#1 Roulette Forum & Message Board | www.RouletteForum.cc

Roulette-focused => Main Roulette Board => Topic started by: RouletteExplorer on Oct 14, 07:34 AM 2011

Title: The closest we can get in beating Roulette
Post by: RouletteExplorer on Oct 14, 07:34 AM 2011
Roulette is a mathematical game.
Hokus Pokus and dominiand patterns and out of the box thinking don't work and will never work.

So we have to face this game with maths...pure maths.

I came up with a system that its the CLOSEST we can get in making consistent money from this game.
If this system will fail, then nothing can help us.  :(

Every system in order to be considered as a good system it must have:
a)A Reasonable bet selection according to maths
b)A Reasonable progression/MM according to maths

So the conclusion is that if this game can be beaten , then the system that will do the task will be a system that is combining both things.

Roulette is a game of averages because this is how maths works.
In the long run all the numbers/splits/quarters,streets/etc MUST hit equal...otherwise we are speaking about a biased wheel.

Casinos security are recording every spin in every wheel and they are making conclusions about if a number/numbers is biased and if yes then they are repairing the wheel because they already know about the advantage bias players.(in fact they know it a lot of years now)

So(almost) all  wheels are PERFECT and this is why the Bias players are out of buziness. :)

THIS PERFECTION OF THE WHEELS IS THE THING THAT THIS SYSTEM IS USING AS AN ADVANTAGE.(so we are speaking about pure averages without any bias)

The zero is something that maybe makes troubles but we will have to see if we can tweak this later...now you must all understand the system...and its a really easy one so don't panic.  ;)

Every system that is based on maths  , it can be adapted on every bet(straight numbers/splits,streets,etc)...so this means that if we will play the system on the streets and it will fail, then it will also fail on the double streets and on slipts and on any other bet.

I used the street bets...for more simplicity.Because on straight numbers we need more tracking and because the Roulette extreme doesn't have an option to monitor the NATURAL double streets(LINES)

The Reasons of why this system could be a winner

According to maths every street must be hitting in 12 spins(because the streets are 12).
But Randomness can not let this happen because in randomness we are having repeats and its natural.
But as I said above the maths(averages) say that in the long run the streets(or any bet) must hit equal!So the streets that has left veryyyy behind according to the standard deviation have to hit more often in order to make a balance(we don't even need a perfect balance to be in a new profit,because the MM of the system is kicking in and taking care of that  ;)  )

So e.g. in 120 spins Maths say that ecery street must have hit 10 times.
In the real play some streets will have hit more than 10 times and some streets will have hit less than 10 times(this is the act of randomness)....but it is supposed that on the long run as we play the balance will be comming greater and greater.....

So the streets that have left very behind in the standard deviation will be hitting more often.(and i have seen this a LOTTTTT of times when i was testing the possible H.G of T.Genius)

AND THIS IS WHERE THE POWER OF THE SYSTEM COMES

We do not care for all streets to hit equal in order to make money and leave the casino....
In fact we can have situations where 5 streets are behind and 1 of them has left very behind....so when this street will hit we can be in a new Profit ,without the others to be winning....

THE SYSTEM

Open Roulette Extreme chose the oprion that shows the STREETS.(streets monitor)

After 12 spins bet all the unhit streets with 1 chip.
Bet them with 1 chip for 12 more spins and every time that a street is winning take it OUT of the bet.
After the 12 spins some streets will have left without win.
Now you have to bet them for the next 12 spins BUT with 2 chips on them...BECAUSE 24SPINS / 12 =2 !!!
Do that and when when a street that has 2 chips on it will win, take 1 chip from this street and leave the 1 chip that is left on it....and do that for every street....
IF the steet with the 1 chip will hit again, then REMOVE completely this street BECAUSE IT HAS HIT AS MUCH TIMES AS IT SHOULD HAVE ACCORDING TO THE STD DEVIATION.
Now after those 12 spins some streets will be left  and again do the maths 36/12=3
So the streets has has hit LESS than 3 times must be bet with so many chips as to be 3...

example 1 street has hit 2 times and 3 streets has hit 1 time...
so the street with the 2 hits will be bet with 1 chip(in order to make us 3) and the 3 streets with the 1 hits must be bet with 2 chips because 1+2=3.

an other example:
We have played 72 spins...this means that every street had to be appeared 6 times...
So we are looking the streets that has hit LESS than 6 times and we are betting on them with so many chips in order to have 6....
e.g.. 1 street has hit 4 times = so we will bet on it 2 chips because 4+2=6
      2 streets has hit 2 times = so we will bet on them 4 chips because 2+4= 6

Never forget to take out 1 chip from the winning streets as you play!!!!!!!!!!!!!!!!!!!

Its very simple....

And remember that with every system even if it has correct maths like it , you will face bad flucuations and downs.....but the point is the system to be able to recover and make new profits...
Title: Re: The closest we can get in beating Roulette
Post by: RouletteExplorer on Oct 14, 07:51 AM 2011
Here is a little graph for you to see the balance

(//)
Title: Re: The closest we can get in beating Roulette
Post by: roulprofessional on Oct 14, 07:52 AM 2011
Quote from: RouletteExplorer on Oct 14, 07:51 AM 2011
Here is a little graph for you to see the balance

(//)
looks impressive wil give it a try
Title: Re: The closest we can get in beating Roulette
Post by: RouletteExplorer on Oct 14, 08:07 AM 2011
And the graph continious  :D

(//)
Title: Re: The closest we can get in beating Roulette
Post by: RouletteExplorer on Oct 14, 09:20 AM 2011
thing!
I did a mistake in the testing after the graphs I posted and instead of spinning forward it was spinning backward LoL.

Anyway It seems solid with some big downs ofcource but with recoveries....

I think playing it with making new recording from the start after any new profit it will reduce the big downs because the bets will not grow so high....

I can see a lot of members looking at the system but no feedback!

Anyway a coder must test it and run it in 1.000.000 spins....if its a winner then it can also win with Hit and Run and with reseting and making new recording after any new Profit.
Title: Re: The closest we can get in beating Roulette
Post by: RouletteExplorer on Oct 14, 09:32 AM 2011
And here is a little test/graph of adapting the system on the Dozen bets.

(//)
Title: Re: The closest we can get in beating Roulette
Post by: RouletteExplorer on Oct 14, 10:54 AM 2011
The system is going very well!
This is the last graph I am posting and its also on dozens bet.

Now I am waiting for ur feedbacks

(//)
Title: Re: The closest we can get in beating Roulette
Post by: RouletteExplorer on Oct 14, 11:57 AM 2011
ATTENTION !!!

This is the most stable system I have ever seen.

I have tested it on dozens and on Double Streets.
Its winning preety easy!

The new TWEAK is that after every NEW BALLANCE in the BR I start over a new recording/monitoring of where to bet!
With this way we are avoiding in a preety high persent  the case to fall into a BIG SLEEPER and have to bet on it a lot of chips....so with every new Profit this threat is over.

I would like a coder to code it on the Double Streets please and RUN a HUGE test with the reset that I mentioned above....

We need to see if its a winner and if yes ,then how much BR we need in order to be covered.

THANKS!
Title: Re: The closest we can get in beating Roulette
Post by: CashGrowth on Oct 14, 12:59 PM 2011
Top method with excellent principles Roulette Explorer, good one mate, shame I have two jobs at moment and no time for playing, testing or tweaking.  Thanks.
Title: Re: The closest we can get in beating Roulette
Post by: RouletteExplorer on Oct 14, 01:24 PM 2011
Thank you CashGrowth.

We need testing and I will go to play it at the Casino  :D

Please people make tests and post results....don't forget the RESETING!
Title: Re: The closest we can get in beating Roulette
Post by: F_LAT_INO on Oct 14, 01:50 PM 2011
Have seen this so many times...from Viper I think......incredible....test ppl.test....its just a waste of time,nothing new.....seen before...resetting...well that must be something new...LOL
Title: Re: The closest we can get in beating Roulette
Post by: RouletteExplorer on Oct 14, 02:07 PM 2011
well its better than the illusion of the Hit and Run.

Did I ever post anything offensive in ur Topics???

Shame on you at that age.
Title: Re: The closest we can get in beating Roulette
Post by: RouletteExplorer on Oct 14, 02:09 PM 2011
Ok I had enough of this forum....

From now on I will be doing everything alone.....forums never helped in any way.....

Bye

*modified by Mod*
(Good Luck RE)
Title: Re: The closest we can get in beating Roulette
Post by: Henke on Oct 14, 02:16 PM 2011
I'm going to test it and i hope you dont leave this forum! We need people like you... Thanks for a great jobb...

Greetings from sweden!
Title: Re: The closest we can get in beating Roulette
Post by: Robeenhuut on Oct 14, 02:27 PM 2011
Quote from: RouletteExplorer on Oct 14, 02:09 PM 2011
Ok I had enough from the idiots of this forum....

From now on I will be doing everything alone.....forums never helped in any way.....

Bye

Hello RE

We will miss you dearly... we idiots. ;D And this forum for sure did not help you.


Regards



Title: Re: The closest we can get in beating Roulette
Post by: F_LAT_INO on Oct 14, 02:30 PM 2011
Quote from: RouletteExplorer on Oct 14, 02:09 PM 2011
Ok I had enough from the idiots of this forum....

From now on I will be doing everything alone.....forums never helped in any way.....

Bye


--Bye......bet you will be back soon......some will miss you....alone is the way 8) 8)
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 14, 02:34 PM 2011
Be aware, your method probably does not work because of variance, if some number sleeps too long, it draws all profits and you don't have a stoploss. Street can be hitting less than it should for thousands of spins, and with house edge effect it won't simply recover...
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 14, 02:45 PM 2011
This is probably your system on streets or close, no reset on new max:
[attach=1]
cannot make sure it is implemented correctly, it was obvious it would fail on a street hitting less than expected for prolonged time.
Title: Re: The closest we can get in beating Roulette
Post by: Drazen on Oct 14, 02:47 PM 2011
Safest thing to bet here is that RE will come back one day under different name. So called saint grall.  Place your bets please!  8)

Regards

Drazen
Title: Re: The closest we can get in beating Roulette
Post by: Robeenhuut on Oct 14, 02:56 PM 2011
Quote from: drazen_cro on Oct 14, 02:47 PM 2011
Safest thing to bet here is that RE will come back one day under different name. So called saint grall.  Place your bets please!  8)

Regards

Drazen

Hello

Lets get somebody with most seniority here to be a bookie and accept bets on this event. We just have to agree on the odds.   Anybody? :wink:


Regards
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 14, 02:58 PM 2011
Let us be honest - only thing we can do is to discover how to predict random. It's oxymoron. We NEED magic there, seriously  >:D

I'm seriously thinking of finding way how to predict random, it's the latest stadium in gambler's evolution though...

Something like if number y hit after number x and x was red and y was black, then next time x hits bet red because we do not see "repeater" on number twice in a row so often, ie. we do not excpect pair xy to come twice without some xz inbetween. Track all pairs of numbers to control variance... lol, I suppose it won't work as a magic oraculum, because sometimes it should fail and it will fail...
Title: Re: The closest we can get in beating Roulette
Post by: Johnlegend on Oct 14, 03:11 PM 2011
Quote from: mr.ore on Oct 14, 02:58 PM 2011
Let us be honest - only thing we can do is to discover how to predict random. It's oxymoron. We NEED magic there, seriously  >:D

I'm seriously thinking of finding way how to predict random, it's the latest stadium in gambler's evolution though...

Something like if number y hit after number x and x was red and y was black, then next time x hits bet red because we do not see "repeater" on number twice in a row so often, ie. we do not excpect pair xy to come twice without some xz inbetween. Track all pairs of numbers to control variance... LoL, I suppose it won't work as a magic oraculum, because sometimes it should fail and it will fail...
There is no stopping randoms ebb and flow. That should be basic knowledge to even the greenest of players. We are playing a percentage game here. Nothing more, nothing less. When your method is able to put those percentages into positive figures you have the game beaten.

This constant quest for the unbreakable method is where so many get lost. And waste so much precious time. Search not for the method that never tanks, but for the method that overall delivers a profit. But let this be known, lazy and unfocused players/students of this game will never succeed. Regardless of what's put before them.

You will have to work harder at this game than any day job to conquer it. Make no mistake about that. Too many casual observers. And Mr can't be bothered types. Saunter in and out of these forums. Expecting a holy grail to be handed to them. Thinking its their birth right or something for joining a roulette forum. You have a hell of a lot of hard graft and more hard graft ahead of you if you want to succeed.

Because you must prove to yourself. And yourself ALONE. That a method works. Only then will you truly move forward. And this requires serious hard word and hours put in on a real wheel. Not a man-made number cruncher or rng. There are no shortcuts.
Title: Re: The closest we can get in beating Roulette
Post by: jarabo002 on Oct 14, 03:14 PM 2011
Thank you RouletteExplorer (link:://rouletteforum.cc/index.php?action=profile;u=2933) for this system and another ones for your replyes.

¿Could somebody code it on RX to see what happens in a long term?

Thank you ;)
Title: Re: The closest we can get in beating Roulette
Post by: MadMax on Oct 14, 03:21 PM 2011
I would really feel sorrow if Re would leave the forum.
I really respect everyone who shares his/her ideas here with others and tries to beat the game. That dosn´t mean that I agree to everyones opinion, and I also will advert to a mistake or to my opposed opinion. But I respect really everyones share to this forum.
And by the way, I don´t think this method is so bad. Just my two cents.
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 14, 03:29 PM 2011
In long term it will happen that there would be somewhat larger group of sleeping streets than usual, and the other streets would be hitting above average, and this state would last too long for system to recover or make profit. After it starts hitting "as expected", the bet might be high enough to recover by decreasing by 1 unit on win, and when accidentally another state of low hit ratio kicks in, it would never recover. This system will probably recover on no zero roulette, but drawdowns would be also big because of fluctuation. On standard roulette it would suffer from the same disease as D'Alembert.
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 14, 03:43 PM 2011
To RE:

QuoteBut as I said above the maths(averages) say that in the long run the streets(or any bet) must hit equal!So the streets that has left veryyyy behind according to the standard deviation have to hit more often in order to make a balance(we don't even need a perfect balance to be in a new profit,because the MM of the system is kicking in and taking care of that  (link:://rouletteforum.cc/Smileys/default/wink.gif)  )

That's not true, and that's why your system fails. While percentages of hits should balance, absolute numbers of hits does not. If you see in 200 spins 50 reds and 150 blacks (z-score -7, still possible, with simulations I have seen that z-score "has a limit" around -8.5), then you CAN'T expect red to start hit more because of this, not even in a future thousands spins. You can bet that in next 200 spins there would be greater balance, but that would not be caused by history.

Because you expect more hits in future, your money management does not recover well, you need more aggression (but it's impossible because we want realistic table limits).

This is the reason that nobody replied, because we have seen and made such methods before, and they ain't work...
Title: Re: The closest we can get in beating Roulette
Post by: Kingspin on Oct 14, 04:28 PM 2011
Flatino was a little nasty to Roulette Explorer , roulette explorer has put a lot of effort in to his systems and a lot of time spent typing , i think fatino has upset him .  Over sensitive maybe  ???
Title: Re: The closest we can get in beating Roulette
Post by: hamsup_sotong on Oct 14, 05:51 PM 2011
well what i dont understand about Re is this. He continuously lambast systems claiming that it'll never beat the proverbial 2.7. And then proceeds to post methods that dont provide any reasonable way of beating his "2.7" anyway. Pot calling the kettle black i say.

BUt that being said he does make the effort of posting quite a lot ... so there

cheers
hamsup
Title: Re: The closest we can get in beating Roulette
Post by: MrJ on Oct 14, 06:28 PM 2011
My advice guys.......when you post a method, leave all the adjectives out. Don't get so excited: 'its the best system ever', 'I can't get it to lose' etc.

Post it and move on.

Ken
Title: Re: The closest we can get in beating Roulette
Post by: Wally Gator on Oct 14, 08:02 PM 2011
Hear, hear .....
Title: Re: The closest we can get in beating Roulette
Post by: Bayes on Oct 15, 05:52 AM 2011
Quote from: mr.ore on Oct 14, 03:43 PM 2011
If you see in 200 spins 50 reds and 150 blacks (z-score -7, still possible, with simulations I have seen that z-score "has a limit" around -8.5)

hmm... I've done sims on this and I found the "limit" to be not less than 65 wins in 200 spins, a z-score of just over -5.0. This was over 100 million spins, and others found it to be the same. In any case, I agree the system won't win. You need to take into account multiple parameters in order to keep the variance down.
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 15, 06:08 AM 2011
With reds the worst I have seen was 61 I think, but the worst z-score overall I have seen somewhere was around -8.5, so I assume that if it is possible for one chance, it is possible for another. Will run again...
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 15, 06:24 AM 2011
62 hits/200 spins for red was worst case, zero included as no hit, tested over 10 million spins.

I do it that way that first I record 200 spins and then count hits, then remove first spin in record and add next spin result, so with every new spin I measure again, this way I have a better chance of finding really "bad" sequence.
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 15, 06:42 AM 2011
Sessions from RNG HELL: play on red, lose like a hell  ;D
Title: Re: The closest we can get in beating Roulette
Post by: Jeromin on Oct 15, 07:05 AM 2011
I think it would be interesting to see a graph with the % of a EC, (e.g. Red) over 50,000 or more spins. I'd be curious to see what's the longest that a significant deviation ( 40/60) takes to reverse, and if it tends to reverse in a sharp way.

I say this because over the approx. 300 spins of a typical Wiesbaden session, no even chance ends up much lower than 43% (excluding the zero ). Granted, I've only checked some 70 sessions, but I'm not too worried about something that happens a few time every 10 million spins, though it is useful to know the absolute limits of any given bet.

I suspect the resulting graph will have more waves of predictable maximum length than a purely ahistorical view would suggest. With the occasional crazy outlier, of course.

Jeromin
Title: Re: The closest we can get in beating Roulette
Post by: LuckoftheIrish on Oct 15, 07:34 AM 2011
[attachimg=1]
Title: Re: The closest we can get in beating Roulette
Post by: LuckoftheIrish on Oct 15, 07:40 AM 2011
I made a graph with 32 000 decisions with the percentage of High hits, but the line was so close to 50%, that it seemed useless to post.
Title: Re: The closest we can get in beating Roulette
Post by: Jeromin on Oct 15, 07:59 AM 2011
Quote from: LuckoftheIrish on Oct 15, 07:40 AM 2011
I made a graph with 32 000 decisions with the percentage of High hits, but the line was so close to 50%, that it seemed useless to post.

I'd love to see it, anyway. And if you could make the graph longer, so the oscillations within 100 spins can be seen, so much the better.

Jeromin
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 15, 08:24 AM 2011
It might balance, but sometimes in infinity  ;D . You can't base a system on even chances balancing out, or at least you have to consider zero in your system, or more generally for other chances fact that payout is worse than it should be to balance out. After seeing an extreme - reset your counters in your system, it won't balance anytime soon. It is a common mistake - after something hit less than expected, it is about to hit more to "make up" for it. No, it will at best start hitting as expected, but not more.
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 15, 08:59 AM 2011
Don't be bhenchod and stop insults...
Title: Re: The closest we can get in beating Roulette
Post by: Turner on Oct 18, 05:18 AM 2011
I like the street idea. Will test.  I prefer to look for streets to double in 12 rather than the sleepers, ala' law of the third. Run 12 numbers and 8 streets will hit on average.

Title: Re: The closest we can get in beating Roulette
Post by: LuckoftheIrish on Oct 18, 06:17 AM 2011
Quote from: Bayes on Oct 15, 05:52 AM 2011
hmm... I've done sims on this and I found the "limit" to be not less than 65 wins in 200 spins, a z-score of just over -5.0. This was over 100 million spins, and others found it to be the same. In any case, I agree the system won't win. You need to take into account multiple parameters in order to keep the variance down.

Well I have ran sims also.  I have tested only a few million RNG spins and found less than 65 wins in 200 decisions.  I think the worst was 61 wins in 200 decisions.   
Title: Re: The closest we can get in beating Roulette
Post by: Robeenhuut on Oct 18, 06:39 AM 2011
Quote from: turnerfeck on Oct 18, 05:18 AM 2011
I like the street idea. Will test.  I prefer to look for streets to double in 12 rather than the sleepers, ala' law of the third. Run 12 numbers and 8 streets will hit on average.

Hello

Just forget about it.  Similar system was posted by RE before and it failed.  Streets are just too unpredictable for this type of betting to be successful.

Regards
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 18, 03:01 PM 2011
I and a buddy have been working on something like this for almost a month.


But I wait at least 30 spins for a Street to be a no show, then I play with a gentle progression.


I have not lost a round yet, most people dont have the Patience to way 30 spins but I sure do lol.


Will I always win PROBABLY NOT.
Will I always lose PROBABLY NOT.
Is roulette a game you can tame PROBABLY NOT.
Hats off to my buddy in DC for the Idea.


                                                             Stuart Brandt    4347912826


Oh I dont ride the Bike Engine any more I got a Motorcycle.


Check out the attached photo.
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 19, 11:21 AM 2011
Still Winning with PROBABLY NOT.
Title: Re: The closest we can get in beating Roulette
Post by: MrJ on Oct 19, 12:29 PM 2011
"But I wait at least 30 spins for a Street to be a no show" >>> Sure sounds familiar.

Ken
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 19, 02:49 PM 2011
I did not say we were doing anything new or different.


But random will always find that missing street, the issue is how long will it take lol.


Plus the size of the bankroll will help or hinder.


                                                                           Stuart
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 19, 02:51 PM 2011
Actually I may go up to 36 spins before I play the missing Street, then I start with my Gentle progression.


                                       Stuart
Title: Re: The closest we can get in beating Roulette
Post by: MrJ on Oct 19, 04:13 PM 2011
No, no....I meant I have/had a similar method (that did quite well) a few years back. Thats all I was saying, no biggie.

Ken
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 19, 06:09 PM 2011
Oh sorry MR J.
Title: Re: The closest we can get in beating Roulette
Post by: Robeenhuut on Oct 19, 08:29 PM 2011
Quote from: bikemotorman on Oct 19, 02:51 PM 2011
Actually I may go up to 36 spins before I play the missing Street, then I start with my Gentle progression.


                                       Stuart

Hello Bikermotorman

In 1 million spins the longest streak of one street without showing  is 160. :)
I guess everybody should familiarize himself first with the stats before he starts betting on any event.
I was very surprised myself :D

Regards


Title: Re: The closest we can get in beating Roulette
Post by: iancloud2001 on Oct 20, 10:27 AM 2011
Your system is interesting. Also, Streets can sleep for 213 spins (50 million spin sample)! Remember that.
Title: Re: The closest we can get in beating Roulette
Post by: Robeenhuut on Oct 20, 10:41 AM 2011
Quote from: iancloud2001 on Oct 20, 10:27 AM 2011
Your system is interesting. Also, Streets can sleep for 213 spins (50 million spin sample)! Remember that.

Hehe thats even better.  160 is enough for me. Waiting extra spins for trigger to start betting is not going to work in the long run.  Some sleepers are just to stubborn to wake up and if they finally  do your bankroll is long gone.


Regards
Title: Re: The closest we can get in beating Roulette
Post by: Bayes on Oct 20, 10:45 AM 2011
Quote from: Robeenhuut on Oct 19, 08:29 PM 2011
I guess everybody should familiarize himself first with the stats before he starts betting on any event.

It amazes me that hardly anyone bothers to do this. If you don't, why play at all? you're relying totally on luck.
Title: Re: The closest we can get in beating Roulette
Post by: vundarosa on Oct 20, 11:52 AM 2011
Quote from: Bayes on Oct 20, 10:45 AM 2011
It amazes me that hardly anyone bothers to do this. If you don't, why play at all? you're relying totally on luck.

------------------

in my case its mostly because i have no readily available sources for stats and don't have any programming skills to simulate for millions of spin when i come across an idea.

vundarosa
Title: Re: The closest we can get in beating Roulette
Post by: Robeenhuut on Oct 20, 11:59 AM 2011
Quote from: Bayes on Oct 20, 10:45 AM 2011
It amazes me that hardly anyone bothers to do this. If you don't, why play at all? you're relying totally on luck.

Hello Bayes

The big problem here is not doing enough homework. These easily accessible stats would help to avoid lots of unnecessary losses. I guess most important law playing roulette is Murphy's Law. And it is so easy if you put enough work at least in the beginning to know what you are up against  :D
I would consider it a good start.
But its easier said then done for most.


Regards
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 21, 03:45 AM 2011
I understand a Street can sleep for 160 spins will that happen every Day, PROBABLY NOT.


I have a stop loss of 500 dollars and would not play this with less then a 5000 dollar bankroll, it is reasonable to expect a profit of 500 dollars or ten percent with a 5000 bank, the stop loss is for safety.

In a Brick and Mortar Casino we can stand and write down results while we wait to play then sit down when we play with chips.


We will not play with Scared money, we will manage our mental state, we will be patient and follow the rules and we will be positive and know how to play the method inside out.


Will we win 100 percent of the time PROBABLY NOT.
Will we lose 100 percent of the time PROBABLY NOT.


                                                                Stuart



Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 22, 04:55 PM 2011
How often does a Street sleep for 52 spins on average.


I saw that a street slept on the post above for 160 out of one million spins.


Thanks for your help guys.


                                                 Stuart   
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 23, 08:12 AM 2011
Where is the post about how often on average a Street Sleeps say 36, 46, and 56 times.
I cant seem to find it guys.


Will I win 100 percent of the time PROBABLY NOT.
Will You win 100 percent of the time PROBABLY NOT.




                                                                                   Stuart

Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 23, 01:36 PM 2011

All the talent here on this forum and nobody can answer the question I posted WOw.



















Quote from: bikemotorman on Oct 23, 08:12 AM 2011
Where is the post about how often on average a Street Sleeps say 36, 46, and 56 times.
I can't seem to find it guys.


Will I win 100 percent of the time PROBABLY NOT.
Will You win 100 percent of the time PROBABLY NOT.




                                                                                   Stuart
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 23, 01:40 PM 2011
Still no answer, help me out guys, I need to start playing for higher stakes.




                                                                Stuart ;D >:( :( :o 8) ;D ;D

Title: Re: The closest we can get in beating Roulette
Post by: iggiv on Oct 23, 02:00 PM 2011
search Bayes' posts with key words "math, statistics"

that was him. if u have problems ask him
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 23, 02:39 PM 2011
Still can't find it, hey Bayes Please Be So Kind To Help With The Above Question.




                                                                     Stuart






Oh I am looking to get a Sidecar for my Motorcycle, do they still use them in Europe? ???
Title: Re: The closest we can get in beating Roulette
Post by: iggiv on Oct 23, 03:00 PM 2011
link:://rouletteforum.cc/index.php?board=18.0 (link:://rouletteforum.cc/index.php?board=18.0)


ЧÑ,о онspam spamелаюÑ,? (link:://:.youtube.com/watch?v=93UhedwcA9Q#)
Title: Re: The closest we can get in beating Roulette
Post by: F_LAT_INO on Oct 23, 03:46 PM 2011
Quote from: iggiv on Oct 23, 03:00 PM 2011
link:://rouletteforum.cc/index.php?board=18.0 (link:://rouletteforum.cc/index.php?board=18.0)


ЧÑ,о онspam spamелаюÑ,? (link:://:.youtube.com/watch?v=93UhedwcA9Q#)
oni se kotajedu
Title: Re: The closest we can get in beating Roulette
Post by: iggiv on Oct 23, 04:35 PM 2011
changing the wheel on a run :)
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 23, 05:03 PM 2011
Quote from: bikemotorman on Oct 23, 01:40 PM 2011
Still no answer, help me out guys, I need to start playing for higher stakes.




                                                                Stuart ;D >:( :( :o 8) ;D ;D

Here you go:

on vertical axe is percentage - 0.08 means 8%, so multiply it by 100

on horizontal axe is number of spins to hit

I hope I have it right...
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 23, 09:32 PM 2011
Can somebody decode it for me.


I have no clue, so a Street will sleep eight percent of the time?????? :'( :'( :'( :'( :'( :'( :'(
Title: Re: The closest we can get in beating Roulette
Post by: birdhands on Oct 24, 08:44 AM 2011
link:://rouletteforum.cc/index.php?topic=661.60 (link:://rouletteforum.cc/index.php?topic=661.60)  reply #69


everything you need to know.
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 24, 09:23 AM 2011
Yes I looked but cant find out where it is, I am just looking for how often a Street may sleep for say 50 spins, sorry guys I stink, suck, fail and am horrible with math.


                                       
                                                                                              Stuart

Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 24, 02:01 PM 2011
It is little bad picture, add +1 to the result. 8% of time street will hit immediately in the first spin - chance is 3/37=0.08 =>0.08*100%=8%. Then it will take 2 spins to hit in (1-3/37)*3/37 *100% cases and so on. So it is most probable that street will hit now than in second spin and so on. The graph shows the number of spins and % of hitting, so if you want to know a number of spins for a street to sleep, just found where you stop seeing red line and the number on x is approximately that really "rare" event, which happens of course ;)
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 25, 09:56 AM 2011
Ok so it looks like a street can sleep for 52 spins on average every 3000 spins I think lol.


Guys is that correct????


Or is it 7000 spins?????


Oh boy math is not my best subject lol.


Oh and has anyone heard from Lanky???




                                                                       Stuart
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 25, 02:52 PM 2011
The extreme would be around 400-500 spins, and by that I mean a real extreme, with -6 z-score.

-3 z-score is for about 100 spins, then that is a "normal" extreme

Just put into calculator this and try to change n to different values to see what it does.

  (0-n*p)/sqrt(n*p*(1-p))
0 is for 0 hits, n is for number of spins, p = 3/37, sqrt is square root

By the way, what do you mean by "sleeping" on average, when do you consider it sleeper?

If sleeper is when it is not hitting with positive expectation, then the result would be probably

q = (1-(1-3/37)^224)-(1-(1-3/37)^11)= 0.39450192 => ~ 39.5% of time it is sleeping, ie. hitting in spin 12 (with loss 1 unit) or on any later spin (with greater loss)


From the formula you can see that I do not suppose a street not to hit in more than 224 spins, that's because if I increase the number, the results does not change in the first six digits after decimal dot. I might be wrong with that formula though...


Results from calculator:

(1-(1-3/37)^223)-(1-(1-3/37)^11) = 0.39450191
(1-(1-3/37)^224)-(1-(1-3/37)^11) = 0.39450192
(1-(1-3/37)^225)-(1-(1-3/37)^11) = 0.39450192
...
(1-(1-3/37)^500)-(1-(1-3/37)^11) = 0.39450192


it cannot be see to number to increse with six decimal points...


Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 25, 03:30 PM 2011
I wait for a street that has not appeared in the last 30 spins 99 percent of the time there is only one.


In this case lets say street one, so I play street one with a 23 step progression.


So that is the basis of what I am doing, I also have a stop loss of 500 dollars.


That is why I am trying to find out how often on average a street does not come up for 53 spins.




PROBABLY NOT, WILL IT ALWAYS WIN.
PROBABLY NOT, WILL IT LOSE ALWAYS.                                                                         Stuart
Title: Re: The closest we can get in beating Roulette
Post by: iggiv on Oct 25, 06:41 PM 2011
Biker, i dont think this is a good idea. maybe ocasionally but not on the consistent basis. Cold betting
does not work. Period.

if u wanna improve your chances maybe try betting on the street when it is waking up after long sleep. and still no guarantee of success. But betting on cold consistently -- this is  a way to failure
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 26, 06:13 AM 2011
Yes I will try what you suggest and it may be safer. :) :) :)

Thank You for your suggestion, I think you have a good point. ;D




                                       Stuart
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 26, 02:40 PM 2011
Good and Bad news, I blew my first progression, my street came in at spin 60.


I have started using What Iggiv said to wait until the missing Street hits once then start my progression.
The old way I was doing it I still won over 100 games but today was the first loss, no biggie it happens, reload and reengage.


Lock and Load boys.                                         Stuart
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 26, 04:51 PM 2011
If you are still ahead, stop now. If not then continue and pray...
Title: Re: The closest we can get in beating Roulette
Post by: mr.ore on Oct 26, 04:51 PM 2011
I am drundk.
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 26, 05:31 PM 2011
No I am not drunk, Why am I supposed to be drunk and play Roulette?????



Title: Re: The closest we can get in beating Roulette
Post by: Juiced91 on Oct 26, 05:46 PM 2011
Quote from: bikemotorman on Oct 26, 05:31 PM 2011
No I am not drunk, Why am I supposed to be drunk and play Roulette? ??? ?
He is not you......
Title: Re: The closest we can get in beating Roulette
Post by: iggiv on Oct 26, 06:39 PM 2011
Quote from: bikemotorman on Oct 26, 02:40 PM 2011
Good and Bad news, I blew my first progression, my street came in at spin 60.


I have started using What Iggiv said to wait until the missing Street hits once then start my progression.
The old way I was doing it I still won over 100 games but today was the first loss, no biggie it happens, reload and reengage.


Lock and Load boys.                                         Stuart

Biker, make your progression much shorter. long progressions don't help. it is an illusion. basically if  flatbet or short progression does not win, then u will blow long progression as well. u can test all this in RX with spins from German casinos, and  u will see.

i just don't want u to lose real money, because it is very likely
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 26, 08:19 PM 2011
Ok I dont want to lose money either, but it works with real money, fake money funny money all same result.


Maybe just lucky, but this is a Gamble we know the risks when we go to the table.


I am up 100 plus games and lost one game so far, now I could lose 50 games in the next couple of days but where is the Illusion.


Now with what you said wait on a street that sleeps 25-30 SPINS, then wakes play it with progression.


I thought MR J had done something close to what I am doing here, what happened with him??????


I have great Faith in method MAYBE GOD IS HELPING ME LOL, BECAUSE I HAVE GREAT FAITH just kidding, you must have Total belief and trust in method, stop loss does not hurt either.


I also have 500 dollar stop loss safety brake.




                                                                           Stuart

Title: Re: The closest we can get in beating Roulette
Post by: iggiv on Oct 26, 10:01 PM 2011
well good luck to u buddy. but be prepared. wave of luck sometimes lasts for long time.
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 28, 08:12 AM 2011
Ok had one losing game yesterday, so that is a 2 losing games out of more then a hundred.


I will see what the results are today, I am going to a 10 step progression and also waiting on the sleeping street to awake then play.


Oh and the street I was waiting on yesterday, it hit at spin 25 then slept for more then 75 spins lol.


As my buddy says THATS ROULETTE YOU NEVER KNOW.


Guys See stop loss works, now my stop loss is 165 dollars.



                                                                Stuart


                                                                                           
Title: Re: The closest we can get in beating Roulette
Post by: Hermes on Oct 28, 12:13 PM 2011
Remember, every system build on mathematics is designed to lose because math is not whole science.
Physics and observation of the nature's laws for the roulette will beat the system.
Hermes
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 28, 02:46 PM 2011
You Hermes are the Jedi of Roulette, how is Craps treating you?? are you still playing darkside?




                                                                                 Stuart

Title: Re: The closest we can get in beating Roulette
Post by: iggiv on Oct 28, 11:55 PM 2011
what is the "darkside"?
Title: Re: The closest we can get in beating Roulette
Post by: sniper on Oct 29, 07:23 AM 2011
Hello Iggiv,

The "dark side" is advantage play using VB or bias.

Regards

sniper
Title: Re: The closest we can get in beating Roulette
Post by: iggiv on Oct 29, 10:49 AM 2011
thanx
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 29, 01:42 PM 2011
Actually I was meaning Craps, when you play craps on the Darkside, that means you are rooting for a seven to show before the point is made.


Darkside Craps is a very lonely game boys.
Read below by a seasoned Player, not myself.






Last week I explored the possibility of delving into the "dark side" of craps, or betting from the "wrong" side of the game instead of the more popular "right" side. When you bet "wrong," you're known as a "Don't" bettor. You silently root for the seven to be rolled before the point is made. If that happens and you win your bet, by the unwitten rules of protocol you express no emotion and collect your chips with no fanfare. Don't bettors are members of the silent minority of people who play craps.
When you bet from the "right" side, you are hoping the point will be rolled before a seven. You can be as vocal in rooting for the point as your inhibitions will allow. If the shooter "bangs" out the point, loud shouts of joy erupt, there are high-fives all around, and players collect their winnings with gleeful self-satisfaction and a primal sense of victory. They represent the boisterous majority of this most fascinating of all casino games.
Title: Re: The closest we can get in beating Roulette
Post by: Hermes on Oct 29, 05:48 PM 2011
The best results are reached when matching a Gauss Bell Curve (physics). Bet the middle 2 not the best or worst double street! The best can go exhausted to sleep and the lazy sleeper on welfare can stay another 30 spins asleep.
Hermes
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 29, 06:40 PM 2011
Can you explain a bit better, Mr Hermes, you know me, always tinkering.


                                                                         Stuart   
Title: Re: The closest we can get in beating Roulette
Post by: Hermes on Oct 31, 12:48 AM 2011
How is speeding bicycle?
Mark for 12 spins double streets and then bet next 12 spins 2 middle occuring DS but only for one win! Than monitor again 12 new spins. That's a Gauss Theory. You will grow a huge beard before you lose.
Cheers Hermes
Title: Re: The closest we can get in beating Roulette
Post by: Robeenhuut on Oct 31, 02:46 AM 2011
Quote from: Hermes on Oct 31, 12:48 AM 2011
How is speeding bicycle?
Mark for 12 spins double streets and then bet next 12 spins 2 middle occuring DS but only for one win! Than monitor again 12 new spins. That's a Gauss Theory. You will grow a huge beard before you lose.
Cheers Hermes

Hello Hermes

Interesting theory. Do u flat bet it or use a progression?  Please explain further.

Regards
Title: Re: The closest we can get in beating Roulette
Post by: Kattila on Oct 31, 04:29 AM 2011
 
Quote:
***.........but only for one win!***


I am sure he use progression (marty or fibo for 2Ds with stop lose).
That theory can be applyed to one Doz or one Col or 4 streets
or two Ds or...any 12 numbers...and learned from Hermes, we can
use positive progressions for the Middle doz.( or two Ds...)

Example bet the Middle doz. and before bet wait one virtual W:
Progression,
+1 at win / at 3LLLs -1

[reveal]

8    1
14  2
1    1
7    1
6    1
11  1
4    1
36  3
25  3
2    1
4    1
25  3    12 spins D1 hot, D2 cold, D3 *M* doz.
35  3  trigger
5    1  l  -1
21  2  l  -2
33  3  w  0
12  1  l  -1
8    1  l  -2
16  2  l  -3
21  2  l  -4
12  1  l  -5
16  2  l  -6
13  2  l  -7
25  3  w  -5 , bet 2 u
9    1  l  -7
27  3  w  -3, bet 3 u
33  3  w  +3, bet 4 u
4    1  l  -1
28  3  w  +7, bet 5 u
5    1  l  +2
26  3  w  +12, bet 6 u
35  3  w  +24           reset  game
12  1 
3    1 
0    0 
1    1 
19  2 
7    1 
8    1
11  1 
34  3
33  3
0    0 
1    1 
25  3    12 spins D1 hot, D2 cold, D3  Mdoz
5    1 
28  3  trigger
18  2  l  +23
18  2  l  +22
7    1  l  +21 
36  3  w  +23  bet 2u
9    1  l  +21
20  2  l  +19
29  3  w  +24  bet 3u
8    1  l  +21
4    1  l  +18
33  3  w  +24  bet 4u
17  2  l  +20
29  3  w  +28  bet 5 u
31  3  w  +38                  reset game
21  2
23  2
3    1
22  2
16  2
3    1
32  3
35  3
13  2
6    1
21  2
3    1    12 spins  D1 Mdoz
26  3
15  2
20  2
8    1  trigger  bet 1u
10  1  w  +40, bet 2u
22  2  l  +38
5    1  w  +42  bet 3u
2    1  w  +48  bet 4u
6    1  w  +56                reset game
14  2
21  2
22  2
19  2
34  3
23  2
3    1
17  2
27  3
24  2
22  2
31  3    D3 -M dozen
0
27  3  trigger
20  2  l  +55
11  1  l  +54
19  2  l  +53
21  2  l  +52
35  3  w  +54  bet 2u
4    1  l  +52
32  3  w  +56  bet 3u
36  3  w  +62  bet 4u
32  3  w  +70  bet 5u
22  2  l  +65
9    1  l  +60
14  2  l  +55  bet 4u
20  2  l  +51
26  3  w  +60  bet 5u
5    1  l  +55
13  2  l  +50
3    1  l  +45  bet 4u
12  1  l  +41
26  3  w  +49  bet 5u
36  3  w  +59  bet 6u
26  3  w  +71  bet 7u
34  3  w  +85  bet 8u
9    1  l  +77
19  2  l  +69
27  3  w  +85



[/reveal]


Another one for M doz.
(after win/reset, not necesary wait new 12 spins)

[reveal]
4    1
34  3
28  3
20  2
11  1
10  1
20  2
16  2
2    1
2    1
24  2
31  3   
7    1
4    1    D2  is M dozen
13  2  trigger
33  3  l    -1
18  2  w  +1  bet 2
6    1  l    -1
19  2  w  +3  bet 3
6    1  l   0
0    0  l  -3
9    1  l  -6  bet 2
8    1  l  -8
25  3  l  -10
10  1  l  -12  bet 1
1    1  l  -13
33  3  l  -14
8    1  l  -15
22  2  w -13  bet 2 
24  2  w -9  bet 3
21  2  w -3  bet 4
13  2  w +5  bet 5
24  2  w +15 bet 6
13  2  w +27  bet 7
11  1  l  +20
33  3  l  +13
4    1  l  +6   bet 6
0    0  l    0
22  2  w  +12  bet 7
13  2  w  +26  bet 8
24  2  w  +42     reset game
29  3
28  3
35  3
16  2   D3 is Md
15  2
12  1
33  3  trigger  bet 1u
23  2  l  +41
21  2  l  +40
7    1  l  +39
26  3  w +41  bet 2u
14  2  l  +39
7    1  l  +37
1    1  l  +35  bet 1u
26  3  w  +37  bet 2u
29  3  w  +41  bet 3u
31  3  w  +47  bet 4u
24  2  l  +43
29  3  w +51   reset  game
23  2   D1 is Md
15  2
1    1  trigger
15  2  l  +50
24  2  l  +49
31  3  l  +48
12  1  w  +50  bet 2
12  1  w  +54  bet 3
20  2  l  +51
34  3  l  +48
15  2  l  +45  bet 2
19  2  l  +43
4    1  w  +47  bet 3
20  2  l  +43
28  3  l  +40
20  2  l  +37  bet 2
31  3  l  +35
13  2  l  +32
7    1  w +36  bet 3
14  2  l  +33
5    1  w +39  bet4
21  2  l  +35
1    1  w  +43  bet 5
10  1  w  +53  bet 6
2    1  w  +65   reset  game
18  2  D2 is Md
30
21  2  trigger
17  2  w  +67  bet 2
19  2  w  +71  bet 3
5    1  l  +68
1    1  l  +65
15  2  w +71  bet 4
32  3  l  +67
3    1  l  +63
11  1  l  +59  bet 3
1    1  l  +56
16  2  w +62  bet 4
14  2  w  +70  bet 5
22  2  w  +80  bet 6
26  3  l  +74
22  2  w  +86  bet 7
16  2  w  +100




[/reveal]



Example for 4 Middle streets:


[reveal]


23  8       
29  10
6    2
16  6
34  12
16  6         
0    -
34  12
3    1
34  12     
22  8       
23  8       12 spins, Middle streets   10,2,6,1
15  5
4    2    trigger ,bet 1 per street   
22  8    l  -4
32  11  l  -8
4    2    w  +4 , bet 2 per street
29  10  w  +20, bet 3   
1    1    w  + 44            reset game       
20  7 
7    3
27  9
14  5         
9    3     
20  7 
22  8 
27  9   M streets  11,5,8,1
16  6 
9    3
31  11     trigger, bet 1 per street
23  8    w  +52  bet 2
16  6    l   +44
27  9    l   +36
36  12  l   +28   bet 1
36  12  l   +24
6    2    l   +20
1    1    w +28  bet 2
1    1    w +44  bet 3
10  4    l   +32
20  7    l   +20
24  8    w +44  bet 4
30  10  l  +28
2    1    w +60  bet 5
2    1    w +100            reset game
18  6   
19  7 
9    3   
2    1   
1    1   
33  11     last 12 spins , M streets 4,6,7,11
33  11     trigger
14  5    l  +96
6    2    l  +92 
15  5    l  +88  still bet 1 per street 
30  10  l  +84
5    2    l  +80
1    1    l  +76
33  11  w  +84 bet 2
15  5    l  +76
34  12  l  +68
35  12  l  +60  bet 1
30  10  l  +56
1    1    l  +52
26  9    l  +48
18  6    w +56  bet 2
20  7    w +72  bet 3
30  10  l  +60
35  12  l  +48
33  11  w +72  bet 4
9    3    l  +56
33  11  w  +88  bet 5
31  11  w  +128                reset  game
13  5
29  10
33  11
23  8
21  7
34  12    last 12 spins  ,M streets  3,5,7,8
0
5    2
16  6
30  10
32  11
6    2
0
29  10
8    3   trigger
15  5  w  +136  bet 2 per street
21  7  w  + 152








[/reveal]

 
Title: Re: The closest we can get in beating Roulette
Post by: Robeenhuut on Oct 31, 06:35 AM 2011
Quote from: Kattila on Oct 31, 04:29 AM 2011

Quote:
***.........but only for one win!***


I am sure he use progression (marty or fibo for 2Ds with stop-loss).
That theory can be applyed to one Doz or one Col or 4 streets
or two Ds or...any 12 numbers...and learned from Hermes, we can
use positive progressions for the Middle doz.( or two Ds...)

Example bet the Middle doz. and before bet wait one virtual W:
Progression,
+1 at win / at 3LLLs -1

[reveal]

8    1
14  2
1    1
7    1
6    1
11  1
4    1
36  3
25  3
2    1
4    1
25  3    12 spins D1 hot, D2 cold, D3 *M* doz.
35  3  trigger
5    1  l  -1
21  2  l  -2
33  3  w  0
12  1  l  -1
8    1  l  -2
16  2  l  -3
21  2  l  -4
12  1  l  -5
16  2  l  -6
13  2  l  -7
25  3  w  -5 , bet 2 u
9    1  l  -7
27  3  w  -3, bet 3 u
33  3  w  +3, bet 4 u
4    1  l  -1
28  3  w  +7, bet 5 u
5    1  l  +2
26  3  w  +12, bet 6 u
35  3  w  +24           reset  game
12  1 
3    1 
0    0 
1    1 
19  2 
7    1 
8    1
11  1 
34  3
33  3
0    0 
1    1 
25  3    12 spins D1 hot, D2 cold, D3  Mdoz
5    1 
28  3  trigger
18  2  l  +23
18  2  l  +22
7    1  l  +21 
36  3  w  +23  bet 2u
9    1  l  +21
20  2  l  +19
29  3  w  +24  bet 3u
8    1  l  +21
4    1  l  +18
33  3  w  +24  bet 4u
17  2  l  +20
29  3  w  +28  bet 5 u
31  3  w  +38                  reset game
21  2
23  2
3    1
22  2
16  2
3    1
32  3
35  3
13  2
6    1
21  2
3    1    12 spins  D1 Mdoz
26  3
15  2
20  2
8    1  trigger  bet 1u
10  1  w  +40, bet 2u
22  2  l  +38
5    1  w  +42  bet 3u
2    1  w  +48  bet 4u
6    1  w  +56                reset game
14  2
21  2
22  2
19  2
34  3
23  2
3    1
17  2
27  3
24  2
22  2
31  3    D3 -M dozen
0
27  3  trigger
20  2  l  +55
11  1  l  +54
19  2  l  +53
21  2  l  +52
35  3  w  +54  bet 2u
4    1  l  +52
32  3  w  +56  bet 3u
36  3  w  +62  bet 4u
32  3  w  +70  bet 5u
22  2  l  +65
9    1  l  +60
14  2  l  +55  bet 4u
20  2  l  +51
26  3  w  +60  bet 5u
5    1  l  +55
13  2  l  +50
3    1  l  +45  bet 4u
12  1  l  +41
26  3  w  +49  bet 5u
36  3  w  +59  bet 6u
26  3  w  +71  bet 7u
34  3  w  +85  bet 8u
9    1  l  +77
19  2  l  +69
27  3  w  +85



[/reveal]


Another one for M doz.
(after win/reset, not necessary wait new 12 spins)

[reveal]
4    1
34  3
28  3
20  2
11  1
10  1
20  2
16  2
2    1
2    1
24  2
31  3   
7    1
4    1    D2  is M dozen
13  2  trigger
33  3  l    -1
18  2  w  +1  bet 2
6    1  l    -1
19  2  w  +3  bet 3
6    1  l   0
0    0  l  -3
9    1  l  -6  bet 2
8    1  l  -8
25  3  l  -10
10  1  l  -12  bet 1
1    1  l  -13
33  3  l  -14
8    1  l  -15
22  2  w -13  bet 2 
24  2  w -9  bet 3
21  2  w -3  bet 4
13  2  w +5  bet 5
24  2  w +15 bet 6
13  2  w +27  bet 7
11  1  l  +20
33  3  l  +13
4    1  l  +6   bet 6
0    0  l    0
22  2  w  +12  bet 7
13  2  w  +26  bet 8
24  2  w  +42     reset game
29  3
28  3
35  3
16  2   D3 is Md
15  2
12  1
33  3  trigger  bet 1u
23  2  l  +41
21  2  l  +40
7    1  l  +39
26  3  w +41  bet 2u
14  2  l  +39
7    1  l  +37
1    1  l  +35  bet 1u
26  3  w  +37  bet 2u
29  3  w  +41  bet 3u
31  3  w  +47  bet 4u
24  2  l  +43
29  3  w +51   reset  game
23  2   D1 is Md
15  2
1    1  trigger
15  2  l  +50
24  2  l  +49
31  3  l  +48
12  1  w  +50  bet 2
12  1  w  +54  bet 3
20  2  l  +51
34  3  l  +48
15  2  l  +45  bet 2
19  2  l  +43
4    1  w  +47  bet 3
20  2  l  +43
28  3  l  +40
20  2  l  +37  bet 2
31  3  l  +35
13  2  l  +32
7    1  w +36  bet 3
14  2  l  +33
5    1  w +39  bet4
21  2  l  +35
1    1  w  +43  bet 5
10  1  w  +53  bet 6
2    1  w  +65   reset  game
18  2  D2 is Md
30
21  2  trigger
17  2  w  +67  bet 2
19  2  w  +71  bet 3
5    1  l  +68
1    1  l  +65
15  2  w +71  bet 4
32  3  l  +67
3    1  l  +63
11  1  l  +59  bet 3
1    1  l  +56
16  2  w +62  bet 4
14  2  w  +70  bet 5
22  2  w  +80  bet 6
26  3  l  +74
22  2  w  +86  bet 7
16  2  w  +100




[/reveal]



Example for 4 Middle streets:


[reveal]


23  8       
29  10
6    2
16  6
34  12
16  6         
0    -
34  12
3    1
34  12     
22  8       
23  8       12 spins, Middle streets   10,2,6,1
15  5
4    2    trigger ,bet 1 per street   
22  8    l  -4
32  11  l  -8
4    2    w  +4 , bet 2 per street
29  10  w  +20, bet 3   
1    1    w  + 44            reset game       
20  7 
7    3
27  9
14  5         
9    3     
20  7 
22  8 
27  9   M streets  11,5,8,1
16  6 
9    3
31  11     trigger, bet 1 per street
23  8    w  +52  bet 2
16  6    l   +44
27  9    l   +36
36  12  l   +28   bet 1
36  12  l   +24
6    2    l   +20
1    1    w +28  bet 2
1    1    w +44  bet 3
10  4    l   +32
20  7    l   +20
24  8    w +44  bet 4
30  10  l  +28
2    1    w +60  bet 5
2    1    w +100            reset game
18  6   
19  7 
9    3   
2    1   
1    1   
33  11     last 12 spins , M streets 4,6,7,11
33  11     trigger
14  5    l  +96
6    2    l  +92 
15  5    l  +88  still bet 1 per street 
30  10  l  +84
5    2    l  +80
1    1    l  +76
33  11  w  +84 bet 2
15  5    l  +76
34  12  l  +68
35  12  l  +60  bet 1
30  10  l  +56
1    1    l  +52
26  9    l  +48
18  6    w +56  bet 2
20  7    w +72  bet 3
30  10  l  +60
35  12  l  +48
33  11  w +72  bet 4
9    3    l  +56
33  11  w  +88  bet 5
31  11  w  +128                reset  game
13  5
29  10
33  11
23  8
21  7
34  12    last 12 spins  ,M streets  3,5,7,8
0
5    2
16  6
30  10
32  11
6    2
0
29  10
8    3   trigger
15  5  w  +136  bet 2 per street
21  7  w  + 152








[/reveal]



Hello

Yeah. 4 step marty with stop-loss of 30 or 5 step with SL of 62.  The only question is basically the number of steps. I wonder if somebody else is also playing something similar?

Regards
Title: Re: The closest we can get in beating Roulette
Post by: bikemotorman on Oct 31, 06:56 AM 2011
Hello Hermes, I know longer use the bicycle with engine, I now have a Motorcycle, here is a picture.


Its a Honda Shadow 750 C2 Spirit, I also sold the bicycle with engine a few months ago.


Attached is a photo, I may get a sidecar in a month or two.




                                                                      Stuart
Title: Re: The closest we can get in beating Roulette
Post by: irishrob on Oct 31, 07:19 AM 2011
Hi Kattila,

I like your idea on Dozens. What is your rule for reset?

Thanks
Robert
Title: Re: The closest we can get in beating Roulette
Post by: Robeenhuut on Oct 31, 07:54 AM 2011
Hello

What about going continuously using  1,1,1,2,2,2,3,3,3 etc  and forward 1 step on L and
go back 2 steps on W?
Stop-loss of course optional. This is for betting on 2 middle DS.

Regards

Title: Re: The closest we can get in beating Roulette
Post by: monaco on Oct 31, 08:20 AM 2011
Quote from: Hermes on Oct 31, 12:48 AM 2011
How is speeding bicycle?
Mark for 12 spins double streets and then bet next 12 spins 2 middle occuring DS but only for one win! Than monitor again 12 new spins. That's a Gauss Theory. You will grow a huge beard before you lose.
Cheers Hermes

an old progression from VLS forum for a single DS over 12 spins (you could maybe apply it here to 2, or take the last-hit of the middle 2 DS's) is
1-1-2-2-3-3-4-4-5-6-8-10

49 units in total, a hit on any spin gives you a win of  between 4 & 9 units. Any system giving you regular enough hits could keep you ticking along nicely.
Title: Re: The closest we can get in beating Roulette
Post by: Kattila on Oct 31, 09:15 AM 2011
Quote from: irishrob on Oct 31, 07:19 AM 2011
Hi Kattila,

I like your idea on Dozens. What is your rule for reset?

Thanks
Robert

Hi Robert,
It s Hermes s  method  not mine, you can reset at new plus ,
for example at +10 or +15 new plus.

cheers
Title: Re: The closest we can get in beating Roulette
Post by: irishrob on Oct 31, 09:50 AM 2011
Quote from: Kattila on Oct 31, 09:15 AM 2011

Hi Robert,
It s Hermes s  method  not mine, you can reset at new plus ,
for example at +10 or +15 new plus.

cheers

Thanks Kattila
Title: Re: The closest we can get in beating Roulette
Post by: Robeenhuut on Nov 23, 11:03 AM 2011
Quote from: Hermes on Oct 31, 12:48 AM 2011
How is speeding bicycle?
Mark for 12 spins double streets and then bet next 12 spins 2 middle occuring DS but only for one win! Than monitor again 12 new spins. That's a Gauss Theory. You will grow a huge beard before you lose.
Cheers Hermes

Could you just explain please your bet selection?

Regards
Title: Re: The closest we can get in beating Roulette
Post by: eureka on Mar 18, 02:45 PM 2013
This system is a looser...

Here is the RX code of the original system :

[reveal]
system "untitled"
{

}
method "main"
begin
    While Starting a New Session
    begin

    copy list [street(1-3),street(4-6),street(7-9),street(10-12),street(13-15),street(16-18),street(19-21),street(22-24),street(25-27),street(28-30),street(31-33),street(34-36)] record "all" layout
    put 0 record "count2" data
    put 1 record "prog1" data
    put 1 record "prog2" data
    put 1 record "prog3" data
    put 1 record "prog4" data
    put 1 record "prog5" data
    put 1 record "prog6" data
    put 1 record "prog7" data
    put 1 record "prog8" data
    put 1 record "prog9" data
    put 1 record "prog10" data
    put 1 record "prog11" data
    put 1 record "prog12" data
    copy street(1-3) record "1" layout
    copy street(4-6) record "2" layout
    copy street(7-9) record "3" layout
    copy street(10-12) record "4" layout
    copy street(13-15) record "5" layout
    copy street(16-18) record "6" layout
    copy street(19-21) record "7" layout
    copy street(22-24) record "8" layout
    copy street(25-27) record "9" layout
    copy street(28-30) record "10" layout
    copy street(31-33) record "11" layout
    copy street(34-36) record "12" layout
   
    end

    While on Each Spin
    begin
     track last street for 12 spin record "street" layout
      track last street for 1 spin record "last" layout
    add 1 record "count" data
    clear record "unhit" layout
   
    set max record "bet" layout index
    put 0 record "math2" data


    if any street bet won each begin
    clear record "bet2" layout
    put 1 record "bet" layout index
    put 1 record "bet2" layout index

    loop until record "bet" layout index > record "bet" layout count begin
    if record "bet" layout = record "1" layout and record "prog1" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout  = record "2" layout and record "prog2" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout  = record "3" layout and record "prog3" data not = 0 begin
    copy record "bet" layout record "bet2" layout
    end
   
    if record "bet" layout  = record "4" layout and record "prog4" data not = 0 begin
    copy record "bet" layout record "bet2" layout
   end
   
    if record "bet" layout = record "5" layout and record "prog5" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout  = record "6" layout and record "prog6" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout  = record "7" layout and record "prog7" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout = record "8" layout and record "prog8" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout  = record "9" layout and record "prog9" data not = 0 begin
    copy record "bet" layout record "bet2" layout
  end
   
    if record "bet" layout  = record "10" layout and record "prog10" data not = 0 begin
    copy record "bet" layout record "bet2" layout
   end
   
    if record "bet" layout  = record "11" layout and record "prog11" data not = 0 begin
    copy record "bet" layout record "bet2" layout
   end
   
    if record "bet" layout  = record "12" layout and record "prog12" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
      add 1 record "bet2" layout index
    add 1 record "bet" layout index


    end
    //duplicate record "bet2" record "bet"

       if record "1" layout found record "last" layout begin duplicate record "prog1"   record "prog20"    end
    if record "2" layout found record "last" layout begin duplicate record "prog2"   record "prog20"   end
   if record "3" layout found record "last" layout begin duplicate record "prog3"   record "prog20"    end
   if record "4" layout found record "last" layout begin duplicate record "prog4"   record "prog20"        end
   if record "5" layout found record "last" layout begin duplicate record "prog5"   record "prog20"            end
   if record "6" layout found record "last" layout begin duplicate record "prog6"   record "prog20"                end
   if record "7" layout found record "last" layout begin duplicate record "prog7"   record "prog20"                    end
   if record "8" layout found record "last" layout begin duplicate record "prog8"   record "prog20"                        end
   if record "9" layout found record "last" layout begin duplicate record "prog9"   record "prog20"                            end
   if record "10" layout found record "last" layout begin duplicate record "prog10"   record "prog20"                               end
   if record "11" layout found record "last" layout begin duplicate record "prog11"   record "prog20"                                   end
  if record "12" layout found record "last" layout begin  duplicate record "prog12"   record "prog20"                                       end

      // set max record "bet" layout index
       //add -1 record "bet" layout index

    //duplicate record "prog20" record "prog2"
    multiply 11 record "prog20" data
    add 100% record "prog20" data record "math" data
      if record "math" data >=0 begin
    // put 0 record "count2" data
    put 1 record "prog1" data
    put 1 record "prog2" data
    put 1 record "prog3" data
    put 1 record "prog4" data
    put 1 record "prog5" data
    put 1 record "prog6" data
    put 1 record "prog7" data
    put 1 record "prog8" data
    put 1 record "prog9" data
    put 1 record "prog10" data
    put 1 record "prog11" data
    put 1 record "prog12" data
    clear record "math" data
    //clear record "bet2" layout
    end
    end
   
         if street(1-3) won each begin add -1 record "prog1" data end
    if street(4-6) won each begin add -1 record "prog2" data end
    if street(7-9) won each begin add -1 record "prog3" data end
    if street(10-12) won each begin add -1 record "prog4" data end
    if street(13-15) won each begin add -1 record "prog5" data end
    if street(16-18) won each begin add -1 record "prog6" data end
    if street(19-21) won each begin add -1 record "prog7" data end
    if street(22-24) won each begin add -1 record "prog8" data end
    if street(25-27) won each begin add -1 record "prog9" data end
    if street(28-30) won each begin add -1 record "prog10" data end
    if street(31-33) won each begin add -1 record "prog11" data end
    if street(34-36) won each begin add -1 record "prog12" data end

if any street bet lost each begin
      set max record "bet" layout index
      //duplicate record "bet2"  record "bet"
       //add -1 record "bet" layout index
    if record "1" layout found record "bet2" layout begin subtract 100% record "prog1" data record "math2" data  end
    if record "2" layout found record "bet2" layout begin subtract 100% record "prog2" data record "math2" data end
   if record "3" layout found record "bet2" layout begin subtract 100% record "prog3" data record "math2" data  end
   if record "4" layout found record "bet2" layout begin subtract 100% record "prog4" data record "math2" data      end
   if record "5" layout found record "bet2" layout begin subtract 100% record "prog5" data record "math2" data          end
   if record "6" layout found record "bet2" layout begin subtract 100% record "prog6" data record "math2" data              end
   if record "7" layout found record "bet2" layout begin subtract 100% record "prog7" data record "math2" data                  end
   if record "8" layout found record "bet2" layout begin subtract 100% record "prog8" data record "math2" data                      end
   if record "9" layout found record "bet2" layout begin subtract 100% record "prog9" data record "math2" data                          end
   if record "10" layout found record "bet2" layout begin subtract 100% record "prog10" data record "math2" data                             end
   if record "11" layout found record "bet2" layout begin subtract 100% record "prog11" data record "math2" data                                 end
  if record "12" layout found record "bet" layout begin  subtract 100% record "prog12" data record "math2" data                                     end
    //multiply 100% record "prog" data record "math2" data
    add 100% record "math2" data record "math" data
      { if record "math" data <= -100  begin  put 1 record "prog1" data
    put 1 record "prog2" data
    put 1 record "prog3" data
    put 1 record "prog4" data
    put 1 record "prog5" data
    put 1 record "prog6" data
    put 1 record "prog7" data
    put 1 record "prog8" data
    put 1 record "prog9" data
    put 1 record "prog10" data
    put 1 record "prog11" data
    put 1 record "prog12" data
    clear record "math" data end}

       end



     

   
    put 1 record "all" layout index
    put 1 record "street" layout index
   
    loop until record "all" layout index > record "all" layout count
    begin
    if record "all" layout not found record "street" layout begin copy record "all" layout record "unhit" layout add 1 record "unhit" layout index end
    add 1 record "street" layout index
    add 1 record "all" layout index
    end
   
    //if record "unhit" layout count > record "bet" layout count begin add 1 record "prog" data end
    if record "count" data = 12 begin
    if record "1" layout found record "bet2" layout begin add 1 record "prog1" data end
    if record "2" layout found record "bet2" layout begin add 1 record "prog2" data  end
    if record "3" layout found record "bet2" layout begin  add 1 record "prog3" data  end
    if record "4" layout found record "bet2" layout begin add 1 record "prog4" data  end
    if record "5" layout found record "bet2" layout begin  add 1 record "prog5" data  end
    if record "6" layout found record "bet2" layout begin  add 1 record "prog6" data end
    if record "7" layout found record "bet2" layout begin  add 1 record "prog7" data  end
    if record "8" layout found record "bet2" layout begin  add 1 record "prog8" data end
    if record "9" layout found record "bet2" layout begin  add 1 record "prog9" data end
    if record "10" layout found record "bet2" layout begin add 1 record "prog10" data  end
    if record "11" layout found record "bet2" layout begin  add 1 record "prog11" data  end
    if record "12" layout found record "bet2" layout begin  add 1 record "prog12" data end
     duplicate record "unhit"  record "bet"
    duplicate record "unhit"  record "bet2"
    put 0 record "count2" data
    put 0 record "count" data end
   // if record "count" data =1 begin duplicate record "unhit" record "unhit1" end
   // if record "count" data =2 begin duplicate record "unhit" record "unhit2" clear record "count" data end
   // if record "unhit2" layout count > record "unhit1" layout count begin add 1 record "prog" data end

    //put 100% record "prog" data record "bet" layout list
    if record "count2" data <= 12 begin

    if record "1" layout found record "bet2" layout begin put 100% record "prog1" data street(1-3)  end
    if record "2" layout found record "bet2" layout begin put 100% record "prog2" data street(4-6) end
    if record "3" layout found record "bet2" layout begin put 100% record "prog3" data street(7-9) end
    if record "4" layout found record "bet2" layout begin put 100% record "prog4" data street(10-12)   end
    if record "5" layout found record "bet2" layout begin put 100% record "prog5" data street(13-15)  end
    if record "6" layout found record "bet2" layout begin put 100% record "prog6" data street(16-18)  end
    if record "7" layout found record "bet2" layout begin put 100% record "prog7" data street(19-21) end
    if record "8" layout found record "bet2" layout begin put 100% record "prog8" data street(22-24) end
    if record "9" layout found record "bet2" layout begin put 100% record "prog9" data street(25-27)  end
    if record "10" layout found record "bet2" layout begin put 100% record "prog10" data street(28-30) end
    if record "11" layout found record "bet2" layout begin put 100% record "prog11" data street(31-33)  end
    if record "12" layout found record "bet2" layout begin put 100% record "prog12" data street(34-36) end

    add 1 record "count2" data
    end
    end

end [/reveal]
Title: Re: The closest we can get in beating Roulette
Post by: Chrisbis on Mar 18, 02:59 PM 2013
Boatran8
Can I suggest you put this program code inside a reveal function?
Use square brackets [ ] at the start of the program.... and put the word reveal between them....
then to close the code put [/reveal] at the end.
Its tidies the forum up.

Cheers Chris