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Roulette-focused => General Discussion => Topic started by: Fripper on Dec 31, 09:26 AM 2010

Title: Beating roulette with math..
Post by: Fripper on Dec 31, 09:26 AM 2010
Hey guys

Everyone who wants can provide me their hardest session in 200 spins. With hardest I mean with most differens between Red and Black.
Ex:
73/127
Differens is 54 as you can see between red and black.

The fellow member UK at roulette30 forum looked at 20 million spins or 100.000 sessions of 200 spins. There will never be less than 65 reds or blacks in 200 spins.

The member Belgian is explaining it all, well not all, but almost.

link:://rouletteforum.x/index.php/topic,9.0.html (link:://rouletteforum.x/index.php/topic,9.0.html)
link:://rouletteforum.x/index.php/topic,8.0.html (link:://rouletteforum.x/index.php/topic,8.0.html)

Here you have the Labouchere progression:
link:://:.x/2010/06/labouchere-progression-in-depth.html (link:://:.x/2010/06/labouchere-progression-in-depth.html)

Who will provide me with a real horror session? Then I will see if I can make a profit out of it.
I will use a "labby" as they call it, it's a progression, which Belgian states can survive any 200 spins and end with minimum 1 unit profit without reaching the table limit. I will begin to bet on the colour with less hits in the 200 spins.
I will use the "labby" with 64 zero's and a one. (To win 1 unit atleast)

This thread can also be a discussion about this concept.

Provide your spins in a text file so we can have this thread clean.

Thanks to Kav, Belgian, UK and all the others.

Cheers
Title: Re: Beating roulette with math..
Post by: albalaha on Dec 31, 09:35 AM 2010
What is labby? can you explain a bit?
Title: Re: Beating roulette with math..
Post by: superman on Dec 31, 09:40 AM 2010
link:://:.x/2010/06/labouchere-progression-in-depth.html (link:://:.x/2010/06/labouchere-progression-in-depth.html)
Title: Re: Beating roulette with math..
Post by: sekuritati on Dec 31, 09:40 AM 2010
Quote from: albalaha on Dec 31, 09:35 AM 2010
What is labby? can you explain a bit?

its the slang word for Labouchere progression

e.g. martingale = marty


@Fripper

i will follow this thread with great interest, good luck
Title: Re: Beating roulette with math..
Post by: albalaha on Dec 31, 09:49 AM 2010
Labouchere is not capable of carrying long streak of losses, it will turn dangerous gradually.
Title: Re: Beating roulette with math..
Post by: Fripper on Dec 31, 09:51 AM 2010
Quote from: albalaha on Dec 31, 09:49 AM 2010
Labouchere is not capable of carrying long streak of losses, it will turn dangerous gradually.

And I assume you have tested with 64 imaginary zero's and a one?

This isn't the usual Labouchere like 1,1,2,3.
It can be : 00000000000000001

Anyone who can provide some spins? :)

From Belgian:
"I played this way with imaginary zero's starting with 0,1 the Hamburger Permanense (25-10-1999, Table 1) from spin 37 till spin 237 on R (RB or BR or RR), because in this session of 200 spins there are 69 Reds and 131 Blacks. Worse I could not find over the year 1999, and playing this session I won 17 units. Maximum bet was 304 units."

I'm not sure if he used the 64 imaginary zero's in that one tho.
Title: Re: Beating roulette with math..
Post by: albalaha on Dec 31, 10:09 AM 2010
Dear Marcus,
          What are you saying? why 64 zeros? In labouchere you will pick red or black and your pick should go more than 50% to win minimum 6 units. Say, you pick red and in 30 spins it appears even 14 times and in next 20 spins, it comes 5 times only with distance, what will happen? Labouchere is not an answer my dear.
Title: Re: Beating roulette with math..
Post by: superman on Dec 31, 10:13 AM 2010
@ Fripper

is this the correct method?

1,2,3 bet 4 lose                        -4
1,2,3,4 bet 5 lose                     -9
1,2,3,4,5 bet 6 lose                    -15
1,2,3,4,5,6 bet 7 lose               -22
1,2,3,4,5,6,7 bet 8 lose            -30
1,2,3,4,5,6,7,8 bet 9 win          -21
 2,3,4,5,6,7 bet 9 lose             -30
 2,3,4,5,6,7,9 bet 11 lose        -41
 2,3,4,5,6,7,9,11 bet 13 win    -28
   3,4,5,6,7,9 bet 11 lose         -39
   3,4,5,6,7,9,11 bet 14 win     -25
     4,5,6,7,9 bet 13 win           -12
         5,6,7 bet 12 win                0
            6 bet 6 win                    +6

Is that the laby you are intending to use?
Title: Re: Beating roulette with math..
Post by: Fripper on Dec 31, 10:14 AM 2010
Quote from: albalaha on Dec 31, 10:09 AM 2010
Dear Marcus,
          What are you saying? why 64 zeros? In labouchere you will pick red or black and your pick should go more than 50% to win minimum 6 units. Say, you pick red and in 30 spins it appears even 14 times and in next 20 spins, it comes 5 times only with distance, what will happen? Labouchere is not an answer my dear.

Sumit, Please read the threads posted before you say to much. The logic will come to you if you read it, it did for me. Altough I had to read it quite a few times.

I have done some testing with just 9 zero's and a one. The results have been excellent.

Look at Belgians posts..

---------------

"So we have to find away to get rid of these long losing streaks, or at least make them last as short as possible according to the probability. How can we do that?

Answer: by changing the odds of 50:50 into 75:25 or even 87:13.

How can we do that?
Answer: to combine 2 or 3 chances in one figure!

75:25: RB RB BB RR
87:13: RRR RRB RBB BBB BRR BBR BRB RBR

So play 2 decisions (pairs)(75:25) and treat them as one for the Labby but replace by a lost 2 zero's because that is only 1 bet (1:2)"
Title: Re: Beating roulette with math..
Post by: Fripper on Dec 31, 10:25 AM 2010
Quote from: superman on Dec 31, 10:13 AM 2010
@ Fripper

is this the correct method?

1,2,3 bet 4 lose                        -4
1,2,3,4 bet 5 lose                     -9
1,2,3,4,5 bet 6 lose                    -15
1,2,3,4,5,6 bet 7 lose               -22
1,2,3,4,5,6,7 bet 8 lose            -30
1,2,3,4,5,6,7,8 bet 9 win          -21
 2,3,4,5,6,7 bet 9 lose             -30
 2,3,4,5,6,7,9 bet 11 lose        -41
 2,3,4,5,6,7,9,11 bet 13 win    -28
   3,4,5,6,7,9 bet 11 lose         -39
   3,4,5,6,7,9,11 bet 14 win     -25
     4,5,6,7,9 bet 13 win           -12
        5,6,7 bet 12 win                0
           6 bet 6 win                    +6

Is that the laby you are intending to use?

Well no..and yes..

You have the main thing, the labouchere. But we start with 9 zero's and a one instead.

Read reply 30 by Belgian, in fact, read all his posts.
link:://rouletteforum.x/index.php/topic,9.30.html (link:://rouletteforum.x/index.php/topic,9.30.html)


You can start like this superman:

0,0,0,0,0,0,0,0,0,1

Title: Re: Beating roulette with math..
Post by: Bayes on Dec 31, 10:33 AM 2010
Quote from: Fripper on Dec 31, 09:26 AM 2010
Who will provide me with a real horror session?

Hi Fripper,

When I get home on Monday I'll write some code to find the worst deviations in 200 spins and upload them here.
Title: Re: Beating roulette with math..
Post by: Fripper on Dec 31, 10:43 AM 2010
Quote from: Bayes on Dec 31, 10:33 AM 2010
Hi Fripper,

When I get home on Monday I'll write some code to find the worst deviations in 200 spins and upload them here.

Thanks Bayes

I knew you would be the man on this.

Until then I will continue to test some of my own harder sessions.

Remember guys, the aim is to win atleast 1 unit in 200 spins 100%. It can also take 1 spin, but you should always play until your labby goes to an end, never have a stoploss, atleast that's what belgian says (and he seems to know what he's talking about).

I'm not sure if I can clear these horror sessions, if not, then we have to figure it out together.

Cheers and a happy new year.
Title: Re: Beating roulette with math..
Post by: chrisbis on Dec 31, 10:51 AM 2010
@Fripper.

Am I right in thinking, that with A Labby set at the starting point of

64 zero's and a single 1, that after 31 spins, Ur BR would be down by 31 units?

I haven't pencil worked it out, just in my head in last ten seconds after finding this interesting new Topic.

I love maths.
Title: Re: Beating roulette with math..
Post by: Fripper on Dec 31, 11:03 AM 2010
Quote from: chrisbis on Dec 31, 10:51 AM 2010
@Fripper.

Am I right in thinking, that with A Labby set at the starting point of

64 zero's and a single 1, that after 31 spins, your BR would be down by 31 units?

I haven't pencil worked it out, just in my head in last ten seconds after finding this interesting new Topic.

I love maths.

Hi Chris

You are right that you will be down 31 units if you bet red and it has come 31 blacks in a row from start.

I can give an example tomorrow with 9 zero's and a one, so you get the point.

:)
Title: Re: Beating roulette with math..
Post by: chrisbis on Dec 31, 11:04 AM 2010
I'm with U all the way.

Happy New Year buddie.

Have a good one.  :thumbsup:  :)
Title: Re: Beating roulette with math..
Post by: chrisbis on Dec 31, 12:33 PM 2010
Level of Labby.
1......................0,0,0,0,0,0,0,0,0,1
2......................0,0,0,0,0,0,0,0,0,0,1,1
3......................0,0,0,0,0,0,0,0,0,0,01,1,1
4......................0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1
5......................0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1
6......................0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1
7......................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1
8......................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1
9......................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1
10....................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1
11....................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1
12....................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1

This is the Labouch-er Progression starting with 9 zero's and a single 1. (Losing Streak)

The above table shows how the table would expand, given a bad ass losing streak of
12 straight losses, ie:- Bet on Black and Red resulted 12 times consecutively.

At the end of this losing session (12 spins) U would be down on Ur BR by -12 units.
Title: Re: Beating roulette with math..
Post by: Fripper on Dec 31, 12:55 PM 2010
Quote from: chrisbis on Dec 31, 12:33 PM 2010
Level of Labby.
1......................0,0,0,0,0,0,0,0,0,1
2......................0,0,0,0,0,0,0,0,0,0,1,1
3......................0,0,0,0,0,0,0,0,0,0,01,1,1
4......................0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1
5......................0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1
6......................0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1
7......................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1
8......................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1
9......................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1
10....................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1
11....................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1
12....................0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1

This is the Laboucher Progression starting with 9 zero's and a single 1. (Losing Streak)

The above table shows how the table would expand, given a bad arse losing streak of
12 straight losses, ie:- Bet on Black and Red resulted 12 times consequetively.

At the end of this losing session (12 spins) you would be down on your BR by -12 units.

Chris, that maybe be so. But it isn't how Belgian plays it.

As you can see in the threads :)
Title: Re: Beating roulette with math..
Post by: chrisbis on Dec 31, 12:57 PM 2010
Level of Labby
1......................0,0,0,0,0,0,0,0,0,1
2,.....................0,0,0,0,0,0,0,0,1
3......................0,0,0,0,0,0,0,1
4......................0,0,0,0,0,0,1
5......................0,0,0,0,0,1
6......................0,0,0,0,1
7......................0,0,0,1
8......................0,0,1
9......................0,1
10....................1

And here is the same 9 zero's plus 1 unit, on a straight consecutive winning steak.

Full Labouch-er progression completed after 10 spins

Profit at this point after 10 wins, would be up on Ur BR by +20 units.


Is this correct Fripper?
Title: Re: Beating roulette with math..
Post by: Fripper on Dec 31, 01:03 PM 2010
labby progression

Start at:
0,0,0,0,0,0,0,0,0,1
If you lose 1unit bet 2 unit

If you lose both of these you get:
0,0,0,0,0,0,0,0,0,1,1,2

Lets say you win with bet unit 2: You take away last and first numbers, in this case 0 and 2:
0,0,0,0,0,0,0,0,1,1

And so on..

--------------------
Here comes Belgians explanation:

start Labby 0,1

R 1 unit win
B no bet (ending first pair) EOS

R 1 unit win
B no bet EOS

R 1 unit win
R no bet EOS

R 1 unit win
R no bet EOS

B 1 unit loss
B 2 unit loss (ending first pair) Labby now: 0,1,1,2

B 2 units loss
B 4 units loss (ending second pair) Labby now: 0,1,1,2,3,3 (4+2=6:2=3)

R 3 unit win Labby now: 1,1,2,3
R no bet (ending third pair)

B 4 unit loss
B 8 units loss (ending fourth pair) Labby now: 1,1,2,3,6,6

R win 7 units Labby now: 1,2,3,6
R no bet (ending fifth pair)

B 7 unit loss
R 14 units win (end of 6th pair) Labby now: 2,3

R 5 unit win
B no bet (ending seventh pair) all figures canceled in the Labby End of session.

Total session: +5 units.
Title: Re: Beating roulette with math..
Post by: chrisbis on Dec 31, 01:06 PM 2010
Ok, I see now.
:thumbsup:
Title: Re: Beating roulette with math..
Post by: albalaha on Dec 31, 01:08 PM 2010
Marcus,
       Can't you put the entire method in "full system" in your own words than showing us links of other forums and lots of 00000 and 1111. Put it in simple language buddy, if you feel this to be a nice system.
Title: Re: Beating roulette with math..
Post by: Fripper on Dec 31, 02:03 PM 2010
Quote from: albalaha on Dec 31, 01:08 PM 2010
Marcus,
       Can't you put the entire method in "full system" in your own words than showing us links of other forums and lots of 00000 and 1111. Put it in simple language buddy, if you feel this to be a nice system.


Please, read the threads.

If you do, like I did, you will see that this isn't easy to understand and I myself haven't got it all yet, maybe I'm on a good way, I don't know. You are gonna have to read it more then twice to understand it, atleast I did before I understood something.

Because of this, I won't put it in a new thread. You can ask any questions, and I can maybe answer them for you. I'm just sharing what I found and I find it very interesting and it needs more views.

Your ideas and inputs are welcome here.
Title: Re: Beating roulette with math..
Post by: VIP on Jan 01, 06:51 AM 2011
Hello.
I really need to thank Belgian for his very wonderfull idea and hints!

I made my own system based on his idea.

The rare event that I am looking for is in 60 spins to have 18/42 of RED and BLACKS.
You have to admit that this is a VERY rare thing to happen!

I didn t find any permanence like this in the German site(after searching for some hours) of the real roulette spins BUT I invented my own session from hell!  Grin
I also made the wins very spread in those 60 spins in order to be very prepared in the real game to see the maximum BR that i am gonna need.

My winning target is +10 chips (so if I will have at least 18 of 42 I will end up with +10)

I devepoped a special modification of "labby" progression and the Maximum down( - ) inside the hell session was -140 chips...The biggest bet that I had to make was 98 chips in 1 spin.

So the Br needed to win in this hell session is 140 chips....

I really don t know why Belgian needs 1.500 chips?
I guess is because he playes the original labby?

Anyway thanks again....you gave me hopes !
Title: Re: Beating roulette with math..
Post by: albalaha on Jan 01, 07:14 AM 2011
Hey Guys,
             Will someone please clarify the system for haven's sake. It is kind of labouchere, I got it but not the standard one. How many chip you start with? what is the difference?
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 01, 07:58 AM 2011
Quote from: albalaha on Jan 01, 07:14 AM 2011
Hey Guys,
             Will someone please clarify the system for haven's sake. It is kind of labouchere, I got it but not the standard one. How many chip you start with? what is the difference?


link:://:.x/2010/06/labouchere-progression-in-depth.html (link:://:.x/2010/06/labouchere-progression-in-depth.html)
There is the standard one.

Now, instead of start betting 1,2,3 you start with 0,0,0,0,0,0,0,0,0,1. If you want to, you can choose how many zeroes you want, the more the safer.

The rest can you read about in Belgians posts.

Right now I'm struggling with a session that I found.
Title: Re: Beating roulette with math..
Post by: VIP on Jan 01, 08:05 AM 2011
Fripper you don't need to search for sessions...
You can make 1 hell session from urself....it doesn't have any deference.



I am thinking that the only problem with this way of playing would be when in the labby we will be at the final bettings and the Ec does NOT win....then the progression would be like martignale!
Title: Re: Beating roulette with math..
Post by: chrisbis on Jan 01, 08:59 AM 2011
@VIP

The secret is that U play the EC's in pairs.

ie. R-R, R-R, R-B, R-B, B-R, B-R, B-B, B-B

I have asked Belgian for clarity on the pairs sequence, whether random, or strict list.
Title: Re: Beating roulette with math..
Post by: VIP on Jan 01, 11:08 AM 2011
I saw that he posted something like that,but isn t it a contradiction from his early posts?
In his early posts he said that it doesn't matter where we bet....and that we can bet the same bet all the times...eg on the RED
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 01, 11:11 AM 2011
@VIP

Yes, Chris is right. If you look you will find that combining 2 or 3 figures will reduce the losing streaks.
Like this:
BB RB BR BB RR

or 3:
RBR BBR BBB RBB


I like to search for "hell" sessions because in that way I can see how rare it is to happen, I learn something on the way so to speak.

I will attach a 200 spin session with 123 Reds and 77 Blacks. The differens is 46 as you can see. Even this event is rare to happen, I found this after searching over 10000 spins..
But when Bayes will give this a go he will find how often we can expect this rare events.

Play this file and only bet on black.
The start is very hard.
After 35 spins we have, 28 reds and 7 blacks. After that it is very hard to recover. But I will test it with 64 zero's and a one.

Remember, don't use any kind of stoploss. Always end the labby.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 01, 11:13 AM 2011
Quote from: VIP on Jan 01, 11:08 AM 2011
I saw that he posted something like that,but isn t it a contradiction from his early posts?
In his early posts he said that it doesn't matter where we bet....and that we can bet the same bet all the times...e.g. on the RED

Maybe be so Jordan, I don't know. It isn't easy to find out either if we study his posts..

We should test together and fint out the best way.
Title: Re: Beating roulette with math..
Post by: VIP on Jan 01, 11:20 AM 2011
OK.
The only thing I want all of you to know is that the ORDER of the wins - losses is the factor that can kill this system even if the quantity of the wins are like we want

eg as he says 65/200 or any other ratio
Title: Re: Beating roulette with math..
Post by: chrisbis on Jan 01, 11:26 AM 2011
Think he was looking at 65/131 Red/Black ratio protection (ie. Black is 66 more spun than Red)

70 more blacks than reds was the ultimate killer.
But I suppose that depends when they show up.?

The other think is, given that the "Killer" game can reach the dizzy heights of 28 of one colour showing as in Frippers example- would U really play that hand, or would U have either waited a while, for the Tsunami to pass, or moved on to some other form of system/method play? ?
???
Title: Re: Beating roulette with math..
Post by: VIP on Jan 01, 11:30 AM 2011
""""But I suppose that depends when they show up.?"""

Yes chris this is what i am talking about
Title: Re: Beating roulette with math..
Post by: chrisbis on Jan 01, 11:36 AM 2011
..............which obviously relates directly to where U the player are in the revised Labby progression.


If Ur well down in the scheme of things,
and lets say U have played 40-50 spins so far,
and the progression has held up reasonably well,
with the imaginary Zero's in toe,
and then the streak run from hell arrives on the 2.30 from Uttoxeter,
on the back of the Horse called- "Where do U want these 20 Reds Then Mister"............ I think U would be "killed" off in the subsequent betting sequence!

I wouldn't go there myself, but I see the logic in studying the process.
Title: Re: Beating roulette with math..
Post by: chrisbis on Jan 01, 11:42 AM 2011
I believe in the real world situation, faced with this kind of scenario,
U would  obviously go and seek an alternate EC bet,
but that there-in belies the problem,
of other EC's giving equally killer results for the desperate player,
who is trying to recover.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 01, 11:43 AM 2011
Quote from: chrisbis on Jan 01, 11:26 AM 2011


The other think is, given that the "Killer" game can reach the dizzy heights of 28 of one colour showing as in Frippers example- would you really play that hand, or would you have either waited a while, for the Tsunami to pass, or moved on to some other for of system/method play? ?
???

Chris

The thing is that we don't know when a bad run will happen. Therefore we have to consider the worst and make our method out of that. You have to expect the worst, like 130/70. You have to be certain that even if your start is very bad you will win in the end of the labby, no matter what.
Title: Re: Beating roulette with math..
Post by: albalaha on Jan 01, 11:48 AM 2011
Marcus,
         Can You show this method in any sample session? That would help all understand its capability.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 01, 11:52 AM 2011
Quote from: albalaha on Jan 01, 11:48 AM 2011
Marcus,
         Can You show this method in any sample session? That would help all understand its capability.


I can, but not right now. Maybe tomorrow or something :)
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 01, 12:22 PM 2011
I just tried the session with 77/123.
I tested with 9 imaginary zero's and a one.
I did bet with the 75/25 rule. In 2 figures that is.
If I could I divided the bets to 3 figures, well divided by 2 at the start and then 3 to be correct.
I did it just to keep to bets low.

+0 in 126 spins. It should have been +1, but somewhere I did a mistake on some calcs and I must have missed one unit somewhere. The important thing is that I cleared it.

Highest bet 438 units.
Lowest point 1255 units.
So a bankroll of 1500 would be needed.

As you can see the bets become very high, maybe there is a way to reduce them even more, I don't know.
I will test this with 65 imaginary zero's and a one to see the difference.

:thumbsup:
Title: Re: Beating roulette with math..
Post by: VIP on Jan 01, 01:36 PM 2011
And I thought that my 98 chip highest  bet was very BIG...hahahhaa

And where will u find a table my friend to allow you to place a so big bet? :D
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 01, 01:46 PM 2011
Quote from: VIP on Jan 01, 01:36 PM 2011
And I thought that my 98 chip highest  bet was very BIG...hahahhaa

And where will you find a table my friend to allow you to place a so big bet? :D

Just look around and you will found it, there are several of them out there.

Belgians highest bet so far have been 304 units. He does something different, and this was on a harder session than mine, atleast I think so.

I will try to reduce my bets with some new ways.
:thumbsup:
Title: Re: Beating roulette with math..
Post by: albalaha on Jan 01, 10:52 PM 2011
I think there are some misconceptions in the concept. Risking 1200 units and working out for so long, calculating so much to gain o unit is not very practical. We gamble to earn something taking risk of whatever we put in. No risk no gain. There can't be a completely insured bet which can earn too.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 02, 01:52 PM 2011
Quote from: albalaha on Jan 01, 10:52 PM 2011
I think there are some misconceptions in the concept. Risking 1200 units and working out for so long, calculating so much to gain o unit is not very practical. We gamble to earn something taking risk of whatever we put in. No risk no gain. There can't be a completely insured bet which can earn too.

200 spin session is the max to be certain to win 1 unit atleast. If you don't like it I don't blame you. If this is winning then there is no doubt that I will play it.

Will be back with some new testings soon.
Title: Re: Beating roulette with math..
Post by: albalaha on Jan 03, 12:31 AM 2011
I think no one would like to play 200 spins to earn 1 unit, which is also as unsure as anything in the roulette risking thousands of units and working for hours. Doesn't make any sense. My perception only. Why don't you show the method(progression) by any sample session?
     If you do not mind, I give you a sample session of 50 spins only where you are playing red and it came 17 times only in the manner I show you. Play your method here:
BBRBBRBBBR-RBRBBRRRBR-BRBBB0B0RB-BRBBBBBBRB-0BRRBBBBRR
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 03, 03:57 AM 2011
Quote from: albalaha on Jan 03, 12:31 AM 2011
I think no one would like to play 200 spins to earn 1 unit, which is also as unsure as anything in the roulette risking thousands of units and working for hours. Doesn't make any sense. My perception only. Why don't you show the method(progression) by any sample session?
     If you do not mind, I give you a sample session of 50 spins only where you are playing red and it came 17 times only in the manner I show you. Play your method here:
BBRBBRBBBR-RBRBBRRRBR-BRBBB0B0RB-BRBBBBBBRB-0BRRBBBBRR


Hehe, if you were certain to win 1 unit? Not thousands of units  to bet, as you can see Belgian tested the worst day he could ever find 69/131 and his highest bet was 304 units.

If you think that no one would play this method if it was certain to win, then you are way of track.

This is the worst that can happen, and you have to test these to be certain to win everytime you play, everyone should test like this if you ask me.

Ofcourse almost all the sessions will end much quicker and win like 15 units or whatever you prefer.

I could show you a test right now but I have not tested this myself enough to give you an workable example. I'm not certain about all the rules that he plays with. I will continue to look at his posts and see what I can do to keep my bets low as possible.
:)
Title: Re: Beating roulette with math..
Post by: albalaha on Jan 03, 04:14 AM 2011
QuoteI could show you a test right now but I have not tested this myself enough to give you an workable example. I'm not certain about all the rules that he plays with. I will continue to look at his posts and see what I can do to keep my bets low as possible

Dear Marcus,
               Do you understand what are you saying? If you don't understand it fully, what is the purpose of this thread/topic? Apply whatever you got from the method to my given session and try to reach somewhere atleast. So much appreciation of a system without even understanding it completely is very comic. Any other supporter of this method willing to clarify it?
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 03, 04:50 AM 2011
What the purpose is?
- Well it is for people to discuss about these principles and that's what this forum is about, to discuss.

I haven't said that I understand it fully and that is because Belgian only gives hints in his posts.
I'm not sure if you even have read his posts..

By then you must have understood that the labby must always end and that's not sure with these spins you provided. But, I can check them and put results here, if that's the thing that you want.

Do your homework please, not everything comes to you for free.
Title: Re: Beating roulette with math..
Post by: superman on Jan 03, 05:58 AM 2011
QuoteSo much appreciation of a system without even understanding it completely is very comic. Any other supporter of this method willing to clarify it?

Wether you think it will work or not is probably best kept to yourself, you are "almost" attacking Fripper, I said almost, please note that!

If people like Fripper just give up when 1 person reacts in the negative then we aint gonna get far with anything.

I am sure when Fripper can clarify it he will, keep going Fripper, I can't make head or tails of it yet, currently deeply involved with something else so can't do any testing, BUT I personally feel maths or some sort of money managelemnt is going to be the only way to survive, especially on RNG
Title: Re: Beating roulette with math..
Post by: Bayes on Jan 04, 02:59 AM 2011
Didn't have time yesterday, but the horror sessions are on their way today.  :)

Looking for the worst-case scenario is always worth doing, and "Belgian" (actually his username was Perkin in the VIP thread) did claim to do consistently well with the progression, although it was never completely clear how he was using it.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 04, 04:44 AM 2011
Quote from: Bayes on Jan 04, 02:59 AM 2011
Didn't have time yesterday, but the horror sessions are on their way today.  :)

Looking for the worst-case scenario is always worth doing, and "Belgian" (actually his username was Perkin in the VIP thread) did claim to do consistently well with the progression, although it was never completely clear how he was using it.

Nice to here Bayes!

The problem with hard sessions isn't to clear them, the hard thing is to keep the bets within the table limits. I am experimenting on that, Belgian have said some very good advices to do just that.

Title: Re: Beating roulette with math..
Post by: Bayes on Jan 05, 01:55 PM 2011
Ok, I used the file of 700,000+ wiesbaden spins and divided it into 200 spin windows, there were 11 such windows in which there were less than 75 wins for a particular even chance. I think this has to be the toughest sequence, betting on EVEN:

  0
12
12
    25
6
    9
    19
    23
    1
    9
    19
    35
    23
    35
    25
    1
    29
    1
    7
    11
    19
    9
    21
    33
20
28
    11
    21
    11
    1
    7
    15
    11
  0
    5
    25
    1
28
    33
    3
    23
10
    17
    35
34
    19
    21
34
    21
    5
    5
    33
    29
20
    13
    3
    11
26
4
36
    1
    11
14
    25
24
    1
18
32
36
8
34
    7
4
    21
4
    25
34
    35
    3
    21
28
4
6
    23
    9
36
20
    35
24
    25
    27
    17
    1
30
    15
    35
16
    33
24
20
8
26
    23
    11
    35
    23
    27
    35
8
6
16
  0
8
    17
    5
    17
4
    9
28
    27
10
    7
26
    33
    13
24
32
    25
    7
30
30
12
    17
    21
22
    33
    15
12
    19
20
    17
28
    13
    27
    9
    9
6
28
    25
    17
    19
26
    29
    3
36
    21
    13
10
    27
    9
26
    11
    25
    35
    13
28
    31
    11
    23
    19
18
24
    13
    9
20
6
18
12
14
28
    33
36
32
    7
    31
    9
    31
    11
    13
    1
  0
    31
8
    31
  0
    7
    35
    33
    11
10

I've uploaded the file containing the other "horror" sequences (including the one posted above). I have also included the next 200 spins in the sequence which follows the horror sequence, so that you can see how the spins play out if most of the losses come at the end, so there are 11 sets of 400 spins.

Now, I anticipate that some will object that they would not play these sequences through to the end, or that they will use some other "fancy" bet selection (ie; not simply betting one side of an even chance). Fair enough, but just keep in mind that a sequence like one of these could occur no matter what bet selection you're using, and similarly, if you think you can avoid it by keeping to a "loss limit", please tell me why it will never happen that when you start play again (after hitting your loss limit) you will not immediately hit another losing sequence, so that no matter how you break up the 200 spins, you will never get a similar ratio of wins to losses (ie; less than 75 wins out of 200, whether they are played in a single session, or broken up over several).

The point is to try to find a way to at least break even when you hit this kind of sequence, if you can do that (and keep in mind that these horror runs are very rare - only 11 sets of sequences in over 3,500 had less than 75 wins), then as long as you can make fair returns the remainder of the time, then it should be reasonable to claim that you have the game beat. Just don't stick your head in the sand or pretend it will never happen you.  :P
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 05, 03:58 PM 2011
Thanks Bayes for you work!

I have some news, they are good.

In the hard session of mine were there was 123 Red and 73 blacks I cut down my bets to 164 units betting on black. Highest bet 164 units and lowest point was -597 units.
That is much better than before were the highest bet was 406 units.

Again I have used Belgians hints and made up a strategy that seems very good and safe.

-------

I will go away some days and will be back on sunday. So in sunday night I will explain how I play it for you who did wonder and I will also try some of your horror sessions Bayes!  ;)

:thumbsup:

Cheers

Title: Re: Beating roulette with math..
Post by: ADulay on Jan 05, 05:54 PM 2011
Quote from: Bayes on Jan 05, 01:55 PM 2011
I've uploaded the file containing the other "horror" sequences (including the one posted above). I have also included the next 200 spins in the sequence which follows the horror sequence,.
Hi,

  What constitutes a "horror sequence" as you've called it?

  A lack of something?   Too much of something?

  I'd like to try this against some MM and wagering plans here locally but I don't know what you're doing to get your "wins and losses".

  One would think that any sequence of events that are "one-sided" in outcomes should produce a bonanza of wins, no matter which side it appears on.

  Or did I completely miss the original problem?

  AD
Title: Re: Beating roulette with math..
Post by: Bayes on Jan 06, 02:01 AM 2011
Quote from: ADulay on Jan 05, 05:54 PM 2011
What constitutes a "horror sequence" as you've called it?

  A lack of something?   Too much of something?

Yes, a strong deviation against your chosen bet selection. In the case of the sequence I posted above, if you had chosen to bet EVEN on every spin, then your sequence of wins of losses would have started off like this:

    L
W
W
    L
W
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
W
W
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
    L
W
    L
    L
    L
W
    L
    L
W
    L
    L
W
    L
    L
    L
    L
    L
W
    L
    L
    L
W
W
W

Again, I want to emphasize that mathematically, ANY bet selection is subject to the same deviations, so the above sequence of wins and losses could have been generated by a more "sophisticated" bet selection. It's too easy to say, in hindsight, that "I would never have used bet selection XYZ"; that is not a valid get-out clause.

Title: Re: Beating roulette with math..
Post by: ego on Jan 06, 07:59 AM 2011
QuoteJust don't stick your head in the sand or pretend it will never happen you.

:smile: i just had to quote you on that ...
Title: Re: Beating roulette with math..
Post by: Bayes on Jan 06, 09:43 AM 2011
As they say in the scouts: "Be prepared".  ;)
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 06, 11:18 AM 2011
Quote from: Bayes on Jan 06, 09:43 AM 2011
As they say in the scouts: "Be prepared".  ;)

That's why I wanted the "horror" sessions at the first place, testing this way will give us a hint about how a bad session will come and how to take advantage of it.

So far this seems to good to be true, but you never know..

:thumbsup:
Title: Re: Beating roulette with math..
Post by: VIP on Jan 06, 11:47 AM 2011
The problem with this kind of play is when we have a lot of Wins in the begining of the session and in the end when we are left with 2-3 needed wins to complete the seesion the losses will be very highly added on the few bets....so in the end esspecialy when we will be left win just 1 more needed Win the system becomes Martignale.....

A lot of trouble for nothing
Title: Re: Beating roulette with math..
Post by: Bayes on Jan 07, 04:49 AM 2011
Quote from: VIP on Jan 06, 11:47 AM 2011
A lot of trouble for nothing

You have to be adaptable. If you get more wins at the beginning of the session you can just shift the 200 spin "window" forward and set aside your wins.
Title: Re: Beating roulette with math..
Post by: chrisbis on Jan 07, 06:06 AM 2011
Quote from: Bayes on Jan 07, 04:49 AM 2011
You have to be adaptable. If you get more wins at the beginning of the session you can just shift the 200 spin "window" forward and set aside your wins.

And the Use Ur BR to attempt another session using a different system.

Exactly how I play.

Be very flexible, adaptive, and above all, have Ur wits about U.
Its up to U the player to take/seize the advantage-
don't let the casino/operator/game platform take the initiative.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 08, 02:04 PM 2011
Quote from: VIP on Jan 06, 11:47 AM 2011

A lot of trouble for nothing

I agree with Bayes

"You have to be adaptable. If you get more wins at the beginning of the session you can just shift the 200 spin "window" forward and set aside your wins"

We always set a goal of how many blacks/reds that are the minimum we need to have and then set our progression out of that.

:)

Title: Re: Beating roulette with math..
Post by: Fripper on Jan 10, 08:42 AM 2011
Hi there everyone!

I've just completed the horror session from bayes, see attached file.

I did bet even if someone wonders.

I got +4 in 71 spins
Highest bet was 54 units.
Lowest point was -147.
I played until the "labby" with 9 zeroes and a one ended.

After 71 spins we had this:
49 odd
20 even

Yes, I did bet on red in the session, why? I will come to that later.

That was one hell of a start Bayes! Like 20 evens in a row or so.. But with the method I play it doesn't matter, I'm avoiding these longer series  :)

I will explain how I play in a later post.

Here is also an attached excel file there you can see how I did bet.

Cheers
Title: Re: Beating roulette with math..
Post by: superman on Jan 10, 08:45 AM 2011
QuoteI will explain how I play in a later post

Looking forward to it Fripper.
Title: Re: Beating roulette with math..
Post by: Twisteruk on Jan 10, 08:46 AM 2011
Nice one Fripper !

Look forward to ure updates  :)
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 10, 01:02 PM 2011
Hi guys.

I have to say again, read this three threads and read Belgians posts:
link:://rouletteforum.x/index.php/topic,9.0.html (link:://rouletteforum.x/index.php/topic,9.0.html)
link:://rouletteforum.x/index.php/topic,8.0.html (link:://rouletteforum.x/index.php/topic,8.0.html)
link:://:.x/2010/06/labouchere-progression-in-depth.html (link:://:.x/2010/06/labouchere-progression-in-depth.html)

I will try to explain here how I play the "labby".

A labby is a very powerful progression, you can adjust it in many different ways for your own personal choice.

Here is an example of 9 zero's and a one. This is very useful if you have excel (or similiar) and do it like this while your playing. Just have it under the roulette window or whatever you like.
[attachthumb=#]

Now to the rules that I use:
1 - Choose your preferable EC (Even chance bet) I usually bet on red.

2 -  Always end your labby when you are playing. If you have 9 zero's and a one you shall play until you have no numbers left in the labby.
Now, as a sidenote to this. If you want to do longer sessions (I do) you just play as usual, always reset when you have a new high or break even or until you get 2 losses in a row. When you have 2 losses in a row you start with your labby and continue as usual.

3 - If you win your first bet in a figure, you take away the number to the right and also take away the number to the left in your labby. Also when you win your first bet in a labby you should not bet the next spin, so you end that figure.  But if you win on your second attempt in your figure, you shall start your next figure directly after. (If you only have one 1, you shall not take it away, only take away the zero to the left)

4 - We will always use a mini-marty in every figure. With that I mean that if I start to bet 1 and lose, you should bet 2 next bet.
Another example, if your first bet in the figure is 6 and you lose, your next bet is 12 units.

5 -  "So we have to find away to get rid of these long losing streaks, or at least make them last as short as possible according to the probability. How can we do that?

Answer: by changing the odds of 50:50 into 75:25 or even 87:13.

How can we do that?
Answer: to combine 2 or 3 chances in one figure!

75:25: RB RB BB RR
87:13: RRR RRB RBB BBB BRR BBR BRB RBR

So play 2 decisions (pairs)(75:25) and treat them as one for the Labby but replace by a lost 2 zero's because that is only 1 bet (1:2)"

6 - If you lose 2 spins in a row (one figure) you shall take away 2 zero's from your labby. Say you lost you first to bets, that is 1 and then 2 units.
Your new labby looks like this:
[attachthumb=#]

7 - "If a series of 4 appear I stop betting till the series brakes. Then continue the betting. In this way I don't have any problem with 68% (theoretical appearance % of series of 1,2 and 3) of the charts in terms of losing a bet in the labby. When a series of 4 or longer appears, it means my labby contains 2 more figures. The dangerous chart is therefore the appearance of alternating series of 4 and longer. After occurrence of 2 alternating series of 4, I will transfer half of the figures to another even chance that is the most choppy to divide the risks."

So if you have a total of 28 units in you labby, you transfer half of those (14 units) to another Ec, like high and low. Then you continue play as usual on both your Ec:s. You choose the most choppy one, but this is your personal choice.


8 - "So, you have a lot of possibilities to stay low in the bets during bad streaks, without spreading the labby into more figures needed to stay within the 1:2 ration needed to close the Labby. The way I play with pairs it means you need only 1:3 wins to close it (actually 1:3 plus 1 bet). So for example when you play on Red then you need only in 50 spins 13 Red to close it. That is already very close to the worst expectations in terms of Ecards. (see the figures given by Muck) and without taken into account the many possibilities you have to keep the bets low."

9 - As you maybe have understood you have to divide the losses yourself. Like if you lose 3 units and next bet 6 units. You should add 4,5 to your labby.

10 - Now if your bets get larger you can divide your bets into 3 figures. Like this:
lost 17+34 = 51 units
51/3 = 17 units
Add 17,17,17 to your labby.

But keep in mind that the more figures you have the more wins you need to end the labby.


Belgians Example
example according aggressive version, 9 imaginary zero's and a one (that is what you suggest). we play on Red. For 75:25 we bet on pairs:

start Labby 0,1

R 1 unit win
B no bet (ending first pair) EOS

R 1 unit win
B no bet EOS

R 1 unit win
R no bet EOS

R 1 unit win
R no bet EOS

B 1 unit loss
B 2 unit loss (ending first pair) Labby now: 0,1,1,2

B 2 units loss
B 4 units loss (ending second pair) Labby now: 0,1,1,2,3,3 (4+2=6:2=3)

R 3 unit win Labby now: 1,1,2,3
R no bet (ending third pair)

B 4 unit loss
B 8 units loss (ending fourth pair) Labby now: 1,1,2,3,6,6

R win 7 units Labby now: 1,2,3,6
R no bet (ending fifth pair)

B 7 unit loss
R 14 units win (end of 6th pair) Labby now: 2,3

R 5 unit win
B no bet (ending seventh pair) all figures canceled in the Labby End of session.

Total session: +5 units.

if 9 imaginary zero's are replaced by figures, the next loss bet has to be divided between the figures 9starting from the lowest ones.

My view
As you can see I have quoted a lot from Belgian from roulette30forum. All thanks to him!

This wasn't easy to write and I understand that this isn't easy to understand but it is the same for me.
Pratice, practice and more practice!
That's the way I learned.
Ofcourse I shall try to answer your questions.

I hope that my attached sessions will help you understand better.

One of them can you open with RX and see all details like betting history, graph and statistics and so on..

Hope this helped some to you guys.

When you have learned it you can develop your own strategy, as I said, there are many possibilities left.

I don't think that to many will understand the method in full, but you can try and do some research yourself and play more like you want it.

Cheers

Fripper
Title: Re: Beating roulette with math..
Post by: Bayes on Jan 10, 03:29 PM 2011
Fripper, how did you get on with the "horror" sequences I uploaded?  :question:
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 10, 03:59 PM 2011
Quote from: Bayes on Jan 10, 03:29 PM 2011
Fripper, how did you get on with the "horror" sequences I uploaded?  :question:

Look at reply 61 in this thread. That was the hardest you said.

I will try the others out when I have time.

:thumbsup:

Edit:
"That was one hell of a start Bayes! Like 20 odd in a row or so.. But with the method I play it doesn't matter, I'm avoiding these longer series."

That should be odd, a typing error in the reply 61.
Title: Re: Beating roulette with math..
Post by: Bayes on Jan 11, 03:25 AM 2011
Yes, I saw reply #61. Nice work to end up in + with a relatively low drawdown and maximum bet. I just wondered whether you had worked through the other sequences.  :thumbsup:
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 11, 05:53 AM 2011
@Bayes
As I saw there was 11 sessions. It was also 200 spins that followed every session. These ones will I ignore if I doesn't need them.

-------------------
Session 1
Did bet red.
74 reds, 122 blacks

+1 in 17 spins, ended first labby
+6 in 42 spins, ended second labby
+11 in 83 spins, ended third labby
+13 in 117 spins, ended forth labby
+14 in 143 spins, ended fifth labby
+18 in 179 spins, ended sixth labby

Highest bet was 26 units.
Lowest point -41 units.

Will attach both RX file and excel file for you guys to study.

Cheers
Title: Re: Beating roulette with math..
Post by: Bayes on Jan 11, 06:28 AM 2011
Thanks, and impressive stuff.  :thumbsup:

The program I'm working on will let you search for and play an unlimited number of sequences that meet some criteria which you choose (e.g. less than 14 wins in 50 spins, and this for any group of numbers (not just EC). It will also give stats - e.g. the number of sessions in which that particular scenario occurred, and the longest/shortest gap between occurrences.  I think this will be a very useful tool and should answer a lot of questions which come up on the forums.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 11, 06:53 AM 2011
Quote from: Bayes on Jan 11, 06:28 AM 2011
Thanks, and impressive stuff.  :thumbsup:

The program I'm working on will let you search for and play an unlimited number of sequences that meet some criteria which you choose (e.g. less than 14 wins in 50 spins, and this for any group of numbers (not just EC). It will also give stats - e.g. the number of sessions in which that particular scenario occurred, and the longest/shortest gap between occurrences.  I think this will be a very useful tool and should answer a lot of questions which come up on the forums.

Thanks :)

That seems to be a very useful program, not just for me but everyone in the forum.
Keep up the good work.
:thumbsup:
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 11, 07:27 AM 2011
Hi guys,

First of all thank you fripper for your work and help, I've been following this thread since the beginning and I read belgian's posts like 100 times but I still don t understand a lot of things and i have few questions for my first post.

1/ In the file "a harder session" u start betting on black and then u stop for betting on High why ? the main idea is you will always find at least 65/135 in 200 spins, isnt it ?

2/ I dont understand how u decide to combine the even chances to keep the bets low.

3/ what bankroll would u suggest to play this belgian said 1500/2000 units. . .

4/ could u give a little sample of how u play the labby on few spins plz

I will have more questions for later but first I m gonna study ur excel files

sry for my very poor english I hope u will understand

cheers
Title: Re: Beating roulette with math..
Post by: Blood Angel on Jan 11, 07:33 AM 2011
welcome to the forum aleks  8)
Title: Re: Beating roulette with math..
Post by: mr.ore on Jan 11, 07:35 AM 2011
Little gift to all of you diligent researchers of even chances - some graphs of what happens there, zero is excluded for good visibility. As you can see - very often after a winning streak there is a losing streak, it is almost(but not always) a rule (winning streak, resistance, losing streak). There is no need to go with your head against a wall. Money management should consider these graphs. Adding zeroes to labby helps to ride out these losing streaks, but you have got to be synchronized with that EC. Just food for thought, nothing more. The progression have ONE big problem - there SHOULD be also positive one in that included, in order to utilize those winning streaks.
Title: Re: Beating roulette with math..
Post by: mr.ore on Jan 11, 07:48 AM 2011
More food...
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 11, 08:13 AM 2011
Thanks guys. Good questions aleks06, I will try to answer them later on.

Mr.ore, thanks for you graphs.
As you say: After a winning streak there is almost always a losing streak, and the opposite.
You suggest a positive progression when we have a winning streak, am I right? If so, how do we know when a positive run will happen? Shall we assume that after a longer losing streak we will have a winning streak? I find that very risky tho..

----------------
Session 2 from bayes
Did bet red.

74 reds, 117 blacks

+9 in 39 spins, ended first labby
+12 in 83 spins, ended second labby
+13 in 134 spins, ended third labby
+18 in 220 spins, ended forth labby

Highest bet 123 units.
Lowest point -241 units.

This was a harder session, the hard part was the labby 3 and 4. Needed more spins in the end to end the labby. Still, the forth labby only needed 86 spins.

Will attach both RX file and excel file for you guys to study.

Cheers
Title: Re: Beating roulette with math..
Post by: Bayes on Jan 11, 08:59 AM 2011
I get an error using openoffice when I try to open the excel file. mr.ore, you're a Linux user, any luck opening the file?
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 11, 09:07 AM 2011
Quote from: Bayes on Jan 11, 08:59 AM 2011
I get an error using openoffice when I try to open the excel file. mr.ore, you're a Linux user, any luck opening the file?

Bayes, I get a question when I try to open it with excel, but I only press yes and it opens. I don't know if it will work with openoffice tho..

The excel file is the same as "Betting history" in RX so just open the other .zip file  :thumbsup:
Title: Re: Beating roulette with math..
Post by: mr.ore on Jan 11, 09:20 AM 2011
Part of the winnings might be used to try a positive progression, because sooner or later you will have to take a loss. Positive progression should compensate for that.

On no zero roulette ECs, there is a simple system for a win - play until you reach your target, or you lose your bankroll, whatever comes first. Probability to double your banrkoll is 1/2.

On no zero roulette ECs, if you have X unit bankroll and want to win(W) Y units (target = X+Y), probability that you will win Y units before you lose(L) that X units is:

P(W) = X/(X+Y)

P(L) = 1 - P(W) = 1-(X/(X+Y) = (X+Y-X)/(X+Y) = Y/(X+Y)

So for example, you have two units, what is the probability that you win one unit before losing two? P(W) = 2/(2+1) = 2/3. In no zero roulette, any chance with any payout can be simulated with even chance. If you win one unit before losing two, you write W, and if you lose two units write L, the Ws will be there 66,666% and L% 33,333% of time on average. You can even use that old WL methodology on these, if you thing it is useful.

To simulate a dozen: X=1, Y=2, P(W) = 1/(1+2) = 1/3

So any chance can be simulated this way. How to use that? Maybe in the same way as gambler's fallacy is used... If you bet 34 numbers, you usually win that one unit. So if you see a drawdown of 34 units from one point to another, you might take a risk and bet with a bankroll of 34 units until you are one unit in profit. This is the same as betting that last four numbers won't hit. This will tank in long term, of course, but maybe it would be useful for some big bets. Like delaying a bet of 100 units to certain event. It would need 34*100 = 3400 bankroll to have that high probability. In zero(s) roulette impossible feat because of house edge, maybe lover a target for recover by 1/37 for every unit bet. Or maybe use inside chances to survive longer...

Just thoughts...
Title: Re: Beating roulette with math..
Post by: mr.ore on Jan 11, 09:22 AM 2011
rename to .xlsx
works in LibreOffice ok
Title: Re: Beating roulette with math..
Post by: mr.ore on Jan 11, 09:31 AM 2011
Two sessions from hell, first is that from Bayes, second from the xlsx file.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 11, 09:37 AM 2011
Quote from: aleks06 on Jan 11, 07:27 AM 2011
Hi guys,

First of all thank you fripper for your work and help, I've been following this thread since the beginning and I read belgian's posts like 100 times but I still don't understand a lot of things and I have few questions for my first post.

1/ In the file "a harder session" you start betting on black and then you stop for betting on High why ? the main idea is you will always find at least 65/135 in 200 spins, isnt it ?

2/ I don't understand how you decide to combine the even chances to keep the bets low.

3/ what bankroll would you suggest to play this belgian said 1500/2000 units. . .

4/ could you give a little sample of how you play the labby on few spins plz

I will have more questions for later but first I m gonna study your excel files

sry for my very poor English I hope you will understand

cheers

Thanks aleks06, appreciated  :thumbsup:

1) I will quote this one, hope you understand.
"If a series of 4 appear I stop betting till the series brakes. Then continue the betting. In this way I don't have any problem with 68% (theoretical appearance % of series of 1,2 and 3) of the charts in terms of losing a bet in the labby. When a series of 4 or longer appears, it means my labby contains 2 more figures. The dangerous chart is therefore the appearance of alternating series of 4 and longer. After occurrence of 2 alternating series of 4, I will transfer half of the figures to another even chance that is the most choppy to divide the risks."

So practically when I have had lost two series of 4 I divide all my bets and put half on another EC and start a labby there to.
RRRR BRBRBR RRRR
If I had bet on black on this occasion, I would have stopped after the last 4 reds and waited until the serie ends.
In the same time I divide into another EC because I have lost 2 series of 4.


2) The answer is in the above text. If not, please rewrite your question.

3) Well, a bankroll of 1000 would be more than safe. Ofcourse maybe this can fall when you get like 90 reds and 10 blacks in 100 spins. But how often does that occur? We are still gambling as Belgian said.
I have only been down like 600 units and that is in the worst sessions of 700000 spins.
You will build up your bankroll all the time and if a losing session occurs and you lose 1000 units. That can't happen very often, that I'm sure of  :thumbsup:

4) Ok, start with this: 0,0,0,0,0,0,0,0,0,1
Bet red

1 unit |  R. Win 1 unit, labby is the same : 0,0,0,0,0,0,0,0,0,1     +1
wait next spin because you won first bet in that figure
R

1 unit | B .Lose 1 unit
2 units | R. Win 4 units, labby is the same (because we are even or +1) 0,0,0,0,0,0,0,0,0,1    +2

1 unit | R. Win 1 unit, labby is the same 0,0,0,0,0,0,0,0,0,1    +3
wait next spin because you won first bet in that figure
B

1 unit | B. Lose 1 unit
2 units | B. Lose 2 unit. Labby now : 0,0,0,0,0,0,0,1,1,2      +0

2 units | B. Lose 2 unit
4 units | B. Lose 4 unit. That is: 2+4 = 6/2 = 3. Labby now: 0,0,0,0,0,1,1,2,3,3       -6

Now we wait until the serie of blacks breaks

B
B
R

3 units | R. Win 3 units. Labby now : 0,0,0,0,1,1,2,3          -3
wait next spin because you won first bet in that figure

3 units | B. Lose 3 units
6 units | R. win 6 units. Labby now : 0,0,0,1,1,2            +0

2 units | R. Win 2 units. Labby now : 0,0,1,1    
wait next spin because you won first bet in that figure      +2
R

1 unit | R. Win 1 unit. Labby now : 0,1
wait next spin because you won first bet in that figure        +3
B

1 unit | R. Win 1 unit. Labby now : 1
wait next spin because you won first bet in that figure        +4

B

1 unit | B. Lose 1 unit.
2 units | R. Win 2 units. End of labby.               +5

24 spins
12 reds, 12 blacks
+5 units
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 11, 10:13 AM 2011
thank you for your valuable assistance that helped a lot

I need to practice now  ;)

This concept seems really promising

cheers
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 11, 12:14 PM 2011
fripper I ve just made my first try, would u please have a look on my trial and identify the errors ? I did not finish it cos I need ur tips to keep the bets low I guess I have to transfer half figures to another even chance. . .

Title: Re: Beating roulette with math..
Post by: Fripper on Jan 11, 03:42 PM 2011
Quote from: aleks06 on Jan 11, 12:14 PM 2011
Fripper I ve just made my first try, would you please have a look on my trial and identify the errors ? I did not finish it cos I need your tips to keep the bets low I guess I have to transfer half figures to another even chance. . .

Hi, you played it almost right.

Look at how I played it.

Download this two people, they are a good explanation I think.

Both text file and excel file attached.

:thumbsup:

Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 12, 06:15 AM 2011
Thanks  it helped me a lot hehe

I thought you stop betting when a serie of 4 losing bets placed appear

"1 unit | R.   Win 1 unit, labby is the same 0,0,0,0,0,0,0,0,0,1    +3
wait next spin because you won first bet in that figure
B

1 unit | B.   Lose 1 unit
2 units | B.   Lose 2 unit.   Labby now : 0,0,0,0,0,0,0,1,1,2      +0

2 units | B.   Lose 2 unit
4 units | B.   Lose 4 unit.   That is: 2+4 = 6/2 = 3.   Labby now: 0,0,0,0,0,1,1,2,3,3       -6

Now we wait until the serie of blacks breaks"


Anyway its just a detail. 

Is there a reason for choosing HIGH ? is it the less choppy one ?

and spin 127 the labby is : 2,3,7,8,15,15,15
u could have transfer half figures to HIGH again maybe ?

Do you have a bet size limit ? like max 15 and then you transfer the figures ?

Title: Re: Beating roulette with math..
Post by: Fripper on Jan 12, 06:52 AM 2011
Quote from: aleks06 on Jan 12, 06:15 AM 2011
Thanks  it helped me a lot hehe

I thought you stop betting when a serie of 4 losing bets placed appear
Yes you are right. That was wrong of me.
I always stop if any losing streak of 4 appear. It could be:
RRR0
R0RR

In this case, we had 5 Blacks before I stopped, we should have stopped after only four.

Thanks for notice that.

Quote from: aleks06 on Jan 12, 06:15 AM 2011
Is there a reason for choosing HIGH ? is it the less choppy one ?
Yes.
I choose the most choppy one.
You can choose between the EC, like Even/Odd and High/Low.
I usually check which one of the four which is the most choppy one and bet on it.  :thumbsup:

Quote from: aleks06 on Jan 12, 06:15 AM 2011
and spin 127 the labby is : 2,3,7,8,15,15,15
u could have transfer half figures to HIGH again maybe ?
Do you mean spin 107? I see what you did there ;)

Well no, I wouldn't do that before 2 series of 4 have come out.
In this case, from spin 98, this is the first losing streak of 4. If a new losing streak of 4 had come up later on in that labby I would have transfer half of the bets to another EC.

Quote from: aleks06 on Jan 12, 06:15 AM 2011
Do you have a bet size limit ? like max 15 and then you transfer the figures ?
No, I only follow the rules.
When two losing streaks of 4 has come, I transfer ca half of the bets to another EC.

Cheers
:thumbsup:
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 12, 10:05 AM 2011
Ok so you divide the labby every time you have 2 series of 4 in the same labby.   It's clearer now thanks.  I'll do some tests tonight ;)

Do you think you will play it for real one day ?
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 12, 10:27 AM 2011
Yes sir, you got it :)

Test it until it is cristal clear for you. I have tested a lot and I feel very comfortable with it now.

I have already started to play for real   :-[

Title: Re: Beating roulette with math..
Post by: Fripper on Jan 12, 11:31 AM 2011
Quote from: Fripper on Jan 12, 10:27 AM 2011
I have already started to play for real   :-[

But it's only with very small bets, 0,01$ :)
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 12, 12:46 PM 2011
ok nice whats ur win target for a session ? u play on RNG ?
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 12, 12:58 PM 2011
I play at betvoyager.

I play until I get tired, after that you only make mistakes. Mistakes can be crucial sometimes, but in this progression we are very flexible, so we can just transfer some units to another bet if we miss some and so on..

My sessions have been from +22 to + 45.
I have played 6 sessions.


----
What do you guys think about instead of bet on 75/25 figures we can bet on 87/13 figures. Belgian plays with 87/13 figures he says. Not sure yet what he mean by it tho..
I have some ideas tho, that needs testing.
:thumbsup:


Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 12, 03:43 PM 2011
so you trust RNG fripper ? I guess you are playing on the "no ZERO" wheel

I did my second session plz have a look on this

77 spins  +40


Quote from: Fripper link=topic=3280. msg31326#msg31326 date=1294855108

----
What do you guys think about instead of bet on 75/25 figures we can bet on 87/13 figures.  Belgian plays with 87/13 figures he says.  Not sure yet what he mean by it tho. .
I have some ideas tho, that needs testing.
:thumbsup:





when he/you say 75/25 and 87/13 u talk about the odds when u combine even chances like playing on black and low ? I never really understood what belgians means by this
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 12, 04:16 PM 2011
Quote from: aleks06 on Jan 12, 03:43 PM 2011
So you trust RNG fripper ? I guess you are playing on the "no ZERO" wheel

I did my second session plz have a look on this

77 spins  +40

I don't trust it with my life, but enough to play on it  :thumbsup:
I haven't seen anything weird yet.

Your session was fine until spins 31, have a look there and I finished the spins after that.
Quote from: aleks06 on Jan 12, 03:43 PM 2011
when he/you say 75/25 and 87/13 you talk about the odds when you combine even chances like playing on black and low ? I never really understood what belgians means by this

No, Belgian talked about the odds when we play in pairs like 75/25 or 87/13, that is that you play in pairs like RB BR or RBB BBR and so on. 
I'm not sure yet how he means either..

Divide into more ECs and bet like Black and low at the same time is a precaution to keep the bets low.
:thumbsup:
Title: Re: Beating roulette with math..
Post by: chrisbis on Jan 12, 04:27 PM 2011
Belgian means to play  FOR a pair of OUTCOMES. (Playing for a result to occur)

Like this. (Imagine U are talking to Urself...................)

"I am setting out to play for this result- RED, then RED

.....and then I am playing for this result to turn up- BLACK, then RED."

Do U get it now?
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 12, 04:36 PM 2011
thank you again fripper

do you ever have divided a bet into 3 figures ?
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 12, 04:37 PM 2011
I'm not sure I understand what you mean Chris  :P
I thought Belgian meant:
Play in pairs like RB or BB

We bet red:
R win, don't play next spin in that pair.
B
R win don't play next spin in that pair
R
B lost
R Win
R Win don't play next..

That's how I play it, doesn't mean I'm right.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 12, 04:38 PM 2011
Quote from: aleks06 on Jan 12, 04:36 PM 2011
Thank you again fripper

do you ever have divided a bet into 3 figures ?

Yes, when you feel comfortable with it you can try one of Bayes horror sessions in this thread.

In that ones I divided bets into 3 figures.
:thumbsup:
Title: Re: Beating roulette with math..
Post by: chrisbis on Jan 12, 04:43 PM 2011
We are both right.

It means the same thing.

to play FOR a pair of results. Red/Red is a pair, then play for Black/Red, is another.

Tho each event is singular, tho he(Belgian) combines them to accentuate the wins potential.

So U WERE right Marcus. Spot on.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 12, 04:47 PM 2011
Great that we are on the same level here  8)
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 12, 04:52 PM 2011
how do you determine the pairs ? like RR RB BB BR BB RR . . .
Title: Re: Beating roulette with math..
Post by: chrisbis on Jan 12, 05:01 PM 2011
That's all down to UR game plan..

In other words, it more to do with how U want to play the game.

Of course, past history MAY help U decide, such that, if U are in the middle of a choppy sequence, then maybe U play for direct chops.

If the marque/wheel is running a series of a certain colour, or EC, (ODD/EVEN, HIGH/LOW) then U will bet according to the type of play that U think might be on its way to U in the form of forthcoming results.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 12, 05:11 PM 2011
You can play like Chris says but I don't do it.

I always bet on Red.
I always follow these rules, I don't care what pair that comes out.

1. If you win first bet in a pair, don't bet the last spin in that pair.

2. If you lose first and win the second bet, start another pair directly.

It's that simple.

Now, maybe I sound like an repeating machine  :D
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 13, 12:07 PM 2011
hey fripper

would u plz check this session I won t bother you again after this one :p

I think I got It now. 

The most interesting part start at cell#391
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 13, 12:09 PM 2011
cell #434 the "?" is a "->"
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 13, 12:32 PM 2011
What do you mean by cell #391 ? It's just a win on red?

Yes, it seems that you are doing everything right.
Maybe a few small mistakes.
At cell 435 you did bet red without the serie of black had ended. Always wait until the serie breaks.


At cell 413 you did forget to take away the last two zero's.


Otherwise it's looking good I think. I can look over it more tomorrow when I have more time.
Good job on keeping the bets low.
:)

Not sure what you mean on cell 434...

Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 13, 04:15 PM 2011
thx for your time

I did some mistakes at the end I got tired.

I will try bayes horror sessions

:thumbsup:
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 14, 10:06 AM 2011
Quote from: aleks06 on Jan 13, 04:15 PM 2011
Thanks for your time

I did some mistakes at the end I got tired.

I will try bayes horror sessions

:thumbsup:

No problem.

Try to never get tired ;) If you do, stop playing and come back another time. It's the best way.  That is, if you have ended the current labby  

Yes do so. I will continue to test his sessions later this weekend. I have had much to do last days, but now I am good.

:thumbsup:
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 14, 05:29 PM 2011
I read one of Belgians post again to seek some clarification.

I found this:
"if 9 imaginary zero's are replaced by figures, the next loss bet has to be divided between the figures 9starting from the lowest ones."

So if we have no zero's left and lose a bet, we divide that loss and put it on all the figures?
Like 1 unit on all or 2 units on all. Depending on the amount of the loss.

What do you guys think?

This could be a thing to keep the bets even lower.
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 15, 04:16 AM 2011
hey fripper,

I was thinking about that yesterday doing bayes horror session.

I think its a good idea, I will test it.
Title: Re: Beating roulette with math..
Post by: Bayes on Jan 15, 04:45 AM 2011
Here's another approach you might like to try, taken from Norman Squire's book "How to win at Roulette". Note that it was written in the 1960s and talks about the old currency (I'm too young to remember it myself).

[attachthumb=#1]
[attachthumb=#2]
[attachthumb=#3]

Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 15, 07:36 AM 2011
Hey fripper, I ve just completed the first bayes horror session (bet red)

I start playing with "new rule" cell#127

+11 231 spins

biggest DD : -206
biggest bet : 46

easy ;D
Title: Re: Beating roulette with math..
Post by: GLC on Jan 15, 01:00 PM 2011
Quote from: Bayes on Jan 15, 04:45 AM 2011
Here's another approach you might like to try, taken from Norman Squire's book "How to win at Roulette". Note that it was written in the 1960s and talks about the old currency (I'm too young to remember it myself).


Brother Bayes,

I have been studying that section in Squire's book on the Longest Haul and don't really understand how this method really helps keep your bets lower.

If I understand him correctly, he's betting 5 units (house minimum) until his standard labby shows that he needs to bet 6 or higher and then he bets 10 units until his standard labby shows that he needs to bet 11 or higher and then he bets 15 units etc...

Can you explain how you understand it for me?

Thanks,

George
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 15, 02:17 PM 2011
Quote from: aleks06 on Jan 15, 07:36 AM 2011
Hey fripper, I ve just completed the first bayes horror session (bet red)

I start playing with "new rule" cell#127

+11 231 spins

biggest DD : -206
biggest bet : 46

easy ;D

Hi there

Nicely done. You can look at reply 68 in this thread to see how I did it. That was a while ago and I think I can play it even better now, that is with some new rules that we have come up with.
:thumbsup:

Keep 'em coming!
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 16, 03:49 PM 2011
@Bayes and all

Session 3

This is session 3 of Bayes "horror" sessions provided in this thread.

Did bet odd.

85 odd, 141 even

I played until spin 226 because of the last labby didn't end before 200 spins. (I could have just stopped after the 4th labby at spin 165)

+1 in 76 spins, ended first labby
+2 in 105 spins, ended second labby
+4 in 141 spins, ended third labby
+5 in 165 spins, ended forth labby
+7 in 226 spins, ended fifth labby

Highest bet: 126 units
Lowest point: -250 units

Both Excel file and the whole RX file is attached.
:thumbsup:

Cheers
Title: Re: Beating roulette with math..
Post by: Bayes on Jan 17, 04:30 AM 2011
Quote from: GLC on Jan 15, 01:00 PM 2011
I have been studying that section in Squire's book on the Longest Haul and don't really understand how this method really helps keep your bets lower.

Can you explain how you understand it for me?

Hi George,
To be honest, I haven't actually tried the method, I thought I understood it, but maybe I don't.  :-[

From the example given in the book, it seems to keep your bets lower, but could you not achieve the same thing by merely using a "normal" labby and starting with lower stakes? probably.

I'll work through a few examples in detail and start a new thread on the topic. One other technique which Squire covers (page 146 - "Reduction of the split martingale line") is useful in keeping your bets lower, but not that easy to implement in a B & M casino unless you're a whiz at mental arithmetic.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 17, 06:34 AM 2011
First I want to notify about my last post. (reply 114)
I attached two excel files instead of one excel and one RX-file.
I will attach the right RX-file here if anyone is interested.

Session 4
This is session 4 of Bayes "horror" sessions provided in this thread.

Did bet even.

114 odd, 69 even

+4 in 69 spins, ended first labby
+12 in 120 spins, ended second labby
+19 in 186 spins, ended third labby

Highest bet : 68 units
Lowest point : -185 units

Both RX files and excel file attached.  :thumbsup:

Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 18, 10:46 AM 2011
Session 5

profit : 16units

203 spins

highest bet : 28u

lowest point : -55
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 18, 02:57 PM 2011
Well done.

I will try it out to, some day.

:thumbsup:
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 18, 03:10 PM 2011
So far this seems to good to be true, but who knows?
We have to test more and more.

Still we have cleared 5 of bayes 11 "horror" sessions that is the worst in 700000 wiesbaden spins. The hardest one have been cleared as well.

I'm not sure that this is the hardest session for the labby tho.
I have some thoughts about some hard sessions on my own. But that's just a thought.

Now, if we say we use a bankroll of 1000 and we lose it like 3 times in 700000 spins. That is a loss of 3000 units.

If we say we net 0.20 units per spin as I do at the moment in real play.
Example:
0.20* 500k = +100000 units

There are even more ways to use the labby to keep the bets low and so on.
We can also use 15 zero's and a one.
Or even 65 zero's and a one as Belgian said.
Ofcourse the wins will be much smaller.

Just some thoughts..

:thumbsup:


Title: Re: Beating roulette with math..
Post by: GLC on Jan 18, 03:36 PM 2011
Fripper, Aleks06, Bayes,

Keep up the good work.  This is very interesting.

I'm wondering if any of you have ever looked at method of playing the labby I've read at a few locations where they start out with like 10 imaginary 1's and each is the unit you will win when you have completed that labby.  This gives us 10 labbies at once and we can pick and choose which numbers to combine for each bet.  This also helps us keep the bets low.

George
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 18, 04:14 PM 2011
Session 6


215 spins

highest bet : 38

lowest point : -127

profit : +19

Since I read belgian latest post I use sometimes more "zero's" to stretch the labby while a bad run, this way I m more able to control the bets and keep them low.

Hi GLC, I m not sure that I have completely understood your concept. Could you give an example. please.
Title: Re: Beating roulette with math..
Post by: GLC on Jan 18, 04:40 PM 2011
Here's an example.  I will use only 4 labbies instead of 10 (or more). I usually start with 2  1's.

11
11
11
11

These are the beginning of my 4 labbies.

1st bet is for 2 units and is lost.  Now:

112
11
11
11

Next bet is for 2 units and is lost.

112
112
11
11

Next bet is for 2 units and is won.

12
12
11
11

As you can see, I can remove units where ever I want.
Next bet is for 2 units and is lost

12
12
112
11

Next bet is for 2 units and is won.

12
12
12
1

Next bet is for 3 units and is won.

12
12
1

Next bet is for 2 units and is lost.

12
12
13

Next bet could be for 2,3 or 5 units.
Let's say it is for 5 units and we win.

12
1
1

If we had the following:

12355
11233
122
123468
1122344
etc...

We can bet 2,3,4,5,6,7,8, etc...

Let's say we bet 7 and win

12355
1123
122
123468
112234

We can remove them from where ever we want.

We can start with 10 or 20 labbies whatever we want.

Anytime we are ahead a pre-determined amount we can stop and re-start.
If our numbers get too large, we can break them down into more lines of smaller numbers etc...

This may be very near to what you guys are doing with the zeros.

I'm not sure.  It gets pretty complicated for an old brain.

George

Title: Re: Beating roulette with math..
Post by: Tomla021 on Jan 18, 07:09 PM 2011
Have you guys tried the Midas method ? A diff kind of labby
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 19, 12:47 AM 2011
Quote from: GLC on Jan 18, 03:36 PM 2011
Fripper, Aleks06, Bayes,

Keep up the good work.  This is very interesting.

I'm wondering if any of you have ever looked at method of playing the labby I've read at a few locations where they start out with like 10 imaginary 1's and each is the unit you will win when you have completed that labby.  This gives us 10 labbies at once and we can pick and choose which numbers to combine for each bet.  This also helps us keep the bets low.

George

Hi george

No, I haven't tested that.
The main thing is to keep our bets low but still be playing with the 65/135. it's the main thing.
Maybe, your way can, but I haven't looked at it yet. I'm short of time already.

Quote from: aleks06 on Jan 18, 04:14 PM 2011
Session 6


215 spins

highest bet : 38

lowest point : -127

profit : +19

Since I read belgian latest post I use sometimes more "zero's" to stretch the labby while a bad run, this way I m more able to control the bets and keep them low.

Hi GLC, I m not sure that I have completely understood your concept. Could you give an example. please.

Good job once again.

But, as we have stated.
The more you use the more wins we need to come back.
But, it keeps the bets low and that's the good part.
But when we see a bad run, this may be the best way to keep the bets low, it needs more testing.

:thumbsup:
Title: Re: Beating roulette with math..
Post by: GLC on Jan 19, 11:31 AM 2011
Quote from: Tomla021 on Jan 18, 07:09 PM 2011
Have you guys tried the Midas method ? A diff kind of labby

Tom,

We have looked at the Midas method which is also an improvement on the original method, but not as safe as this one in my opinion.

G
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 19, 01:24 PM 2011
Session 5 of bayes horror sessions

Did bet even

118 odd, 76 even

I played until spin 203 to end the last labby.

+3 in 54 spins, ended first labby
+5 in 78 spins, ended second labby
+10 in 117 spins, ended third labby
+13 in 138 spins, ended forth labby
+14 in 174 spins, ended fifth labby
+17 in 203 spins, ended sixth labby

Highest bet : 33 units
Lowest point : -62 units

Both excel file and RX file attached.
:thumbsup:
Title: Re: Beating roulette with math..
Post by: Tomla021 on Jan 19, 03:16 PM 2011
thanks guys,,
i played around with midas and you can also split labbies etc--didnt really care for it but.....
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 20, 01:40 PM 2011
Just to keep you guys motivated.

I have played 21 sessions for real at betvoyager.
Started with a bankroll of 1000 units.
Don't know the highest bet, but it isn't over 100 units.

A total profit of +679 units in 3518 spins.
That is 679/3518 ~ 0,193 units/spin.

In those 3518 spins, the no-bets is also counted so the average will be a lot higher if we just count the spins that we bet.

:thumbsup:

Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 20, 02:01 PM 2011
Nice Fripper I think I'm going to start playing for real soon.

At the moment I can't clear the 7th session (230+spins around -700). This is the hardest session I have ever played.
But I will re-do it setting my bet limit higher
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 20, 04:49 PM 2011
Quote from: aleks06 on Jan 20, 02:01 PM 2011
Nice Fripper I think I'm going to start playing for real soon.

At the moment I can't clear the 7th session (230+spins around -700). This is the hardest session I have ever played.
But I will re-do it setting my bet limit higher

Thanks mate

Ok, I will continue with the sessions one by one. I had some problems at first with session nr 3 but after some new rules I got it very good.

So, do you use more zero's longer in a session when there are no zero's left to stretch the labby even more?
If so, do you have some rules of when you do it?

Cheers
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 21, 03:45 AM 2011
I stretch my labby when the figures reach approximately 25. I'm still looking for the best ratio duration of the run / size of bets.
For the session #7 my labby's are getting too long because of the zero's so It's endless. I will re-set to 50 max for the figures I think ( so max bet : 100 units )
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 21, 06:17 AM 2011
I finally cleared it !!!!!!!!!!!!!!!!!!!!!!!!!

This is the hell session.

241 spins

profit : 7 units

lowest point : -872

highest bet : 84 units

:P :sad2: :sad2: :sad2:
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 21, 09:12 AM 2011
Quote from: aleks06 on Jan 21, 03:45 AM 2011
I stretch my labby when the figures reach approximately 25. I'm still looking for the best ratio duration of the run / size of bets.
For the session #7 my labby's are getting too long because of the zero's so It's endless. I will re-set to 50 max for the figures I think ( so max bet : 100 units )

Ok. I'm not sure about this, because when we have a hard time we will need to keep the figures as low as possible and end the labby as soon as possible.

But as you say, after the figures have reached 50 for the figures it may be a good point.
The winning streak must come, the question is how long we can go on.

Title: Re: Beating roulette with math..
Post by: Fripper on Jan 21, 12:43 PM 2011
Session 6 of bayes horror sessions.

Did bet even.

110 odd, 73 even

I played until 192 spins to end the seventh labby.

+3 in 33 spins, ended first labby
+4 in 55 spins, ended second labby
+5 in 88 spins, ended third labby
+7 in 111 spins, ended forth labby
+9 in 130 spins, ended fifth labby
+13 in 178 spins, ended sixth labby
+14 in 192 spins, ended seventh labby

Highest bet 46 units
Lowest point -114 units.

Both excel file and RX file attached  :thumbsup:
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 21, 01:10 PM 2011
Quote from: Fripper on Jan 21, 09:12 AM 2011
Ok. I'm not sure about this, because when we have a hard time we will need to keep the figures as low as possible and end the labby as soon as possible.

But as you say, after the figures have reached 50 for the figures it may be a good point.
The winning streak must come, the question is how long we can go on.


In my opinion,
the "aggressive way" will require a bigger bankroll (1500-2000 units) to compensate the amount of the bets and the drawdown.
On the other hand, If you play the "safe way" with more zero's you will extend the duration of the session but a smaller bankroll (1000units) would be fine.
so It's our decision.

How are you playing it at the moment Fripper ? Do you use more zero's during bad run ?
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 21, 01:47 PM 2011
Yes the more aggressive the more bankroll is needed. We have to find the balance between them, Belgian said something about this to..

I think I will start to test with extending with more zero's during the bad runs as you do. I like it safer :)

Until now I have only played "the aggressive way".
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 21, 04:31 PM 2011
I don't remember If you already have mentioned this in this thread :

From Belgian:

"If one likes he can also use trio's instead of pairs to get 8:1 odds to reduce even more the risks of long losing streaks. Then you can choose for example to divide the losing bets in 4 figures to add to the Labby. The possibilities are endless. You have a method with lots of room for flexibility for the parameters:

- betselection in way's of pairs or trio's to "reduce" the odds
- flexibility of number of imaginary zero's (stretching the Labby)
- flexibility of dividing number of figures to add to the Labby"

What does he mean by "use trio's instead of pairs to get 8:1 odds"

Like this : RRR RRR RRR RRR ... ?
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 21, 04:50 PM 2011
No, I don't think that I have mentioned it.
Belgian said that he used 87/13 instead of 75/25 (pairs).
I don't know how he play..

Do you think he uses a mini marty with 3 steps?
Like 1,2,4.

And then maybe he deletes 3 zero's if he loses a "trio". No idea really..

Title: Re: Beating roulette with math..
Post by: GLC on Jan 21, 05:05 PM 2011
Quote from: aleks06 on Jan 21, 06:17 AM 2011
I finally cleared it !!!!!!!!!!!!!!!!!!!!!!!!!

This is the hell session.

241 spins

profit : 7 units

lowest point : -872

highest bet : 84 units

:P :sad2: :sad2: :sad2:

Okay guys,

I've been testing session 7 against some of the other betting systems to see if any of them can handle this monster.

First I tested my modified pluscoup where I don't go up until I win 2 times.  Then I stay at that level until I win 2 then go up 1 unit.
I was betting 34 units when I topped -1000 units about 190 spins into the sequence.

Next I tried  Mr. Squire's method where we start betting 1 unit and when we lose at 1 unit we go to 2 units to recover and we stay at 2 units until we recover the 1 then we go to 3 units to recover the 2's and we stay at 3 units until we recover all the 2's, then we go to 4 units etc.  

This one was much better.  Only got up to betting 8 units and ended the session at -92 units.  I never was plus after about the 1st few spins.

Next I tried this same method, but trying to recover 1.5 loses with each win.  I was betting 65 units per bet and was down 2000 + units when I gave up.

I then tried Project 202 and started at 5 units and went up after every 40 spins.  First to 6 then 7,8,10 and 13.  Ended up at -319.

Next I tried simple D'Alembert +1, -1.  Quit a little over half way betting 47 units on the last hand where I went over 1000 units down.

Observations:  I was only 11 bets away from total recovery using Squire's bet method.  The best thing about it was that I was only up to starting to recover my 8 unit losses with 9 unit bets when I ran out of numbers.  This method seems to be very conservative and yet has a good recovery rate.

It obviously isn't as effective on this series as the labby using multiple zeros, but not too far behind it.

One thing I would like to say, is picking 1 even chance to bet on is always very dangerous.  In testing bazillions of spins, I have noticed that bet follow-the-last is much safer. (switch to chops after losing to 3 chops and then as soon as you get 2 colors in a row switch back to follow-the-last.  The sequence that also hurts is RRBRRBRRB etc...  But, I have never had this much difference between wins vs losses as this sequence when betting Even vs Odd.

When betting FTL you don't win as many as Odd won over Even in this series, but you also don't lose as many as if you were betting Even.  Betting Even, you lose 136 times plus 9 zeros=145 times vs winning 96 times.  That's 49 more losses than wins.  If you had been betting FTL, you would have had 125 losses vs 116 wins.  9 more losses than wins.  This can be handled easily by any conservative bet method.

I know that nobody's suggesting that just picking one side or the other is a good way to play even chances, but just in case anyone thinks it doesn't matter.  I think it does.

Food for thought,

George
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 21, 05:21 PM 2011
Nice to see that you have done some testing George!

Session 7 seems to be very hard, after both yours and aleks06's tests.

I will test it soon and look what I can do about it. It will be a nice challenge.

So, do you think that if we play the last decision it will be better than betting a EC?
I don't know the answer to this, but if it's true we would be making a hell lot of money right now, so it's not that likely.

The whole main purpose with the method is that atleast 65 of one colour (or any even chance) will show in 200 spins.

But maybe I missunderstood you George, if so I'm sorry. It's late :)
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 21, 06:03 PM 2011
Quote from: aleks06 on Jan 21, 06:17 AM 2011
I finally cleared it !!!!!!!!!!!!!!!!!!!!!!!!!

This is the hell session.

241 spins

profit : 7 units

lowest point : -872

highest bet : 84 units

:P :sad2: :sad2: :sad2:

I cleared it in 213 spins with a profit of 26 units.
Highest bet was 145 units.
Lowest point -567 units.

I used the aggressive way. I will test it again with the strategy to strech the labby with more zero's.
That will get my bets lower but you needed more bankroll.

I think, if we have enough bankroll, we should play with more zero's in the bad runs to keep the bets low, that way we can be under the table limits. :)
Title: Re: Beating roulette with math..
Post by: GLC on Jan 21, 09:08 PM 2011
Fripper,

I am saying that from my experience, almost any even chance bet selection method that catches streaks even if some of those streaks are a chop pattern or a doublet pattern, seems to do better keeping the wins and losses closer together.

I know that there are a lot of losses with chops when we are playing FTL, but in my experience, we don't get nearly such large gaps between wins and losses as we do when we just pick the wrong color to bet on and it's tanking big time.  When playing for streaks, you will catch a lot of those losses because you can switch from one color to the other depending on which is streaking.

I have checked this method against many sessions from weisbaden of 300-350 spins and FTL tends to fall between the wins on one color and the losses on the other.  Granted, if you pick the color thats hitting most, you love it, but if not you will hate it as in session 7 above.

It doesn't seem that it would be true and maybe in the long run FTL will have a win loss record similar to session 7.  I know that if you play FTL on session 7 you will win easily and finish your labbies multiple times.

Just my opinion,

George
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 22, 07:28 AM 2011
Well guys, I have good news and bad news. Let's start with the bad one.


I've just finished the session 8.

First I played It the "safe way" stretching the labby with more zero's to keep the bets low. It crashed.

I got this :

352 spins

ending session at : -1103

lowest point : -1223

highest bet : 86 units

If someone wants to continue this...

The weird thing is that between cell #127 -> #237  I have 78/122 It's better than the worst expectation which is 65/135. So It should end with a +1 unit profit minimum. I'm doing or understanding something wrong I guess. Fripper please help me  :P

The good news is that I did the session again without the zero's. Here are the results :


261 spins

21 units profit

lowest point : -691

biggest bet : 138

It's better  ;) ;) ;)

Nice one with session 7, I don't know why but the aggressive way is more successful

I can't wait to see how you will handle session 8 Fripper.  ??? :)


I like your ideas GLC especially about the bet selection. "Follow the last" could be better. It needs some testing. I have to finish the 3 last sessions first :D

:thumbsup:

Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 22, 09:26 AM 2011
Session 9

222 spins

+15 units

lowest point : -204

highest bet : 84

:thumbsup:
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 22, 09:48 AM 2011
Hi aleks06

I will soon post up session 7 how I played it and after that begin with session 8.

As you noticed, the aggressive way seems to be better. Maybe it is because of we need less wins to end the labby when bets get high.
We do get higher bets but maybe it's better in the end, who knows.

Cheers
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 22, 09:53 AM 2011
Session 7 of bayes horror sessions.

Did bet even.

125 odd, 80 even.


+6 units in 32 spins, ended first labby
+7 units in 81 spins, ended second labby
+16 units in 161 spins, ended third labby
+26 units in 213 spins, ended forth labby

Highest bet 145 units
Lowest point -567 units

Both rx file and excel file attached.  :thumbsup:
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 22, 10:49 AM 2011
We are getting better results with the aggressive way

:thumbsup:
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 22, 12:19 PM 2011
Note: When you have these difficult sessions you can transfer a little more of the figures to another even chance when you have lost 2 series of 4.
Like if you have a total of 48 on high/low.
You can transfer 28 units to your preferable EC instead of the usual 24 (half).

Playing this way will hopefully be easier as you need less wins on the hardest EC to end the labby.
This is what I have been doing..

Session 8 of bayes horror sessions.

Did bet high.

114 low, 66 high

+2 in 23 spins, ended first labby
+5 in 44 spins, ended second labby
+10 in 73 spins, ended third labby
+11 in 124 spins, ended forth labby
+12 in 187 spins, ended fifth labby

Highest bet 148 units
Lowest point -482 units.

RX file and excel file attached.  :thumbsup:
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 22, 12:51 PM 2011
Only -482  :o You got lucky choosing the EC's :P ??


Session 10

+19 profit

lowest : -284

highest bet : 80

196 spins

Only 1 session left :D
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 22, 02:45 PM 2011
Quote from: aleks06 on Jan 22, 12:51 PM 2011
Only -482  :o You got lucky choosing the EC's :P ??

I don't know. I always choose the most choppy one but if it hasn't hit in the last 3 or 4 spins I wait or choose another EC.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 23, 03:08 PM 2011
Session 9 of Bayes horror sessions.

Did bet high.

118 low, 78 high.

+1 in 28 spins, ended first labby
+6 in 74 spins, ended second labby
+9 in 96 spins, ended third labby
+13 in 142 spins, ended forth labby
+17 in 205 spins, ended fifth labby

Highest bet 26 units.
Lowest point -29 units.

Easy session :)

RX file and excel file attached  :thumbsup:
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 23, 03:41 PM 2011
Hej Fripper  ;)


Well done with session 9.

Session 11 is a tough one.

When do you divide the bets into 3 or even 4 figures ?

I think I will start playing for real in the next days with a 1500 units BR (150€ / 0,10€ chips )

BR target 1500€

I will post my results.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 23, 03:51 PM 2011
Session 10 of Bayes horror sessions.

Did bet high.

117 low, 73 high.

+1 in 26 spins, ended first labby
+2 in 71 spins, ended second labby
+3 in 103 spins, ended third labby
+6 in 165 spins, ended forth labby
+10 in 197 spins

Highest bet 88 units
Lowest point -126 units

Both RX and excel file attached.  :thumbsup:
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 23, 04:02 PM 2011
Quote from: aleks06 on Jan 23, 03:41 PM 2011
Hej Fripper  ;)


Well done with session 9.

Session 11 is a tough one.

When do you divide the bets into 3 or even 4 figures ?

I think I will start playing for real in the next days with a 1500 units BR (150€ / 0,10€ chips )

BR target 1500€

I will post my results.


Thanks, Ok I will do session 11 maybe tomorrow. Will see what I get.

If the bets I have divided gets more than 18 units, I divide into 3 figures instead.
Example:
Lose 14 and 28. 42 units /2 = 21 units
In that case I divide 42/3 and get 14,14,14 instead.

Nice to hear and I wish you good luck!
I'm starting very low as I don't have a large bankroll to start with.

I have taken 35$ upto 65$ only using 0.05$ bets.

Where shall you play?

Title: Re: Beating roulette with math..
Post by: N0vocane on Jan 23, 04:06 PM 2011
Can we get someone to code this in RX? I would love to run this through daily Wiesbaden spins.
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 23, 04:17 PM 2011
Ok thanks more than 18 units. Maybe betvoyager

Why do you want to run this through daily wiesbaden spins NOvocane?

Some guys from x looked into more than 70 millions spins and the worst session was 68/132. This system can handle even worse (65/135). We tested it with bayes horror sessions and so far It didn't crash.
Title: Re: Beating roulette with math..
Post by: N0vocane on Jan 24, 02:10 AM 2011
Aleks - Because I want to see for myself. I've seen people claim some amazing things before and a lot of the time they have turned out to be false. Not saying that these guys are lying as I would love for this system to work but before I start investing time into it I would like to verify it for myself.

I also have a question regarding the progression. The Labby states that when you loose you add the sum of your bet to the end. If you start the labby with 0001, the bet is one and the sum of the bet is one. so it goes 0001,00011,000111. The sum is always one because your adding the first and last numbers together. Where are you getting the progression?
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 24, 02:48 AM 2011
Quote from: N0vocane on Jan 24, 02:10 AM 2011
Aleks - Because I want to see for myself. I've seen people claim some amazing things before and a lot of the time they have turned out to be false. Not saying that these guys are lying as I would love for this system to work but before I start investing time into it I would like to verify it for myself.

I also have a question regarding the progression. The Labby states that when you lose you add the sum of your bet to the end. If you start the labby with 0001, the bet is one and the sum of the bet is one. so it goes 0001,00011,000111. The sum is always one because your adding the first and last numbers together. Where are you getting the progression?

It would be amazing to code this in RX. I'm afraid that it is very hard but who knows, maybe we have one in here that can do it.

We play in pairs (2 bets) to keep the losing streaks short.

We also use a mini-martingle.
If you lose the first bet in a pair, double the next.

So in this case:
(0,0,0,0,0,0,0,0,0,1)
First bet is 1+0 = 1 unit
Ok, we lose so double. 1*2 = 2 units
We lose again, we have lose 1+2= 3 units

New labby is:
(0,0,0,0,0,0,0,1,1,2)
Bet is: 2+0 = 2 units
Lose, so double again. 2*2 = 4 units
We lose again. we have lost 2+4 units = 6 units /2 = 3

So new labby is:
(0,0,0,0,0,1,1,2,3,3)


And so on.

Cheers
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 24, 02:55 AM 2011
N0vocane you should read this thread reply#34

link:://rouletteforum.x/index.php?PHPSESSID=86be27f1adb373c64b354b8b01a8d0dc&topic=9.msg222#new (link:://rouletteforum.x/index.php?PHPSESSID=86be27f1adb373c64b354b8b01a8d0dc&topic=9.msg222#new)

Someone seems to have made a RX code.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 24, 03:18 AM 2011
Quote from: aleks06 on Jan 24, 02:55 AM 2011
N0vocane you should read this thread reply#34

link:://rouletteforum.x/index.php?PHPSESSID=86be27f1adb373c64b354b8b01a8d0dc&topic=9.msg222#new (link:://rouletteforum.x/index.php?PHPSESSID=86be27f1adb373c64b354b8b01a8d0dc&topic=9.msg222#new)

Someone seems to have made a RX code.

Yes, it is for the Johnsson progression.

He said he would do it for Belgians way of play to.
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 24, 04:24 AM 2011
Session 11

+15 profit

lowest point : -447

Highest bet : 84

236 spins

:thumbsup:

We cleared the 11 bayes horror sessions  8) 8) 8) !!!

Can anyone provide worse ? ;D
Title: Re: Beating roulette with math..
Post by: GLC on Jan 24, 09:25 PM 2011
Fellas,

To me this is very exciting.  But, I'm trying to reconcile how the zeros make a difference.  It seems to me that all the zeros do is cause you to play like D'Alembert except that you play a 2 step marty whenever you lose.

My next question is, "Why do you skip the 2nd bet after a win?"  It seems that you could continue to bet as long as you're winning and when you do lose a bet, the next bet is double the lost bet.

Is this really any different than say playing a normal labby and whenever you lose a bet and you have to bet an amount larger than you're comfortable with, you just put that number aside and any others that are too big and once you finish the labby you're working on, you can then bring out these large number losses and create another labby out of them and work thru them 1 at a time or comibine 2 or 3 into 1 labby.  You can do this indefinitely until you go into a good winning streak when you should be able to clear away the excess losses.

Example:  I will never bet more than 15 units.

1   Start with the unit we want to win.  First bet is 1 unit.  Keep betting 1 until we lose.

1  1  After 1st loss, bet sum of 1st and last numbers.  Lose.

1  1  2  Bet 3    Lose

1  1  2  3   Bet 4  Lose

1  1  2  3  4  Bet 5  Win

1  2  3   Bet 4  Lose

1  2  3  4  Bet 5 Win

2  3   Bet 5 Lose

2  3  5  Bet 7 Lose

2  3  5  7  Bet 9  Win

3  5   Bet 8  Lose

3  5  8  Bet 11  Lose

3  5  8  11  Bet 14  Lose

3  5  8  11  14  Since I cannot bet more than 15 units, I set the 14 aside and bet 14 again,  lose

3  5  8  11  14  Same as above  bet I set 14 aside and bet 3+11=14 again.  Win

5  8    Bet is 13  Win.  Line is cleared except for the two 14 units bets I set aside.

I now create a new labby with the first 14 unit loss.

2  2  3  3  2  2   Bet  4   win

2  3  3  2   Bet 4  Lose

2  3  3  2  4  Bet 6  Win

3  3  2  Bet 5  win

3   Bet 3  Win

Etc... 

This too can become a real grind and may take a couple of hundred spins to finally clear all our losses,  but that's seems to be what the zeros do.

Not trying to undermine your system, I just don't understand it well enough to see that it's that much better than the above. :(

I will try to clear horror session #7 with the above method and see if it can be done within a reasonable number of spins if ever.  I will change my maximum bet level to more than 15, but I don't know how much more yet.  Don't have time to do it immediately, but I will do it as soon as possible.

Wish me luck, (or maybe not?) ???

George
Title: Re: Beating roulette with math..
Post by: albalaha on Jan 24, 10:29 PM 2011
Hey Dear Marcus,
           I could not be more impressed by any other EC methods but still fail to understand it fully. I am providing here a small session of 185 spins taken from live slingshot roulette of smart live casino. Please play this here in simple language and not in excel sheet. Think you are taking a tutorial of your roulette technique to a layman.

[attachimg=#]

Maybe after understanding the complete technique I could suggest some valuable tweaks to make it lesser risky and quickwinner.
Title: Re: Beating roulette with math..
Post by: ADulay on Jan 24, 11:17 PM 2011
Can I assume that 31 was the last number to show and 19 was the oldest?

AD
Title: Re: Beating roulette with math..
Post by: GLC on Jan 24, 11:34 PM 2011
I'm happy to say that I couldn't wait so I gave Session 7 a go because I realized that it doesn't take that long to test it.

Failed big time.  Had to quit when I reach -1000 units.

Tried it with a couple of max bets and both ways tanked.

I'm getting backed into a corner and am just going to have to start testing this thing with you guys so I can see if I really understand it.

I'm a little confused when you say that if you lose 2 in a row, you add 2 zeros along with the 2 numbers that you lost. 

Every time I read through the topic again I understand a little better.

I have to say that even though it can take 2 or 3 hundred spins to recover from a bad stretch, the fact that it seems to recover within a set boundary is encouraging.

If we reach a point where we can definitely say that this should win at least 1 unit every time you sit down to play even if it takes 4 or 5 hours to finally do it and the maximum bankroll you need is 1500 units.  That means we're in like Flint.  These killer sessions should only come up once every 50 to 100 sessions and the other session should be winning 20 - 50 units, on a good day maybe more.

The thing that gets my pulse racing is that this can be played on Roulette, baccarat and the pass/don't pass line in craps.  That gives us some options when we go to casino.

Waiting for one of the experts to answer my questions,

Thanks,

George
Title: Re: Beating roulette with math..
Post by: albalaha on Jan 24, 11:35 PM 2011
yes, Adulay. 31 is latest.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 25, 12:59 AM 2011
Quote from: albalaha on Jan 24, 10:29 PM 2011
Hey Dear Marcus,
          I could not be more impressed by any other EC methods but still fail to understand it fully. I am providing here a small session of 185 spins taken from live slingshot roulette of smart live casino. Please play this here in simple language and not in excel sheet. Think you are taking a tutorial of your roulette technique to a layman.

[attachimg=#]

Maybe after understanding the complete technique I could suggest some valuable tweaks to make it lesser risky and quickwinner.


It's hard to understand, I know, I've been there.
Maybe, we aren't playing the way Belgian plays it either, but for now it works great.

I can run through your spins but the easiest to demonstrate would be in a excel file so I can use lines and so on, much easier.
Will see when I have the time.

@GLC
Never stop coming with ideas, we may improve this baby even more and you never know what will improve it.

Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 25, 07:01 AM 2011
Hi albalaha, Hi Glc

I will try to make a little tutorial here for you & others. I hope It will help. Please excuse me for my very poor English.


First of all, choose your favorite EC. Let's say we bet on RED.

we will play this decision in pairs like this :

R
R

R
R

R
R

...etc

If we win the first bet we don't bet the next spin

R bet -> win
R no bet

R bet -> lose
R bet -> win

R bet -> win
R no bet

When you lose the first bet you use a marty on the second bet.

R bet 1 lose
R bet 2 win

when you win your first bet or second bet you delete the first and last number of your labby.
if you lose both bets you add the sum of the bets to your labby that you can divide into 2 figures, 3 or 4 as you like

example :

R bet 15 lose
R bet 30 lose

15 + 30 = 45 so it can be :  22,23 or 15,15,15

when you lose 4 decisions in a row you stop playing

R lose
R lose

R lose
R lose

don't bet...you wait the serie breaks.

when you lose 2 series of 4 you divide the sum of the labby into 2. and then you play another even chance like even/odd or high/low.

about the labby now, we start playing with 9 imaginary zero's and a "1". of course you can play with more zero's. the aggressive way with the 9 zero's is doing very well at the moment.

example :

bet red

labby is : 0,0,0,0,0,0,0,0,0,1

bet 1 LOSE
bet 2 win

net : + 1 end of labby. restart. every +1 is like a new session.

labby is : 0,0,0,0,0,0,0,0,0,1

bet 1 lose
bet 2 lose

net : -2

your labby is now 0,0,0,0,0,0,0,1,1,2 you replace 2 zero's by sum of the bets

bet 2 win

net : 0

your labby is now 0,0,0,0,0,0,1,1  delete the first and the last.

no bet

bet 1 win

net : +1  restart when you are even or at +1

no bet
the labby is now 0,0,0,0,0,0,0,0,0,1


always end the labby.

When the bets are too high you can divide the bets into 3 or even 4 figures. You also can stretch the labby with more zero's.

Another important thing you must spread the sum of the bets on the figures to keep the bets as low as possible.

let's say your labby is :

4,5,5,5,5=24

your next bet is

4+5 = 9 you lose
so your bet is 18 you lose

the sum is : 27

your labby could be 4,5,5,5,5,13,14=51

or

7,7,7,7,7,8,8=51

which is better.

Now I will show you how I play with your small session from smartlive in the next post.
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 25, 07:27 AM 2011
We bet black

               BET           NET                              LABBY

19R          1               -1                                 0,0,0,0,0,0,0,0,0,1
3R            2               -3                                 0,0,0,0,0,0,0,1,1,2
8B            2               -1                                  0,0,0,0,0,0,1,1
25R
11B          1                0                    RESET LABBY  0,0,0,0,0,0,0,0,0,1
9R
30R          1                -1                                        
2B            2                +1                                        0,0,0,0,0,0,0,0,0,1
34R          1                0
12R          2                -2                                         0,0,0,0,0,0,0,1,1,2
24B          2                 0                                        0,0,0,0,0,0,1,1          
36R
19R          1                 -1
14R          2                 -3                                         0,0,0,0,1,1,1,2
1R            2                 -5       1 serie of 4                0,0,0,1,1,1,2,2
15B
7R            2                 -7
16R          4                 -11                                       0,1,1,1,2,2,3,3
32R          3                 -14
7R            6                  -20    2 series of 4             1,1,1,2,2,3,3,4,5=22

divide the labby 22/2=11   ->   2,3,3,3 and 2,3,3,3 we bet on red and HIGH


21R         5High           -15                           3,3                                                                
25R                                                                          
35B         6High           -9                       end of labby
28B        5 Black           -4            3,3
31B        
9R          6B                   -10
19R        12B                 -22          3,3,9,9=24-> 6,6,6,6=24
1R          12                    -34
29B        24                    -10                6,6=12
12R       12                     -22
29B       24                      +2                   end of labby


12R
29B        1                       +3                         0,0,0,0,0,0,0,0,0,1      
0
16R        1                       +2
11B        2                       +4

etc...

I hope you get It now.

As Fripper said i'm sure that we can improve this system make it safer and/or more profitable. This is a very flexible method.

Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 25, 08:45 AM 2011
I've just tested something on Session 7.

I bet in "trio's" like this :

"RRR" "RRR" "RRR"....

if the first bet win don't play for the next 2 spins...

the results are impressive... :o :o :o :o :o


217 spins

+31 profit

lowest point : -83  :LoL: :LoL: :LoL:

highest bet : 64  :D :D :D

session 7 too easy.

my dear fripper please have a look on this.

Title: Re: Beating roulette with math..
Post by: trebor on Jan 25, 09:44 AM 2011
Well done Fripper and Aleks06,

It's great what you have been able to do with these difficult sequences.

I've read all the posts ( here and in Roulette30) and think I know how you are working this. at least I did until Aleks06's tutorial. I can't work out how you're playing it after the labby is divided.
You change from betting black to red and also bring in high for the second labby. I see how the labby on high is ended but the sequence of betting on red I can't work out.

Please explain again if you have time.

Robert
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 25, 09:58 AM 2011
sorry I said we bet on RED after diving the labby but it's BLACK of course. I made a mistake. thanks for noticing it. You never change. I don't think I can modify it  :(
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 25, 10:01 AM 2011
Another try betting in "trio's" with session 8.


225 spins

+30 units profit

lowest point : -323

highest bet : 184
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 25, 10:11 AM 2011
Hi aleks06.

Very well done in explaining it.  :thumbsup:

About betting "trio's".

I also tested instead of betting the usual with pairs I tested with trio's in session 11.

I got very high bets in the end. The first 150+ spins was no problem, but after that it went hard.
Check it out if you have time.

Keep ideas coming :)
Title: Re: Beating roulette with math..
Post by: trebor on Jan 25, 10:32 AM 2011
Thanks but I still can't work the numbers as you have.
I take it that although the labby is split you reset once in profit even if one labby hasn't finished.

I'll carry on working at it. The alternative is to accept I'm an idiot.    ???

Robert
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 25, 10:49 AM 2011
Quote from: trebor on Jan 25, 10:32 AM 2011
Thanks but I still can't work the numbers as you have.
I take it that although the labby is split you reset once in profit even if one labby hasn't finished.

I'll carry on working at it. The alternative is to accept I'm an unintelligent.    ???

Robert

The "high" labby ended after just 2 wins. As you can see.

The "black" labby waited until the serie of reds ended, and then started betting Black. Started after black 35.

Maybe that helps.
Title: Re: Beating roulette with math..
Post by: trebor on Jan 25, 11:07 AM 2011
Egg on face time   :-[

Clean forgot about waiting for the red run to end. Stupid really since in all my other working through examples I was doing it that way.

Robert
Title: Re: Beating roulette with math..
Post by: N0vocane on Jan 25, 11:13 AM 2011
The last post at roulette 30 talks about the midas method being extremely similar to this one, possibly even better. Is this true? What are the differences?
Title: Re: Beating roulette with math..
Post by: Tomla021 on Jan 25, 12:12 PM 2011
on midas you set up a line like 15, 10, 10, 10 to win 45,,,,, you bet first number if it hits you cross it off and bet the two outside numbers, then 3 numbers till you lose... if you lose you place the number lost on the end and continue betting with the first number on the line.......you can also cut figures in half or put in a new line etc
Title: Re: Beating roulette with math..
Post by: GLC on Jan 25, 09:09 PM 2011
Here's what I know about The Midas betting method.  I have tested it extensively and even though it is safer than the regular labby, it can also get into a lot of trouble since it's dependent on double and triple hits.  WLWLWLWLLWLLLWLWLWLLWL  This type sequence is instant death since we bet the number furthest left until we win, then we bet the 2 ends added together.

Nevertheless, I decided to test Horror Session #7 with the Midas method.  I made an adjustment since we are trying to limit losses on really negative runs, I started with twenty 1's: 11111111111111111111.

First bet is 1 and keep betting 1 until a win.  Then we bet 2 as long as we win.  As soon as we lose, we go back to betting 1.

Here's a summary of session #7.  Lost -44 units.  Highest bet was 8 units.  I didn't keep accurate count, but my drawdown was less than 50 units.  About half the bets were 1 unit, so not too much more than a flat bet.  Had I flat bet I would have lost -49.

Doesn't look like Midas is good enough to keep up with this multiple zero labby either.

It does look like the Midas could come in a close 2nd though.  It would probably win all but the worst of runs.  A good question would be, "Does it win enough on the good runs to make up for the occasional small loss?"  For those who find the multiple zero labby confusing, you might look at this way of playing the Midas method.  And with a maximum bet of 8 units vs bets in the MZL of over a hundred units at times..Hmmmmmmmmmmmmmm ???

Just adding more information to the puzzle.

George

Still, we're looking for a bet method that can withstand the worst session we can get.
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 26, 02:02 PM 2011
Quote from: Fripper on Jan 25, 10:11 AM 2011
Hi aleks06.

Very well done in explaining it.  :thumbsup:

About betting "trio's".

I also tested instead of betting the usual with pairs I tested with trio's in session 11.

I got very high bets in the end. The first 150+ spins was no problem, but after that it went hard.
Check it out if you have time.

Keep ideas coming :)

thanks Fripper I had a good teacher lol  :thumbsup:

I did session 11 betting in trio's we have better results with pairs on this one.

How are you doing on betvoyager ? still winning  :) ?
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 26, 03:50 PM 2011
Ok, you got the same. It would be nice to know how Belgian plays with "trio's" but he hasn't answered my mail to him yet.

Yes I'm still winning lol.
But, I have to say, there have been many hard sessions. Alot more than when you play at for example RX.
I have had some really difficult sessions which is nearly the same as some of the hard ones we have tested here.
And all this is in about 7000 spins at betvoyager so I don't know.
But, be careful.

I would recommend a bankroll of atleast 1500 units. 2000 would be very nice.

I think I will continue to play with a 2000 unit bank, because of what I have faced so far..

Cheers
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 27, 09:40 AM 2011
I have been thinking some and we have to use logic when we play.

I previously said that when we split the figures into another EC, we could put some more on the new EC.
I have changed my mind on that.
Our logic tells us that after we have had a long losing streak (or just a hard time) there will be more wins than losses. This is a fact, but as you know we don't know when it will happen.
We can only assume that after long losing streaks there will be winning streaks and so on.

So, the old EC we was betting will get better in time, we just don't know when, but we can expect it.

After the real sessions I have seen that bets can be very large because of we choose the wrong EC etc..
How do we know if the EC we choose won't go on a long losing streak? We don't.

I have been testing like this now a little:
I don't always switch to another EC when I have seen 2 series of 4, if the bets are still low I continue to bet. Maybe until 3 series or 4 series of 4. It depends on the size of the bets at that time.
When I transfer half of the figures to another EC I just let them be there. I don't bet on them.
I continue with my half stack an clear it, after that I take the other half and continue to bet on my usual EC.
So, never switch EC.
The logic is in betting only one EC. Agree?

Some thought about this?

Cheers
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 27, 09:47 AM 2011
Hi Fripper I like your idea but we would need more time to reach the +1 profit.

what is the size of your bets when you decide to split the figures into another sequence?


actually I've never liked choosing another EC because of this
Quote from: Fripper on Jan 27, 09:40 AM 2011

How do we know if the EC we choose won't go on a long losing streak? We don't.



I will do some tests on session 7,8 & 11
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 27, 10:02 AM 2011
Quote from: aleks06 on Jan 27, 09:47 AM 2011
Hi Fripper I like your idea but we would need more time to reach the +1 profit.

what is the size of your bets when you decide to split the figures into another sequence?


actually I've never liked choosing another EC because of this

I will do some tests on session 7,8 & 11

Yes, more time may be needed but it will be safer and keep the bets lower.
For me, that's ok.

I haven't decided yet, testing is needed on that one.

Ok, I will also test some of the sessions again.
Title: Re: Beating roulette with math..
Post by: GLC on Jan 27, 10:09 AM 2011
Guys,

I was thinking about how to keep bets smaller and I thought about setting a maximum bet size on the 1st e.c.  If we lose a bet and the amount lost is over our max bet size, we immediately move it over to a second e.c..  Maybe we have to say 12 units is our max on first e.c. and when we lose a 12 or more unit bet, we break it down into 1,1,2,2,3,3, and maybe even add some zero's.

If we have another 12 or more loss, we move it to the 3rd e.c.
As we are working through our labbies, if one of them is doing well we can transfer losses from the others over to it so that they all gradually move up together.

As I write, I'm thinking maybe that's not a bad way to play.  Start with a labby on each e.c. and move losses around so that one that's losing heavily can have it's load carried by the other two.  

Anytime we reach a new high, we reset everything to 9 zeros and a 1 on each e.c.

Seems like this would keep our bets as low as we can hope for and for them to get too high all three labbies would have to be losing badly.

Just a thought.

LOL,


George
Title: Re: Beating roulette with math..
Post by: Tomla021 on Jan 27, 10:51 AM 2011
i like playing the 3  e/c's at one time---most of the time if ones struggling the other 2 help keep the whole bankroll closer to even
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 27, 11:02 AM 2011
Quote from: Tomla021 on Jan 27, 10:51 AM 2011
I like playing the 3  e/c's at one time---most of the time if ones struggling the other 2 help keep the whole bankroll closer to even

Yes, it is very good most of the times.

But, I have suffered some very hard sessions were two of the EC's is against you and even sometimes 3 EC's against you. Then it is that fun anymore.
Therefore my thinking.
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 27, 11:50 AM 2011
Well I tested the 11th session it doesn't look good.

I got this the first time :

Session 11

+15 profit

lowest point : -447

Highest bet : 84

236 spins


and now

202 spins

-1114

highest bet : 80

It seems endless...

maybe my strategy sucks or I'm doing something wrong.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 27, 12:36 PM 2011
Yeah I noticed that to in my testing.

Well, back to the old one for the moment.
We should be able to get it better tho.
:thumbsup:
Title: Re: Beating roulette with math..
Post by: GLC on Jan 27, 01:07 PM 2011
This may be way off base, but what if we didn't double the second bet after a loss.  Rather, just bet the same amount with the idea of breaking even.  Instead of 1 - 2 or 3 - 6 or 4 - 8,  just 1 - 1 or 3 - 3 or 4 - 4.  If we lose both bets, we only have 2/3 to recover from the way we  are doing it now.  It might make it too much of a grind or a session may last so long we die before we end it. (not we but you guys , sorry, I'm a little tied up at the time and can't help with the testing.  Thanks for including us in your hard work.)

Title: Re: Beating roulette with math..
Post by: xDannyboi23x on Jan 28, 10:17 AM 2011
Hey fripper what do u mean play 3 even chances at the same time????
cheers
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 28, 12:05 PM 2011
for instance you play Red and High and Even with 3 different labby's.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 29, 06:45 AM 2011
Quote from: xDannyboi23x on Jan 28, 10:17 AM 2011
Hey fripper what do you mean play 3 even chances at the same time????
cheers

If you start playing on red and have had like 2 series of 4 then you can transfer half of your figures (bets) to another EC. Choose the most choppy one.
Then you can do it again if things get bad.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 29, 06:46 AM 2011
Right now I am testing with 15 zero's and a 1. This should keep our bets lower but the profits may be lower to.
But, if it's safer then I like it.
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 29, 10:13 AM 2011
Just tested session 7 again with 15 zero's and a 1 instead of 9 zero's and a 1.

Below you can see the difference. The profit is a little bit smaller but the important thing is that the highest bets are almost halfed.

Session 7 before (9 zero's and a 1)
Did bet even.

125 odd, 80 even.

+6 units in 32 spins, ended first labby
+7 units in 81 spins, ended second labby
+16 units in 161 spins, ended third labby
+26 units in 213 spins, ended forth labby

Highest bet 145 units
Lowest point -567 units


Session 7, new (15 zero's and a 1)
Did bet even

126 odd, 82 even.

+5 in 92 spins, ended first labby
+11 in 163 spins, ended second labby
+18 in 216 spins, ended third labby

Highest bet 78 units
Lowest point -227 units

-----------------------

Tell me you like it  :thumbsup:

Rx and excel file attached.
Title: Re: Beating roulette with math..
Post by: trebor on Jan 29, 10:17 AM 2011
I like it.

Tell me, is session 7 about the worst you might expect since you're concentrating on it?

Robert
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 29, 10:46 AM 2011
Quote from: trebor on Jan 29, 10:17 AM 2011
I like it.

Tell me, is session 7 about the worst you might expect since you're concentrating on it?

Robert

Yes, you can check in the thread but I think session 7,8 and 11 is the hardest ones.
Title: Re: Beating roulette with math..
Post by: trebor on Jan 29, 10:56 AM 2011
It's looking more and more promising then.

Robert
Title: Re: Beating roulette with math..
Post by: Fripper on Jan 29, 11:00 AM 2011
It does indeed.

Hope that some of you can test it some. I will be away for 5 days so can't test until next weekend.

Have a nice week.
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 29, 12:06 PM 2011
hey fripper. good job. you can count on me to continue the work  ;)

I will test session 8 & 11

Title: Re: Beating roulette with math..
Post by: superman on Jan 29, 12:08 PM 2011
Can one of you tell me the exact rules of this labby, IE

start with 0,0,0,0,0,0,0,1

if win remove first zero
if lose change 1st zero to 1

1,0,0,0,0,0,0,1

bet 2 chips

Like the above please if possible, I would like to do some testing too
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 29, 01:49 PM 2011
we don't play like this

we use 2 steps marty on every figure.

you start with : 0,0,0,0,0,0,0,0,0,1

first bet 1 if win your labby is still 0,0,0,0,0,0,0,0,0,1
if you lose you bet 2 and if you lose again your labby is : 0,0,0,0,0,0,0,1,1,2 ( replace 2 zeros by the lost )

then you bet 0+2=2

if you win : 0,0,0,0,0,0,1,1 you delete the first and the last figure.

please have a look on my excel worksheet it would help you.
Title: Re: Beating roulette with math..
Post by: GLC on Jan 29, 02:48 PM 2011
I am going to throw out a thought that has been forming in my mind while testing lately.

Is it better to keep bets as low as possible and go deep into the hole and take hundreds of spins to recover.

Or, is it better to take periodic losses and reset to even and start over so that your wins add to your profits.

What's the difference between moving up and down at -100 area vs moving up and down at 0 area or moving up and down at +20 area.

This is hard to put in words.  Let's try it this way.  I can keep my bets very small and gradually work my way down to -100 and then back up to +10.  Or I can take a 5 losses at -20  and then have a good run that gets me up to +110 with average size bets.  In both cases I may have to play 200 spins to finally reach +10 or I might reach +10 in half as many bets in the latter case.

Is one way or the other better?  is my question.

Does this make any sense?

George
Title: Re: Beating roulette with math..
Post by: aleks06 on Jan 30, 03:28 PM 2011
I've just finished session 8 with new rules i.e starting with 15 zero's and a 1. therefore I also transfer some figures to others labby to keep them equal while bad run and lower the bets ( one of GLC's idea I think )


First time ( fripper's results )

Session 8 of bayes horror sessions.

Did bet high.

114 low, 66 high

+2 in 23 spins, ended first labby
+5 in 44 spins, ended second labby
+10 in 73 spins, ended third labby
+11 in 124 spins, ended forth labby
+12 in 187 spins, ended fifth labby

Highest bet 148 units
Lowest point -482 units.



My results with new rules :

238 spins

+14 profit

lowest point : -204
highest bet : 78

I could have done much better on "the lowestpoint" and "highest bet" but I wanted to finish the session quicker I was fed up.

It looks really good.  :thumbsup:
Title: Re: Beating roulette with math..
Post by: Toby on Feb 02, 09:03 AM 2011
200 spins, worst scenario=76 hits or less. No less than 72(-3,5 SD)

1sd for 18 numbers is 7,068 hits, average 97,27.

Hardly found a 200-spin-session where you hit more than 120 or less than 72. 115 to 75 is nice to keep as limits.

Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 02, 12:24 PM 2011
the worst scenario ever found was I think 68/132.
Title: Re: Beating roulette with math..
Post by: Toby on Feb 02, 01:37 PM 2011
68 is -4 SDs, in thr edge of bad luck.

Progressions are more dangerous, try to find a way to stay alive flat betting.
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 03, 11:55 AM 2011
Hey guys I'm back after a nice skiing vacation and more excited then ever before.

Quote from: GLC on Jan 29, 02:48 PM 2011
Is it better to keep bets as low as possible and go deep into the hole and take hundreds of spins to recover.

Hey George

It's a personal choice I think. We have not find a labby that have been longer than 100 spins in this thread, you can look at my posts but I doubt that you will find a labby that takes more than 100 spins to a new high.

So if you think that 100 spins is to much to always show a profit in 700000 spins then this isn't for you :)

Ofcourse, a bad day you maybe just win 1 unit but that should be very rare, as you understand.

I like it as safe as possible but still make good profit. I think that "15 zero's and a 1" may be the best. If you like to make more profits then you could play with "5 zero's and a 1" or whatever you like.

Quote from: superman on Jan 29, 12:08 PM 2011
Can one of you tell me the exact rules of this labby, IE

I can try to write it in the best and easiest way I can.

We have written many times in this thread but I can understand that it may still confuse some.

Aleks 06's excel files in this thread is a very good way to understand how we play it.
Quote from: aleks06 on Jan 30, 03:28 PM 2011
It looks really good.  :thumbsup:

Well done Aleks and thanks for continue testing it.
I agree that it looks very promising, I will play with 15 zero's and a 1 for real now instead of 9 zero's.
Played for real yet? How's it going?


Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 03, 12:18 PM 2011
hey Fripper, It's good to see you back.

I will post tomorrow the session 11 with 15 zeros. I've been occupied these days can't finish it before.

I will start playing tomorrow or after tomorrow for real I had to activate my moneybookers account.
Title: Re: Beating roulette with math..
Post by: GLC on Feb 03, 01:24 PM 2011
Fripper,  Thanks for your response.

Here's another thought.  Can we figure out a way to begin our labby per the normal way, with no zeros.  As we all know, at least 70% of the time a labby that starts with a 1 with the goal of winning 1 unit, ends within a very few bets.  Then, on the ones that don't win within a given range, can we then incorporate multiple zeros and go into our extremely safe grinding mode to prevent losses?

George
Title: Re: Beating roulette with math..
Post by: GLC on Feb 03, 08:45 PM 2011
I've been looking back over some of the posted sessions.  By the way guys, thanks for all that hard work.  I for one know that it's very time consuming to do that much testing. :thumbsup:  I notice that it's not that uncommon to get to 000000000112222 and then clear it up pretty quickly or if necessary take  up to 100 spins.  So, what if we played a regular labby and if we got to something like 11234 or so, we could just add however many zeros we want to start playing this new method.  Maybe 9 zeros so it will look like 0000000001121222 and we can clear this off without so much risk of going into really big bets.  I know that anytime we get to the end of the line and are betting larger numbers, a bad run can skyrocket them no matter what we do.

It looks like we can treat the zeros as a safety brake like Lanky's 6 point divisor safety brake.  Anytime our bets start getting too high, we can just add some more zeros.

Title: Re: Beating roulette with math..
Post by: Fripper on Feb 04, 09:51 AM 2011
@aleks06
Ok, I will look forward to your results :)

@GLC
Yes maybe we can adapt to each session. But for me I think that I will follow my rules every time, because otherwise I maybe will forget something and do errors. That may also be a personal choice. As we said earlier, there are endless of possibilities within the labby.

One thing that I think is important is:
Don't always split your figures to another EC after two series of 4, if you have many zero's left you maybe can wait until 3 or 4 series of 4.
I think this is crucial because we always want to play our chosen EC because there we have the logic in this method.
Title: Re: Beating roulette with math..
Post by: Bayes on Feb 04, 12:48 PM 2011
I'm inclined to agree with George. In my opinion, it's better to "make hay when the sun is shining" rather than be forever anticipating the storm. Yes, we know the storm will come eventually, but from my testing it seems that you will make more profit overall by setting yourself a maximum stake, and when things turn nasty, just keep plugging away until the storm subsides.

Here's a session of 200 spins I just played -

[attachimg=#]

This was about as bad as it gets; only 70 wins in 200 spins (a z-score of -3.86). Initially, I set myself a max stake of 20 units, then, as the wins came in, I let this increase to 60 units (this was the highest stake  placed in the session). As you can see it all came good after 352 spins.

I'm in no doubt that this can be done. I know that Perkin (Belgium) succeeded in making a consistent profit over several months, but that was playing in a B & M casino, and he eventually had to give it up because his health was beginning to suffer. So realistically,  you would need to play online and preferably on an RNG (for speed), alternatively get a bot to do all the work for you.  ;)

P.S. I'll be uploading the "Sequence Analyzer" you see in the screenshot in a few days. Although I say so myself, it's an awesome tool for testing systems and getting stats.
Title: Re: Beating roulette with math..
Post by: Blood Angel on Feb 04, 02:19 PM 2011
Quote from: Bayes on Feb 04, 12:48 PM 2011
P.S. I'll be uploading the "Sequence Analyzer" you see in the screenshot in a few days. Although I say so myself, it's an awesome tool for testing systems and getting stats.

Looks and sounds great..thanks Bayes.
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 04, 03:41 PM 2011
Bayes I'm interested in how you play it.

I can agree that if we can we should take as much profit as possible the most of the time and when things go bad we can adjust.

So, how do you adabt to these situations?
Please enlighten us with some ways/rules that you use.
A sample would be nice if you have time.

All improvements is very valuable to me and I think to everyone else who reads this.

What are your guys opinions about this way of play?
With that I mean using a labby.
We have already cleared all the bad sequences posted in here, and also get our bets lower.

Do you think that we are on to something or is it just gamblers fallacy?
I'm not sure what I believe anymore.
So far it seems to good to be true, but maybe I've missed something.

:thumbsup:
Title: Re: Beating roulette with math..
Post by: GLC on Feb 04, 04:20 PM 2011
Fripper,

I am anything but an expert on this method although I have a special place in  my heart for the labby bet method.  When I first started playing roulette I stumbled across the labby and thought it was the holy grail.  I used it with a simple even chance bet selection method and won over 1000 units before I hit the streak from hell.  I was splitting large losses into smaller ones left and right and finally when I had give back about 500 units, I decided that I was going to have to take a loss as I was mired at the -500 unit level and just couldn't climb out because I didn't want to bet really large bets.  As I looked back on that extended session, I felt like if i had been able to take out 2 or 3 really bad zones, I would have been winning pretty steady.

I tend to agree with VIP when he points out that it depends on when the bad runs hit.  If you are down to the end of the labby and betting some pretty high bets and then go into another 3+ standard deviation, the bet sizes can sky-rocket.

I am hoping that we can find a way to overcome such an event because it can cause our bets to be so large we can't hang with it and if we take a loss, it can wipe out a lot of small wins.

I don't mean to be negative.  I'm pulling for this system.  But, I have had the same thing happen when I would start with 10 labbys of 11111.  I could add losses on one labby to the labbies with the smallest bet sizes as much as I wanted but toward the end when down to only a couple of labbies left to clear if I had another bad S.D., I would find myself in the hole more than I had started out to win which was 50 units.  Not every time, but often enough to make it not profitable.

Good Luck,

George
Title: Re: Beating roulette with math..
Post by: GLC on Feb 04, 04:26 PM 2011
VIP,

Way back at the beginning of this topic you posted that you had come up with a method of your own based on this idea and was very pleased with it.  I wanted to ask you then if you would share your method with us, but got side-tracked and forgot to.  Now I remember and am asking if you would mind sharing with us if it's still holding up for you?

Thanks,

George
Title: Re: Beating roulette with math..
Post by: Tomla021 on Feb 05, 01:56 AM 2011
its like midas in a way? if you have to go 200-400 spins to make a buck?
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 05, 04:11 AM 2011
Quote from: Tomla021 on Feb 05, 01:56 AM 2011
Its like midas in a way? if you have to go 200-400 spins to make a buck?

The worst I have seen so far is +1 unit in less than 100 spins. Never seen it go beyond 100 spins.
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 05, 04:34 AM 2011
Fripper I have a question for you  :)

I was wondering what do you think is the best when you split the labby after 2 series of 4.

Do you split the numbers of figures ? like 15,15,15,15 -> new labby is 15,15

or do you think It's better to keep the same numbers of figure like 8,8,8,8 -> 4,4,4,4

What do you think about extend both labby's after this and/or add more zero's ?

I'm just a little bit confused at the moment I'm still looking for the best ratio labby's length / size of bets because sometimes it's better when the labby is not too long. it becomes endless at times...

so do you have a defined plan for this very important part ?

Title: Re: Beating roulette with math..
Post by: Bayes on Feb 05, 04:41 AM 2011
Quote from: Fripper on Feb 04, 03:41 PM 2011
So, how do you adabt to these situations?
Please enlighten us with some ways/rules that you use.
A sample would be nice if you have time.

All improvements is very valuable to me and I think to everyone else who reads this.

What are your guys opinions about this way of play?
With that I mean using a labby.
We have already cleared all the bad sequences posted in here, and also get our bets lower.

Do you think that we are on to something or is it just gamblers fallacy?
I'm not sure what I believe anymore.
So far it seems to good to be true, but maybe I've missed something.

Fripper, I don't have time to give you a detailed example right now, but basically I'm using the Labby Calc. to "split" bets (which can significantly reduce stakes) and also I add zeros when the stakes get too high. The advantage of the labby is that you cancel 2 losses with each win, but you can't maintain this ratio in bad losing runs, so when things turn bad you have to settle for only cancelling 3 losses for 2 wins, or maybe even flat betting for a while. To start off with a string of zeros seems to me wasteful and inefficient. Most of the time, results are choppy, and a "standard" labby takes full advantage of this, but if you start with 0000000000001 then you are relying on more wins than losses to make a profit, which isn't the norm.

At the moment, the way I'm playing is more of an art than a science. I need to do some more research on the way sequences "even out". This isn't gambler's fallacy, it's a statistical phenomenon called "mean reversion (link:://en.wikipedia.org/wiki/Mean_reversion_%28finance%29)", which is something that every experienced player is aware of, the only difficulty being how to take best advantage of it.  :)

I can't give a definite set of rules at the moment, but experiment with the Labby Calculator. By adding zeros and splitting, it's easy to set the stakes to whatever you feel comfortable with. For example, if the string currently demands a stake of more than 20 units, but you don't want to go higher than 20, just add a zero and then split (this means you are flat betting), or if you want to increase stakes more gradually, only add a zero every second loss, not every loss. In this way you can get a balance between a standard labby and a reverse labby, which avoids the worst disadvantages of each.
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 05, 04:50 AM 2011
Quote from: aleks06 on Feb 05, 04:34 AM 2011
Fripper I have a question for you  :)

I was wondering what do you think is the best when you split the labby after 2 series of 4.
I don't always split the labby after 2 series of 4. Example when you have like 0,0,0,0,0,0,0,1,1,1,2,3,3,4,5. If I have had 2 series of 4 at that point I don't split. Sometimes I wait until 4 series of 4 or so, it depends.

Quote from: aleks06 on Feb 05, 04:34 AM 2011
Do you split the numbers of figures ? like 15,15,15,15 -> new labby is 15,15

or do you think It's better to keep the same numbers of figure like 8,8,8,8 -> 4,4,4,4
I think that most of the times I keep the same numbers of figures, like your last example. But that's also a choice you have to make and if you feel comfortable with the bets.

Quote from: aleks06 on Feb 05, 04:34 AM 2011
What do you think about extend both labby's after this and/or add more zero's ?
I haven't tested with that but I know you have done it before. I have been doing very well without it but maybe I'm wrong.

Quote from: aleks06 on Feb 05, 04:34 AM 2011
I'm just a little bit confused at the moment I'm still looking for the best ratio labby's length / size of bets because sometimes it's better when the labby is not too long. it becomes endless at times...

so do you have a defined plan for this very important part ?
Yes, this is an important part and I'm afraid that I can't give you some rules set in stone. It all comes down to your personal choices I believe. You always have to feel comfortable with your bets.

So, I can't give you a defined plan..
But we can make it better together, that I'm certain of.
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 05, 05:37 AM 2011
Ok Bayes.

I have been testing some with adding more zero's and I get very bad results at times when things are going bad, don't know how you guys manage to do it. I will keep playing with 15 zero's and a one until I find a safer or better way.

I also tested to start with like 6 ones to get more profit when things are choppy and then adapt with more zero's when it gets nasty, but it didn't work either. The bets went like a sky rocket.

Could you provide some more sessions from some other spins because the wiesbaden we have here seems to be invalid?
Maybe run these ones:
link:://rouletteforum.cc/actuals-spins/betvoyager-spins/ (link:://rouletteforum.cc/actuals-spins/betvoyager-spins/)

Or some from random.org?

It would be nice to see if there's any difference.

Would love to see a excel file or whatever and see how you guys plays it.
Have you tested some of the "horror" sessions with the way you play?

Cheers
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 06, 06:33 AM 2011
just tested session 7 with bayes rules i.e betting every spins on the same EC adding a zero every 2 losses when the stake is over 20units.


same as fripper i got very bad results

drawdown around -1300 / highest bet around 400
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 07, 07:43 AM 2011
Ok aleks, then it's not only me. We have to wait for Bayes to clarify this.

With 15 zero's and a one the bets is under 100 units even in these hard sessions and that's very good. I will continue to play with this but also test new ideas.

Title: Re: Beating roulette with math..
Post by: Fripper on Feb 07, 07:48 AM 2011
For those interested, here's a 1000 spin session. With 15 zero's and a 1.

Profit is 165 units.
That is 165/1000= 0,165 units per spin.

In my sessions for real have I never been under 0.15 units per spin, usually it is more than 0.20 units per spin.

[attachthumb=#]

Highest bet was 44 units.

Anyone can do a test like this and then we can put together our results.

:thumbsup:
Title: Re: Beating roulette with math..
Post by: sekuritati on Feb 07, 11:57 AM 2011
Guys, not to be disrespectful of your hard work, but I ignored this thread since I do not understand easily how to play the labby(do not worry I will learn it from the previous pages).

If in 10m spins the lowest for an EC in 200 spins was 65 appearances and you have devised a way to successfuly capitalize on that, this looks like a true holy grail, so I have a question:

Has anyone lost a session yet? And what is the absolutely maximum bet that has been made in the Bayes' horror sessions? Are they the absolutely worse that can be seen? I am asking this because if I decide to learn it I would have to play it with big units(more than 10 cents or a dollar) to prove the time I spend worthwile, and therefore I must see what kind of table limits this method can adhere to.


Another thing is, hypothetically would this method survive a 200 spin sequence where in the beginning on the chosen EC there are 30 losses, then 1 win, then 30 losses, then 1 win, then 30 losses, then 1 win, then 30 losses then 1 win, and then 16 losses, then 60 wins. Anyway, you get the point, if in the beggining of the 200 spins till 3/4 to the end there are only losses with the occasional win can this be survived?
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 07, 12:19 PM 2011
Quote from: sekuritati on Feb 07, 11:57 AM 2011
Guys, not to be disrespectful of your hard work, but I ignored this thread since I do not understand easily how to play the labby(do not worry I will learn it from the previous pages).
Well, I think your not the only one. It isn't easy to just read it and then play for real directly.
You have to read many times and also test for yourself until you have satisfied results and you feel comfortable with the bets.

Quote from: sekuritati on Feb 07, 11:57 AM 2011
If in 10m spins the lowest for an EC in 200 spins was 65 appearances and you have devised a way to successfuly capitalize on that, this looks like a true holy grail, so I have a question:
We have only tested the worst sessions in 700000 wiesbaden spins, that was provided by Bayes. It would be nice to test the worst sessions in millions of spins.
Well I think that 15 zero's and a 1 is the best so far and I have only tested session 7 that way. All the other is tested with 9 zero's and a one. There we had the highest bet around 150 units and with 15 zero's and a one we had like 80 units in one of the hardest sessions so..

Quote from: sekuritati on Feb 07, 11:57 AM 2011
Has anyone lost a session yet? And what is the absolutely maximum bet that has been made in the Bayes' horror sessions? Are they the absolutely worse that can be seen? I am asking this because if I decide to learn it I would have to play it with big units(more than 10 cents or a dollar) to prove the time I spend worthwile, and therefore I must see what kind of table limits this method can adhere to.
I don't think so, but that depends on what you mean with lost a session. In the testings we have lost session because we are indeed "testing", to find the best way to play.
I have played 40+ sessions for real and haven't lost yet.

We will have to wait to see if Bayes can find some harder sessions for us.
Ok, I would recommend a bankroll of 1000 units. 2000 units to be extra safe.
Haven't lost a session yet with 1000 units bankroll. You can see the biggest drawdowns in the thread.

Quote from: sekuritati on Feb 07, 11:57 AM 2011
Another thing is, hypothetically would this method survive a 200 spin sequence where in the beginning on the chosen EC there are 30 losses, then 1 win, then 30 losses, then 1 win, then 30 losses, then 1 win, then 30 losses then 1 win, and then 16 losses, then 60 wins. Anyway, you get the point, if in the beggining of the 200 spins till 3/4 to the end there are only losses with the occasional win can this be survived?
Yes, that would be no problems because we wait out any series longer than 4. You would have made a nice profit in the end.
But if you believe that you will get 3 wins in 100 spins then you better stop gambling right away  :D

The worst case scenario is: 4 loss, 1 win, 4 loss, 1 win, (or 6 loss, 1 win, 7 loss, 1 win, 4 loss, 1 win).
I think you get the point.
Title: Re: Beating roulette with math..
Post by: Bayes on Feb 08, 03:15 AM 2011
Quote from: Fripper on Feb 07, 12:19 PM 2011
We will have to wait to see if Bayes can find some harder sessions for us.

I'll be uploading the sequence analyzer later today in the math reference section. This can generate an endless supply of horror sessions, enough to keep anyone happy.  ;)

I too, have found that you need a bank of about 1000 units, but would recommend 1500 - 2000 just in case. I'm going to add some code to the labby calculator which will save the results, when I've done that I'll post some sessions here so that you can see the way I'm playing. In fact I might start a sort of 'blog' in the testing section where I post my daily results from BV.
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 08, 07:16 AM 2011
Good news

We will be more than pleased I guess  :P
We love the hardest ones.

Yes I play with 2000 units because I consider it very safe. Havn't lost a 1000 unit bank yet but who knows?

I look forward to see how you play it bayes and also for the sequence analyzer.
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 08, 05:15 PM 2011
I've done my first session with real money on BV  ;D

136 spins

79B
4 zéros
53R

bet on R

+7u profit


I hope to win many more sessions  :lol:

I'll keep posting my results.

:thumbsup:
Title: Re: Beating roulette with math..
Post by: GLC on Feb 08, 10:30 PM 2011
Quote from: aleks06 on Feb 08, 05:15 PM 2011
I've done my first session with real money on BV  ;D

136 spins

79B
4 zéros
53R

bet on R

+7u profit


I hope to win many more sessions  :LoL:

I'll keep posting my results.

:thumbsup:

:thumbsup: :) ;D
Title: Re: Beating roulette with math..
Post by: Tomla021 on Feb 09, 11:39 AM 2011
pretty cool stuff
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 09, 12:44 PM 2011
Running total for real play:
+1581 units in 8257 spins
A total of 43 sessions.

That's 1581/8257 = +0,191 units/spin

:thumbsup:
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 09, 01:06 PM 2011
very nice fripper  :thumbsup: :thumbsup: :thumbsup:
Title: Re: Beating roulette with math..
Post by: trebor on Feb 09, 03:27 PM 2011
As a matter of interest Fripper, what was the highest bet placed in all those real spins
if you don't mind me asking.

Robert
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 09, 03:31 PM 2011
Quote from: trebor on Feb 09, 03:27 PM 2011
As a matter of interest Fripper, what was the highest bet placed in all those real spins
if you don't mind me asking.

Robert


I think the highest bet is around 100 units but that was when I played with 9 zero's and a one.
Now I'm using 15 zero's and a one so the bets will be lower.

I'm not sure about it because I have not written down all the highest bets in every session, only spins and profit.

Title: Re: Beating roulette with math..
Post by: xDannyboi23x on Feb 10, 01:15 PM 2011
Hey fripper can you just confirm this for me please,
is this system played exactly the same as the cancellation system but with 15 0s and a 1?
cheers ,
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 10, 01:41 PM 2011
Quote from: xDannyboi23x on Feb 10, 01:15 PM 2011
Hey fripper can you just confirm this for me please,
is this system played exactly the same as the cancellation system but with 15 0s and a 1?
cheers ,

Hi danny

I don't know about this "cancellation" system.
This system is using the "labouchere progression"  as a base.
You can read about in this thread or here:
link:://:.x/2010/06/labouchere-progression-in-depth.html (link:://:.x/2010/06/labouchere-progression-in-depth.html)

Cheers
Title: Re: Beating roulette with math..
Post by: GLC on Feb 10, 07:00 PM 2011
Danny,

No, it's not played exactly like a normal cancellation system.

1 main difference is that you play in 2 bet sequences and then if you lose, you add the 2 lost bets together and divide by 2 and place the 2 numbers to the right of the line.

The 2 bets per sequence is X and 2X or the 1st 2 steps in a martingale.  If you win either bet, you win 1 unit, or whatever your X equals.  If you lose both bets you take X+2X/2=Y.  Write Y down twice at the right end of the line.  Next bet will be a the sum of the two ends of the line.  For quite a while the left end will be a zero.

Line = 0000000000000001

Example:  Bet 1 unit and lose.  Bet 2 units and lose.  1+2=3/2=2 and 1 remainder.

Line = 00000000000000112

Bet 2 and lose.  Bet 4 and lose.  2+4=6/2=3.

Line = 000000000000011233.  etc...
There are other small difference that I don't really understand completely.

This looks pretty good though if Fripper continues to win at the rate he's going.

0.19 units won per spin is pretty good in my books.

George
Title: Re: Beating roulette with math..
Post by: GLC on Feb 11, 04:17 PM 2011
Quote from: aleks06 on Jan 25, 07:01 AM 2011

labby is : 0,0,0,0,0,0,0,0,0,1

bet 1 lose
bet 2 lose

your labby is now 0,0,0,0,0,0,0,1,1,2 you replace 2 zero's by sum of the bets

Question guys.  Why do you replace 2 zeros by the number of bets you add to the right end of the line when you lose.  I thought we only crossed off zeros when we won the bet?

BTW.  I think this is still the closest thing to a guaranteed winning bet on the forum.  Thanks Fripper for starting the thread and thanks 06 for staying with it too.

I'm going to start testing my 20,000 continuous spins from a live wheel in the Casino de Macao with this system.  I will post my results when I have enough played to be post worthy.

Cheers,

George
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 11, 04:42 PM 2011
Quote from: GLC on Feb 11, 04:17 PM 2011
Question guys.  Why do you replace 2 zeros by the number of bets you add to the right end of the line when you lose.  I thought we only crossed off zeros when we won the bet?

by the way.  I think this is still the closest thing to a guaranteed winning bet on the forum.  Thanks Fripper for starting the thread and thanks 06 for staying with it too.

I'm going to start testing my 20,000 continuous spins from a live wheel in the Casino de Macao with this system.  I will post my results when I have enough played to be post worthy.

Cheers,

George

I have always replaced the zero's by the losing bets because Belgian spoke about it. If you only cancel zero's when you win bets you will be safer but it will take much more time to end the labby = less profit.
I don't know which is the best tho..
If you lose a "pair" you replace 2 zero's by the lost bets.
If you play in "tripple" you replace by 3 zero's and so on.

Thanks for your words George. I think that this is really good and we have done a lot of testing with some hard sessions.

Looking forward to your test results mate, also how bayes plays this baby.

I just want to give a warning to people who plays this on RNG. I have played more than 50 sessions at betvoyager and I have met some really hard sessions, therefore I'm not sure if I will continue playing there.
The thing I have noticed is that you will get a lot more losing runs than in the testing and if you split your figures to another EC after a while you will be having a hard time.
It doesn't matter which EC you choose, it will have less hits than the other. Therefore I'm warning you to split your figures to often, the software doesn't like us. And when we are on a bad run on two ECs the bankroll decreases very quickly and the bets get very high.

A live wheel would be better but much more time consuming I guess.

Cheers
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 12, 05:34 AM 2011
As we now, often when we play we will have a pretty easy time. The ECs are choppy and so on. So to maximize the profit I have played every spin until 2 losses come.
So if you bet 1 unit and win, you bet 1 unit again directly. With this, we follow the series of wins.
If a serie of 10 reds come we will win 10 units instead of 5. That's 100% more profit.

At any time you have two losses and a labby starts you play like we have before (Betting in pairs and so on).

What do you think?
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 12, 05:53 AM 2011
hi guys,

good idea about betting every spins until 2 losses. If you have 2 losses and the labby start if you win the first decision yon don't bet the next spin like before ?

I've already played 8 sessions 1548 spins and +212 units profit. no hard session so far.

Fripper you worry me about BV  :D Maybe it's just statistic. it's normal to find hard session you have played many spins (+30 000?) perhaps you remember only the hard times  ;)

Do you think it is possible to make a bot for this system it would be great for a live wheel... :thumbsup:
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 12, 06:37 AM 2011
Quote from: aleks06 on Feb 12, 05:53 AM 2011
Hi guys,

good idea about betting every spins until 2 losses. If you have 2 losses and the labby start if you win the first decision yon don't bet the next spin like before ?

Yes, if the labby has started you play like before. Wating one spin if you win the first bet in a pair and so on..

Good results!

Yes, I'm worried. I don't like what I see so far. I have only played about 9300 spins..

A bot would be nice, ofcourse it's not easy to code it but I'm certain that it can be done.
Title: Re: Beating roulette with math..
Post by: GLC on Feb 12, 01:09 PM 2011
Fripper,

I've never understood the sense in skipping a bet after a win.  It will also decrease the number of spins it takes to reach a win target.  I think.

I have tested session 7 with a variety of martingales.  I even played it with a 3 and 4 step marty.  When you lose like a 4 step 1-2-4-8 and divide it, I usually use a 3 divisor or even 4 or 5.  Each step up the marty line say a 6 step marty makes it easier to win on these horror sessions.  The problem is that you have to divide the 63 units lost in a 6 step marty by like 15 which gives us 15 4's and 5's.  A six step marty starting at 4 goes 4-8-16-32-64-128 so to lose one of those wouldn't be so good.  But I must say that combining a labby and a marty together has sparked a lot of new research for me.

Cheers,

G
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 12, 01:14 PM 2011
I tested session 7 with a 3 step marty. I had amazing results on this session but horrific on others...

Fripper, what do you see so terrific on BV ?!?
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 12, 02:10 PM 2011
Quote from: GLC on Feb 12, 01:09 PM 2011
Fripper,

I've never understood the sense in skipping a bet after a win.  It will also decrease the number of spins it takes to reach a win target.  I think.

Well, imagine if we just started a hell session and it just continues. If so, then there will be more losses than wins and therefore you skip more losing bets and also reduce the losing streaks.

It isn't often but because I like it safe, I play it that way. If you don't skip bets you will get longer into the hole faster and it will be harder to get back.
The best would be to bet every spin in winning streaks, but how we know when they happen?
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 12, 02:13 PM 2011
Quote from: aleks06 on Feb 12, 01:14 PM 2011
I tested session 7 with a 3 step marty. I had amazing results on this session but horrific on others...

Fripper, what do you see so terrific on BV ?!?

After playing a while you will see what I mean. I can say that I have been down more than 1000 units in sessions. I have never seen that when we have tested these horror sessions..
Title: Re: Beating roulette with math..
Post by: Bayes on Feb 13, 06:46 AM 2011
Fripper,

Are you saying you've seen sequences where you get less than 65 wins over 200 spins?  :o

My preferred bet selection is a "trend surfing" approach, which you can find here (link:://rouletteforum.cc/bet-selection/a-fun-system-for-trend-players/). I also have a stop loss of 5 consecutive losses, after which I wait for a single virtual win, then continue. If the stakes get to > 20 units, I flat bet and use the labby in "reverse" mode, ie; I add a zero and split each time the required stake is > 20 units. So far, so good. I've played 32 sessions this way and have stopped at a 50 unit gain. There have been tough sessions, but nothing too alarming yet.  :)

Title: Re: Beating roulette with math..
Post by: Fripper on Feb 13, 06:57 AM 2011
No I'm not saying that I have seen less than 65 wins in 200 spins. I'm saying that if we have had a bad run and split the figures to another EC, then the bad runs have proceeded on both of the ECs. When that happens, there is no fun to play any more and your bankroll is in danger.
The difference can be like 40 on both of the ECs, like this:
79 reds, 119 blacks
and also at the same time
83 odd, 115 even

Now, if you played red and had a bad run and switched half of the figures to another EC, and the most choppy one was odd. If both of them continued to be bad you will have big problems.

Because of this, I'm experimenting with some new ways where I not switch EC.

Thanks for explaining how you play. Will look into it when I have the time.
Title: Re: Beating roulette with math..
Post by: Bayes on Feb 13, 07:08 AM 2011
Ok. Personally I never switch ECs because (as you've found out) you might end up digging the hole deeper. Of course, that could just as easily happen if stay on the same EC, but it won't happen beyond a certain point.
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 13, 09:33 AM 2011
Yes I have noticed that. I think that I will not switch ECs again, only play my chosen EC all the time.

Here is a session for you guys to test out. If you clear it, then you can consider yourself good at this and go and make money ;)

I checked with the sequence analyzer how often you get only 65 wins in 200 spins.

It took 55 miljon spins.

Second check:
It took 6 milj spins
That one was only 61 wins :O
Will post it up later.

Try it out  :thumbsup:
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 13, 09:50 AM 2011
Bayes, I've just read your topic about "trend surfing" very interesting. What bankroll would you suggest ? what was your lowest point playing this way ?

Fripper, how many sessions with 65/135 have you found in 55M spins ? one ?
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 13, 09:51 AM 2011
I looked for 65/135 sessions.
After 55M spins I found the first.

Then after 6M more spins I found another one, which was 61 wins.

So it was 2 of them in those 61M spins.

I will wait until bayes does the save spins thing in the analyzer. To write every session manually and also the following sessions is to time consuming.
Title: Re: Beating roulette with math..
Post by: Bayes on Feb 13, 11:32 AM 2011
Quote from: aleks06 on Feb 13, 09:50 AM 2011
Bayes, I've just read your topic about "trend surfing" very interesting. What bankroll would you suggest ? what was your lowest point playing this way ?

Highest drawdown so far is about 200 units, but keep in mind I've only tested it over a few thousand spins. I would recommend a bank of at least 1000 units, even though it may not be needed.
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 13, 12:05 PM 2011
Quote from: Bayes on Feb 13, 11:32 AM 2011
Highest drawdown so far is about 200 units, but keep in mind I've only tested it over a few thousand spins. I would recommend a bank of at least 1000 units, even though it may not be needed.

Have you tried any of the "horror" sessions?
Or have you only played for real?
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 14, 04:31 AM 2011
If I have fully understood Bayes uses a bet selection which approaches something like " follow the last". So the "horror" sessions would be easy for this kind of bet selection...

The last session with 65 reds is really hard fripper...I don't know how we are going to overcome it betting red all the time  ???
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 14, 04:50 AM 2011
Quote from: aleks06 on Feb 14, 04:31 AM 2011
If I have fully understood Bayes uses a bet selection which approaches something like " follow the last". So the "horror" sessions would be easy for this kind of bet selection...

The last session with 65 reds is really hard fripper...I don't know how we are going to overcome it betting red all the time  ???

Ok, maybe so.

Yes it was hard. But I cleared it, altough bankroll needed was about 5000 units. Highest bet 2636 units  ;)  :o (9 zero's and a one)
Remember that there was about 2 of these sessions in 61M spins. Roughly 305000 sessions.

This is propably how bad as it gets. Now, 5000 units in 0.01$ bets = 50$ as a bankroll.
Imagine a bot playing 0.01$ bets all the time, it should be nearly unbeatable.
Title: Re: Beating roulette with math..
Post by: Bayes on Feb 14, 05:16 AM 2011
I've played a few tough sessions betting one side only, all of them came good in the end. The thing to keep in mind is you can't say after a session that "if I had been using such-and-such bet selection I wouldn't have had those losses", because every bet selection has its nemesis.  FTL or trending will do well in sequences where there is a strong deviation, but what about choppy sequences? Even having stop losses doesn't necessarily help. Supposing you're betting red and have a rule that you stop after 2 losses in a row, then restart after a single win, the nemesis for that would be this:

BB are BB are BB are BB are BB...

So when testing a system you really need to test it against the worst sequences you can find for that particular bet selection, not something which would a tough sequence for some other bet selection.

Some believe that all bet selections are equal, and there is no advantage to be gained by choosing one over another - you might as well bet one side constantly. Based on my experience, I'm not of that opinion. I don't know whether it's possible to win flat betting, but you can definitely shorten the length of the losing sequences - some bet selections are better than others.
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 14, 05:26 AM 2011
Well done Fripper,

2636 units  :o  ;D

we could even imagine 0,10$ units  bets It will fit the limit table of some casinos (betvoyager...)

Title: Re: Beating roulette with math..
Post by: Big EZ on Feb 14, 10:45 AM 2011
Fripper....

I have 45 spins left in that last sequence you posted.  So far my highest bet has not been over 150 units and I am +7 units......

I don't play it the way you do, using a double up approach and sitting spins out if you hit a certain number of losses in a row.  I bet on every spin and I do not double. So far so good. I will report back after I get through the last part of the spins..
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 14, 10:50 AM 2011
@ aleks06

Well, 2636units * 0,10 = 263,6$
Isn't the limits for ECs 0.01$-100$ ?
Then it could only be done with 0.01$ bets or a little more.

@Big EZ
Nicely done. I look forward to know how you play.
As we know already, we have endless of ways on playing this baby.
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 14, 11:59 AM 2011
Fripper,

betvoyager, 1 zero roulette, limit on EC is 1000€  ;)


BigEZ, I can't wait to see how you play it !!!
Title: Re: Beating roulette with math..
Post by: Big EZ on Feb 14, 12:09 PM 2011
As long as you predetermine what you want your max bet to be around you can do anything you want with this baby.  The 9 zeros serve as a very important piece to the puzzle when your bets start getting to high and you only have say 4 spots of the labby left  1,1,1,1 you can always keep expanding to keep your bets low or what you feel comfortable with.

Here you can see how I played it.  I may not even be doing it right lol, but it works for me.
Let me know what you think.
Highest bet 212 units and I didnt clear it out at the end, but still in profit

[reveal]
15  0,0,0,0,0,0,0,0,0,1
4   0,0,0,0,0,0,0,0,1,1
9   0,0,0,0,0,0,0,1
17  0,0,0,0,0,0,1,1
2   0,0,0,0,0,1,1,1
25  0,0,0,0,1,1
20  0,0,0,1,1,1
8   0,0,1,1,1,1
6   0,1,1,1,1,1
10  1,1,1,1,1,1
3   1,1,1,1
17  1,1,2,2
24  2,2,2,3
26  3,3,4,4
22  5,5,5,6
8   8,8,8,8
21  8,8
16  win cleared the labby +1
11  0,0,0,0,0,0,0,0,0,1
2   0,0,0,0,0,0,0,0,1,1
9   0,0,0,0,0,0,0,1
24  0,0,0,0,0,0,1,1
17  0,0,0,0,0,1,1,1
24  0,0,0,0,1,1,1,1
2   0,0,0,1,1,1,1,1
17  0,0,1,1,1,1,1,1
12  0,1,1,1,1,1
19  1,1,1,1,
2   1,1,2,2
18  1,2
0   3,3
35  6,6
17  12,12
30  win cleared labby  +2
17  0,0,0,0,0,0,0,0,0,1
9   0,0,0,0,0,0,0,0,1,1
8   0,0,0,0,0,0,0,1
35  0,0,0,0,0,0,1,1
29  0,0,0,0,0,1,1,1
35  0,0,0,0,1,1,1,1
10  0,0,0,1,1,1,1,1
12  0,0,0,1,1,1
0   0,0,1,1,1,1
33  0,1,1,1,1,1
32  1,1,1,1
18  1,1
0   2,2
17  4,4
2   8,8
10  8,8,8,8
34  8,8
11  16,16
3   win clear the labby +3
8   0,0,0,0,0,0,0,0,0,1
20  0,0,0,0,0,0,0,0,1,1
0   0,0,0,0,0,0,0,1,1,1
13  0,0,0,0,0,0,1,1,1,1
6   0,0,0,0,0,1,1,1,1,1
22  0,0,0,0,1,1,1,1,1,1
4   0,0,0,1,1,1,1,1,1,1
12  0,0,1,1,1,1,1,1
28  0,1,1,1,1,1,1,1
1   1,1,1,1,1,1
10  1,1,1,1,2,2
14  1,1,1,2
13  2,2,2,2
28  3,3,3,3
22  4,4,5,5
5   4,5
24  9,9
13  18,18
20  36,36
29  36,36,36,36
4   54,54,54,54
25  27,27,27,27
6   27,27,27,27,27,27
5   27,27,27,27
32  27,27
3   win clear the labby +4
18  win clear the labby +5
32  win clear the labby +6
4   0,0,0,0,0,0,0,0,0,1
18  0,0,0,0,0,0,0,0,1,1
26  0,0,0,0,0,0,0,1
26  0,0,0,0,0,0,1,1
0   0,0,0,0,0,1,1,1
8   0,0,0,0,1,1,1,1
6   0,0,0,1,1,1,1,1
11  0,0,1,1,1,1,1,1
17  0,1,1,1,1,1,1,1
17  1,1,1,1,1,1,1,1
18  1,1,1,1,1,1
31  1,1,1,1,2,2
4   1,2,2,2,2,2
17  2,2,2,2,3,3
35  3,3,3,3,3,4
18  3,3,3,3
2   4,4,5,5
7   4,5
17  9,9
28  18,18
7   win clear the labby +7
35  0,0,0,0,0,0,0,0,0,1
10  0,0,0,0,0,0,0,0,1,1
8   0,0,0,0,0,0,0,1,1,1
29  0,0,0,0,0,0,1,1,1,1
31  0,0,0,0,0,1,1,1,1,1
11  0,0,0,0,1,1,1,1,1,1
10  0,0,0,1,1,1,1,1,1,1
14  0,0,1,1,1,1,1,1
10  0,1,1,1,1,1,1,1
2   1,1,1,1,1,1,1,1
11  1,1,1,1,1,1,2,2
15  1,1,1,2,2,2,2,2
9   1,1,2,2,2,2
0   2,2,2,2,2,3
13  3,3,3,3,3,3
19  3,3,3,3
17  4,4,5,5
24  6,7,7,7
24  10,10,10,10
35  10,10,10,10,10,10
28  13,13,13,13,14,14
16  13,13,13,14
8   20,20,20,20
15  30,30,30,30
35  45,45,45,45
26  45,45,45,45,45,45
9   45,45,45,45
21  45,45
13  45,45,45,45
3   45,45
22  45,45,45,45
20  45,45,45,45,45,45
25  45,45,45,45
36  45,45
35  45,45,45,45
22  45,45,45,45,45,45
28  60,60,60,60,60,60
8   60,60,60,60,60,60,60,60
28  75,75,75,75,75,75,75,75
21  75,75,75,75,75,75
14  30,30,30,30,30,30,30,30,30,30
29  36,36,36,36,36,36,36,36,36,36
0   43,43,43,43,43,43,43,43,44,44
32  43,43,43,43,43,43,43,44
11  43,43,43,43,43,43,43,43,44,44
4   50,51,51,51,51,51,51,51,51,51
26  61,61,61,61,61,61,61,61,61,61
18  61,61,61,61,61,61,61,61
2   61,61,61,61,61,61,61,61
27  61,61,61,61,61,61
34  30,30,30,30,31,31,31,31
31  38,38,38,38,38,38,38,39
13  47,47,48,48,48,48,48,48
4   59,59,59,60,60,60,60,60
29  73,74,74,75,75,75,75,75
5   74,74,75,75,75,75
18  74,75,75,75
1   30,30,30,30,30
24  42,42,42,42,42
2   58,59,59,59,59
6   82,82,82,82,83
26  82,82,82,82,82,83,83
28  105,106,106,106,106,106,106
36  106,106,106,106,106
5   106,106,106
3   106
25  win cleared labby +8
15  0,0,0,0,0,0,0,0,0,1
29  0,0,0,0,0,0,0,0,1,1
12  0,0,0,0,0,0,0,1
14  win labby cleared +9
31  0,0,0,0,0,0,0,0,0,1
2   0,0,0,0,0,0,0,0,1,1
36  0,0,0,0,0,0,0,1
25  win cleared the labby +10
10  0,0,0,0,0,0,0,0,0,1
32  0,0,0,0,0,0,0,0,0,1
20  0,0,0,0,0,0,0,0,1,1
14  0,0,0,0,0,0,0,1
8   0,0,0,0,0,0,1,1
15  0,0,0,0,0,1,1,1
27  0,0,0,0,1,1
20  0,0,0,1,1,1
6   0,0,1,1,1,1
21  0,1,1,1
6   1,1,1,1
31  1,1,2,2
20  2,2,2,3
4   3,3,4,4
33  5,5,5,6
18  5,5
3   win labby cleared +11
28  0,0,0,0,0,0,0,0,0,1
13  0,0,0,0,0,0,0,0,1,1
11  0,0,0,0,0,0,0,1,1,1
27  0,0,0,0,0,0,1,1
21  0,0,0,0,0,1
28  0,0,0,0,1,1[/reveal]
Title: Re: Beating roulette with math..
Post by: flukey luke on Feb 14, 12:35 PM 2011
[attachimg=#]

:wink:
Title: Re: Beating roulette with math..
Post by: Bayes on Feb 14, 12:41 PM 2011
 ;D ;D

Nice one Luke!
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 14, 12:58 PM 2011
very good EZ,

but at this point  105,106,106,106,106,106,106

It's very dangerous for your bankroll you are already at -741 and if you find a serie of black it could be a KO.

maybe with 15 zero's it would be safer

Title: Re: Beating roulette with math..
Post by: Big EZ on Feb 14, 01:01 PM 2011
Alek,

You are correct my friend it might be a KO.But my bets arent even close to as high as Frippers are.
The more zeros you use the safer and more of a grind it becomes, and the less profit you make. It is all about your personal preference and how you prefer to play it.
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 14, 01:05 PM 2011
Quote from: Big EZ on Feb 14, 01:01 PM 2011
Alek,

You are correct my friend it might be a KO.But my bets arent even close to as high as Frippers are.
The more zeros you use the safer and more of a grind it becomes, and the less profit you make. It is all about your personal preference and how you prefer to play it.

Thanks for posting your way EZ. Incredible!  :thumbsup:

I agree with you, your bets isn't even near as high as mine.

Remember aleks, this is as bad as it gets. You won't probably suffer these hard sessions in real life.

I will study your way more EZ, until then you can test some of the "horror" sessions in this thread to see how your way performs in different situations.  Every session is unique.


@Flukey
:D
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 14, 01:39 PM 2011
Big EZ

Would you mind explaining how you play?
I see that you play every spin.
But how do you decided when you add more figures to the labby?
How do you now when to reduce your bets in the labby?
You don't use "mini-marty" as we say.

:)
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 15, 10:46 AM 2011
Hey guys

I just tested a 91 spin session (A usual one, 49 reds, 40 blacks, 2 zero)

1.
First I tested with Trio's. (Mini-marty 3 steps. )
Result was +22 units.
Highest bet 54
Lowest point -77


2.
Then I tested the way Big Ez played.
Result was +25 units
Highest bet 7
Lowest point -1

I also tested the 65/128 session this way and got a high bet of about 250 units (A little higher then Big EZ got, maybe did some error, don't know)
It's amazing so far.  :thumbsup:

The point with the test was to see which one does the most profit. I didn't think that the second way would make more profit, but it did. I'm not sure tho about if it always show more profit then "trio's" but I think it does.

So, we should test the 11 "horror" sessions from Bayes playing this way.

:thumbsup:

Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 15, 04:01 PM 2011
Ok guys this the holy grail... :thumbsup: ;D


Last night in my bed i was thinking and i got some ideas. I thought " why we never tried to modify the stop-loss which is a very important point ?"

that's what I've done tonight...

I set as stop-loss : 2 losses

I start a labby with 9 zero's and a 1.

I play every spin until 2 losses.

When I lose 1 bet I replace a zero. when there is no zero left I add one figure and I split the labby into the lowest figures possible.


here are the results :

lowest point : -109

highest bet : 26 units

83 spins to end the first labby
85 spins to end the secnd labby
1 spin to end the third labby
and only one more win ( 1 red ) to end the fourth labby and give a 4 units profit.

You will see in my spreadsheet that my first labby gives a 3 units profit, i did some little errors but it doesn't matter.


Of course it needs more testing, maybe with a marty on 2 step like before it could be even better ( more profit ), we need to test it on the "horror" sessions and "normal" sessions.

But it looks really good  :D
Title: Re: Beating roulette with math..
Post by: GLC on Feb 15, 10:54 PM 2011
06,

I think that we're getting somewhere worth going with this. :thumbsup: 

I can sympathise with you about lying in bet thinking about different ways to modify bets, selections, triggers, win targets, stop losses, egads make it stop :'(

But then sometimes, that's when we come up with our best ideas. ;D

Cheers,

George
Title: Re: Beating roulette with math..
Post by: albalaha on Feb 15, 11:35 PM 2011
Hey Marcus,
       Could you finalise this system's structure and rules? If yes, there should be a "new topic" in the section "Full Systems" explaining it in laymen's language. This sytem is one of the most discussed systems in this forum hence the actual playing technique should be revealed for all in its proper place. It is no more a "general discussion" stuff.
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 16, 01:01 AM 2011
Quote from: albalaha on Feb 15, 11:35 PM 2011
Hey Marcus,
      Could you finalise this system's structure and rules? If yes, there should be a "new topic" in the section "Full Systems" explaining it in laymen's language. This sytem is one of the most discussed systems in this forum hence the actual playing technique should be revealed for all in its proper place. It is no more a "general discussion" stuff.


Hi dear.

I can't. We are still experimenting with it and coming up with new ideas, maybe in the future we can put a new topic in full systems.

@aleks06
If I understood correctly then a longer serie of this isn't good:
RBBRBBRBBRBBRBB
or
RBBRBBBBRBBBBRBBBRBB
Title: Re: Beating roulette with math..
Post by: albalaha on Feb 16, 02:02 AM 2011
Dear Marcus,
         the only thing that I understood about this form of labby is putting lots of 0s and one 1 to begin with instead of 1234 as in the classic version. This way you minimise losses. I could not understand anything else about it. can't anybody rewrite the entire concept in easy to understand language?
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 16, 11:07 AM 2011
@Big EZ

I tested your method some and it really becomes a grind. I couldn't end one of the "horror" sessions.


Update

The way I see it, the best so far is the usual way.
9 zero's and a 1.
Until we have two losses we play each spin. If lose the first, double up. (mini-marty).
If we lose 2 in a row, our labby starts.
Then we bet in pairs (75/25 odds).
If win first bet, don't bet the last spin in that pair.
I recommend 10 figures max, that way we only need 5 wins to end the labby.
After 4 losses in a row we wait until a virtual win comes and start again.

I must test all the horror sessions again this way. Before I switched ECs, now I'm not.

Thoughts?
Title: Re: Beating roulette with math..
Post by: Big EZ on Feb 16, 11:18 AM 2011
Fripper,

What horror session could you not clear? I will take a look at it and see if I can do it.
And yes it does become a grind, but if you have enough spins you will always clear the labby.
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 16, 11:39 AM 2011
Quote from: Big EZ on Feb 16, 11:18 AM 2011
Fripper,

What horror session could you not clear? I will take a look at it and see if I can do it.
And yes it does become a grind, but if you have enough spins you will always clear the labby.


Yes we will clear them eventually, but the bets may be too high.

Look in this thread for bayes "horror" sessions. There is a file which contains 11 of them.

I attach them for you  :thumbsup:
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 16, 01:14 PM 2011
Session 7 with Fripper's new rules.


227 spins

profit : 12 units

highest bet : 122

lowest point : -281

good results

I will try the "65 wins session" tonight  ;)
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 16, 01:44 PM 2011
Quote from: aleks06 on Feb 16, 01:14 PM 2011
Session 7 with Fripper's new rules.


227 spins

profit : 12 units

highest bet : 122

lowest point : -281

good results

I will try the "65 wins session" tonight  ;)

Good results aleks. Don't have to high hopes about the "65 wins session"  :D But who knows.

Is the above results done with the rules I set in reply 279?
If so, then continue testing.
I have started testing the horror sessions again with good results.
Have tested the first 2 sessions. You could test 8-11, if you want.

Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 16, 02:01 PM 2011
Quote from: Fripper on Feb 16, 01:44 PM 2011

Is the above results done with the rules I set in reply 279?


Yes.

Quote from: Fripper on Feb 16, 01:44 PM 2011

You could test 8-11, if you want.


Ok.  ;)
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 17, 03:56 PM 2011
how are you doing with your tests fripper ?

after many experiments, i think i will test the sessions with my way i.e no marty, stop after 2 losses, max figures : 10.

So far it looks good.

please keep testing with your way and at the end we will see who has the best results.

cheers

Title: Re: Beating roulette with math..
Post by: Fripper on Feb 17, 04:56 PM 2011
So far so good.
Ok, lets see which performs best.  :)
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 20, 11:13 AM 2011
hey fripper, how are your tests going ?
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 20, 12:27 PM 2011
They are good.

I have modified mine some, I'm using a zero in all the session, adapting to the bad runs.
My bets are way lower.

How's yours?
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 20, 01:57 PM 2011
well I tried different ways (except yours) with different results but every times I try something new i have good sessions and bad. Maybe i'm too "perfectionist" and I have to consider that we can't have something perfect.

How are they "good". what is in average the lowest point and highest bet ?

how do you use the zero ?
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 21, 06:14 AM 2011
Ye me to, I'm testing different things. I get some really nice sessions and then some bad ones.
I don't know yet which is the best..
You are right, nothing is perfect, but the question is which is the best.
Title: Re: Beating roulette with math..
Post by: aleks06 on Feb 21, 01:20 PM 2011
Dear Fripper, do you want some help testing ? I'm currently out of ideas... ??? :-[
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 22, 09:50 AM 2011
We will talk on Skype my friend.

Here is the 11 horror sessions provided by bayes in this thread.
I attach them all with separate text files.
Each has 400 spins. Real 200 spins + 200 following

Cheers
Title: Re: Beating roulette with math..
Post by: flukey luke on Mar 12, 10:01 AM 2011
Hello Fripper,

I was just wondering if you were still working on this idea. This one really caught my interest and things looked promising in the early stages.

I have more or less started my own testing using a slight variation and so far so good.
I am playing an even chance bet but waiting for my bet section to hit a low of 20% over a period of at least 30 spins before I would start betting.

My theory is that groups of numbers come and go in cycles and I am happy to sit and wait for my bet selection to hit a rough patch before going on an upward curve. Of course the possibility is there for it to continue to perform badly but I have not witnessed it so far.
Title: Re: Beating roulette with math..
Post by: Fripper on Mar 12, 12:00 PM 2011
Hi Flukey

It's very good becuase you have alot of different options so you can adjust to your personal choice. I'm still winning with it and I recommend to play on live wheels, it should be very hard to lose a bank of 1000 units there. Rng is faster but also more difficult, if you ask me.

You can play the original way or you can adapt to bad runs etc. There are many ways to do this..

Report back if you want, with how you play and any winnings is also nice to hear about! :)

Cheers
Title: Re: Beating roulette with math..
Post by: alex on Jun 03, 04:59 AM 2011
Hi Fripper,

Picked this method up long time ago on the ProjectSydney board which is now long gone.  Played around with it back than but it appears it wasn't finished! I'm very happy to have found this thread as it seems belgian quit posting but he did fine tune his method!!

I'm thinking about picking up this method again for testing, but before i do can you tell me a little bit more about your last results? Still no loss? Sure hope so!

Keep up the good work!
Cheers,
Alex
Title: Re: Beating roulette with math..
Post by: predator on Jun 14, 08:23 PM 2011
Hi,the idea of this method is excellent. it can be real the holy grail. The problem is that the most of the people here did not understand it, just like me. Can someone tell us how to use it?
thanks in andvance
Title: Re: Beating roulette with math..
Post by: Fripper on Jun 15, 09:51 AM 2011
Hi alex and predator

Sorry alex that I didn't answer earlier. I read your message but was in a hurry and forgot about it.

Well, I haven't tested this for a while. I and aleks06 tested some things together and we got some promising results. It looks like with every tweak you do it gets better for a while but then it busts.

However the best method so far is the orginial one. We play exactly like belgian does and when we reach two 4-in a row losses we split all the figures and move the half to another EC. This is to reduce the bets and risk.

I have explained several times in this thread and also belgian have some examples. The original way hasn't lost yet for me. We tested all the bad sessions that was provided in this thread and all was cleared.

Read through this thread and I think you will understand everything. It isn't that hard when you have tried some sessions.

Look at the excel files, they are very good and you can watch spin by spin.

If you still don't get it, then I'm happy to provide you with a sample again :)

I don't play this anymore becuase I played at an RNG and was close to lose it all once. I started doubting it's randomness but I'm not sure about that either. I recommend playing at a live wheel or preferably in a land based casino. Do like belgian, set goal and rise your bets accordingly. I will find it very hard to see you lose.

Cheers
Title: Re: Beating roulette with math..
Post by: Fripper on Jun 30, 11:45 AM 2011
This is the only method that I haven't lost with yet, so it is indeed very strong.


When I find a pretty good method I always test it until it busts (Everyone should do this). However with this method I have tested over 10000 spins along with the 11 horror session provided here in this thread, and all cleared.


I mean the original method. With that I mean we are splitting the figures to another EC when we have 2 four-in-a-row losses or your preferable amount.


I just wanted to bring this up again as this is the best method I know of so far.


Here is a typical 1000 spin session, there will be worse and also some that are easier.
Title: Re: Beating roulette with math..
Post by: alex on Jul 01, 05:04 PM 2011
Hi Fripper,

Thank you very much for your reply!

It's a funny thing, this method never left my mind since the first time I encountered it. And now I see it is still winning. Back in 2005 I tried to code it in RX but with no luck (and to little perserverance). Maybe somebody skilled in RX can code it now? In the meantime I have to go back to learning the basics of this method again, will go through the pages tomorrow!

Fripper, let's see if we can make it go bust somewhere along the road :-)

Again thanks for all the work you have already put into it!

Cheers,
Alexander
Title: Re: Beating roulette with math..
Post by: Fripper on Jul 03, 08:57 AM 2011
Hi aleks and others that struggles with how to play this baby.

I posted an explanation in full systems area and that's the best explanation I can do.

Check it out:
link:://rouletteforum.cc/full-systems/how-to-play-with-a-'labby'/ (link:://rouletteforum.cc/full-systems/how-to-play-with-a-'labby'/)

Cheers
Title: Re: Beating roulette with math..
Post by: Newlight on Jul 18, 07:07 AM 2011
I agree with what you have said... I have ALWAYS a problem with EVEN MONEY progression...

I'm a fan of progression of 9 numbers or LESS!!!  You get more shots..

WHY ON EARTH PROGRESS... Will this not work with Flat betting?

Title: Re: Beating roulette with math..
Post by: averagejoe on Jul 29, 02:45 PM 2011
what about waiting for an even chance to sleep 10-15 spins, then play the opposite, in 100 spins or so there should be a balance or at least the opposite will appear close to 50/50
Title: Re: Beating roulette with math..
Post by: kelly on Jul 30, 01:03 AM 2011
Imagine you have watched the last 50 spins and the balance between red and black is 18/32.  So you would think that red was about to pick up within 50 - 100 spins. BUT what if someone then showed you the last 100 spins before you arrived at the casino and that the total balance of those now 150 spins was red: 85 Black: 65.......... So actually it is black that is supposed to pick up because its behind.


So how far back does it makes sense to go ? 50, 150, 450 ......or what. The truth is, that it doesnt help you to write down those things, you will never be sure that you win.
Title: Re: Beating roulette with math..
Post by: Bayes on Jul 30, 07:06 AM 2011
Kelly, I partly agree. So at least you admit that past spins CAN be an indicator of future results? if that weren't the case what would be the point of 'looking back' at all? Taking your point to its logical conclusion, it might seem that making a faithful record of all spins ever spun on a given wheel might be the key to success!  ;D

But the maths tells us it makes no difference (and you can verify it by simulation), so it doesn't matter if you switch wheels after seeing a strong deviation on one, the most likely scenario is ALWAYS a result closer to the average (much nearer to 50:50 than not for EC bets). The longer the deviation, the less likely it will occur in subsequent samples of the same size.

I don't have any argument with the fact that we're dealing with independent trials, only the illogical proposition that ANYTHING can happen in the game. That simply isn't the case. The contradiction lies in the fact that statistics are used to determine that, say, the wheel is BIASED when a certain number of standard deviations are exceeded, but the so-called "mathboys" also demand that this can also occur (a z-score of 4, 5, 6 or more) when the wheel is perfectly random! You can't have it both ways.
Title: Re: Beating roulette with math..
Post by: kelly on Jul 30, 07:48 AM 2011
QuoteSo at least you admit that past spins CAN be an indicator of future results


No i dont think i said that, quite the opposit really. What i meant is that the logic is flawed because you dont really know where you are in relation to the mean (how many spins backwards is the real situation).   Well a 6 SD CAN occur, but the probability is extremely low since already at 3 SD you cover 99,7 of all trials.
Title: Re: Beating roulette with math..
Post by: Bayes on Jul 30, 12:13 PM 2011
Quote from: kelly on Jul 30, 07:48 AM 2011

What I meant is that the logic is flawed because you don't really know where you are in relation to the mean (how many spins backwards is the real situation).   

But supposing you DID know where you were in relation to the mean, the maths says that doesn't help either, because all spins are independent.

The point I'm trying to make is that someone looking for a biased wheel, using recorded results as a guide, would be justified in assuming bias if he finds a strong deviation over enough spins, and yet at the same time, this is "meaningless" because past spins don't affect future spins.

I'm only talking about the determination of bias from SPINS, not visual indicators which may or may not confirm it. In that case, how much deviation is enough to be justified in concluding there is bias?
Title: Re: Beating roulette with math..
Post by: kelly on Jul 30, 12:34 PM 2011

Agree, but i like to pick on the principle instead of the math, as it seems to be a sore thump on these boards.  :)

To be honest, i haven`t got a clue how many spins you shold track before you were absoloutely certain it was a bias if there were no visual. Im sure that if i dig down in the numbers i can find that out,  but its not a number i got in the back of my head, any way its way too high to be of any interest to most players. The casino will have tracked it before you have, if you do it that way. And as soon you start play it they will fix the wheel because they might not react on it as long as no one seems to know about it. I know the chi square must be at least 55 but thats about it.
Title: Re: Beating roulette with math..
Post by: averagejoe on Jul 30, 01:31 PM 2011
I think of a better approach to avoid volatility,

instead of playing even chances, lets build one.

I would play the last 18 spun (different) numbers, ie. I will have to track the last 18 to 36 spins.

why?
you won't find any streak of 20+ losses on a row, like we saw in the horror sessions, or at least I couldnt find it.
and the reason is because you are playing 18 numbers that were recently spun, to lose and keep losing the roulette should draw "new" numbers all time, and that is very rare to happen. in a 36-40 spin record, you will notice only 20-25 different numbers.

If someone wants to code and look for horror sessions playing always the last 18 numbers would be great!
Title: Re: Beating roulette with math..
Post by: kelly on Jul 30, 02:09 PM 2011
20 - 25 different numbers is just an average(joe). You certainly WILL find streaks of 30 different numbers for example. I know someone who ran a test on 1.000.000 spins to see how chunks of 37 spins appeared numberwise. I will see if i can find it.
Title: Re: Beating roulette with math..
Post by: kelly on Jul 30, 02:28 PM 2011
Summe der eingelesenen Coups: 1.000.000
1 PMZen pro Rotation:       0
2 PMZen pro Rotation:       0
3 PMZen pro Rotation:       0
4 PMZen pro Rotation:       0
[/size] 5 PMZen pro Rotation:       0[/size] 6 PMZen pro Rotation:       0
7 PMZen pro Rotation:       0
8 PMZen pro Rotation:       0
9 PMZen pro Rotation:       0
10 PMZen pro Rotation:       0
11 PMZen pro Rotation:       0
12 PMZen pro Rotation:       0
13 PMZen pro Rotation:       0
14 PMZen pro Rotation:       0
15 PMZen pro Rotation:       3
16 PMZen pro Rotation:      33
17 PMZen pro Rotation:     329
18 PMZen pro Rotation:    1866
19 PMZen pro Rotation:    7755
20 PMZen pro Rotation:   25768
21 PMZen pro Rotation:   64143
22 PMZen pro Rotation:  124890
23 PMZen pro Rotation:  183836
24 PMZen pro Rotation:  207486
25 PMZen pro Rotation:  179348
26 PMZen pro Rotation:  117390
27 PMZen pro Rotation:   58398
28 PMZen pro Rotation:   21564
29 PMZen pro Rotation:    5911
30 PMZen pro Rotation:    1094
31 PMZen pro Rotation:     129
32 PMZen pro Rotation:      20
33 PMZen pro Rotation:       0
34 PMZen pro Rotation:       0
35 PMZen pro Rotation:       0
36 PMZen pro Rotation:       0
37 PMZen pro Rotation:       0
Summe/Abschnitte     :  999963 zu je 37 Coups

He took 1 mill spin and every time 37 numbers had appeared it was 1 rotation and the computer noted how many different numbers had appeared. He then rewrote the program to get more rotations out of the 1 mill spin so that when spin 38 appeared, the spin 1 disappeared and it was then a new rotation. When spin 39 appeared, spin 2 disappeared. That way he managed to get 999963 rotations out of 1 mill spins. Otherwise he would have needed some 37.000.000 spins to get 1 mill rotations.
As you see up to 32 different numbers is capable of appearing. I know, 37 is possible, but that didn`t happen.
Title: Re: Beating roulette with math..
Post by: kelly on Jul 30, 02:40 PM 2011
Paroli testet a game where if:


5 different 6 streets had appeared in 5 spins, he would bet 1 time on these 5 x 6 streets until either +1 or -11 happened. This is how it went. Testet WITH zero and WITHOUT zero. (Only theoreticly could this happen)


link:://:.roulette-forum.de/topic/82-23-gesetz-beim-roulette/page__hl__%2Bzweidrittel+%2Bgesetz__st__40 (link:://:.roulette-forum.de/topic/82-23-gesetz-beim-roulette/page__hl__%2Bzweidrittel+%2Bgesetz__st__40)
Title: Re: Beating roulette with math..
Post by: averagejoe on Jul 30, 08:36 PM 2011
but it was 32 in a row? or 32 numbers spreaded over the 37 spins?

even if that was the case you would  lose less than 20-25 spins.  :)



maybe i wasnt clear, we would play the last 18 different numbers that have been spuned, so you will have a range of 18-36 spins. even more, as I see 15 numbers in 37 spins.

can you ask your friend , if he plays the last 18 different numbers whats the maximum amount spins to hit a win?
Title: Re: Beating roulette with math..
Post by: averagejoe on Jul 30, 08:44 PM 2011
let me show you an example for 32 different numbers (20 in 1 million cases!)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18 we start betting next spin:
19
5   win
20
21
22
23
24
25
5 win
26
27
28
20 win
20 win
29
30
31
32
20 win

so you see, you can have 32 different numbers and dont have a wide streak of lossing spins.


all these cases should not have long streaks of losing either:

15 PMZen pro Rotation:       3
16 PMZen pro Rotation:      33
17 PMZen pro Rotation:     329
18 PMZen pro Rotation:    1866
19 PMZen pro Rotation:    7755
20 PMZen pro Rotation:   25768
21 PMZen pro Rotation:   64143
22 PMZen pro Rotation:  124890
23 PMZen pro Rotation:  183836
24 PMZen pro Rotation:  207486
25 PMZen pro Rotation:  179348
26 PMZen pro Rotation:  117390
27 PMZen pro Rotation:   58398
Title: Re: Beating roulette with math..
Post by: superman on Jul 31, 03:14 AM 2011
Great discussion guys, I have been doing something along these lines for about 2 weeks now, I have found that the big issue is 2 fold, how many numbers to use to bet and what progression to use because you do get losing streeks but I have yet to note 36 continual unique numbers, I have had 34 already.

You will need a progression as I tried flat betting, yes you do get ahead BUT recovering after 5 or 6 losses while betting on 32 numbers can take a while. Last night (5.30pm) I started the bot and left it running over night, the results look very good, I will put the file into reveal but here is the last line

Win  Prog 1 Cash 12082 Peak 12067 (21)

Prog = progression, cash = how much it has made, peak = the highest it got, (21) = numbers covered. The highest progression used was 60 units on 34 numbers, if you play cents or pennies thats not a lot!!
[reveal] Prog 1 Cash -15 Peak 0 (15)
Prog 2 Cash -47 Peak 0 (16)
Win  Prog 3 Cash 10 Peak 0 (17)
Win  Prog 1 Cash 29 Peak 10 (17)
Win  Prog 1 Cash 48 Peak 29 (17)
Win  Prog 1 Cash 67 Peak 48 (17)
Win  Prog 1 Cash 86 Peak 67 (17)
Prog 1 Cash 69 Peak 86 (17)
Prog 2 Cash 33 Peak 86 (18)
Win  Prog 3 Cash 84 Peak 86 (19)
Win  Prog 4 Cash 152 Peak 86 (19)
Prog 1 Cash 133 Peak 152 (19)
Prog 2 Cash 93 Peak 152 (20)
Win  Prog 3 Cash 138 Peak 152 (21)
Win  Prog 4 Cash 198 Peak 152 (21)
Prog 1 Cash 177 Peak 198 (21)
Prog 2 Cash 133 Peak 198 (22)
Prog 3 Cash 64 Peak 198 (23)
Win  Prog 4 Cash 112 Peak 198 (24)
Win  Prog 5 Cash 172 Peak 198 (24)
Prog 6 Cash 28 Peak 198 (24)
Win  Prog 7 Cash 105 Peak 198 (25)
Prog 8 Cash -95 Peak 198 (25)
Win  Prog 9 Cash -5 Peak 198 (26)
Win  Prog 10 Cash 95 Peak 198 (26)
Prog 11 Cash -191 Peak 198 (26)
Prog 12 Cash -515 Peak 198 (27)
Win  Prog 13 Cash -411 Peak 198 (28)
Prog 14 Cash -803 Peak 198 (28)
Win  Prog 15 Cash -698 Peak 198 (29)
Win  Prog 16 Cash -586 Peak 198 (29)
Win  Prog 17 Cash -467 Peak 198 (29)
Win  Prog 18 Cash -341 Peak 198 (29)
Win  Prog 19 Cash -208 Peak 198 (29)
Prog 20 Cash -788 Peak 198 (29)
Win  Prog 21 Cash -662 Peak 198 (30)
Win  Prog 22 Cash -530 Peak 198 (30)
Win  Prog 23 Cash -392 Peak 198 (30)
Win  Prog 24 Cash -248 Peak 198 (30)
Win  Prog 25 Cash -98 Peak 198 (30)
Win  Prog 26 Cash 58 Peak 198 (30)
Win  Prog 27 Cash 220 Peak 198 (30)
Win  Prog 1 Cash 233 Peak 220 (23)
Win  Prog 1 Cash 246 Peak 233 (23)
Prog 1 Cash 223 Peak 246 (23)
Win  Prog 2 Cash 247 Peak 246 (24)
Win  Prog 1 Cash 259 Peak 247 (24)
Prog 1 Cash 235 Peak 259 (24)
Prog 2 Cash 185 Peak 259 (25)
Win  Prog 3 Cash 215 Peak 259 (26)
Win  Prog 4 Cash 255 Peak 259 (26)
Win  Prog 5 Cash 305 Peak 259 (26)
Prog 1 Cash 280 Peak 305 (25)
Prog 2 Cash 228 Peak 305 (26)
Prog 3 Cash 147 Peak 305 (27)
Win  Prog 4 Cash 179 Peak 305 (28)
Win  Prog 5 Cash 219 Peak 305 (28)
Prog 6 Cash 51 Peak 305 (28)
Win  Prog 7 Cash 100 Peak 305 (29)
Win  Prog 8 Cash 156 Peak 305 (29)
Win  Prog 9 Cash 219 Peak 305 (29)
Win  Prog 10 Cash 289 Peak 305 (29)
Win  Prog 11 Cash 366 Peak 305 (29)
Win  Prog 1 Cash 379 Peak 366 (23)
Win  Prog 1 Cash 392 Peak 379 (23)
Win  Prog 1 Cash 405 Peak 392 (23)
Win  Prog 1 Cash 418 Peak 405 (23)
Win  Prog 1 Cash 432 Peak 418 (22)
Win  Prog 1 Cash 446 Peak 432 (22)
Win  Prog 1 Cash 460 Peak 446 (22)
Win  Prog 1 Cash 474 Peak 460 (22)
Prog 1 Cash 452 Peak 474 (22)
Win  Prog 2 Cash 478 Peak 474 (23)
Prog 1 Cash 456 Peak 478 (22)
Win  Prog 2 Cash 482 Peak 478 (23)
Win  Prog 1 Cash 496 Peak 482 (22)
Prog 1 Cash 474 Peak 496 (22)
Prog 2 Cash 428 Peak 496 (23)
Win  Prog 3 Cash 464 Peak 496 (24)
Win  Prog 4 Cash 512 Peak 496 (24)
Prog 1 Cash 489 Peak 512 (23)
Win  Prog 2 Cash 513 Peak 512 (24)
Win  Prog 1 Cash 525 Peak 513 (24)
Win  Prog 1 Cash 538 Peak 525 (23)
Prog 1 Cash 515 Peak 538 (23)
Win  Prog 2 Cash 539 Peak 538 (24)
Prog 1 Cash 515 Peak 539 (24)
Win  Prog 2 Cash 537 Peak 539 (25)
Win  Prog 3 Cash 570 Peak 539 (25)
Win  Prog 1 Cash 583 Peak 570 (23)
Win  Prog 1 Cash 596 Peak 583 (23)
Win  Prog 1 Cash 609 Peak 596 (23)
Win  Prog 1 Cash 623 Peak 609 (22)
Win  Prog 1 Cash 638 Peak 623 (21)
Prog 1 Cash 618 Peak 638 (20)
Prog 2 Cash 576 Peak 638 (21)
Prog 3 Cash 510 Peak 638 (22)
Prog 4 Cash 418 Peak 638 (23)
Win  Prog 5 Cash 478 Peak 638 (24)
Prog 6 Cash 334 Peak 638 (24)
Win  Prog 7 Cash 411 Peak 638 (25)
Win  Prog 8 Cash 499 Peak 638 (25)
Win  Prog 9 Cash 598 Peak 638 (25)
Prog 10 Cash 348 Peak 638 (25)
Prog 11 Cash 62 Peak 638 (26)
Prog 12 Cash -262 Peak 638 (27)
Win  Prog 13 Cash -158 Peak 638 (28)
Win  Prog 14 Cash -46 Peak 638 (28)
Win  Prog 15 Cash 74 Peak 638 (28)
Win  Prog 16 Cash 202 Peak 638 (28)
Win  Prog 17 Cash 338 Peak 638 (28)
Win  Prog 18 Cash 482 Peak 638 (28)
Win  Prog 19 Cash 634 Peak 638 (28)
Prog 20 Cash 74 Peak 638 (28)
Win  Prog 21 Cash 221 Peak 638 (29)
Win  Prog 22 Cash 375 Peak 638 (29)
Win  Prog 23 Cash 536 Peak 638 (29)
Win  Prog 24 Cash 704 Peak 638 (29)
Prog 1 Cash 682 Peak 704 (22)
Win  Prog 2 Cash 708 Peak 704 (23)
Win  Prog 1 Cash 721 Peak 708 (23)
Prog 1 Cash 698 Peak 721 (23)
Prog 2 Cash 650 Peak 721 (24)
Prog 3 Cash 575 Peak 721 (25)
Win  Prog 4 Cash 615 Peak 721 (26)
Win  Prog 5 Cash 665 Peak 721 (26)
Win  Prog 6 Cash 725 Peak 721 (26)
Win  Prog 1 Cash 739 Peak 725 (22)
Prog 1 Cash 718 Peak 739 (21)
Win  Prog 2 Cash 746 Peak 739 (22)
Win  Prog 1 Cash 761 Peak 746 (21)
Prog 1 Cash 741 Peak 761 (20)
Prog 2 Cash 699 Peak 761 (21)
Win  Prog 3 Cash 741 Peak 761 (22)
Win  Prog 4 Cash 797 Peak 761 (22)
Win  Prog 1 Cash 812 Peak 797 (21)
Win  Prog 1 Cash 827 Peak 812 (21)
Win  Prog 1 Cash 842 Peak 827 (21)
Win  Prog 1 Cash 858 Peak 842 (20)
Prog 1 Cash 838 Peak 858 (20)
Win  Prog 2 Cash 868 Peak 858 (21)
Win  Prog 1 Cash 883 Peak 868 (21)
Win  Prog 1 Cash 898 Peak 883 (21)
Prog 1 Cash 877 Peak 898 (21)
Win  Prog 2 Cash 905 Peak 898 (22)
Win  Prog 1 Cash 921 Peak 905 (20)
Prog 1 Cash 901 Peak 921 (20)
Prog 2 Cash 859 Peak 921 (21)
Win  Prog 3 Cash 901 Peak 921 (22)
Prog 4 Cash 813 Peak 921 (22)
Prog 5 Cash 698 Peak 921 (23)
Win  Prog 6 Cash 770 Peak 921 (24)
Win  Prog 7 Cash 854 Peak 921 (24)
Prog 8 Cash 662 Peak 921 (24)
Win  Prog 9 Cash 761 Peak 921 (25)
Win  Prog 10 Cash 871 Peak 921 (25)
Prog 11 Cash 596 Peak 921 (25)
Win  Prog 12 Cash 716 Peak 921 (26)
Prog 13 Cash 378 Peak 921 (26)
Win  Prog 14 Cash 504 Peak 921 (27)
Win  Prog 15 Cash 639 Peak 921 (27)
Win  Prog 16 Cash 783 Peak 921 (27)
Win  Prog 17 Cash 936 Peak 921 (27)
Win  Prog 1 Cash 949 Peak 936 (23)
Win  Prog 1 Cash 962 Peak 949 (23)
Prog 1 Cash 940 Peak 962 (22)
Win  Prog 2 Cash 966 Peak 962 (23)
Prog 1 Cash 943 Peak 966 (23)
Prog 2 Cash 895 Peak 966 (24)
Win  Prog 3 Cash 928 Peak 966 (25)
Prog 4 Cash 828 Peak 966 (25)
Win  Prog 5 Cash 878 Peak 966 (26)
Prog 6 Cash 722 Peak 966 (26)
Prog 7 Cash 533 Peak 966 (27)
Win  Prog 8 Cash 597 Peak 966 (28)
Prog 9 Cash 345 Peak 966 (28)
Win  Prog 10 Cash 415 Peak 966 (29)
Win  Prog 11 Cash 492 Peak 966 (29)
Win  Prog 12 Cash 576 Peak 966 (29)
Win  Prog 13 Cash 667 Peak 966 (29)
Win  Prog 14 Cash 765 Peak 966 (29)
Win  Prog 15 Cash 870 Peak 966 (29)
Win  Prog 16 Cash 982 Peak 966 (29)
Win  Prog 1 Cash 997 Peak 982 (21)
Prog 1 Cash 976 Peak 997 (21)
Prog 2 Cash 932 Peak 997 (22)
Win  Prog 3 Cash 971 Peak 997 (23)
Prog 4 Cash 879 Peak 997 (23)
Win  Prog 5 Cash 939 Peak 997 (24)
Win  Prog 6 Cash 1011 Peak 997 (24)
Win  Prog 1 Cash 1025 Peak 1011 (22)
Win  Prog 1 Cash 1039 Peak 1025 (22)
Win  Prog 1 Cash 1054 Peak 1039 (21)
Prog 1 Cash 1034 Peak 1054 (20)
Prog 2 Cash 992 Peak 1054 (21)
Win  Prog 3 Cash 1034 Peak 1054 (22)
Win  Prog 4 Cash 1090 Peak 1054 (22)
Win  Prog 1 Cash 1104 Peak 1090 (22)
Win  Prog 1 Cash 1119 Peak 1104 (21)
Win  Prog 1 Cash 1134 Peak 1119 (21)
Prog 1 Cash 1113 Peak 1134 (21)
Win  Prog 2 Cash 1141 Peak 1134 (22)
Win  Prog 1 Cash 1155 Peak 1141 (22)
Win  Prog 1 Cash 1169 Peak 1155 (22)
Prog 1 Cash 1147 Peak 1169 (22)
Win  Prog 2 Cash 1173 Peak 1169 (23)
Win  Prog 1 Cash 1186 Peak 1173 (23)
Win  Prog 1 Cash 1200 Peak 1186 (22)
Win  Prog 1 Cash 1215 Peak 1200 (21)
Win  Prog 1 Cash 1230 Peak 1215 (21)
Prog 1 Cash 1209 Peak 1230 (21)
Win  Prog 2 Cash 1237 Peak 1230 (22)
Win  Prog 1 Cash 1252 Peak 1237 (21)
Prog 1 Cash 1231 Peak 1252 (21)
Prog 2 Cash 1187 Peak 1252 (22)
Win  Prog 3 Cash 1226 Peak 1252 (23)
Prog 4 Cash 1134 Peak 1252 (23)
Win  Prog 5 Cash 1194 Peak 1252 (24)
Win  Prog 6 Cash 1266 Peak 1252 (24)
Win  Prog 1 Cash 1280 Peak 1266 (22)
Win  Prog 1 Cash 1295 Peak 1280 (21)
Prog 1 Cash 1274 Peak 1295 (21)
Win  Prog 2 Cash 1302 Peak 1295 (22)
Prog 1 Cash 1280 Peak 1302 (22)
Win  Prog 2 Cash 1306 Peak 1302 (23)
Prog 1 Cash 1284 Peak 1306 (22)
Win  Prog 2 Cash 1310 Peak 1306 (23)
Win  Prog 1 Cash 1324 Peak 1310 (22)
Win  Prog 1 Cash 1339 Peak 1324 (21)
Win  Prog 1 Cash 1354 Peak 1339 (21)
Win  Prog 1 Cash 1369 Peak 1354 (21)
Prog 1 Cash 1348 Peak 1369 (21)
Win  Prog 2 Cash 1376 Peak 1369 (22)
Win  Prog 1 Cash 1390 Peak 1376 (22)
Win  Prog 1 Cash 1405 Peak 1390 (21)
Prog 1 Cash 1385 Peak 1405 (20)
Win  Prog 2 Cash 1415 Peak 1405 (21)
Win  Prog 1 Cash 1431 Peak 1415 (20)
Win  Prog 1 Cash 1447 Peak 1431 (20)
Win  Prog 1 Cash 1463 Peak 1447 (20)
Prog 1 Cash 1443 Peak 1463 (20)
Win  Prog 2 Cash 1473 Peak 1463 (21)
Prog 1 Cash 1452 Peak 1473 (21)
Win  Prog 2 Cash 1480 Peak 1473 (22)
Prog 1 Cash 1458 Peak 1480 (22)
Win  Prog 2 Cash 1484 Peak 1480 (23)
Win  Prog 1 Cash 1497 Peak 1484 (23)
Win  Prog 1 Cash 1510 Peak 1497 (23)
Win  Prog 1 Cash 1523 Peak 1510 (23)
Prog 1 Cash 1500 Peak 1523 (23)
Win  Prog 2 Cash 1524 Peak 1523 (24)
Win  Prog 1 Cash 1537 Peak 1524 (23)
Win  Prog 1 Cash 1550 Peak 1537 (23)
Win  Prog 1 Cash 1564 Peak 1550 (22)
Prog 1 Cash 1543 Peak 1564 (21)
Win  Prog 2 Cash 1571 Peak 1564 (22)
Win  Prog 1 Cash 1586 Peak 1571 (21)
Win  Prog 1 Cash 1601 Peak 1586 (21)
Win  Prog 1 Cash 1617 Peak 1601 (20)
Win  Prog 1 Cash 1633 Peak 1617 (20)
Prog 1 Cash 1614 Peak 1633 (19)
Win  Prog 2 Cash 1646 Peak 1633 (20)
Win  Prog 1 Cash 1662 Peak 1646 (20)
Win  Prog 1 Cash 1678 Peak 1662 (20)
Win  Prog 1 Cash 1694 Peak 1678 (20)
Prog 1 Cash 1674 Peak 1694 (20)
Prog 2 Cash 1632 Peak 1694 (21)
Prog 3 Cash 1566 Peak 1694 (22)
Win  Prog 4 Cash 1618 Peak 1694 (23)
Win  Prog 5 Cash 1683 Peak 1694 (23)
Prog 6 Cash 1545 Peak 1694 (23)
Prog 7 Cash 1377 Peak 1694 (24)
Win  Prog 8 Cash 1465 Peak 1694 (25)
Win  Prog 9 Cash 1564 Peak 1694 (25)
Win  Prog 10 Cash 1674 Peak 1694 (25)
Win  Prog 11 Cash 1795 Peak 1694 (25)
Prog 1 Cash 1771 Peak 1795 (24)
Win  Prog 2 Cash 1793 Peak 1795 (25)
Win  Prog 3 Cash 1826 Peak 1795 (25)
Win  Prog 1 Cash 1838 Peak 1826 (24)
Win  Prog 1 Cash 1850 Peak 1838 (24)
Prog 1 Cash 1826 Peak 1850 (24)
Win  Prog 2 Cash 1848 Peak 1850 (25)
Win  Prog 3 Cash 1881 Peak 1850 (25)
Win  Prog 1 Cash 1893 Peak 1881 (24)
Win  Prog 1 Cash 1906 Peak 1893 (23)
Prog 1 Cash 1884 Peak 1906 (22)
Win  Prog 2 Cash 1910 Peak 1906 (23)
Prog 1 Cash 1888 Peak 1910 (22)
Win  Prog 2 Cash 1914 Peak 1910 (23)
Prog 1 Cash 1892 Peak 1914 (22)
Win  Prog 2 Cash 1918 Peak 1914 (23)
Win  Prog 1 Cash 1931 Peak 1918 (23)
Win  Prog 1 Cash 1944 Peak 1931 (23)
Prog 1 Cash 1921 Peak 1944 (23)
Win  Prog 2 Cash 1945 Peak 1944 (24)
Prog 1 Cash 1922 Peak 1945 (23)
Win  Prog 2 Cash 1946 Peak 1945 (24)
Win  Prog 1 Cash 1959 Peak 1946 (23)
Win  Prog 1 Cash 1972 Peak 1959 (23)
Win  Prog 1 Cash 1985 Peak 1972 (23)
Win  Prog 1 Cash 1998 Peak 1985 (23)
Win  Prog 1 Cash 2011 Peak 1998 (23)
Win  Prog 1 Cash 2024 Peak 2011 (23)
Win  Prog 1 Cash 2037 Peak 2024 (23)
Prog 1 Cash 2014 Peak 2037 (23)
Prog 2 Cash 1966 Peak 2037 (24)
Prog 3 Cash 1891 Peak 2037 (25)
Win  Prog 4 Cash 1931 Peak 2037 (26)
Win  Prog 5 Cash 1981 Peak 2037 (26)
Win  Prog 6 Cash 2041 Peak 2037 (26)
Prog 1 Cash 2018 Peak 2041 (23)
Prog 2 Cash 1970 Peak 2041 (24)
Win  Prog 3 Cash 2003 Peak 2041 (25)
Win  Prog 4 Cash 2047 Peak 2041 (25)
Prog 1 Cash 2025 Peak 2047 (22)
Win  Prog 2 Cash 2051 Peak 2047 (23)
Win  Prog 1 Cash 2066 Peak 2051 (21)
Win  Prog 1 Cash 2082 Peak 2066 (20)
Prog 1 Cash 2063 Peak 2082 (19)
Win  Prog 2 Cash 2095 Peak 2082 (20)
Prog 1 Cash 2075 Peak 2095 (20)
Prog 2 Cash 2033 Peak 2095 (21)
Win  Prog 3 Cash 2075 Peak 2095 (22)
Win  Prog 4 Cash 2131 Peak 2095 (22)
Win  Prog 1 Cash 2147 Peak 2131 (20)
Win  Prog 1 Cash 2163 Peak 2147 (20)
Win  Prog 1 Cash 2179 Peak 2163 (20)
Prog 1 Cash 2160 Peak 2179 (19)
Win  Prog 2 Cash 2192 Peak 2179 (20)
Win  Prog 1 Cash 2209 Peak 2192 (19)
Win  Prog 1 Cash 2227 Peak 2209 (18)
Prog 1 Cash 2209 Peak 2227 (18)
Prog 2 Cash 2171 Peak 2227 (19)
Prog 3 Cash 2111 Peak 2227 (20)
Win  Prog 4 Cash 2171 Peak 2227 (21)
Win  Prog 5 Cash 2246 Peak 2227 (21)
Prog 1 Cash 2226 Peak 2246 (20)
Win  Prog 2 Cash 2256 Peak 2246 (21)
Win  Prog 1 Cash 2271 Peak 2256 (21)
Prog 1 Cash 2251 Peak 2271 (20)
Win  Prog 2 Cash 2281 Peak 2271 (21)
Win  Prog 1 Cash 2297 Peak 2281 (20)
Win  Prog 1 Cash 2314 Peak 2297 (19)
Win  Prog 1 Cash 2331 Peak 2314 (19)
Win  Prog 1 Cash 2348 Peak 2331 (19)
Prog 1 Cash 2330 Peak 2348 (18)
Prog 2 Cash 2292 Peak 2348 (19)
Win  Prog 3 Cash 2340 Peak 2348 (20)
Prog 4 Cash 2260 Peak 2348 (20)
Prog 5 Cash 2155 Peak 2348 (21)
Win  Prog 6 Cash 2239 Peak 2348 (22)
Win  Prog 7 Cash 2337 Peak 2348 (22)
Prog 8 Cash 2161 Peak 2348 (22)
Prog 9 Cash 1954 Peak 2348 (23)
Win  Prog 10 Cash 2074 Peak 2348 (24)
Win  Prog 11 Cash 2206 Peak 2348 (24)
Win  Prog 12 Cash 2350 Peak 2348 (24)
Prog 1 Cash 2328 Peak 2350 (22)
Win  Prog 2 Cash 2354 Peak 2350 (23)
Win  Prog 1 Cash 2367 Peak 2354 (23)
Win  Prog 1 Cash 2380 Peak 2367 (23)
Win  Prog 1 Cash 2393 Peak 2380 (23)
Win  Prog 1 Cash 2406 Peak 2393 (23)
Prog 1 Cash 2383 Peak 2406 (23)
Win  Prog 2 Cash 2407 Peak 2406 (24)
Win  Prog 1 Cash 2420 Peak 2407 (23)
Win  Prog 1 Cash 2433 Peak 2420 (23)
Win  Prog 1 Cash 2447 Peak 2433 (22)
Win  Prog 1 Cash 2462 Peak 2447 (21)
Win  Prog 1 Cash 2478 Peak 2462 (20)
Win  Prog 1 Cash 2494 Peak 2478 (20)
Win  Prog 1 Cash 2511 Peak 2494 (19)
Prog 1 Cash 2493 Peak 2511 (18)
Prog 2 Cash 2455 Peak 2511 (19)
Prog 3 Cash 2395 Peak 2511 (20)
Win  Prog 4 Cash 2455 Peak 2511 (21)
Win  Prog 5 Cash 2530 Peak 2511 (21)
Win  Prog 1 Cash 2547 Peak 2530 (19)
Prog 1 Cash 2529 Peak 2547 (18)
Prog 2 Cash 2491 Peak 2547 (19)
Prog 3 Cash 2431 Peak 2547 (20)
Prog 4 Cash 2347 Peak 2547 (21)
Prog 5 Cash 2237 Peak 2547 (22)
Prog 6 Cash 2099 Peak 2547 (23)
Win  Prog 7 Cash 2183 Peak 2547 (24)
Win  Prog 8 Cash 2279 Peak 2547 (24)
Prog 9 Cash 2063 Peak 2547 (24)
Win  Prog 10 Cash 2173 Peak 2547 (25)
Prog 11 Cash 1898 Peak 2547 (25)
Win  Prog 12 Cash 2018 Peak 2547 (26)
Win  Prog 13 Cash 2148 Peak 2547 (26)
Prog 14 Cash 1784 Peak 2547 (26)
Prog 15 Cash 1379 Peak 2547 (27)
Win  Prog 16 Cash 1507 Peak 2547 (28)
Win  Prog 17 Cash 1643 Peak 2547 (28)
Win  Prog 18 Cash 1787 Peak 2547 (28)
Prog 19 Cash 1255 Peak 2547 (28)
Win  Prog 20 Cash 1395 Peak 2547 (29)
Win  Prog 21 Cash 1542 Peak 2547 (29)
Prog 22 Cash 904 Peak 2547 (29)
Win  Prog 23 Cash 1042 Peak 2547 (30)
Win  Prog 24 Cash 1186 Peak 2547 (30)
Win  Prog 25 Cash 1336 Peak 2547 (30)
Win  Prog 26 Cash 1492 Peak 2547 (30)
Win  Prog 27 Cash 1654 Peak 2547 (30)
Win  Prog 28 Cash 1822 Peak 2547 (30)
Win  Prog 29 Cash 1996 Peak 2547 (30)
Win  Prog 30 Cash 2176 Peak 2547 (30)
Win  Prog 31 Cash 2362 Peak 2547 (30)
Win  Prog 32 Cash 2554 Peak 2547 (30)
Win  Prog 1 Cash 2567 Peak 2554 (23)
Win  Prog 1 Cash 2580 Peak 2567 (23)
Win  Prog 1 Cash 2594 Peak 2580 (22)
Win  Prog 1 Cash 2608 Peak 2594 (22)
Win  Prog 1 Cash 2622 Peak 2608 (22)
Prog 1 Cash 2600 Peak 2622 (22)
Prog 2 Cash 2554 Peak 2622 (23)
Win  Prog 3 Cash 2590 Peak 2622 (24)
Win  Prog 4 Cash 2638 Peak 2622 (24)
Prog 1 Cash 2616 Peak 2638 (22)
Win  Prog 2 Cash 2642 Peak 2638 (23)
Win  Prog 1 Cash 2656 Peak 2642 (22)
Win  Prog 1 Cash 2671 Peak 2656 (21)
Win  Prog 1 Cash 2686 Peak 2671 (21)
Win  Prog 1 Cash 2701 Peak 2686 (21)
Win  Prog 1 Cash 2717 Peak 2701 (20)
Prog 1 Cash 2697 Peak 2717 (20)
Win  Prog 2 Cash 2727 Peak 2717 (21)
Prog 1 Cash 2706 Peak 2727 (21)
Win  Prog 2 Cash 2734 Peak 2727 (22)
Win  Prog 1 Cash 2748 Peak 2734 (22)
Prog 1 Cash 2726 Peak 2748 (22)
Prog 2 Cash 2680 Peak 2748 (23)
Win  Prog 3 Cash 2716 Peak 2748 (24)
Win  Prog 4 Cash 2764 Peak 2748 (24)
Win  Prog 1 Cash 2777 Peak 2764 (23)
Win  Prog 1 Cash 2791 Peak 2777 (22)
Prog 1 Cash 2769 Peak 2791 (22)
Prog 2 Cash 2723 Peak 2791 (23)
Win  Prog 3 Cash 2759 Peak 2791 (24)
Prog 4 Cash 2663 Peak 2791 (24)
Win  Prog 5 Cash 2718 Peak 2791 (25)
Win  Prog 6 Cash 2784 Peak 2791 (25)
Win  Prog 7 Cash 2861 Peak 2791 (25)
Prog 1 Cash 2839 Peak 2861 (22)
Win  Prog 2 Cash 2865 Peak 2861 (23)
Win  Prog 1 Cash 2879 Peak 2865 (22)
Win  Prog 1 Cash 2893 Peak 2879 (22)
Win  Prog 1 Cash 2908 Peak 2893 (21)
Prog 1 Cash 2888 Peak 2908 (20)
Win  Prog 2 Cash 2918 Peak 2908 (21)
Win  Prog 1 Cash 2934 Peak 2918 (20)
Win  Prog 1 Cash 2950 Peak 2934 (20)
Win  Prog 1 Cash 2966 Peak 2950 (20)
Win  Prog 1 Cash 2982 Peak 2966 (20)
Prog 1 Cash 2962 Peak 2982 (20)
Prog 2 Cash 2920 Peak 2982 (21)
Win  Prog 3 Cash 2962 Peak 2982 (22)
Win  Prog 4 Cash 3018 Peak 2982 (22)
Win  Prog 1 Cash 3033 Peak 3018 (21)
Win  Prog 1 Cash 3048 Peak 3033 (21)
Win  Prog 1 Cash 3063 Peak 3048 (21)
Win  Prog 1 Cash 3078 Peak 3063 (21)
Win  Prog 1 Cash 3094 Peak 3078 (20)
Win  Prog 1 Cash 3110 Peak 3094 (20)
Win  Prog 1 Cash 3126 Peak 3110 (20)
Prog 1 Cash 3106 Peak 3126 (20)
Win  Prog 2 Cash 3136 Peak 3126 (21)
Prog 1 Cash 3116 Peak 3136 (20)
Win  Prog 2 Cash 3146 Peak 3136 (21)
Win  Prog 1 Cash 3162 Peak 3146 (20)
Win  Prog 1 Cash 3178 Peak 3162 (20)
Win  Prog 1 Cash 3195 Peak 3178 (19)
Win  Prog 1 Cash 3212 Peak 3195 (19)
Win  Prog 1 Cash 3229 Peak 3212 (19)
Win  Prog 1 Cash 3246 Peak 3229 (19)
Prog 1 Cash 3227 Peak 3246 (19)
Win  Prog 2 Cash 3259 Peak 3246 (20)
Win  Prog 1 Cash 3275 Peak 3259 (20)
Win  Prog 1 Cash 3292 Peak 3275 (19)
Win  Prog 1 Cash 3310 Peak 3292 (18)
Prog 1 Cash 3292 Peak 3310 (18)
Win  Prog 2 Cash 3326 Peak 3310 (19)
Win  Prog 1 Cash 3343 Peak 3326 (19)
Win  Prog 1 Cash 3360 Peak 3343 (19)
Win  Prog 1 Cash 3377 Peak 3360 (19)
Win  Prog 1 Cash 3394 Peak 3377 (19)
Prog 1 Cash 3375 Peak 3394 (19)
Win  Prog 2 Cash 3407 Peak 3394 (20)
Win  Prog 1 Cash 3425 Peak 3407 (18)
Prog 1 Cash 3407 Peak 3425 (18)
Win  Prog 2 Cash 3441 Peak 3425 (19)
Win  Prog 1 Cash 3458 Peak 3441 (19)
Win  Prog 1 Cash 3475 Peak 3458 (19)
Prog 1 Cash 3456 Peak 3475 (19)
Win  Prog 2 Cash 3488 Peak 3475 (20)
Prog 1 Cash 3468 Peak 3488 (20)
Win  Prog 2 Cash 3498 Peak 3488 (21)
Win  Prog 1 Cash 3514 Peak 3498 (20)
Win  Prog 1 Cash 3530 Peak 3514 (20)
Prog 1 Cash 3510 Peak 3530 (20)
Prog 2 Cash 3468 Peak 3530 (21)
Win  Prog 3 Cash 3510 Peak 3530 (22)
Prog 4 Cash 3422 Peak 3530 (22)
Prog 5 Cash 3307 Peak 3530 (23)
Prog 6 Cash 3163 Peak 3530 (24)
Prog 7 Cash 2988 Peak 3530 (25)
Win  Prog 8 Cash 3068 Peak 3530 (26)
Win  Prog 9 Cash 3158 Peak 3530 (26)
Win  Prog 10 Cash 3258 Peak 3530 (26)
Win  Prog 11 Cash 3368 Peak 3530 (26)
Win  Prog 12 Cash 3488 Peak 3530 (26)
Win  Prog 13 Cash 3618 Peak 3530 (26)
Win  Prog 1 Cash 3631 Peak 3618 (23)
Win  Prog 1 Cash 3645 Peak 3631 (22)
Win  Prog 1 Cash 3659 Peak 3645 (22)
Win  Prog 1 Cash 3673 Peak 3659 (22)
Win  Prog 1 Cash 3687 Peak 3673 (22)
Win  Prog 1 Cash 3702 Peak 3687 (21)
Win  Prog 1 Cash 3717 Peak 3702 (21)
Win  Prog 1 Cash 3732 Peak 3717 (21)
Win  Prog 1 Cash 3747 Peak 3732 (21)
Prog 1 Cash 3727 Peak 3747 (20)
Prog 2 Cash 3685 Peak 3747 (21)
Win  Prog 3 Cash 3727 Peak 3747 (22)
Win  Prog 4 Cash 3783 Peak 3747 (22)
Win  Prog 1 Cash 3797 Peak 3783 (22)
Win  Prog 1 Cash 3811 Peak 3797 (22)
Win  Prog 1 Cash 3825 Peak 3811 (22)
Prog 1 Cash 3803 Peak 3825 (22)
Win  Prog 2 Cash 3829 Peak 3825 (23)
Win  Prog 1 Cash 3842 Peak 3829 (23)
Prog 1 Cash 3820 Peak 3842 (22)
Prog 2 Cash 3774 Peak 3842 (23)
Prog 3 Cash 3702 Peak 3842 (24)
Win  Prog 4 Cash 3746 Peak 3842 (25)
Win  Prog 5 Cash 3801 Peak 3842 (25)
Win  Prog 6 Cash 3867 Peak 3842 (25)
Prog 1 Cash 3847 Peak 3867 (20)
Prog 2 Cash 3805 Peak 3867 (21)
Win  Prog 3 Cash 3847 Peak 3867 (22)
Win  Prog 4 Cash 3903 Peak 3867 (22)
Prog 1 Cash 3881 Peak 3903 (22)
Win  Prog 2 Cash 3907 Peak 3903 (23)
Win  Prog 1 Cash 3921 Peak 3907 (22)
Prog 1 Cash 3899 Peak 3921 (22)
Win  Prog 2 Cash 3925 Peak 3921 (23)
Prog 1 Cash 3902 Peak 3925 (23)
Win  Prog 2 Cash 3926 Peak 3925 (24)
Win  Prog 1 Cash 3940 Peak 3926 (22)
Prog 1 Cash 3918 Peak 3940 (22)
Win  Prog 2 Cash 3944 Peak 3940 (23)
Win  Prog 1 Cash 3958 Peak 3944 (22)
Win  Prog 1 Cash 3973 Peak 3958 (21)
Prog 1 Cash 3952 Peak 3973 (21)
Win  Prog 2 Cash 3980 Peak 3973 (22)
Win  Prog 1 Cash 3995 Peak 3980 (21)
Win  Prog 1 Cash 4010 Peak 3995 (21)
Prog 1 Cash 3989 Peak 4010 (21)
Win  Prog 2 Cash 4017 Peak 4010 (22)
Win  Prog 1 Cash 4032 Peak 4017 (21)
Win  Prog 1 Cash 4047 Peak 4032 (21)
Win  Prog 1 Cash 4063 Peak 4047 (20)
Win  Prog 1 Cash 4079 Peak 4063 (20)
Prog 1 Cash 4060 Peak 4079 (19)
Prog 2 Cash 4020 Peak 4079 (20)
Prog 3 Cash 3957 Peak 4079 (21)
Win  Prog 4 Cash 4013 Peak 4079 (22)
Win  Prog 5 Cash 4083 Peak 4079 (22)
Prog 1 Cash 4063 Peak 4083 (20)
Win  Prog 2 Cash 4093 Peak 4083 (21)
Prog 1 Cash 4073 Peak 4093 (20)
Prog 2 Cash 4031 Peak 4093 (21)
Win  Prog 3 Cash 4073 Peak 4093 (22)
Prog 4 Cash 3985 Peak 4093 (22)
Win  Prog 5 Cash 4050 Peak 4093 (23)
Win  Prog 6 Cash 4128 Peak 4093 (23)
Win  Prog 1 Cash 4143 Peak 4128 (21)
Win  Prog 1 Cash 4158 Peak 4143 (21)
Win  Prog 1 Cash 4173 Peak 4158 (21)
Prog 1 Cash 4153 Peak 4173 (20)
Win  Prog 2 Cash 4183 Peak 4173 (21)
Prog 1 Cash 4162 Peak 4183 (21)
Prog 2 Cash 4118 Peak 4183 (22)
Win  Prog 3 Cash 4157 Peak 4183 (23)
Prog 4 Cash 4065 Peak 4183 (23)
Win  Prog 5 Cash 4125 Peak 4183 (24)
Win  Prog 6 Cash 4197 Peak 4183 (24)
Prog 1 Cash 4175 Peak 4197 (22)
Win  Prog 2 Cash 4201 Peak 4197 (23)
Win  Prog 1 Cash 4214 Peak 4201 (23)
Prog 1 Cash 4191 Peak 4214 (23)
Prog 2 Cash 4143 Peak 4214 (24)
Win  Prog 3 Cash 4176 Peak 4214 (25)
Win  Prog 4 Cash 4220 Peak 4214 (25)
Prog 1 Cash 4198 Peak 4220 (22)
Win  Prog 2 Cash 4224 Peak 4220 (23)
Prog 1 Cash 4202 Peak 4224 (22)
Win  Prog 2 Cash 4228 Peak 4224 (23)
Prog 1 Cash 4206 Peak 4228 (22)
Win  Prog 2 Cash 4232 Peak 4228 (23)
Prog 1 Cash 4209 Peak 4232 (23)
Prog 2 Cash 4161 Peak 4232 (24)
Win  Prog 3 Cash 4194 Peak 4232 (25)
Prog 4 Cash 4094 Peak 4232 (25)
Win  Prog 5 Cash 4144 Peak 4232 (26)
Win  Prog 6 Cash 4204 Peak 4232 (26)
Win  Prog 7 Cash 4274 Peak 4232 (26)
Win  Prog 1 Cash 4287 Peak 4274 (23)
Win  Prog 1 Cash 4301 Peak 4287 (22)
Win  Prog 1 Cash 4315 Peak 4301 (22)
Win  Prog 1 Cash 4329 Peak 4315 (22)
Prog 1 Cash 4308 Peak 4329 (21)
Win  Prog 2 Cash 4336 Peak 4329 (22)
Prog 1 Cash 4315 Peak 4336 (21)
Win  Prog 2 Cash 4343 Peak 4336 (22)
Win  Prog 1 Cash 4357 Peak 4343 (22)
Win  Prog 1 Cash 4371 Peak 4357 (22)
Prog 1 Cash 4350 Peak 4371 (21)
Win  Prog 2 Cash 4378 Peak 4371 (22)
Win  Prog 1 Cash 4392 Peak 4378 (22)
Win  Prog 1 Cash 4407 Peak 4392 (21)
Prog 1 Cash 4386 Peak 4407 (21)
Win  Prog 2 Cash 4414 Peak 4407 (22)
Prog 1 Cash 4393 Peak 4414 (21)
Win  Prog 2 Cash 4421 Peak 4414 (22)
Win  Prog 1 Cash 4436 Peak 4421 (21)
Win  Prog 1 Cash 4452 Peak 4436 (20)
Win  Prog 1 Cash 4468 Peak 4452 (20)
Prog 1 Cash 4448 Peak 4468 (20)
Win  Prog 2 Cash 4478 Peak 4468 (21)
Win  Prog 1 Cash 4494 Peak 4478 (20)
Prog 1 Cash 4474 Peak 4494 (20)
Prog 2 Cash 4432 Peak 4494 (21)
Win  Prog 3 Cash 4474 Peak 4494 (22)
Prog 4 Cash 4386 Peak 4494 (22)
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Win  Prog 1 Cash 4574 Peak 4559 (21)
Prog 1 Cash 4553 Peak 4574 (21)
Prog 2 Cash 4509 Peak 4574 (22)
Win  Prog 3 Cash 4548 Peak 4574 (23)
Prog 4 Cash 4456 Peak 4574 (23)
Win  Prog 5 Cash 4516 Peak 4574 (24)
Win  Prog 6 Cash 4588 Peak 4574 (24)
Win  Prog 1 Cash 4601 Peak 4588 (23)
Win  Prog 1 Cash 4614 Peak 4601 (23)
Prog 1 Cash 4591 Peak 4614 (23)
Win  Prog 2 Cash 4615 Peak 4614 (24)
Win  Prog 1 Cash 4629 Peak 4615 (22)
Win  Prog 1 Cash 4643 Peak 4629 (22)
Win  Prog 1 Cash 4657 Peak 4643 (22)
Win  Prog 1 Cash 4671 Peak 4657 (22)
Win  Prog 1 Cash 4685 Peak 4671 (22)
Win  Prog 1 Cash 4699 Peak 4685 (22)
Win  Prog 1 Cash 4713 Peak 4699 (22)
Win  Prog 1 Cash 4727 Peak 4713 (22)
Prog 1 Cash 4705 Peak 4727 (22)
Win  Prog 2 Cash 4731 Peak 4727 (23)
Prog 1 Cash 4710 Peak 4731 (21)
Prog 2 Cash 4666 Peak 4731 (22)
Prog 3 Cash 4597 Peak 4731 (23)
Prog 4 Cash 4501 Peak 4731 (24)
Win  Prog 5 Cash 4556 Peak 4731 (25)
Win  Prog 6 Cash 4622 Peak 4731 (25)
Win  Prog 7 Cash 4699 Peak 4731 (25)
Win  Prog 8 Cash 4787 Peak 4731 (25)
Prog 1 Cash 4763 Peak 4787 (24)
Prog 2 Cash 4713 Peak 4787 (25)
Win  Prog 3 Cash 4743 Peak 4787 (26)
Prog 4 Cash 4639 Peak 4787 (26)
Win  Prog 5 Cash 4684 Peak 4787 (27)
Win  Prog 6 Cash 4738 Peak 4787 (27)
Win  Prog 7 Cash 4801 Peak 4787 (27)
Win  Prog 1 Cash 4812 Peak 4801 (25)
Win  Prog 1 Cash 4823 Peak 4812 (25)
Win  Prog 1 Cash 4835 Peak 4823 (24)
Prog 1 Cash 4811 Peak 4835 (24)
Prog 2 Cash 4761 Peak 4835 (25)
Win  Prog 3 Cash 4791 Peak 4835 (26)
Win  Prog 4 Cash 4831 Peak 4835 (26)
Win  Prog 5 Cash 4881 Peak 4835 (26)
Win  Prog 1 Cash 4892 Peak 4881 (25)
Win  Prog 1 Cash 4903 Peak 4892 (25)
Prog 1 Cash 4878 Peak 4903 (25)
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Win  Prog 3 Cash 4928 Peak 4903 (26)
Prog 1 Cash 4903 Peak 4928 (25)
Win  Prog 2 Cash 4923 Peak 4928 (26)
Win  Prog 3 Cash 4953 Peak 4928 (26)
Prog 1 Cash 4929 Peak 4953 (24)
Win  Prog 2 Cash 4951 Peak 4953 (25)
Win  Prog 3 Cash 4984 Peak 4953 (25)
Win  Prog 1 Cash 4996 Peak 4984 (24)
Win  Prog 1 Cash 5009 Peak 4996 (23)
Prog 1 Cash 4986 Peak 5009 (23)
Win  Prog 2 Cash 5010 Peak 5009 (24)
Prog 1 Cash 4986 Peak 5010 (24)
Win  Prog 2 Cash 5008 Peak 5010 (25)
Win  Prog 3 Cash 5041 Peak 5010 (25)
Win  Prog 1 Cash 5052 Peak 5041 (25)
Win  Prog 1 Cash 5063 Peak 5052 (25)
Win  Prog 1 Cash 5074 Peak 5063 (25)
Prog 1 Cash 5050 Peak 5074 (24)
Win  Prog 2 Cash 5072 Peak 5074 (25)
Prog 3 Cash 4997 Peak 5074 (25)
Prog 4 Cash 4893 Peak 5074 (26)
Win  Prog 5 Cash 4938 Peak 5074 (27)
Prog 6 Cash 4776 Peak 5074 (27)
Prog 7 Cash 4580 Peak 5074 (28)
Win  Prog 8 Cash 4636 Peak 5074 (29)
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Win  Prog 10 Cash 4769 Peak 5074 (29)
Win  Prog 11 Cash 4846 Peak 5074 (29)
Win  Prog 12 Cash 4930 Peak 5074 (29)
Win  Prog 13 Cash 5021 Peak 5074 (29)
Win  Prog 14 Cash 5119 Peak 5074 (29)
Prog 1 Cash 5096 Peak 5119 (23)
Prog 2 Cash 5048 Peak 5119 (24)
Win  Prog 3 Cash 5081 Peak 5119 (25)
Win  Prog 4 Cash 5125 Peak 5119 (25)
Win  Prog 1 Cash 5137 Peak 5125 (24)
Win  Prog 1 Cash 5150 Peak 5137 (23)
Win  Prog 1 Cash 5163 Peak 5150 (23)
Prog 1 Cash 5140 Peak 5163 (23)
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Win  Prog 1 Cash 5176 Peak 5164 (24)
Win  Prog 1 Cash 5188 Peak 5176 (24)
Win  Prog 1 Cash 5200 Peak 5188 (24)
Win  Prog 1 Cash 5212 Peak 5200 (24)
Win  Prog 1 Cash 5224 Peak 5212 (24)
Win  Prog 1 Cash 5236 Peak 5224 (24)
Win  Prog 1 Cash 5249 Peak 5236 (23)
Win  Prog 1 Cash 5263 Peak 5249 (22)
Prog 1 Cash 5241 Peak 5263 (22)
Win  Prog 2 Cash 5267 Peak 5263 (23)
Win  Prog 1 Cash 5281 Peak 5267 (22)
Win  Prog 1 Cash 5295 Peak 5281 (22)
Win  Prog 1 Cash 5310 Peak 5295 (21)
Prog 1 Cash 5289 Peak 5310 (21)
Win  Prog 2 Cash 5317 Peak 5310 (22)
Win  Prog 1 Cash 5331 Peak 5317 (22)
Win  Prog 1 Cash 5345 Peak 5331 (22)
Win  Prog 1 Cash 5360 Peak 5345 (21)
Win  Prog 1 Cash 5376 Peak 5360 (20)
Prog 1 Cash 5356 Peak 5376 (20)
Prog 2 Cash 5314 Peak 5376 (21)
Prog 3 Cash 5248 Peak 5376 (22)
Win  Prog 4 Cash 5300 Peak 5376 (23)
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Win  Prog 6 Cash 5443 Peak 5376 (23)
Prog 1 Cash 5422 Peak 5443 (21)
Prog 2 Cash 5378 Peak 5443 (22)
Prog 3 Cash 5309 Peak 5443 (23)
Win  Prog 4 Cash 5357 Peak 5443 (24)
Prog 5 Cash 5237 Peak 5443 (24)
Win  Prog 6 Cash 5303 Peak 5443 (25)
Prog 7 Cash 5128 Peak 5443 (25)
Prog 8 Cash 4920 Peak 5443 (26)
Win  Prog 9 Cash 5001 Peak 5443 (27)
Win  Prog 10 Cash 5091 Peak 5443 (27)
Prog 11 Cash 4794 Peak 5443 (27)
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Prog 1 Cash 5464 Peak 5490 (26)
Win  Prog 2 Cash 5482 Peak 5490 (27)
Prog 3 Cash 5401 Peak 5490 (27)
Win  Prog 4 Cash 5433 Peak 5490 (28)
Win  Prog 5 Cash 5473 Peak 5490 (28)
Win  Prog 6 Cash 5521 Peak 5490 (28)
Prog 1 Cash 5498 Peak 5521 (23)
Win  Prog 2 Cash 5522 Peak 5521 (24)
Prog 1 Cash 5498 Peak 5522 (24)
Win  Prog 2 Cash 5520 Peak 5522 (25)
Win  Prog 3 Cash 5553 Peak 5522 (25)
Prog 1 Cash 5529 Peak 5553 (24)
Win  Prog 2 Cash 5551 Peak 5553 (25)
Win  Prog 3 Cash 5584 Peak 5553 (25)
Win  Prog 1 Cash 5598 Peak 5584 (22)
Win  Prog 1 Cash 5613 Peak 5598 (21)
Prog 1 Cash 5593 Peak 5613 (20)
Win  Prog 2 Cash 5623 Peak 5613 (21)
Win  Prog 1 Cash 5639 Peak 5623 (20)
Prog 1 Cash 5619 Peak 5639 (20)
Win  Prog 2 Cash 5649 Peak 5639 (21)
Win  Prog 1 Cash 5665 Peak 5649 (20)
Win  Prog 1 Cash 5682 Peak 5665 (19)
Win  Prog 1 Cash 5700 Peak 5682 (18)
Win  Prog 1 Cash 5718 Peak 5700 (18)
Win  Prog 1 Cash 5736 Peak 5718 (18)
Win  Prog 1 Cash 5754 Peak 5736 (18)
Prog 1 Cash 5736 Peak 5754 (18)
Prog 2 Cash 5698 Peak 5754 (19)
Win  Prog 3 Cash 5746 Peak 5754 (20)
Win  Prog 4 Cash 5810 Peak 5754 (20)
Prog 1 Cash 5791 Peak 5810 (19)
Win  Prog 2 Cash 5823 Peak 5810 (20)
Win  Prog 1 Cash 5839 Peak 5823 (20)
Win  Prog 1 Cash 5855 Peak 5839 (20)
Prog 1 Cash 5835 Peak 5855 (20)
Win  Prog 2 Cash 5865 Peak 5855 (21)
Win  Prog 1 Cash 5880 Peak 5865 (21)
Win  Prog 1 Cash 5895 Peak 5880 (21)
Prog 1 Cash 5875 Peak 5895 (20)
Win  Prog 2 Cash 5905 Peak 5895 (21)
Prog 1 Cash 5884 Peak 5905 (21)
Prog 2 Cash 5840 Peak 5905 (22)
Prog 3 Cash 5771 Peak 5905 (23)
Prog 4 Cash 5675 Peak 5905 (24)
Win  Prog 5 Cash 5730 Peak 5905 (25)
Win  Prog 6 Cash 5796 Peak 5905 (25)
Prog 7 Cash 5621 Peak 5905 (25)
Win  Prog 8 Cash 5701 Peak 5905 (26)
Win  Prog 9 Cash 5791 Peak 5905 (26)
Win  Prog 10 Cash 5891 Peak 5905 (26)
Win  Prog 11 Cash 6001 Peak 5905 (26)
Win  Prog 1 Cash 6015 Peak 6001 (22)
Win  Prog 1 Cash 6029 Peak 6015 (22)
Win  Prog 1 Cash 6043 Peak 6029 (22)
Prog 1 Cash 6021 Peak 6043 (22)
Win  Prog 2 Cash 6047 Peak 6043 (23)
Prog 1 Cash 6024 Peak 6047 (23)
Prog 2 Cash 5976 Peak 6047 (24)
Win  Prog 3 Cash 6009 Peak 6047 (25)
Win  Prog 4 Cash 6053 Peak 6047 (25)
Prog 1 Cash 6029 Peak 6053 (24)
Win  Prog 2 Cash 6051 Peak 6053 (25)
Win  Prog 3 Cash 6084 Peak 6053 (25)
Win  Prog 1 Cash 6096 Peak 6084 (24)
Prog 1 Cash 6072 Peak 6096 (24)
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Win  Prog 3 Cash 6127 Peak 6096 (25)
Win  Prog 1 Cash 6138 Peak 6127 (25)
Prog 1 Cash 6114 Peak 6138 (24)
Prog 2 Cash 6064 Peak 6138 (25)
Prog 3 Cash 5986 Peak 6138 (26)
Win  Prog 4 Cash 6022 Peak 6138 (27)
Prog 5 Cash 5887 Peak 6138 (27)
Win  Prog 6 Cash 5935 Peak 6138 (28)
Win  Prog 7 Cash 5991 Peak 6138 (28)
Win  Prog 8 Cash 6055 Peak 6138 (28)
Prog 9 Cash 5803 Peak 6138 (28)
Prog 10 Cash 5513 Peak 6138 (29)
Win  Prog 11 Cash 5579 Peak 6138 (30)
Win  Prog 12 Cash 5651 Peak 6138 (30)
Win  Prog 13 Cash 5729 Peak 6138 (30)
Win  Prog 14 Cash 5813 Peak 6138 (30)
Win  Prog 15 Cash 5903 Peak 6138 (30)
Win  Prog 16 Cash 5999 Peak 6138 (30)
Win  Prog 17 Cash 6101 Peak 6138 (30)
Win  Prog 18 Cash 6209 Peak 6138 (30)
Win  Prog 1 Cash 6224 Peak 6209 (21)
Win  Prog 1 Cash 6239 Peak 6224 (21)
Win  Prog 1 Cash 6255 Peak 6239 (20)
Prog 1 Cash 6235 Peak 6255 (20)
Win  Prog 2 Cash 6265 Peak 6255 (21)
Prog 1 Cash 6245 Peak 6265 (20)
Win  Prog 2 Cash 6275 Peak 6265 (21)
Prog 1 Cash 6255 Peak 6275 (20)
Prog 2 Cash 6213 Peak 6275 (21)
Win  Prog 3 Cash 6255 Peak 6275 (22)
Win  Prog 4 Cash 6311 Peak 6275 (22)
Win  Prog 1 Cash 6325 Peak 6311 (22)
Win  Prog 1 Cash 6339 Peak 6325 (22)
Prog 1 Cash 6317 Peak 6339 (22)
Win  Prog 2 Cash 6343 Peak 6339 (23)
Win  Prog 1 Cash 6357 Peak 6343 (22)
Prog 1 Cash 6335 Peak 6357 (22)
Win  Prog 2 Cash 6361 Peak 6357 (23)
Win  Prog 1 Cash 6374 Peak 6361 (23)
Win  Prog 1 Cash 6388 Peak 6374 (22)
Win  Prog 1 Cash 6402 Peak 6388 (22)
Win  Prog 1 Cash 6417 Peak 6402 (21)
Win  Prog 1 Cash 6433 Peak 6417 (20)
Prog 1 Cash 6413 Peak 6433 (20)
Win  Prog 2 Cash 6443 Peak 6433 (21)
Win  Prog 1 Cash 6459 Peak 6443 (20)
Win  Prog 1 Cash 6475 Peak 6459 (20)
Prog 1 Cash 6455 Peak 6475 (20)
Prog 2 Cash 6413 Peak 6475 (21)
Win  Prog 3 Cash 6455 Peak 6475 (22)
Prog 4 Cash 6367 Peak 6475 (22)
Win  Prog 5 Cash 6432 Peak 6475 (23)
Win  Prog 6 Cash 6510 Peak 6475 (23)
Win  Prog 1 Cash 6524 Peak 6510 (22)
Prog 1 Cash 6502 Peak 6524 (22)
Prog 2 Cash 6456 Peak 6524 (23)
Prog 3 Cash 6384 Peak 6524 (24)
Win  Prog 4 Cash 6428 Peak 6524 (25)
Win  Prog 5 Cash 6483 Peak 6524 (25)
Win  Prog 6 Cash 6549 Peak 6524 (25)
Prog 1 Cash 6525 Peak 6549 (24)
Win  Prog 2 Cash 6547 Peak 6549 (25)
Prog 3 Cash 6472 Peak 6549 (25)
Win  Prog 4 Cash 6512 Peak 6549 (26)
Win  Prog 5 Cash 6562 Peak 6549 (26)
Win  Prog 1 Cash 6573 Peak 6562 (25)
Prog 1 Cash 6549 Peak 6573 (24)
Win  Prog 2 Cash 6571 Peak 6573 (25)
Prog 3 Cash 6496 Peak 6573 (25)
Prog 4 Cash 6392 Peak 6573 (26)
Prog 5 Cash 6257 Peak 6573 (27)
Win  Prog 6 Cash 6305 Peak 6573 (28)
Win  Prog 7 Cash 6361 Peak 6573 (28)
Win  Prog 8 Cash 6425 Peak 6573 (28)
Prog 9 Cash 6173 Peak 6573 (28)
Win  Prog 10 Cash 6243 Peak 6573 (29)
Win  Prog 11 Cash 6320 Peak 6573 (29)
Win  Prog 12 Cash 6404 Peak 6573 (29)
Win  Prog 13 Cash 6495 Peak 6573 (29)
Win  Prog 14 Cash 6593 Peak 6573 (29)
Win  Prog 1 Cash 6604 Peak 6593 (25)
Prog 1 Cash 6579 Peak 6604 (25)
Prog 2 Cash 6527 Peak 6604 (26)
Prog 3 Cash 6446 Peak 6604 (27)
Win  Prog 4 Cash 6478 Peak 6604 (28)
Win  Prog 5 Cash 6518 Peak 6604 (28)
Win  Prog 6 Cash 6566 Peak 6604 (28)
Win  Prog 7 Cash 6622 Peak 6604 (28)
Win  Prog 1 Cash 6633 Peak 6622 (25)
Prog 1 Cash 6609 Peak 6633 (24)
Prog 2 Cash 6559 Peak 6633 (25)
Win  Prog 3 Cash 6589 Peak 6633 (26)
Win  Prog 4 Cash 6629 Peak 6633 (26)
Win  Prog 5 Cash 6679 Peak 6633 (26)
Prog 1 Cash 6655 Peak 6679 (24)
Win  Prog 2 Cash 6677 Peak 6679 (25)
Prog 3 Cash 6602 Peak 6679 (25)
Prog 4 Cash 6498 Peak 6679 (26)
Win  Prog 5 Cash 6543 Peak 6679 (27)
Prog 6 Cash 6381 Peak 6679 (27)
Win  Prog 7 Cash 6437 Peak 6679 (28)
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Win  Prog 9 Cash 6573 Peak 6679 (28)
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Win  Prog 11 Cash 6741 Peak 6679 (28)
Prog 1 Cash 6715 Peak 6741 (26)
Prog 2 Cash 6661 Peak 6741 (27)
Win  Prog 3 Cash 6685 Peak 6741 (28)
Win  Prog 4 Cash 6717 Peak 6741 (28)
Win  Prog 5 Cash 6757 Peak 6741 (28)
Win  Prog 1 Cash 6767 Peak 6757 (26)
Win  Prog 1 Cash 6778 Peak 6767 (25)
Win  Prog 1 Cash 6789 Peak 6778 (25)
Prog 1 Cash 6765 Peak 6789 (24)
Win  Prog 2 Cash 6787 Peak 6789 (25)
Win  Prog 3 Cash 6820 Peak 6789 (25)
Prog 1 Cash 6795 Peak 6820 (25)
Win  Prog 2 Cash 6815 Peak 6820 (26)
Win  Prog 3 Cash 6845 Peak 6820 (26)
Prog 1 Cash 6821 Peak 6845 (24)
Win  Prog 2 Cash 6843 Peak 6845 (25)
Prog 3 Cash 6768 Peak 6845 (25)
Prog 4 Cash 6664 Peak 6845 (26)
Win  Prog 5 Cash 6709 Peak 6845 (27)
Win  Prog 6 Cash 6763 Peak 6845 (27)
Win  Prog 7 Cash 6826 Peak 6845 (27)
Win  Prog 8 Cash 6898 Peak 6845 (27)
Prog 1 Cash 6874 Peak 6898 (24)
Prog 2 Cash 6824 Peak 6898 (25)
Prog 3 Cash 6746 Peak 6898 (26)
Win  Prog 4 Cash 6782 Peak 6898 (27)
Win  Prog 5 Cash 6827 Peak 6898 (27)
Win  Prog 6 Cash 6881 Peak 6898 (27)
Win  Prog 7 Cash 6944 Peak 6898 (27)
Prog 1 Cash 6921 Peak 6944 (23)
Win  Prog 2 Cash 6945 Peak 6944 (24)
Win  Prog 1 Cash 6958 Peak 6945 (23)
Prog 1 Cash 6936 Peak 6958 (22)
Prog 2 Cash 6890 Peak 6958 (23)
Win  Prog 3 Cash 6926 Peak 6958 (24)
Win  Prog 4 Cash 6974 Peak 6958 (24)
Prog 1 Cash 6951 Peak 6974 (23)
Prog 2 Cash 6903 Peak 6974 (24)
Win  Prog 3 Cash 6936 Peak 6974 (25)
Win  Prog 4 Cash 6980 Peak 6974 (25)
Win  Prog 1 Cash 6993 Peak 6980 (23)
Win  Prog 1 Cash 7006 Peak 6993 (23)
Win  Prog 1 Cash 7019 Peak 7006 (23)
Win  Prog 1 Cash 7033 Peak 7019 (22)
Win  Prog 1 Cash 7047 Peak 7033 (22)
Win  Prog 1 Cash 7062 Peak 7047 (21)
Win  Prog 1 Cash 7077 Peak 7062 (21)
Prog 1 Cash 7057 Peak 7077 (20)
Win  Prog 2 Cash 7087 Peak 7077 (21)
Win  Prog 1 Cash 7102 Peak 7087 (21)
Win  Prog 1 Cash 7118 Peak 7102 (20)
Prog 1 Cash 7098 Peak 7118 (20)
Prog 2 Cash 7056 Peak 7118 (21)
Prog 3 Cash 6990 Peak 7118 (22)
Win  Prog 4 Cash 7042 Peak 7118 (23)
Prog 5 Cash 6927 Peak 7118 (23)
Win  Prog 6 Cash 6999 Peak 7118 (24)
Prog 7 Cash 6831 Peak 7118 (24)
Prog 8 Cash 6631 Peak 7118 (25)
Prog 9 Cash 6397 Peak 7118 (26)
Win  Prog 10 Cash 6487 Peak 7118 (27)
Prog 11 Cash 6190 Peak 7118 (27)
Win  Prog 12 Cash 6286 Peak 7118 (28)
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Win  Prog 14 Cash 6502 Peak 7118 (28)
Win  Prog 15 Cash 6622 Peak 7118 (28)
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Win  Prog 17 Cash 6886 Peak 7118 (28)
Win  Prog 18 Cash 7030 Peak 7118 (28)
Win  Prog 19 Cash 7182 Peak 7118 (28)
Win  Prog 1 Cash 7196 Peak 7182 (22)
Win  Prog 1 Cash 7211 Peak 7196 (21)
Win  Prog 1 Cash 7226 Peak 7211 (21)
Prog 1 Cash 7205 Peak 7226 (21)
Win  Prog 2 Cash 7233 Peak 7226 (22)
Win  Prog 1 Cash 7249 Peak 7233 (20)
Win  Prog 1 Cash 7265 Peak 7249 (20)
Win  Prog 1 Cash 7281 Peak 7265 (20)
Win  Prog 1 Cash 7298 Peak 7281 (19)
Prog 1 Cash 7279 Peak 7298 (19)
Prog 2 Cash 7239 Peak 7298 (20)
Win  Prog 3 Cash 7284 Peak 7298 (21)
Prog 4 Cash 7200 Peak 7298 (21)
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Win  Prog 6 Cash 7354 Peak 7298 (22)
Win  Prog 1 Cash 7368 Peak 7354 (22)
Prog 1 Cash 7346 Peak 7368 (22)
Prog 2 Cash 7300 Peak 7368 (23)
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Prog 4 Cash 7240 Peak 7368 (24)
Prog 5 Cash 7115 Peak 7368 (25)
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Prog 7 Cash 6993 Peak 7368 (26)
Win  Prog 8 Cash 7065 Peak 7368 (27)
Prog 9 Cash 6822 Peak 7368 (27)
Prog 10 Cash 6542 Peak 7368 (28)
Prog 11 Cash 6223 Peak 7368 (29)
Win  Prog 12 Cash 6295 Peak 7368 (30)
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Win  Prog 22 Cash 7345 Peak 7368 (30)
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Prog 1 Cash 7460 Peak 7483 (23)
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Win  Prog 1 Cash 7497 Peak 7484 (23)
Prog 1 Cash 7475 Peak 7497 (22)
Win  Prog 2 Cash 7501 Peak 7497 (23)
Win  Prog 1 Cash 7514 Peak 7501 (23)
Prog 1 Cash 7492 Peak 7514 (22)
Win  Prog 2 Cash 7518 Peak 7514 (23)
Win  Prog 1 Cash 7533 Peak 7518 (21)
Win  Prog 1 Cash 7549 Peak 7533 (20)
Win  Prog 1 Cash 7565 Peak 7549 (20)
Win  Prog 1 Cash 7581 Peak 7565 (20)
Prog 1 Cash 7561 Peak 7581 (20)
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Win  Prog 1 Cash 7607 Peak 7591 (20)
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Prog 1 Cash 7605 Peak 7624 (19)
Prog 2 Cash 7565 Peak 7624 (20)
Prog 3 Cash 7502 Peak 7624 (21)
Prog 4 Cash 7414 Peak 7624 (22)
Win  Prog 5 Cash 7479 Peak 7624 (23)
Prog 6 Cash 7341 Peak 7624 (23)
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Prog 9 Cash 7305 Peak 7624 (24)
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Prog 12 Cash 7236 Peak 7624 (25)
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Win  Prog 14 Cash 7506 Peak 7624 (26)
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Prog 1 Cash 7633 Peak 7656 (23)
Win  Prog 2 Cash 7657 Peak 7656 (24)
Win  Prog 1 Cash 7671 Peak 7657 (22)
Win  Prog 1 Cash 7686 Peak 7671 (21)
Win  Prog 1 Cash 7701 Peak 7686 (21)
Prog 1 Cash 7680 Peak 7701 (21)
Prog 2 Cash 7636 Peak 7701 (22)
Prog 3 Cash 7567 Peak 7701 (23)
Win  Prog 4 Cash 7615 Peak 7701 (24)
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Prog 6 Cash 7531 Peak 7701 (24)
Prog 7 Cash 7356 Peak 7701 (25)
Win  Prog 8 Cash 7436 Peak 7701 (26)
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Prog 1 Cash 7715 Peak 7736 (21)
Prog 2 Cash 7671 Peak 7736 (22)
Win  Prog 3 Cash 7710 Peak 7736 (23)
Prog 4 Cash 7618 Peak 7736 (23)
Win  Prog 5 Cash 7678 Peak 7736 (24)
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Win  Prog 1 Cash 7763 Peak 7750 (23)
Win  Prog 1 Cash 7776 Peak 7763 (23)
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Prog 1 Cash 7780 Peak 7802 (22)
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Win  Prog 1 Cash 7821 Peak 7806 (21)
Win  Prog 1 Cash 7837 Peak 7821 (20)
Win  Prog 1 Cash 7854 Peak 7837 (19)
Win  Prog 1 Cash 7871 Peak 7854 (19)
Win  Prog 1 Cash 7888 Peak 7871 (19)
Prog 1 Cash 7869 Peak 7888 (19)
Prog 2 Cash 7829 Peak 7888 (20)
Prog 3 Cash 7766 Peak 7888 (21)
Win  Prog 4 Cash 7822 Peak 7888 (22)
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Prog 7 Cash 7629 Peak 7888 (23)
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Prog 1 Cash 7930 Peak 7953 (23)
Prog 2 Cash 7882 Peak 7953 (24)
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Prog 1 Cash 7965 Peak 7987 (22)
Prog 2 Cash 7919 Peak 7987 (23)
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Prog 1 Cash 7980 Peak 8003 (23)
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Prog 1 Cash 7982 Peak 8004 (22)
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Prog 1 Cash 8011 Peak 8034 (23)
Prog 2 Cash 7963 Peak 8034 (24)
Win  Prog 3 Cash 7996 Peak 8034 (25)
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Prog 1 Cash 8045 Peak 8067 (22)
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Prog 1 Cash 8093 Peak 8114 (21)
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Prog 1 Cash 8099 Peak 8121 (22)
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Prog 1 Cash 8103 Peak 8125 (22)
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Win  Prog 1 Cash 8142 Peak 8129 (23)
Prog 1 Cash 8119 Peak 8142 (23)
Win  Prog 2 Cash 8143 Peak 8142 (24)
Prog 1 Cash 8120 Peak 8143 (23)
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Prog 2 Cash 8128 Peak 8196 (23)
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Prog 1 Cash 8243 Peak 8265 (22)
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Prog 1 Cash 8247 Peak 8269 (22)
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Prog 1 Cash 8266 Peak 8287 (21)
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Prog 1 Cash 8273 Peak 8294 (21)
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Prog 1 Cash 8295 Peak 8316 (21)
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Prog 1 Cash 8302 Peak 8323 (21)
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Prog 1 Cash 8325 Peak 8345 (20)
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Prog 1 Cash 8335 Peak 8355 (20)
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Prog 1 Cash 8378 Peak 8400 (22)
Prog 2 Cash 8332 Peak 8400 (23)
Win  Prog 3 Cash 8368 Peak 8400 (24)
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Prog 1 Cash 8394 Peak 8416 (22)
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Prog 1 Cash 8398 Peak 8420 (22)
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Prog 3 Cash 8387 Peak 8521 (23)
Win  Prog 4 Cash 8435 Peak 8521 (24)
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Prog 8 Cash 8258 Peak 8521 (25)
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Prog 1 Cash 8552 Peak 8573 (21)
Prog 2 Cash 8508 Peak 8573 (22)
Win  Prog 3 Cash 8547 Peak 8573 (23)
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Prog 1 Cash 8603 Peak 8625 (22)
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Prog 1 Cash 8607 Peak 8629 (22)
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Prog 1 Cash 8623 Peak 8646 (23)
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Prog 1 Cash 8624 Peak 8647 (23)
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Prog 1 Cash 8625 Peak 8648 (23)
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Prog 1 Cash 8639 Peak 8662 (23)
Prog 2 Cash 8591 Peak 8662 (24)
Win  Prog 3 Cash 8624 Peak 8662 (25)
Prog 4 Cash 8524 Peak 8662 (25)
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Prog 6 Cash 8232 Peak 8662 (27)
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Prog 13 Cash 7879 Peak 8662 (29)
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Prog 17 Cash 7639 Peak 8662 (30)
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Prog 23 Cash 7426 Peak 8662 (31)
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Prog 32 Cash 7282 Peak 8662 (32)
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Prog 36 Cash 6400 Peak 8662 (33)
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Win  Prog 1 Cash 8743 Peak 8728 (21)
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Prog 1 Cash 8904 Peak 8924 (20)
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Prog 1 Cash 8958 Peak 8979 (21)
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Win  Prog 1 Cash 9029 Peak 9014 (21)
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Prog 1 Cash 9040 Peak 9060 (20)
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Prog 1 Cash 9050 Peak 9070 (20)
Prog 2 Cash 9008 Peak 9070 (21)
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Prog 1 Cash 9116 Peak 9136 (20)
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Prog 1 Cash 9125 Peak 9146 (21)
Prog 2 Cash 9081 Peak 9146 (22)
Win  Prog 3 Cash 9120 Peak 9146 (23)
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Prog 1 Cash 9164 Peak 9186 (22)
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Prog 1 Cash 9169 Peak 9190 (21)
Prog 2 Cash 9125 Peak 9190 (22)
Win  Prog 3 Cash 9164 Peak 9190 (23)
Prog 4 Cash 9072 Peak 9190 (23)
Prog 5 Cash 8952 Peak 9190 (24)
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Prog 10 Cash 8698 Peak 9190 (26)
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Prog 1 Cash 9261 Peak 9283 (22)
Prog 2 Cash 9215 Peak 9283 (23)
Prog 3 Cash 9143 Peak 9283 (24)
Win  Prog 4 Cash 9187 Peak 9283 (25)
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Prog 1 Cash 9322 Peak 9345 (23)
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Prog 1 Cash 9334 Peak 9358 (24)
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Prog 3 Cash 9281 Peak 9358 (25)
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Prog 1 Cash 9347 Peak 9371 (24)
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Prog 3 Cash 9294 Peak 9371 (25)
Prog 4 Cash 9190 Peak 9371 (26)
Prog 5 Cash 9055 Peak 9371 (27)
Win  Prog 6 Cash 9103 Peak 9371 (28)
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Prog 10 Cash 8736 Peak 9371 (29)
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Win  Prog 1 Cash 9446 Peak 9432 (22)
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Prog 1 Cash 9439 Peak 9460 (21)
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Prog 1 Cash 9490 Peak 9510 (20)
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Prog 1 Cash 9580 Peak 9600 (20)
Win  Prog 2 Cash 9610 Peak 9600 (21)
Prog 1 Cash 9589 Peak 9610 (21)
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Prog 1 Cash 9625 Peak 9646 (21)
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Prog 1 Cash 9632 Peak 9653 (21)
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Prog 1 Cash 9638 Peak 9660 (22)
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Win  Prog 1 Cash 9693 Peak 9678 (21)
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Prog 1 Cash 9689 Peak 9709 (20)
Win  Prog 2 Cash 9719 Peak 9709 (21)
Win  Prog 1 Cash 9735 Peak 9719 (20)
Win  Prog 1 Cash 9751 Peak 9735 (20)
Win  Prog 1 Cash 9768 Peak 9751 (19)
Prog 1 Cash 9749 Peak 9768 (19)
Win  Prog 2 Cash 9781 Peak 9768 (20)
Prog 1 Cash 9762 Peak 9781 (19)
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Prog 1 Cash 9774 Peak 9794 (20)
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Prog 1 Cash 9784 Peak 9804 (20)
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Prog 1 Cash 9810 Peak 9830 (20)
Win  Prog 2 Cash 9840 Peak 9830 (21)
Prog 1 Cash 9819 Peak 9840 (21)
Win  Prog 2 Cash 9847 Peak 9840 (22)
Win  Prog 1 Cash 9862 Peak 9847 (21)
Win  Prog 1 Cash 9877 Peak 9862 (21)
Prog 1 Cash 9856 Peak 9877 (21)
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Prog 1 Cash 9894 Peak 9914 (20)
Win  Prog 2 Cash 9924 Peak 9914 (21)
Prog 1 Cash 9904 Peak 9924 (20)
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Win  Prog 1 Cash 9967 Peak 9950 (19)
Win  Prog 1 Cash 9984 Peak 9967 (19)
Win  Prog 1 Cash 10001 Peak 9984 (19)
Win  Prog 1 Cash 10018 Peak 10001 (19)
Prog 1 Cash 9999 Peak 10018 (19)
Win  Prog 2 Cash 10031 Peak 10018 (20)
Prog 1 Cash 10012 Peak 10031 (19)
Prog 2 Cash 9972 Peak 10031 (20)
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Prog 1 Cash 10058 Peak 10077 (19)
Prog 2 Cash 10018 Peak 10077 (20)
Prog 3 Cash 9955 Peak 10077 (21)
Prog 4 Cash 9867 Peak 10077 (22)
Prog 5 Cash 9752 Peak 10077 (23)
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Prog 8 Cash 9716 Peak 10077 (24)
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Prog 11 Cash 9650 Peak 10077 (25)
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Prog 13 Cash 9432 Peak 10077 (26)
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Prog 16 Cash 9261 Peak 10077 (27)
Win  Prog 17 Cash 9397 Peak 10077 (28)
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Prog 19 Cash 9009 Peak 10077 (28)
Win  Prog 20 Cash 9149 Peak 10077 (29)
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Win  Prog 1 Cash 10147 Peak 10136 (25)
Win  Prog 1 Cash 10159 Peak 10147 (24)
Win  Prog 1 Cash 10171 Peak 10159 (24)
Win  Prog 1 Cash 10184 Peak 10171 (23)
Win  Prog 1 Cash 10197 Peak 10184 (23)
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Prog 1 Cash 10187 Peak 10210 (23)
Prog 2 Cash 10139 Peak 10210 (24)
Win  Prog 3 Cash 10172 Peak 10210 (25)
Win  Prog 4 Cash 10216 Peak 10210 (25)
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Win  Prog 1 Cash 10264 Peak 10251 (23)
Prog 1 Cash 10241 Peak 10264 (23)
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Prog 1 Cash 10281 Peak 10304 (23)
Prog 2 Cash 10233 Peak 10304 (24)
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Prog 1 Cash 10336 Peak 10359 (23)
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Prog 1 Cash 10337 Peak 10360 (23)
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Prog 1 Cash 10339 Peak 10361 (22)
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Prog 1 Cash 10439 Peak 10460 (21)
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Prog 1 Cash 10463 Peak 10486 (23)
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Prog 1 Cash 10515 Peak 10537 (22)
Prog 2 Cash 10469 Peak 10537 (23)
Prog 3 Cash 10397 Peak 10537 (24)
Win  Prog 4 Cash 10441 Peak 10537 (25)
Prog 5 Cash 10316 Peak 10537 (25)
Prog 6 Cash 10160 Peak 10537 (26)
Prog 7 Cash 9971 Peak 10537 (27)
Prog 8 Cash 9747 Peak 10537 (28)
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Prog 1 Cash 10568 Peak 10591 (23)
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Prog 1 Cash 10597 Peak 10619 (22)
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Prog 1 Cash 10689 Peak 10708 (19)
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Prog 1 Cash 10737 Peak 10755 (18)
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Prog 1 Cash 10804 Peak 10822 (18)
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Prog 1 Cash 10920 Peak 10939 (19)
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Prog 1 Cash 11028 Peak 11048 (20)
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Prog 1 Cash 11037 Peak 11058 (21)
Prog 2 Cash 10993 Peak 11058 (22)
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Prog 1 Cash 11172 Peak 11193 (21)
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Prog 1 Cash 11231 Peak 11251 (20)
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Prog 1 Cash 11299 Peak 11319 (20)
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Prog 1 Cash 11308 Peak 11329 (21)
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Prog 1 Cash 11315 Peak 11336 (21)
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Prog 1 Cash 11372 Peak 11394 (22)
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Prog 1 Cash 11416 Peak 11438 (22)
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Prog 1 Cash 11489 Peak 11507 (18)
Prog 2 Cash 11451 Peak 11507 (19)
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Prog 4 Cash 11482 Peak 11580 (21)
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Prog 1 Cash 11671 Peak 11693 (22)
Prog 2 Cash 11625 Peak 11693 (23)
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Prog 1 Cash 11697 Peak 11721 (24)
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Prog 5 Cash 11554 Peak 11721 (26)
Win  Prog 6 Cash 11608 Peak 11721 (27)
Prog 7 Cash 11419 Peak 11721 (27)
Win  Prog 8 Cash 11483 Peak 11721 (28)
Win  Prog 9 Cash 11555 Peak 11721 (28)
Win  Prog 10 Cash 11635 Peak 11721 (28)
Win  Prog 11 Cash 11723 Peak 11721 (28)
Prog 1 Cash 11699 Peak 11723 (24)
Win  Prog 2 Cash 11721 Peak 11723 (25)
Win  Prog 3 Cash 11754 Peak 11723 (25)
Win  Prog 1 Cash 11766 Peak 11754 (24)
Win  Prog 1 Cash 11779 Peak 11766 (23)
Win  Prog 1 Cash 11792 Peak 11779 (23)
Win  Prog 1 Cash 11805 Peak 11792 (23)
Prog 1 Cash 11783 Peak 11805 (22)
Prog 2 Cash 11737 Peak 11805 (23)
Win  Prog 3 Cash 11773 Peak 11805 (24)
Prog 4 Cash 11677 Peak 11805 (24)
Prog 5 Cash 11552 Peak 11805 (25)
Win  Prog 6 Cash 11612 Peak 11805 (26)
Win  Prog 7 Cash 11682 Peak 11805 (26)
Win  Prog 8 Cash 11762 Peak 11805 (26)
Prog 9 Cash 11528 Peak 11805 (26)
Win  Prog 10 Cash 11618 Peak 11805 (27)
Win  Prog 11 Cash 11717 Peak 11805 (27)
Win  Prog 12 Cash 11825 Peak 11805 (27)
Prog 1 Cash 11805 Peak 11825 (20)
Prog 2 Cash 11763 Peak 11825 (21)
Win  Prog 3 Cash 11805 Peak 11825 (22)
Win  Prog 4 Cash 11861 Peak 11825 (22)
Win  Prog 1 Cash 11876 Peak 11861 (21)
Win  Prog 1 Cash 11891 Peak 11876 (21)
Prog 1 Cash 11871 Peak 11891 (20)
Win  Prog 2 Cash 11901 Peak 11891 (21)
Prog 1 Cash 11880 Peak 11901 (21)
Win  Prog 2 Cash 11908 Peak 11901 (22)
Win  Prog 1 Cash 11923 Peak 11908 (21)
Win  Prog 1 Cash 11939 Peak 11923 (20)
Prog 1 Cash 11919 Peak 11939 (20)
Win  Prog 2 Cash 11949 Peak 11939 (21)
Prog 1 Cash 11928 Peak 11949 (21)
Prog 2 Cash 11884 Peak 11949 (22)
Win  Prog 3 Cash 11923 Peak 11949 (23)
Win  Prog 4 Cash 11975 Peak 11949 (23)
Win  Prog 1 Cash 11990 Peak 11975 (21)
Prog 1 Cash 11969 Peak 11990 (21)
Win  Prog 2 Cash 11997 Peak 11990 (22)
Win  Prog 1 Cash 12012 Peak 11997 (21)
Prog 1 Cash 11991 Peak 12012 (21)
Win  Prog 2 Cash 12019 Peak 12012 (22)
Win  Prog 1 Cash 12033 Peak 12019 (22)
Prog 1 Cash 12011 Peak 12033 (22)
Win  Prog 2 Cash 12037 Peak 12033 (23)
Prog 1 Cash 12015 Peak 12037 (22)
Prog 2 Cash 11969 Peak 12037 (23)
Win  Prog 3 Cash 12005 Peak 12037 (24)
Win  Prog 4 Cash 12053 Peak 12037 (24)
Win  Prog 1 Cash 12067 Peak 12053 (22)
Win  Prog 1 Cash 12082 Peak 12067 (21)[/reveal]
Title: Re: Beating roulette with math..
Post by: Fripper on Jul 31, 03:53 AM 2011
Nice discussion, keep it going.

@superman


What exactly are you betting? Which numbers do you choose?
Title: Re: Beating roulette with math..
Post by: superman on Jul 31, 04:08 AM 2011
QuoteWhat exactly are you betting?

Inside numbers only.

QuoteWhich numbers do you choose?

that's where it gets difficult, the bot monitors the last 40 numbers out, counts singles, doubles, triples, quads etc then calculates the remainder to build a list of numbers to bet on, I have had this method working for about 3 weeks now and decided to revisit it again with a simple progression, +1 if behind, until ahead then reset. Remember Dyksexlic (forum member) he didn't give us any real clues BUT after a few PMs' between Victor and myself I botted what we thought was his method, it got too risky and sometimes never caught up.

I have just about given up on EC Dozens Columns streets and all the other areas of the table, I play RNG only as its quick and I want a bot that can be left runniing all on its own, I know others will say it's impossible but I disagree, if you can cover enough to gain an edge then the only problem you have is progression, as you can see from the reveal file results, the most losses is around 4 to 6 in a row, you would think a straight forward progression to cover the losses and be ahead on the first win would work, it does, BUT the bets get too high and depending on your unit size you can reach the table limits. The reveal file is played with 10cent chips, yes that's over $1000 profit overnight, continual play.

It's still a work in progress, but I noticed this discussion and decided to add my bit.

Ignore colours hi/low etc go for the throat of random, it's the numbers that are the starting point for any result, the felt is just there to confuse/distract us, what does and RNG give? numbers, I've been concentrating on numbers now for over a month.

There isn't a hard rule as to how far back you gather your numbers, I have just plugged in 3 or 4 different methods and the reveal shows the results I am getting. It does look promising though.
Title: Re: Beating roulette with math..
Post by: Chrisbis on Jul 31, 06:50 AM 2011
Fantastic work Neil.  :)

Great to read some progress on that Inside idea U had months ago.

Nice to see a new twist on a central theme.
Title: Re: Beating roulette with math..
Post by: xxlakis on Jul 31, 08:11 AM 2011
Hey Chris how are you?I like a lot this kind of methods and the one i use now uses the last 24 different spawn numbers with a pretty mild progression.I am really interested to your idea superman and the way you choose these numbers.If you would explain some more about this it would be really great.And you are right about inside bets,concerning me it's the best way to go.
Title: Re: Beating roulette with math..
Post by: Skakus on Jul 31, 08:31 AM 2011
@superman,

So you’re eventually betting on a big pile of numbers, and you’re using a progression?

If you were to put a pseudo RNG into a bot and then tell it to bet on ‘however many’ selected numbers and use your current progression, do you think you might get very similar results to your existing package?
Title: Re: Beating roulette with math..
Post by: superman on Jul 31, 10:38 AM 2011
QuoteSo you’re eventually betting on a big pile of numbers, and you’re using a progression?

Yes, depending on the amount of losses the number of numbers covered rises, which does 2 things, raises the expense but gives more hits, which also slows down recovery, I have tried as many different progressions as possible, like I said earlier, you would think with 4 losses in a row it would be safe to use a progression that covers your losses +1 well, that backfired, as did labouche as did d'lambert so to keep bets low I decided +1 win or lose IF behind, yes it can be a grind clawing back but its probably the safest. There was a member here called Dyksexlic that basically stated he covers a lot of the table and the general feel was he was covering whatever had come out and if it came out twice he would put 2 chips on it, and just keep increasing by a chip whichever number hit last, I tried that and yes it wins a lot but it goes past a point of no return, example, when 5 or more numbers have 7 or 8 chips and a numbe rlands that only has 1 chip, you still lose, a lot.

Quotethe one I use now uses the last 24 different spawn numbers

Like I said earlier, the number we chaeck/track back to is something that needs a lot of testing, if you are running over the last 24 you are probably most of the time only getting 16 -18 numbers, which is good for a progression to recover but you must be getting a fair amoun tof high progressions when all 24 are unique! I have tried everything from the last 10 right up to 36 I found that when you are just getting unique numbers coming out for 10 extra spins the progression can do 2 things, either table limit OR they are just too high for the risk. Currently I look back over the last 40 but I don't think that will be the final number, I've morphed a few methods together that all catch diiferent numbers depending on appearance so in short its sleepers hot ones and a bit of a wild card method I made a long time ago that was quite good, not good enough to put money on, but accuracy was fair, basically I test different seeds values against the last and previous outcomes as this is what an RNG does, and the sum that creates the seed value uses the last outcome for the next, I know, we have no way of knowing THEIR seed value but hey it had a fair strike rate, and it gives another number to bet on, probably just luck.

QuoteAnd you are right about inside bets,concerning me it's the best way to go

I'm leaning that way, I have always said we are playing the RNG not roulette, the roulette table is just a convenient place to place bets.

QuoteIf you were to put a pseudo RNG into a bot

Trust me mate, I first test against the random() function of the software I build the bots in, if it passes that then I run it against Playtech and finally onto BV NZ, the results I put in the first post were from BV NZ overnight. I have also in the past run methods against PHP random() too. I always test this way, since RXTreme using it's internal RNG.
Title: Re: Beating roulette with math..
Post by: Chrisbis on Jul 31, 10:52 AM 2011
Quote from: superman on Jul 31, 10:38 AM 2011

Yes, depending on the amount of losses the number of numbers covered rises, which does 2 things, raises the expense but gives more hits, which also slows down recovery, I have tried as many different progressions as possible, like I said earlier, you would think with 4 losses in a row it would be safe to use a progression that covers your losses +1 well, that backfired, as did Labouchere as did d'lambert so to keep bets low I decided +1 win or lose IF behind, yes it can be a grind clawing back but its probably the safest. There was a member here called Dyksexlic that basically stated he covers a lot of the table and the general feel was he was covering whatever had come out and if it came out twice he would put 2 chips on it, and just keep increasing by a chip whichever number hit last, I tried that and yes it wins a lot but it goes past a point of no return, example, when 5 or more numbers have 7 or 8 chips and a number lands that only has 1 chip, you still lose, a lot.
 

I tried this when I first got introduced to Roulette, and you feel very exposed when the *common* numbers are increasing, and the "Already Ran" numbers are looking decidedly 'naked'.

It reminds me of our bot- Bis-Sector-Hot-WFS, which, if your quick and can get in on the Rebet button, just as the bot is awaiting for the last Spun result, You can bet on the last sector that obviously missed, then the Bot bets on the latest sector, and if these are ding-donging between each other, and a third, You can get the common "Overlap" numbers rising in value.
But of course, what happens- the lowest covered (value wise) hits, and You have to abandon that attack, and take the loss.
What I was waiting for was to land on one of the *Juicy* -well endowed numbers, and make the profit, but the correlation between an Overlapped number, and the reality of hitting it (since it may or may-not, be) one of the previously Marquee'd numbers now showing/or just left, is not set in stone!
Its more likely that the "Juiced-up" number(s) was/were a sleeper(s) anyway!  :wink:
Title: Re: Beating roulette with math..
Post by: superman on Jul 31, 11:19 AM 2011
I thinks it's safe to say with RNG forget anything to do with roulette, wheel layout or table layout AND the marquee, they are just a bi product of the spun number, the nu,mber it first then it gets divided into different areas of the felt, sectors should be left to real wheels and bias.

It's very rare for an RNG to give 36 unique numbers in a row, it can and probably does happen, I have not seen it, but you can rest assured it will at some point, so, a method that bets on whats already happened and grows/shrinks with the flow of random is what's needed, and a safe recovery progression too. I have made many bots that can run continually but again table limits or comfort of bet size are the issues, I'm under no illusion that it may never work but we gotta try anyway.
Title: Re: Beating roulette with math..
Post by: xxlakis on Jul 31, 11:51 AM 2011
Well i always had the feeling that RNG is "trying" to be fair about results,at least more fair than real roulette.By fair i mean even distribution on colors,dozens,columns,numbers,...etc.I run a test somewhen with about 200,000 spins from BV No zero.I divided numbers to 3 groups,12 different last spawn,12 spawn before them and 12 sleepers and guess what...even with this groups the distribution of hits was equal.If this would happen in every session we would play i guess we would be winners huh?... ::)
Title: Re: Beating roulette with math..
Post by: superman on Jul 31, 11:56 AM 2011
QuoteIf this would happen in every session we would play I guess we would be winners

That we would, but it's not that simple, I too have done extensive tests on 36/7 numbers, splitting them into groups to see when the re-hits happen, they are all over the place so we can't work with that.
Title: Re: Beating roulette with math..
Post by: Nickmsi on Jul 31, 04:34 PM 2011
 Bingo Superman . . . I too agree that RNG is the way to go but only if your bet selection based on inside numbers.  I plan on having a bot coded and have found no problem in getting the bet selections to win, but as you point out it is the money management that requires fine tuning.


The table limits, as you noted,  poses the biggest problem.  As of now, using only BV or low limit Casino's using $.25, $.10, $.01 would be practical and profitable using a basic loss recovery system, ie. If your bet selection is for 5 numbers, you can bet them for 7 spins totaling 35 unit loss before increasing bet by 1 unit, and betting until your losses reach 70 units before increasing another 1 unit, etc. This can be extended quite far using only$.01 betting units.


These are some of the variables I think helpful to test out this system further:


(  ) # of cycles
(  ) # of spins to track in cycle (like 20, 40, 37, 74, 111)
(  ) # of bets to make (2-5 bets seem to work out best so far)
(  ) Minimum # of repeats for a number in cycle (ie. For a cycle of 111, must repeat 6 or more times    to be considered)
(  ) Minimum # of sleepers for a number in cycle(must have 0,1 times to be considered)
(  ) Minimum # of numbers to qualify for Dozens/Column bet (needs further testing, if 4 of the numbers picked are in same Dozen, would it be more profitable to bet the Dozen??)
(  ) Maximum # of bets to make( to test or set loss limits)


Progression:
     (  ) Flat Betting  (  )  Loss Recovery (Gradually recovers your losses) (  ) GLC Special ??


(  )  Loss Limit, Profit Target, Betting Unit, Bankroll or other standard variables


If cycle does not meet minimum requirements, it is re-tracked.


Any other variables you think would be helpful for this bot?


Many Thanks.   Nick



















Title: Re: Beating roulette with math..
Post by: superman on Aug 01, 01:33 AM 2011
Quoteno problem in getting the bet selections to win

How often and whats your longest losing streak?

QuoteIf your bet selection is for 5 numbers, you can bet them for 7 spins totaling 35 unit loss before increasing bet by 1 unit, and betting until your losses reach 70 units before increasing another 1 unit, etc. This can be extended quite far using only$.01 betting units

Been there done that, to me it's looking like the more coverage you have the less losing streaks you will get, over a sample of 40 spins, you will get around on average 23 unique numbers, on average every 4 spins after that will be a new number, I said on average, which means you will have losses to contend with. What I am trying to find is the best amount to backtrack over so the loss streaks are as short as 1 or 2 in a row, we can't use any MM that recovers on the first win while playing that many numbers because when you get 3 or 4 losses in a row the bet is too high, it might not reach the table max BUT it will be a lot of chips, so keeping the bets low is priority.
Title: Re: Beating roulette with math..
Post by: Skakus on Aug 01, 05:16 AM 2011
Quote from: superman on Jul 31, 10:38 AM 2011

Trust me mate, I first test against the random() function of the software I build the bots in, if it passes that then I run it against Playtech and finally onto BV NZ, the results I put in the first post were from BV NZ overnight. I have also in the past run methods against PHP random() too. I always test this way, since RXTreme using it's internal RNG.

Actually I meant if you let a random number generator select the numbers to bet on would the result be any different?
Title: Re: Beating roulette with math..
Post by: superman on Aug 01, 09:03 AM 2011
Ah sorry Danny, in short no, that is something I have tried before too, if you did that with whats being discussed you would have the same amount of numbers each time unless you first randomly select an amount of numbers then produce a random set of numbers from that, good idea but you will end up in the same boat, money management! so, in my opinion, it's best to let the RNG you are playing against tell you what to play, that's the theory anyway.
Title: Re: Beating roulette with math..
Post by: Bayes on Aug 01, 10:31 AM 2011
Quote from: superman on Aug 01, 09:03 AM 2011
it's best to let the RNG you are playing against tell you what to play, that's the theory anyway.

I agree.  :thumbsup:

But I'm not sure what the theory is.  ;D
Title: Re: Beating roulette with math..
Post by: Nickmsi on Aug 01, 01:07 PM 2011
 Superman . . .My longest losing streak was so long my fingers got tired and I stopped counting.
It is very difficult to do this manually and as a former programmer the bot is absolutely the best way to test and develop any system.


I'm convinced that a bot utilizing inside numbers is the best way to tame RNG, whether it be Excel's RandBetween(0,36) or BV's check sum.


You already have a bot testing inside numbers and are in the advanced testing stages of money management which is the heart and soul of most systems.


I would like to develop a similar bot and hopefully solve the money management, which I can't do unless I have something to analyze.   But to do so, I was hoping you could help me advise my programmer what variables to be coded and what pit falls to avoid.


For example, we would need a variable for


(     ) # of spins in each cycle


you would enter whatever number to be tested (40, 80 spins, 111 etc.) but have you found that the spin cycle(sounds like washing clothes) should be Continuous(spin # 1-40 is a cycle, spin #2-41 is another cycle, 3-42 etc) or Static (spin #1-40 is first cycle then re-track and 41-80 next cycle)? Can I avoid programming for one of these or do we need both?


Any other tips, suggestions for my programmer would be appreciated.


Regarding the money management of your system, it is hard to make any suggestions without knowing the nature of your results.  Are they choppy, streaky, balanced?  Have you tried a LW Register, or are they applicable to a Divisor 6 or other similar, or would positive progression of a partial parlay that locks in profit, or would a negative progression of a gradual loss recovery be more applicable.  I have a gradual loss recovery system for a bot but won't work with a betting unit of $.01 as your next increase is $.02 which is double and that is not gradual.  It may work with a betting unit of $.10 or $.25.


I apologize if this is off topic but there is not many members who can assist in programming bots.
Thanks





































Title: Re: Beating roulette with math..
Post by: superman on Aug 01, 01:38 PM 2011
I don't really want to get into a coding Q & A but if I was you I would psuedo it for your programmer person, write down what you want to put in, IE

track for x

check tracked x for y

if y = > < whatever you think

do this

As I said I am still running tests with different amounts of tracking, so far there is nothing that stands out above anything else as far as hit/loss rate is concerned. I have had good results with tracking 24 also good results with tracking 40 spins, Just working my way up the scale.

If the runs of losses can be kept around 1 or 2 most of the time, the odd 3 or 4 can and will come so the MM again is what really needs concentraing on, as with all bet selections, you can have a 75% strike rate but still have losing runs of 7 or 8, which you know can go up to 9 or 10. I just run until either the bet gets too steep, trying to keep it under 50 units, or it goes t1ts up and then I move on to something else.

I've been here many times before so never get my hopes up to much, we can only test until it not viable then either bin it or shelve it.
Title: Re: Beating roulette with math..
Post by: Nickmsi on Aug 01, 05:26 PM 2011
Thanks Superman . . .  if you need a fresh set of eyes to look at creating a good money management for your inside bet system, just send me some results and be happy to tinker  . .  . Nick
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 21, 01:09 PM 2013
Bumping this for the new people who might be interested.
Title: Re: Beating roulette with math..
Post by: GLC on Feb 21, 07:25 PM 2013
Quote from: Fripper on Feb 21, 01:09 PM 2013
Bumping this for the new people who might be interested.


Nice call Fripper.  I refer people to this baby all the time when they're interested in labbies.


GLC
Title: Re: Beating roulette with math..
Post by: Fripper on Feb 22, 02:08 PM 2013
An old link may be broken as someone pointed out.
How to play with a labby.

Here's the link:
link:://:.rouletteforum.cc/index.php?topic=6451.msg60743#msg60743 (link:://:.rouletteforum.cc/index.php?topic=6451.msg60743#msg60743)
Title: Re: Beating roulette with math..
Post by: GLC on Feb 22, 11:46 PM 2013

Hi Fripper,  It's good to see interest in this method again.


When trying to increase you odds of winning by playing a standard 2 step or 3 step marty, why not see how a modified 3 step marty performs.


Here's the progression


1,1,2


2,2,4


3,3,6


4,4,8


etc... 




The starting number in the 3 bet set will be determined by the labby line.


Of course we would still add the 3 numbers together and divide by 3 for expanding the labby line.


An advantage this might have over the marty is that if you lose the 1st bet and win the 2nd bet, you're even and can re-bet the 1st number in the set again.  The same thing for losing the 1st and 2nd bet and winning the 3rd bet in the set.  This could really reduce our number of losses in a row.


Granted we only win if we win the 1st bet of a set, but in the long run, this might be acceptable given the fact that we should be able to keep the bet sizes lower.


GLC
Title: Re: Beating roulette with math..
Post by: Fripper on Mar 14, 02:44 PM 2013
Yes GLC, a nice idea.

I know we experimented alot with how to end the labby, because using martingale can be kind a risky. But we tried with many different things, like 2 wins in a row ends the labby, or 3 wins in a row ends the labby etc..
This helps the betting size to stay down, but it takes longer to end the labby.
Title: Re: Beating roulette with math..
Post by: MrG on Mar 16, 07:34 PM 2013
Hello, this topic attracted my attention. I would like to ask if you play this system and how it goes? Have you lost with it?
Title: Re: Beating roulette with math..
Post by: MrG on Apr 19, 05:08 PM 2013
Probably dead topic, but... What I understood from studying this system is that at the end of the labby we play martingale, or modified martingale as belgian suggested. What I don't understand is what is the difference between playing martingale (or modified martingale) after doing all those things with labby in comparison to playing martingale (or the modified version) right from the beginning. Maybe there is some difference that I just don't see. Can someone explain?
Title: Re: Beating roulette with math..
Post by: Fripper on Apr 29, 11:29 AM 2013
Quote from: MrG on Apr 19, 05:08 PM 2013
Probably dead topic, but... What I understood from studying this system is that at the end of the labby we play martingale, or modified martingale as belgian suggested. What I don't understand is what is the difference between playing martingale (or modified martingale) after doing all those things with labby in comparison to playing martingale (or the modified version) right from the beginning. Maybe there is some difference that I just don't see. Can someone explain?
The topic is as dead as people make it. There is still many interested in this.


Yes a martingle was one way to end the labby, however there was also a number of different ways to end it. Martingle can as you say, get pretty risky and the bets run away quickly. So it gets down to a personal choice.


I can honestly say that it is a big difference between playing a labby and just a martingale. Try out the horror sessions here in the thread and see what bets you get when playing with the martingale.


Cheers
Title: Re: Beating roulette with math..
Post by: vundarosa on May 23, 11:41 PM 2013
Fellas,

Just to see how i goes, i tested this with dozen one (1).
need to see how it does with a long sleep of the dozens.
as seen from the last bets, it can get steep sometimes, but then one can split the units so as to continue betting small amounts.
plus, with the 2/1 you don't need to clear the whole labby to be in a new plus.

vundarosa
Title: Re: Beating roulette with math..
Post by: MrG on Jun 03, 05:32 PM 2013
Quote from: Fripper on Apr 29, 11:29 AM 2013
The topic is as dead as people make it. There is still many interested in this.


Yes a martingle was one way to end the labby, however there was also a number of different ways to end it. Martingle can as you say, get pretty risky and the bets run away quickly. So it gets down to a personal choice.


I can honestly say that it is a big difference between playing a labby and just a martingale. Try out the horror sessions here in the thread and see what bets you get when playing with the martingale.


Cheers

I didnt express myself clear enough. I didnt mean what is the difference in playing those horror sessions with martingale from the beginning, but generaly to start playing roulette with martingale from the beginning. Because if you are ending labby with martingale you can start playing martingale with chip value for example 10 and RFH can happen at that time, because we never know when bad streak can come. But if I play martingale from the beginning, than Im playing with chip value 1 and have still the same chance of RFH but with much lower stakes.

You mention also other ways of ending labby than martingale. Can you describe those ways?

Also if I see correctly you were not able to clear the set of numbers where there are only 65 of one colour in 200 spins. Or you were able to clear it but with very, very high stakes. Have you found a solution to this? I think that in one of the posts here someone showed a possible solution.
Title: Re: Beating roulette with math..
Post by: MrG on Jun 03, 05:36 PM 2013
Quote from: vundarosa on May 23, 11:41 PM 2013
Fellas,

Just to see how i goes, i tested this with dozen one (1).
need to see how it does with a long sleep of the dozens.
as seen from the last bets, it can get steep sometimes, but then one can split the units so as to continue betting small amounts.
plus, with the 2/1 you don't need to clear the whole labby to be in a new plus.

vundarosa

Not sure I know what you mean. You applied this style of play to playing dozens? Well, to bet only on one dozen?
Title: Re: Beating roulette with math..
Post by: Blue_Angel on Oct 11, 11:52 AM 2017
Quote from: Bayes on Jul 30, 07:06 AM 2011So at least you admit that past spins CAN be an indicator of future results? if that weren't the case what would be the point of 'looking back' at all? Taking your point to its logical conclusion, it might seem that making a faithful record of all spins ever spun on a given wheel might be the key to success! 

If past spins don't make sense to you then how do you determine the degrees of SD's ?
SD's are statistical fact, play against it and you'll lose, play for it and you'll win.
The bet limits (spread between min & max) are way lower than variance's limits, even if you could afford a huge BR and willing to risk it all it wouldn't be sufficient.
Consider SD's as the natural effect of variance, it's a force of nature, we don't have to control it but to unleash it!