put 1 record"temp"layout index
add 1 record"last N"layout index
loop until record"last N"layout index > record"last N"layout count
begin
copy record"last N"layout record"temp"layout
add 1 record"temp"layout index
add 1 record"last N"layout index
end
end
duplicate record"temp" record"last N"
end
[/reveal]
there is someting wrong here:
1. inside the code it appears d12 v3, not v4
2. rx wont place any bets
3. it's missing an important part from v2< start playing immediately on the numbers that show> yes/no
Here you have the results for my test, using the settings attached above.
The difference between D12 v2 and v4 is that you either set the first 12 numbers immediately or wait for 12 np repeaters.
But there are also interesting variants of various coders ...
Normy bet 0s after 18 no show.dgt
Normy bet 0s after 18 no show v2.dgt
Normy bet 7,8,9 non hitter + 25 step prog.dgt
Repeater - Last 12 v8.dgt (IGNATUS)
various HOTNUMBERS and HOTZONE Codes (IGNATUS)
ect .....................
My HINT is Normy bet 7,8,9 non hitter + 25 step prog.dgt :thumbsup:
tks Austria, can you provide some screen shoots with this settings please? it would be clearer.
Quote from: Austria on May 16, 03:57 AM 2021Normy bet 0s after 18 no show.dgt
Normy bet 0s after 18 no show v2.dgt
Normy bet 7,8,9 non hitter + 25 step prog.dgt
Repeater - Last 12 v8.dgt (IGNATUS)
various HOTNUMBERS and HOTZONE Codes (IGNATUS)
ect .....................
My HINT is Normy bet 7,8,9 non hitter + 25 step prog.dgt
If all these different bets are being used why are they posted here?
Am I confused? You bet.
Ok .. I have problems with the English spelling ...
The threat deals with the playing style of D 12 .....
The listed codes play in a similar way to D 12. with
rules implemented in the code that cannot be set in the menu.
personally i like the other codes better.
you also have a good win / loss ratio
my version of D12 v2 has stop win included but it doesnt work, can anyone check that line and correct without changing anything else?
tks in advance.
I think, from a few trials, that the original rule
to bet on 12 uniques in the last 12 isn't right.
Apart from being a very rare event.
Better to use last 12 unique numbers not
necessarily in the last 12.
An old post suggests 6 last unique numbers
and that seems to work quite well too.
Quote from: Ross on May 17, 07:06 PM 2021
I think, from a few trials, that the original rule
to bet on 12 uniques in the last 12 isn't right.
Apart from being a very rare event.
Better to use last 12 unique numbers not
necessarily in the last 12.
An old post suggests 6 last unique numbers
and that seems to work quite well too.
tks ross for the idea, can you tweak the gdt with your last 6 numbers?
The site which hosted my programme
rouletteforum.cc/index.php?topic=27150.msg240918#msg240918
is no longer available.
PM me with an email address and I'll send you a copy.
Hi Ross,
I downloaded your software in the past and found it very interesting.
I came back to the forum to try it again, but I saw that your link was no longer working. Since I can't send you a PM because I have a "new user" account, could you please send me one, so that I can give you my email address to get a copy of the software (and discuss about it, if you want to)?
Thanks a lot!
Luc