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Roulette-focused => The Notepad => Topic started by: MoneyT101 on Apr 22, 05:13 PM 2022

Title: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 22, 05:13 PM 2022
I’ll start of by saying, I don’t have an HG.  So anything spoken about in this thread; please just keep that in mind. 

Let’s explore through different topics and see what we can come up with or if we can tackle some theories and get a better understanding of something.  Anyone that’s sent me pm you can ask your questions here.

I don’t want to pick the first topic… so anyone with the first post after me decide.

what do you want to speak about?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: huskerdu on Apr 22, 08:00 PM 2022
The only law that exists in the chaos of randomness is that in 37 spins there will be some.numbers that won't come out. It is a "goldmine" law, he only sure thing in randomness and I think there is more to exploit on this.. The well known to us law of the third says that the average of unique numbers in 37 spins is 24.  During the last months I'm dealing with this and the most unique numbers I've seen is 29. Anyway, I have read a lot of ways of playing trying to exploit this law. Which is the best way of playing taking advantage of it? ? My final thought was this: Since in 37 spins  the average of unique numbers is 24, if we just play the last 24 numbers flat betting continually should we have a small advantage?
Title: Re: Let’s Talk ( 💡/Theories/Random)
Post by: Shabbirkoko on Apr 23, 01:50 AM 2022
Hi husker I m your big fan please give me email Id sir
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on Apr 23, 02:52 AM 2022
Quote from: huskerdu on Apr 22, 08:00 PM 2022
The only law that exists in the chaos of randomness is that in 37 spins there will be some.numbers that won't come out. It is a "goldmine" law, he only sure thing in randomness and I think there is more to exploit on this.. The well known to us law of the third says that the average of unique numbers in 37 spins is 24.  During the last months I'm dealing with this and the most unique numbers I've seen is 29. Anyway, I have read a lot of ways of playing trying to exploit this law. Which is the best way of playing taking advantage of it? ? My final thought was this: Since in 37 spins  the average of unique numbers is 24, if we just play the last 24 numbers flat betting continually should we have a small advantage?

this doesn.t work pic on right is flatbetting last 24...pic on left is dynamic progression on same numbers
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: huskerdu on Apr 23, 03:39 AM 2022
Thanks 6TH-SENSE. Priceless info. When you're talking about dynamic progression what exactly do you mean? Can you elaborate on this please?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on Apr 23, 04:03 AM 2022
a dynamic progression is first hit is profit...theres a few choices on my software..flat..dynamic d,almbert and breadwinner....you can also do it manually...raise bet up and down during manual play..
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: huskerdu on Apr 23, 04:05 AM 2022
I'm thinking of this:
Let's say that 18 numbers have appeared.
At the next spins from the other 19 numbers that haven't appeared, there will be some cold numbers that they will not appear.
So we have 18 numbers that they have appeared (and they can appear again) vs less than 18 numbers (19 numbers that they haven't appeared  yet and they can appear minus the cold numbers that they won't appear). So do we have a kind of EC playing tha has an advantage?
Thinking of this, could we have an advantage playing continually Labby the last 18 numbers? 
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on Apr 23, 04:06 AM 2022
no...you can go for or against any amount of numbers...ie hit numbers or unhit numbers...it,ll do the same
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on Apr 23, 04:08 AM 2022
you can also use neighbours to any amount of numbers you choose for or against too
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MumboJumbo on Apr 23, 04:27 AM 2022
But if you buy hg you will see that law of the third can't help you in long run, if your system is based only on 37 spins it will lead you to nowhere, but how ever it will show you the right way.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 23, 06:28 AM 2022
In the past you confidently claimed you win flat betting.  What was the problem it eventually ran into? 
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MumboJumbo on Apr 23, 07:34 AM 2022
Quote from: Blueprint on Apr 23, 06:28 AM 2022
In the past you confidently claimed you win flat betting.  What was the problem it eventually ran into?
There is no problem, it is flat betting, only on numbers.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 23, 07:38 AM 2022
Quote from: MumboJumbo on Apr 23, 07:34 AM 2022
There is no problem, it is flat betting, only on numbers.

That was to Money. 
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: nottophammer on Apr 23, 08:12 AM 2022
Quote from: huskerdu on Apr 23, 04:05 AM 2022I'm thinking of this:
Let's say that 18 numbers have appeared.
At the next spins from the other 19 numbers that haven't appeared
Bleater don't get this. 10'330 live spins from the General.
In the box the 18th non-hit has hit.
Now we want the 19th non-hit.
You can see they have an average of 2 spins to hit; with a max of 6 spins.
Yes, of 56 games there were 30 games that hit on 1st spin, 15 games hit on spin 2, that's the average to hit.
Option wait the 2 spins, then start to0 bet or bet straight away.
The question is when will the max to hit go 7 spins or 8.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: winkel on Apr 23, 09:35 AM 2022
Quote from: huskerdu on Apr 22, 08:00 PM 2022
The only law that exists in the chaos of randomness is that in 37 spins there will be some.numbers that won't come out. It is a "goldmine" law, he only sure thing in randomness and I think there is more to exploit on this.. The well known to us law of the third says that the average of unique numbers in 37 spins is 24.  During the last months I'm dealing with this and the most unique numbers I've seen is 29. Anyway, I have read a lot of ways of playing trying to exploit this law. Which is the best way of playing taking advantage of it? ? My final thought was this: Since in 37 spins  the average of unique numbers is 24, if we just play the last 24 numbers flat betting continually should we have a small advantage?

Why on earth the LotT? Hasn´t that been discussed enough?
LotT is a bitch. It takes your money and leaves you unsatisfied.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 23, 12:48 PM 2022
Quote from: 6th-sense on Apr 23, 04:06 AM 2022
no...you can go for or against any amount of numbers...ie hit numbers or unhit numbers...it,ll do the same

This comment is a GEM  8)

"you can go for or against any amount of numbers "
"it,ll do the same"


Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 23, 12:50 PM 2022
Quote from: Blueprint on Apr 23, 06:28 AM 2022
In the past you confidently claimed you win flat betting.  What was the problem it eventually ran into?

My logic was off and i didnt take other factors into account.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 23, 12:54 PM 2022
Quote from: huskerdu on Apr 22, 08:00 PM 2022
The only law that exists in the chaos of randomness is that in 37 spins there will be some.numbers that won't come out. It is a "goldmine" law, he only sure thing in randomness and I think there is more to exploit on this.. The well known to us law of the third says that the average of unique numbers in 37 spins is 24.  During the last months I'm dealing with this and the most unique numbers I've seen is 29. Anyway, I have read a lot of ways of playing trying to exploit this law. Which is the best way of playing taking advantage of it? ? My final thought was this: Since in 37 spins  the average of unique numbers is 24, if we just play the last 24 numbers flat betting continually should we have a small advantage?

The problem is theres to many numbers to choose from and to many spins still left to play.  So if you want to go this route you need to find something else to add that can give you less numbers but wont take away from the facts.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 23, 12:56 PM 2022
Quote from: winkel on Apr 23, 09:35 AM 2022
Why on earth the LotT? Hasn´t that been discussed enough?
LotT is a bitch. It takes your money and leaves you unsatisfied.

:xd: :xd: :xd: :xd: :xd: :xd: :xd:

i almost fell of my chair laughing  :xd:
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 23, 01:06 PM 2022
Ive tried working with others to create a method before and for some reason it never works out.  We can never focus on the same thing for to long or people arent 100% honest.  Ill say lets tackle this and they go a whole other direction.  So everyone has a different perspective of how they see something or understand something.  Its both a beauty and a curse

How do you guys create a system? 

Do you just think this looks good, let me try it?  Or is there some kind of logic behind it?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 23, 01:14 PM 2022
If i see a pattern, i want to know.....

What caused it?
What other possibility was possible?
Can i use this information?

hmmm it takes the fun away from the game really.  But i have fun discovering
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: winkel on Apr 23, 03:51 PM 2022
Quote from: MoneyT101 on Apr 23, 01:14 PM 2022
If i see a pattern, i want to know.....
You see the pattern.

What caused it?
There is no cause because there is no intention to create one

What other possibility was possible?
Everything else was also possible, even to stop or to stay in the pattern

Can i use this information?
Ofcourse! You can with it or against it.

hmmm it takes the fun away from the game really.  But i have fun discovering

A friend of mine watches people who follow patterns. If the crowd is betting against the pattern he is winning with an opposite bet.
Maybe there is a dealers influence to stop them winning.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 23, 04:19 PM 2022
There are different ways to track patterns and every pattern isnt possible at every point in time.

No, just tracking basic patterns you cant identify this but if you get more detailed with it you can see it better.

a simple way for me to explain it and we can all understand is using spin numbers.

spin 1
spin 2
spin 3
spin 4
spin 5

123 is a pattern together
124 is a pattern together
125 is a pattern together

even thou they all have 12 in common... the last digit is different and creates a different pattern but once you have the result of 12 you cant change it.  so everything after that is guided by what happened already

But we can only go forward not back...so we cant say spin 1 or spin 2 again to get 121 or 122 patterns because it already happened and we can only go forward not back...  we can only go to spins 345

Youre friend tracks basic patterns and there are more ways to track patterns better with cause and effect
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: winkel on Apr 23, 05:26 PM 2022
Quote from: MoneyT101 on Apr 23, 04:19 PM 2022

But we can only go forward not back...so we cant say spin 1 or spin 2 again to get 121 or 122 patterns because it already happened and we can only go forward not back...  we can only go to spins 345

Youre friend tracks basic patterns and there are more ways to track patterns better with cause and effect
Look if you got spin 1 and 2
with plein there can be 37 different outcomes that follow
with street there are 12 outcomes + Zero
with doublestreet there are 6 outcomes +Zero
with doz col there are 3 outcomes +Zero
with EC there are 2 different outcomes + Zero

There are no cause and no  effect in probability. Once you understand this basic fact, you know about probability  and can beat it. (and you know how to create a strategy)
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 23, 06:03 PM 2022
and cause/effect are not neighbors on a timeline.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 23, 06:19 PM 2022
Quote from: winkel on Apr 23, 05:26 PM 2022
Look if you got spin 1 and 2
with plein there can be 37 different outcomes that follow
with street there are 12 outcomes + Zero
with doublestreet there are 6 outcomes +Zero
with doz col there are 3 outcomes +Zero
with EC there are 2 different outcomes + Zero

There are no cause and no  effect in probability. Once you understand this basic fact, you know about probability  and can beat it. (and you know how to create a strategy)

i lost you...

i wasnt talking about roulette numbers.  look at my example again.  i just used spin 1-5 to help you understand but look at it how i explained it and dont put roulette numbers to my example
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 23, 06:23 PM 2022
Quote from: Blueprint on Apr 23, 06:03 PM 2022
and cause/effect are not neighbors on a timeline.

i was just trying to make a simple illustration to help him understand that there are different patterns that can be used without getting to complicated.

your baseball team lineup xy is a perfect example of cause and effect
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: nottophammer on Apr 24, 02:05 AM 2022
Quote from: winkel on Apr 23, 09:35 AM 2022
Why on earth the LotT? Hasn´t that been discussed enough?
LotT is a bitch. It takes your money and leaves you unsatisfied.
Winkel in your GUT topic you said as long as LOTT is present, then the stream or TROT is fine. Correct.
You know exactly what's going on in that stream; 24 of the starting 37 are MORE than likely going to appear.
If some tested streams of 60 spins; they can use Priyankas tester bottom of page 80 in KTF or even AYK testers.
You'd see over 40 spins you would again MORE often than not have 16 repeats. So, those 3 extra spins give 3 repeats.
So, 16 from 40, makes 24 of the staring 37 have hit at least once.

You can now watch the stream and bet for non-hits or repeats. ROULETTE-BLEATER IT'S NOT HARD. You Fcuking waste of space.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on Apr 25, 02:23 AM 2022
Quote from: MoneyT101 on Apr 23, 04:19 PM 2022But we can only go forward not back...so we cant say spin 1 or spin 2 again to get 121 or 122 patterns because it already happened and we can only go forward not back...  we can only go to spins 345

Yeah, but that ain't true for the wheel, innit? So what's the use ..

What exactly are you saying ?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 25, 02:51 AM 2022
Quote from: TRD on Apr 25, 02:23 AM 2022
Yeah, but that ain't true for the wheel, innit? So what's the use ..

What exactly are you saying ?

Im still debating with myself if i want to share this info directly.  But i just noticed i did  :-X :thumbsup:......

Quote from: Blueprint on Apr 23, 07:12 AM 2022
And to respond to 6th. 

Here's a similar example.

Think of a baseball team lineup.

X as players on the team (of size 9 in the case of baseball)
Y will be the positions in the batting order (1st, 2nd, 3rd, etc.)

The "pairing" is given by which player is in what position in this order.
Each player is somewhere in the list.
No player bats in two (or more) positions in the order.
For each position in the order, there is some player batting in that position
Two or more players are never batting in the same position in the list.

Quote from: MoneyT101 on Apr 23, 12:42 PM 2022
I created a system based on this logic using rrbb out the box.

You create both tables original set and derived set.  Then based on where the numbers are you play.  there are only 4 combinations to choose from

very interesting to see cause and effect  :thumbsup:
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 25, 04:11 PM 2022
example of what you mean, pls? 

Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 03:25 AM 2022
Quote from: Blueprint on Apr 25, 04:11 PM 2022
example of what you mean, pls?

rrbb table shows the movement of where the numbers are in at the current time.  If a number hasnt came out its not currently active but you know what position its in.

It cant give you the result 1 if the number is in position 3 it can only give you a 3 when it shows up

So you build a game on the movement and results
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 26, 09:26 AM 2022
Quote from: MoneyT101 on Apr 26, 03:25 AM 2022It cant give you the result 1 if the number is in position 3 it can only give you a 3 when it shows up

It can give a one in regular stream, yes?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 10:06 AM 2022
Quote from: Blueprint on Apr 26, 09:26 AM 2022
It can give a one in regular stream, yes?

In the regular stream I see 1 object etc

In the derived I see the placement of said object

It can be any number or fruit but sure 1 object it’s the same 1 unique
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on Apr 26, 12:00 PM 2022
visualisation explains it better ....blueprint you know what money is talking about are you yanking his chain?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 12:24 PM 2022
Quote from: 6th-sense on Apr 26, 12:00 PM 2022
visualisation explains it better ....blueprint you know what money is talking about are you yanking his chain?
He knows but he is asking how to make it playable because I mentioned a system out of the baseball lineup comment
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 12:31 PM 2022
Here I’ll share…..

I said there are only 4 possible combinations…. Want to know what they are? 

It’s simple… unique or repeat.  I don’t like how UR looks so my label is YN for yes or no.

Yes=repeat
No= unique

So 4 combinations  NN NY YN YY

YY is very rare so I choose not to focus on it.


Now you look at where the numbers are and you look at the combination tally and trust me they aren’t the same because since the numbers are moving every spin.

But there is a math to it.  YY barely happens.

YN NY usually equals NN but this might be wrong.  Last time I checked I was using double streets.  It will be different for streets and higher

Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 12:38 PM 2022
I’m a little busy so can’t give you a visual or example.. Gordon if you understand what I’m saying give us another visual
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on Apr 26, 01:10 PM 2022
not got time to overlay the pic but here is str8 stream.....i think the best way to visualise what you are trying to say is set ayk tracker to 18 spins in conjunction with the ds or dozens...obviously hot repeats can be looked at....most repeats come from lo in the streams thats why lookback is 18 spins 
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on Apr 26, 01:20 PM 2022
pic of same numbers
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: winkel on Apr 26, 01:35 PM 2022
Quote from: 6th-sense on Apr 26, 12:00 PM 2022
visualisation explains it better ....blueprint you know what money is talking about are you yanking his chain?

LOL that reminds me of one of my first systems I created. Funny to see this idea coming up here.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 01:38 PM 2022
Quote from: 6th-sense on Apr 26, 01:10 PM 2022
not got time to overlay the pic but here is str8 stream.....i think the best way to visualise what you are trying to say is set ayk tracker to 18 spins in conjunction with the ds or dozens...obviously hot repeats can be looked at....most repeats come from lo in the streams thats why lookback is 18 spins

I’m just going to share the system that way all the info can be in one thread

I’ll have a time in a bit
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 01:38 PM 2022
Quote from: winkel on Apr 26, 01:35 PM 2022
LOL that reminds me of one of my first systems I created. Funny to see this idea coming up here.
That’s awesome give us more detail
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on Apr 26, 01:45 PM 2022
Quote from: winkel on Apr 26, 01:35 PM 2022
LOL that reminds me of one of my first systems I created. Funny to see this idea coming up here.

its not a system Winkel but a better tracker than rrbb showed in his thread...mel is just going through the basic motions to see if he can get it into a system...i,m just giving the visualisation so members can understand what he,s explaining  ...whats your take on in if any?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 02:02 PM 2022
Quote from: 6th-sense on Apr 26, 01:45 PM 2022
its not a system Winkel but a better tracker than rrbb showed in his thread...mel is just going through the basic motions to see if he can get it into a system

I created a system from it  >:D will share later
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on Apr 26, 03:57 PM 2022
I do believe those pics I just posted shows a system if u look closely..
I'll see what u come up with and if it's along the same Lines
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: RayManZ on Apr 26, 04:07 PM 2022
Quote from: 6th-sense on Apr 26, 01:20 PM 2022
pic of same numbers

One quick observation on those two pictures:

Look at the blue block. Means a cycle on the stream. Looks like if the blue block number is in the bottom 18 of the stream. The normal stream tends to close the cycle in the next spin on the first 18 number of the second stream.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 05:24 PM 2022
I thought about it.....Its to complicated for me to explain step by step using the baseball analogy.  I will just focus on my 4 combination using repeat/unique.  I can group things together and easier to present/understand.  Also if i create a new thread then i will have to follow through on explaining to much and i dont want to dedicate myself to that

Keep in mind its the same thing!  but i will focus more on where the numbers are within the 4 groups instead
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 06:37 PM 2022
I will do the 2 spins with a little more info and you can look at the image below for a some more spins

Spin 1      5   5      NN      NN=1236      YN=5      NY=4      YY=n/a
Spin 2      1   2      NN      NN=236      YN=1      NY=4      YY=5


Spin 1 result is 5... 5 is in position 5 on the derived table
its the very first spin so both numbers are unique to us labeled NN.

Now 5 is sitting at position 1 for derived numbers after the first spin result.  So we cant get 55 as a result again not possible!

There are 3 possible combinations currently NN YN NY

If 5 repeats it  creates 51 and causes YN
If 4 comes out it creates 45 and causes NY
if 1236 comes out it creates 2346 and its NN on both sides
YY is not possible because there isnt any way to get both sides to have a repeat at this moment.

I highlighted in RED the first spin and NN because all numbers were starting off
I have the cycles highlighted on both lines and derived
U/R stands for Unique/Repeat...Y or N means yes repeat/no repeat
The 4 possible groups are NN NY YN YY... i highlighted in yellow the winning group for the next spin.

*This is separate.....I ran 200 spins just to give you an idea on the 4 combinations
NN   79
NY   50
YN   39
YY   32
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 26, 08:03 PM 2022
Is this game really complex?  I feel we are making it way too complicated.

I always appreciate the ideas but all this is showing is the importance of uniques.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 08:09 PM 2022
Quote from: Blueprint on Apr 26, 08:03 PM 2022
Is this game really complex?  I feel we are making it way too complicated.

I always appreciate the ideas but all this is showing is the importance of uniques.

Just alot of data together but its not complicated at all really

Yes unique is important also if you can think about it this way...a unique number repeated by a unique number is a repeat of an event.  You dont necessarily have to win on a repeated number you can win on a repeated event.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on Apr 26, 08:42 PM 2022
Quote from: MoneyT101 on Apr 26, 08:09 PM 2022a unique number repeated by a unique number is a repeat of an event. You dont necessarily have to win on a repeated number you can win on a repeated event.

wouwou .. derived from the first sentence .. isn't this, the second sentence, one & the same thing!? .. not clear to me.



NNs are the most .. way more than a â..." -- but include to many ds to bet on
YY -.. you said these are the worst, so no focused on it
â†"
fact1: the group constituents update on every spin
fact2: both, NY & YN, are vacuumed out at points
â†"
fact3: (at least from the image derived) .. the sum of constituents in both, NY & YN, tend to span from 1-2, occasionaly 3
fact4: NY+YN facilitate 89/200 (hits/spins), or 0.445 hitrate (exceeding NN's, with less positions placed)
[5% better than NN at 79/200 (hits/spins), 0.395]
â†"
thereof, best seems to bet NY+YN both, as the gaps ain't that big, that a slight progression (vertical, or in risk flip to quads (=corner in my vocalbulary, priyanka's quads are -quarters) + divisor (first divisor, initiate recovery =2x hits to finish) would not overdo
+
when these two are N/A switch to YY, for cost-effective continuous betting


great, as of now!

•  why don't you offer an insight into a 100-300 spin array of outcomes, to get to a better initial (max gap-size) conclusion
•  & also, I'd be interested in seeing the same concept on the streets; potentially used as a deeper recovery level
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 26, 10:28 PM 2022
Quote from: TRD on Apr 26, 08:42 PM 2022
wouwou .. derived from the first sentence .. isn't this, the second sentence, one & the same thing!? .. not clear to me.

No its not the same thing.... The event repeating can be anything.  For example we have 4 events NN NY YN YY we can make cycles and play for the event and a bet on NN would only be unique numbers.

i basically said a unique number followed by a unique number is a repeat of an event

Quote from: TRD on Apr 26, 08:42 PM 2022

NNs are the most .. way more than a â..." -- but include to many ds to bet on
YY -.. you said these are the worst, so no focused on it
â†"
fact1: the group constituents update on every spin
fact2: both, NY & YN, are vacuumed out at points
â†"
fact3: (at least from the image derived) .. the sum of constituents in both, NY & YN, tend to span from 1-2, occasionaly 3
fact4: NY+YN facilitate 89/200 (hits/spins), or 0.445 hitrate (exceeding NN's, with less positions placed)
[5% better than NN at 79/200 (hits/spins), 0.395]
â†"
thereof, best seems to bet NY+YN both, as the gaps ain't that big, that a slight progression (vertical, or in risk flip to quads (=corner in my vocalbulary, priyanka's quads are -quarters) + divisor (first divisor, initiate recovery =2x hits to finish) would not overdo
+
when these two are N/A switch to YY, for cost-effective continuous betting


great, as of now!

•  why don't you offer an insight into a 100-300 spin array of outcomes, to get to a better initial (max gap-size) conclusion
•  & also, I'd be interested in seeing the same concept on the streets; potentially used as a deeper recovery level

its easy to do just take Priyanka cycles and use the NY portion  for both regular and Derived.

I did 1000 spins on Double street
NN   411
NY   229
YN   232
YY   128

Streets is a whole other monster.  its easy to do but after a quick look i couldnt find anything that stuck out so i dropped it.  i did think of combining both info to help me but never looked into it.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 27, 07:18 AM 2022

Quote from: 6th-sense on Apr 26, 12:00 PM 2022
visualisation explains it better ....blueprint you know what money is talking about are you yanking his chain?

I wasn't yanking his chain, as you say.  The problem with most of this is ambiguous terms.  We all make different meanings.
Take the word "combine"... what that means to Mel may be very different from what it means to you.   

That's been the solution everyone is looking for for years now.  How many different ways can things be combined?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 27, 08:49 AM 2022
Quote from: Blueprint on Apr 27, 07:18 AM 2022
That's been the solution everyone is looking for for years now.  How many different ways can things be combined?
i agree 100000000%
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: winkel on Apr 27, 11:32 AM 2022
Quote from: Blueprint on Apr 27, 07:18 AM 2022
That's been the solution everyone is looking for for years now.  How many different ways can things be combined?

These informations ar available since years. As I see nobody noticed nor understood.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 27, 12:17 PM 2022
Quote from: winkel on Apr 27, 11:32 AM 2022
These informations ar available since years. As I see nobody noticed nor understood.

Do tell.  No one needs more riddles to solve.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: winkel on Apr 27, 01:00 PM 2022
Quote from: Blueprint on Apr 27, 12:17 PM 2022
Do tell.  No one needs more riddles to solve.

Just to name two:

GUT - Great Universal Theory
and
van der Waerden VdW
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: nottophammer on Apr 27, 01:11 PM 2022
Quote from: winkel on Apr 27, 01:00 PM 2022GUT - Great Universal Theory
Yes members like the General or Dr Sir anyone plus roulette-bleater just never get it.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 27, 02:00 PM 2022
Quote from: winkel on Apr 27, 01:00 PM 2022
Just to name two:

GUT - Great Universal Theory
and
van der Waerden VdW

GUT, VdW, Erdos, etc are great but not what I'm referring to.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: winkel on Apr 27, 03:16 PM 2022
do you mean something like this see pic. it is from GUT
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 27, 03:22 PM 2022
I have no idea
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 27, 07:21 PM 2022
Quote from: Blueprint on Apr 27, 03:22 PM 2022
I have no idea

the hg was shared under all that data.  Go find it  :twisted:
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on Apr 27, 07:51 PM 2022
 
Quote from: MoneyT101 on Apr 27, 07:21 PM 2022
the hg was shared under all that data.  Go find it  :twisted:

That’s a young man’s game.  ::) :wink:
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 29, 04:57 PM 2022
Quote from: TRD on Apr 29, 04:44 PM 2022
:-\MT101, would you make a clear example (two longer repeat cycles),
of how spin outcomes are assembled in NY,YN,NN,YY (or in short A B C D)?

I’ll reply here cause this topic is more open that other one is just about that system.

N =no and Y= yes

It’s really that simple.

5   5…NN
5   1…YN
4   5…NY
1   3…NN
4   2…YN

So you have both regular and derived set.. and just highlight cycles for each.  Whenever a cycle you put yes if no cycle then no

Now only previous numbers can make it yes so as numbers come out the numbers move from each of the 4 combinations

Is it more clear?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 29, 05:33 PM 2022
Quote from: MoneyT101 on Apr 29, 04:57 PM 2022

5   5…NN
5   1…YN
4   5…NY
1   3…NN
4   2…YN


For instance after 5-5

If 5 repeats that makes derived 1and makes combination YN

So each possible number belongs to one of the 4 groups but based on the current sequence

Also things to look at repeats happen 93% of the time from the last 3 numbers (if we are using double street)

So you might want to keep that in mind while your investigating.  Because that same thing holds for the derived set
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: nottophammer on Apr 29, 06:21 PM 2022
Quote from: Blueprint on Apr 27, 03:22 PM 2022
I have no idea
Blue print, do you mean you know nothing of GUT topic.
Before I started KTF topic; I solely played for the non-hits.
When moderator Turner enlightened me on GUT; what a wake up.
Repeats were the killer at times.
So, playing on UK bookmakers Fixed Odds Betting Terminals, that are regulated by the gaming commission, category B machines, RNG.
I needed to know averages.
Cut it short, the 1st 19 non-hits have an average of 2 spins to hit. Then up to the 26th have an average of 3 spins. Finally, up to the 30th non-hit the average is 4 spins.
But also, you need to know the maximum to hit. I had a sheet for .20p units; as £1 units with max bet of £100 would kill you; wipe out.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: sparrowkm on Apr 30, 01:07 AM 2022
The wheel is not truely random. Truely random does not exist, because the outcomes over time have a 'behavior' and true randow would have zero 'behavior' at all times. Yea the Holy Grail is right in front of yo face. You aren't studying the wheel enough, you don't realize that your job is not to beat the wheel but to beat the board! Want to know more? Na, this message will just probably get flagged by the moderator! The HG is real...ttys!
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on Apr 30, 07:51 AM 2022
93% if !! 'three' double streets are used/placed consistently (=3DS), or ≈half of the numbers.
But at the worst gaps 3DS requires quite a steep vp, if at any point opting for that.


Using YN+NY as bs, once compiled & summed as position candidates -- this groups combination having the biggest percentage cost-effective hitrate of all (NN,NY,YN,YY) ..

.. mostly include two positions, rarely one & three, rarest none â†' YY gets qualified. What's the percentage with 2DS, as it averages out to that (93% â†' ?%)?



Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on Apr 30, 08:12 AM 2022
Despite your example, its still not clear to me .. in its entirety. Have you noticed my pm? That woukd spring through & make the comprehension without additional explanations much smoother.


Anyways, correct me where wrong.

Basically, assigning the Y & N is primarily contingent on the defining element (dE) & the repeat cycle itself -- once new dE comes in place, the groups N..Y values (1,2,3,4,5,6.. possibly extended to 7,8,9,10,11 to include all DS .. improving ) are reset -- or no?

So, in your example;
on the 2nd spin dE is 5 (=d5).
on the 5th spin d4.

After d4, all the otherwise ds values (1-6,-11) are reset, belonging to no N..Y groups,
& the ds values 4,2 (cardinal, derived) are assessed anew:
4,2 makes the YN .. since 4 is the dE, so that (dE) will always be Y
                                   & two has not shown in the repeat cycle itself, so N
& together thereof YN.



But your NN,NY,YN,YY groupings can include single ds values as well:

at first sight .. both 4 & 2 would be placed in on 5th spin in the YN group,
meanwhile 1356 would pertain to NN (due to the new cycle reset).

then ..
through successive spins the value of 4=Y would not change
till the emergence of the new dE or in short new repeat cycle;
& 1356 could become Y on either (cardinal, ordinal) count
contingent on the newly appeared outcomes.

QUESTIONS:
•  on what/which type of instance there will only be a single value
in any of the NN,NY,YN,YY groups?
•  you've mentioned that some groups/outcomes become by default impossible,
   or the overall number of 'some things' necessarily reduced -- go deeper & concise to that,
   + how/why doss that offer an advantage concisely as well.



Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 30, 08:39 AM 2022
I saw your pm but haven’t had time to reply… I’ll be available in the late afternoon and I’ll see if I can answer some of your questions
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 30, 09:31 PM 2022
@TRD you have to go back to the image i posted.  I will post below...
It went through a spin by spin visual explanation of where each number was within each group on each spin.  When the regular sequence cycles most of the time the derived sequence hasnt cycled.  So i will use an example starting from spin 3

Spin 1 - 0 5
Spin 2-  0 2
Spin 3-  1 1............here on spin 3 the regular stream cycled and we have YN

So currently if 1 comes out spin 4 it will give us 1 and 1 on the derived.  So that means both will cycle causing YY. If we are not playing for YY we already know we cant play the number 1.  That is the only option for the regular stream because we dont have any more numbers

Now for the derived stream in the current cycle we have 5,2,1...those numbers belong to 4,5,1.  We already know that playing 1 will make us cycle both with YY so its not an option.  The only other option to get NY are the numbers 4,5

so we figured out
YY=1
NY= 45
YN= not possible the only number available creates YY
NN= 236 - all the other missing numbers belong here

so spin 4 result is 5 which gives us Derived position 2 and causes a cycle but its also a unique number for the regular stream so now this is what it looks like

Spin 1 - 0 0
Spin 2-  0 0
Spin 3-  1 0
Spin 4-  5 2

5 on the regular stream is the only thing that can give us YN.  because if we play 1 we get derived 2 and both cycle and the outcome is YY.  So the current 4 combinations are as follow

YY=1
YN=5
NY= not available
NN- 2346 every other number

Now again look at the image below and i went through 13 spins
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on Apr 30, 09:41 PM 2022
Quote from: TRD on Apr 30, 08:12 AM 2022

QUESTIONS:
•  on what/which type of instance there will only be a single value
in any of the NN,NY,YN,YY groups?
•  you've mentioned that some groups/outcomes become by default impossible,
   or the overall number of 'some things' necessarily reduced -- go deeper & concise to that,
   + how/why doss that offer an advantage concisely as well.


In the image i shared there were a couple of times it was only 1 number for YN or NY.  what causes this are the low derived numbers 123

The reason some groups are by default is because if you plug in all the numbers there arent any options for certain result.  Its all based on the current cycles, where the numbers are positioned and how many numbers are actively available.

we know last 3 have a 93% repeat rate on DS, but even tho this is true if the number will cause YY there isnt a need to play it

so you can use this to remove numbers from play and/or come up with a method only based on these movements

I enjoy playing more mechanical methods and progressions because i find it fun.  So i didn't explore this method in combination with other number sets line DS and street.  Maybe there is a correlation.  I didn't go to deep in that route to be honest. But this idea shared does ok playing one of the groups which is YN and you noticed that as well.  No its not always 1 or 2 numbers but its does ok flatbet and worth looking into.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on May 01, 03:35 AM 2022
Lol Mel...I don't think you can explain it any clearer..
I came to this conclusion a long while back...
Depending if you want to go further look at other stuff especially the stats
...using the same methodology of chosen numbers
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on May 01, 07:00 AM 2022
And I predict the number of people who will play this way.... Zero.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: nottophammer on May 01, 07:17 AM 2022
Quote from: Blueprint on May 01, 07:00 AM 2022
And I predict the number of people who will play this way.... Zero.
:thumbsup:
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: 6th-sense on May 01, 08:49 AM 2022
Quote from: Blueprint on May 01, 07:00 AM 2022
And I predict the number of people who will play this way.... Zero.

I think a lot don't understand what Mel  is saying ..He's gave his method precisely..there is and are a few variations of this amongst the stats on both sides of streams
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on May 01, 09:44 AM 2022
Bc there are many ways to interpret many different things.   We're back to the same old of "you need to see through what I'm saying..." yada yada of the priyanka days.   We all know that led everyone nowhere.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 01, 10:17 AM 2022
93% sounds like a significant number .. but it ain't.

Especially with playing 3DS, having 93% chance to get a hit in 6 spins.
Playing flat, only the first spin is profit.
2nd spin is already break-even.
6th spin hit is -12, & 4 hits behind to get break-even, 5 to profit.

You would be better of playing simple EC 1u, at a 98.16637,
being at -4 on the 6th spin hit,
playing the same amount of number cost-effectively (6x18= 108ⁿ),
having much better 'base' to recover or vp from ..

.. then potentially move two notches in-risk dimension to ds,
& get that two hits on 3DS (if we are going by those stats).

(which btw, makes me question the premise of betting 3DS over 6 spins at 93% probability
rouletteforum.cc/index.php?topic=17115.msg225763#msg225763%;
first, why would it be any different than 6xEC at the same 18ⁿ/spin rate at ≈98%..
& if it really is .. then, on surface, we are better of playing simple EC, for various reasons)

========================================================================
ⁿ -- numbers played

If you have a look at the Attack Ultimate image,
at about 70ⁿ till DZ bet -- left -side or 108ⁿ (on a rare -3 first bet result)
you have an 70-75% chance to close the game already by (-2,-3) - with one or two hits;
about +80% with 80ⁿ or 118ⁿ (adding 2DS or 2xDS after DZ bet) on each side;
& 92-93% by including (-11) if progressing in-risk to DS, (-13) to Quads district.
I mean closed game, in profit already  vs  (-12) with one hit or (-9) with two --

all vertically flat, horizontal expansion to max two positions, & regression to
one position after the first hit.

Seems much better to me than any of the below.

========================================================================

Further, applying vertical progression to 3DS to close with one or two hits;
•  with one
spin1 (±0)    ..  3DS 1u .. (+3, -3)
spin2 (-3)     ..  3DS 2u .. (+3, -6)
spin3 (-9)     ..  3DS 4u .. (+3, -12)
spin4 (-21)   ..  3DS 8u .. (+3, -24)
spin5 (-45)   ..  3DS 16u (+3, -48)
spin6 (-93)   ..  3DS 32u (+3, -96)
!! (-189) !!, basicaly Marti
•  two hits
spin1 (±0)    ..  3DS 1u ..   (+3, -3)
spin2 (-3)     ..  3DS 1u ..   (±0, -3)   â†' 3DS 1u (+3)
spin3 (-6)     ..  3DS 2u ..   (+0, -6)   â†' 3DS 1u (+3)
spin4 (-12)   ..  3DS 2u ..   (-6, -6)   â†' 3DS 3u (+3)
spin5 (-18)   ..  3DS 3u ..   (-9, -9)   â†' 3DS 4u (+3)
spin6 (-27)   ..  3DS 5u .. (-12, -15) â†' 3DS 5u (+3)
!! (-42) !! here onwards the vertical progression increase rage accelerates real quick,
even with an extra divisor applied.


======================================================================

If that 93% percentage holds on any bs (cardinal & ordinal), then what is the point &
advantage of any of it .. any of these assembling patterns -- none.

To get that bs perfomance percentage higher, we would have to isolate some events,
that overall produce (much) better than expected/average bet selection performance .. or accuracy.

Or at least, a few of such, which to me is the definition of = bet stitching.


MoneyT101 shows that playing for YN event only, so a single DS per spin,
that fulfills the potenial YN outcome on the very next spin.
to the point of playing flat.
Does it really?

If you look at the 13-spins image, firstly, the criteria that fulfill the potential YN completion,
is basically playing the last outcome, including the repeat cycle defining element;
with the criteria effectively sievings out some spins along the way.

On the basis of the defining element, the first factor, having better performance on the first few spins of the repeat cycle, it might very well perform better, at least it adds a properly quantified reason why it would potentially work.
Then, as the factor two, the only thing that remains is to prove that YN criteria sieving out some amount of spins
along the way is actually long-term effective, by sieving out a sufficient amount of otherwise 'last outcome no-hit' spins.

Both factors together, would then form the first candidate for bet stitching.

================================================================================

But, frankly, I have no idea what the generated no-hit gaps are long-term.

I'd very much like to have a look in it, but rather than simulating this endlessly spin by spin, I would rather skim through the spreadsheet for this particular bs assembled, to see if it actually holds true.

@MT101 -- would you post the DS spreadsheet, since you already have it coded?


======================================================================

I've mentioned the playing of YN+NY, as the best performing stats overall,
which constitute continuous betting on each spin.

But I had a wrong interpretation of the values in the table presented;
as is, in 13 spins only 3 hits come out playing on average 2DS/spin ..
which is the same as playing YN alone ..
& as such 2DS 3 hits on 13 spin basis offers no advantage.

==============================================================
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 01, 10:24 AM 2022
Quote from: Blueprint on May 01, 09:44 AM 2022
Bc there are many ways to interpret many different things.   We're back to the same old of "you need to see through what I'm saying..." yada yada of the priyanka days.   We all know that led everyone nowhere.

Exactly, rather than playing catch-up .. say it straight -- in general.
Enough of the guru bullshit, if there was even a way to qualify a guru.

For a newbie (& here I don't mean roulette, but the topic overall), just to acquire the vocabulary you guys are using .. to be just able to read let alone comprehend the concepts & use them .. is long toll.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 01, 01:30 PM 2022
QuoteThen, as the factor two, the only thing that remains is to prove that YN criteria sieving out some amount of spins
along the way is actually long-term effective, by sieving out a sufficient amount of otherwise 'last outcome no-hit' spins.

Quote from: MoneyT101 on Apr 26, 06:37 PM 2022*This is separate.....I ran 200 spins just to give you an idea on the 4 combinations
NN   79
NY   50
YN   39
YY   32

+

I did 1000 spins on Double street
NN   411
NY   229
YN   232
YY   128

So for the flat net-positive playing single DS (YN criteria);
the YN hitrate has to exceed the 20% of the total spins,
with the added benefit of sieved-off spins (YN=n/a, no-bet).


For 200 spins;
39/200 .. is 0.195 , surprisingly just above the positive net threshold by 0.5% (+2.5u)
practically just above break-even without accounting for sieved-off spins ..
which amounts to (≈all the) profit.

For 1000 spins;
232/1000 .. is 23.2, or the hitrate 3.2% above the break-even rate already (23.2*5 amounts to +116u)
without yet accounted for sieved-off spins, amounting to additional total profit.

In total 1200 spins;
271/1200 .. is 0.0258, or 2.58% above break-even (+12.9u) by itself alone.


MT, what's the average rate of these no-bet spins?
If those average to at least 0.2 of the total, then truly
here's something resembling a golden mine
(in 13 image spins are 6, which is nearing ½,
but that base is not sufficient to judge anything)

.. one candidate for bet stitching, at any rate already,
judging by so far 13, 200 & 1200 spins as it at least ≈breaks even.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 02, 09:49 AM 2022
Correction, in 13 here's  --  4x 'NY+YN' hits,  3x YN hits.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on May 02, 10:17 AM 2022
Quote from: Blueprint on May 01, 07:00 AM 2022
And I predict the number of people who will play this way.... Zero.
:xd: :xd: :xd:

Youre right and thats one of the reasons why i will let this idea die.  For those still interested i highly recommended to look a little deeper :-X
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 02, 11:09 AM 2022
Correction, in 13 here's -- 4x 'NY+YN' hits, 3x YN hits.


4x -- NY+YN;
spin1  .. no-bet
spin2  .. 2DS ..  -2
spin3  .. 2DS .. +4   (+2)
spin4  .. 2DS .. +4   (+6)
spin5  ..  DS  ..  -1   (+5)
spin6  ..  DS ..  +5 (+10)
spin7  .. 2DS ..  -2  (+ 8)
spin8  .. 2DS ..  -2  (+ 6)
spin9  .. 2DS ..  -2  (+ 4)
spin10.. 2DS ..  -2  (+ 2)
spin11.. 2DS ..  -2  (± 0)
spin12.. 2DS .. +4  (+ 4)
spin13.. 3DS ..  -3  (+ 1)


3x -- YN;
spin1  .. no-bet
spin2  ..  DS  ..  -1
spin3  ..  DS  .. +5  (+  4)
spin4  .. no-bet     (+  4)
spin5  ..  DS ..   -1  (+  3)
spin6  ..  DS ..  +5  (+  8)
spin7  .. no-bet     (+  8)
spin8  .. no-bet     (+  8)
spin9  .. no-bet     (+  8)
spin10..  DS  ..  -1 (+  7)
spin11..  DS ..   -1 (+  6)
spin12..  DS .. +5 (+11)
spin13 .. no-bet    (+11)


alternating coverage, 2x positions â†' 1x (on hit)
so on 'wide' coverage hit, reduce the horizontal dimension a notch
focused (selection) .. primarily YN â†' (if YN=n/a) .. NY â†' (NY=2 or more) .. low derived criteria

5x, 'YN+NY'â†''YN';
spin1  .. no-bet
spin2  .. 2DS ..   -2
spin3  .. 2DS .. +4   (+ 2)
spin4  ..  DS  .. +5   (+ 7)          NY: two options 4,5 â†' low derived = 5
spin5  ..  DS ..    -1  (+ 6)            here should expand to 2x positions, but only one available YN=1
spin6  .. 2DS .. +4  (+10)
spin7  ..  DS  ..   -1  (+ 9)          YN=n/a, NY=1,5 â†' low derived =5
spin8  ..  DS  ..   -1  (+ 8)          YN=n/a, NY=3,5 â†' 5
spin9  ..  DS  ..   -1  (+ 7)          YN=n/a, NY=1,3 â†' low derived n/a .. any=1
spin10.. 2DS ..  -2   (+ 5)                                (same as hit, current hot, long quiet+just appeared, etc..)
spin11.. 2DS ..  -2   (+ 3)
spin12.. 2DS .. +4   (+ 7)
spin13..  DS  ..  -1   (+ 6)          YN=Nn/a,YN=1,3,4 â†' any=134  (variance chaotic, plenty unique ds)
spin13..  DS  ..  +5  (+12)                                           â†' same as hit =6  (repeat trend is strong)
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on May 02, 01:27 PM 2022
Quote from: TRD on May 01, 10:17 AM 202293% sounds like a significant number .. but it ain't.

Redd stated there's an easy way to make this 100%... but I'm not so sure.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 02, 03:07 PM 2022
I wrote an 'abstract' & a practical application 'intro' to what's gonna ..
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 02, 04:15 PM 2022
.. but even knowing an intro took me about a year from something like these
gamblingforums.co m/threads/never-bet-on-the-last-of-something-informational.18685/page-3
& the next page, basically the first major version

(note: pay attention to concept of thependulum progression maneuver in deeper or
the 2nd recovery level,to traverse variance cost-effectively & with wide hits still being
somewhat proportional to the exposition amount .. & as well take advantage of the
variance returning in favor);

to the version 5 .. mind that, five changes/upgrades in order of magnitude ..
(to other woking versions in-between aka 2.1, 2.3, 2.4â†'3 ..)
to bring vast majority of the games (98.5%) under -55,
1% under ≈(-100,-120), 0.15% towards (-200),
& about 0.05%, very rare extreme games beyond that,
going over 100 spins in length.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 02, 04:16 PM 2022
To go deeper, as a few starting pointers:
you'd have to first-off use more of the districts (Q,ST) -- so extend the spectrum of,
or add notches to, the in-risk progression dimension;
second-off, extend the wide's vp increase starting point as far as possible,
meanwhile, still keeping a great ratio between wide's gains & focused block costs;
third-off extend the in-risk game closing all the way to the single ST focused block;
fourth-off, max off the vp amount & after that using another divisor of multiple-combo
game-closing requirement;
fifth-off, (potentially) apply the use of a high coverage guaard position (DZ or EC),
with various application criteria
sixth-off, ideally, use a sophisticated form of bet selection, to maximize its performance ..
or said differently having the recursive performance parameters triangle
(max drawdown, max length, average profit/spin ratio) maximized as well --
as such the system ain't bs centric, or in other words irregardless of the bs applied,
its 100% winning not contingent on the bs, but all the system constituents
carrying the ≈same importance in handling the (recovery of the & profit of )
the outstanding debt.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 02, 04:25 PM 2022
That being said;
if 1000u bankroll (for a good measure) ain't too much for you (..compounding effect),

the system v1.0 stats over ≈4000 spins .. but played waaaay over that
(in these spins none of the games breached -200)

TOTAL GAMES finished by 752      100%
1st spin                                  387    51.46276596     51.46276596
Attack (-5 or -6)                     215    28.59042553     80.05319149
LEVEL vp1                               92     12.23404255     92.28723404
LEVEL vp2                               27       3.590425532   95.87765957
LEVEL vp3                               14       1.861702128   97.7393617
LEVEL vp5                               12       1.595744681   99.33510638
Peaked, R2 (2nd recovery l.) 5        0.664893617          100%

GAMES LENGTH 757          100%
<10 spins            662   87.45046235
10 till 20               53      7.001321004
20-50                    32      4.227212682
50-80                     6       0.792602378
80+                        4        0.528401585

+1245 in 3913 spins
0.318007663 u/spin, avg profit



.. even the version1.0 wins 100% already;
given that avg is ≈300 spins to 100u, & that some rare games extend over 200 to 300 spins alone,
you'd have to play a session, here & there, two days at B&M dealer table to get that 100u session completed .. nonetheless.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 02, 04:32 PM 2022
Quotethird-off extend the in-risk game closing all the way to the single ST focused block

given the image tracks DS .. after a certain exposition amount, not yet closed with 2Qâ†'ST,
you could apply 2â†'DSâ†'DS with an additional hit ..

given MT101 implied dozens as well .. you can use that count to place guaard position
(one dozen often goes quiet, for various degrees of length)
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 02, 04:47 PM 2022
@check your pm, so you won't say I making the stats up
(link to the v1.0 file).

If you are implying solely at the figures based MT101 posted;
the only thing in question is the 'quality' of YN sieving.

Figures show at least a break-even in 1200 spins,
everything extra, the YN=n/a spins being sieved-off,
is pure profit.

I haven't had the chance to look into it without a spreadsheet made,
MT refuses to post & shut his mouth, so at this point I can neither confirm nor deny.

He implied dozens too, his profit from simulated games is more than 1u/spin ..
so as he said .. look deeper.







Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on May 02, 04:58 PM 2022
Quote from: TRD on May 02, 04:47 PM 2022his profit from simulated games is more than 1u/spin ..
so as he said .. look deeper.

I’m playing double street maybe 1 or 2 a spin.  Rarely 3 but it has happened
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on May 02, 05:21 PM 2022
Quote from: MoneyT101 on May 02, 05:19 PM 2022
roulette-simulator.info/en/game/c1e619c9d9a3d325201ef12ceeed31bc

I should have won double but i played the wrong line by mistake  :-[
:thumbsup:
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 02, 11:15 PM 2022
Group stats for 20.000 spins.
Mind that this does not account for sieved-off 'YN=n/a' yet.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 03, 07:12 AM 2022
Hmmm .. it was my assumption that since DS is 5:1, 0.2 must be the break-even point .. 1 in 5 to break even. I checked this math today, and it doesn't add up.

DS -- 5 spins .. 1x5-4x1=1 .. so 100/6=15=16.6666666 .. since 6-spin ds cycle.
Same goes for 2DS -- 3-spin cycle .. 1x4-2x2 .. 100/3=33.3333333333.

Thereof correction.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on May 03, 09:37 AM 2022
Has MoneyT created dependence? 
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on May 03, 10:06 AM 2022
Quote from: MoneyT101 on Apr 30, 09:41 PM 2022
So i didn't explore this method in combination with other number sets line DS and street.  Maybe there is a correlation.  I didn't go to deep in that route to be honest. But this idea shared does ok playing one of the groups which is YN and you noticed that as well.  No its not always 1 or 2 numbers but its does ok flatbet and worth looking into.


Quote from: Blueprint on May 03, 09:37 AM 2022
Has MoneyT created dependence? 

Nope

New subject this one is getting boring… 

anybody else enjoys progressions?  I think I’m addicted to the excitement  :o
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: plolp on May 03, 10:09 AM 2022
               
6   6            612345
4   5            461235
3   5   NY         346125
1   4   NN         134625
5   6   NN         513462
4   4   YY         451362
5   2   NN         541362
1   3   NN         154362
6   5   NN         615432
3   5   NY         361542
5   4   YN         536142
6   3   NN         653142
6   1   YN         653142
4   5   NY         465312
6   2   YN         645312
4   2   NY         465312
6   2   YY         
Can you win by playing only one DS?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on May 03, 10:34 AM 2022
Quote from: MoneyT101 on May 03, 10:06 AM 2022

anybody else enjoys progressions?  I think I’m addicted to the excitement  :o

I’m serious I might have a problem  :xd:

What’s a good bankroll to have for a progression?  100, 500, 1000 units
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on May 03, 10:36 AM 2022
Quote from: TRD on May 03, 07:12 AM 2022
Hmmm .. it was my assumption that since DS is 5:1, 0.2 must be the break-even point .. 1 in 5 to break even. I checked this math today, and it doesn't add up.

DS -- 5 spins .. 1x5-4x1=1 .. so 100/6=15=16.6666666 .. since 6-spin ds cycle.
Same goes for 2DS -- 3-spin cycle .. 1x4-2x2 .. 100/3=33.3333333333.

Thereof correction.

You’re calculation is still wrong because it assumes you are only playing 1 number
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 03, 10:44 AM 2022
True, it ain't yet correct fully .. since the tool used doesn't have implemented all the properties yet (Specified 123456 for each group, Zero, YN=n/a no-bet spins).

Enough to give the surface assessment for now, & judgment of being worthy of time to explore deeper.


Although the profit mark cannot be evaluated precisely, the hitrate - numbers & percentage are correct; thereof a rough assessment of profit for YN is approximate.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 03, 10:50 AM 2022
Quote from: TRD on May 03, 10:44 AM 2022
True, it ain't yet correct fully .. since the tool used doesn't have implemented all the properties yet (Specified 123456 for each group, Zero, YN=n/a no-bet spins).

Enough to give the surface assessment for now, & judgment of being worthy of time to explore deeper.


Although the profit mark cannot be evaluated precisely, the hitrate - numbers & percentage are correct; thereof a rough assessment of profit for YN is, for now, only approximate.
. Speculating on NY & 'YN+NY', for now, is pointless.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 03, 10:56 AM 2022
Quote from: MoneyT101 on May 03, 10:34 AM 2022What’s a good bankroll to have for a progression?  100, 500, 1000 units

100 for most cases, & a double of that, to top up, for good measure.

Ie. if you are progressing in-risk to eventually close with a 'focused' single ST,
& you stretch the 'wide' (2x positions, 1u/each) all the way till ≈(-35,-40).
With bs quality, such as above, even further.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: Blueprint on May 03, 11:31 AM 2022
Quote from: MoneyT101 on May 03, 10:34 AM 2022What’s a good bankroll to have for a progression?  100, 500, 1000 units

0
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: FreeRoulette on May 03, 11:48 AM 2022
Quote from: MoneyT101 on Apr 22, 05:13 PM 2022
I’ll start of by saying, I don’t have an HG.  So anything spoken about in this thread; please just keep that in mind. 

Let’s explore through different topics and see what we can come up with or if we can tackle some theories and get a better understanding of something.  Anyone that’s sent me pm you can ask your questions here.

I don’t want to pick the first topic… so anyone with the first post after me decide.

what do you want to speak about?

- The law of the third basically says 24 numbers will come up in 37 spins.
- Dealer signature shows that dealers can spin in the same areas.
- Wheel bias shows that the wheel could have a defect to favor certain numbers
- On average a number will repeat by the 8th spin

Conclusion: It is much better to bet on numbers that came up already than to bet on cold numbers.
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 03, 01:08 PM 2022
I've shortened the interval to 100 spins;
as that's ≈max acceptable thus with my way of play,
closing the harder sessions within 400 spins.

I'll allow myself liberty to speculate on 'YN+NY';
since mostly there are 2DS within that group (or two distributed over YN & NY),
with sometimes 3, 1 & even 0 .. it averages out to ≈two, anyway.

Thereof, exceeding at least 33.3 hitrate is required to profit.



Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: roulettefan on May 15, 02:18 PM 2022
 O0 ping
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 19, 03:57 PM 2022
@MoneyT; error?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: MoneyT101 on May 20, 05:41 PM 2022
Quote from: TRD on May 19, 03:57 PM 2022
@MoneyT; error?

No error

4 2
3 6
6 3….. current order is 634251

YN= 6 (position 1)
NY=1 (position 6)

Because if you look positions 2/3 (lines 3/4)will become YY

YY=34 (position 2 and position 3

So now all that is missing are the unique numbers for both which is 2 and 5 (position 4 and 5)

NN=25
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: TRD on May 20, 10:01 PM 2022
Fuck .. I should have marked the one above  ..
1 5 â†'NN?
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: alexlaf on Sep 05, 07:06 PM 2022
MT is there an Excel for the calculation!
Title: Re: Let’s Talk ( Ideas/Theories/Random)
Post by: leoncino74 on Sep 06, 02:04 PM 2022
Alexlaf, gentilmente, dov'è il foglio excel per il calcolo ? Grazie