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Roulette-focused => Main Roulette Board => Topic started by: Turner on Nov 23, 02:52 PM 2011

Title: Ball 24 plus with progression
Post by: Turner on Nov 23, 02:52 PM 2011
Track the last 24 and bet on any repeats (with a progression idea)

I have played this system for a year or so with some success, the greatest being £730 in 4 weeks with a £100 BR, so £830.  The best land win was Leeds Casino with a night total plus of £130 and I only staked £20. Please read on to the end because I have realised a winning betting progression.
Basically, this is Ball24 in RX with a mod. Ball24 tracks doubled numbers within a specified amount of numbers. When the number goes to 3 hits, its a win, but the number drops off because its only tracking doubles. I want to track all multi hit numbers to treble, or quadruple etc.
I have renamed Ball24 to Ball24 plus. The only difference is below.

Ball 24
52   if record "wheel" data =2

Ball 24 plus
52   if record "wheel" data >1

On William Hill live roulette the marquee has 21 numbers, so you can fill RX up to around 22 then wait to qualify. I actually have wheel frequency on set to track 24 so I can see repeats before qualification, and I bet before 24 until qualification.

Now in the past, I bet as in RX, where a 1U is placed on every double/treble etc number, so after creating a new session, and Ball24 pop up asks amount to track and static or rolling, we select 24 and rolling. (static will bet on the numbers shown without change until a win: Rolling will bet on the numbers repeated withing every last 24, so numbers drop off and reappear as we go along.)
This works, but soon you have bet more than you can win in one session so you must carry on, mostly with success. Sometime 7 numbers are shown and if no hit in 10, we are £70 down and sweating.

More on the new progression later.

I built a suite of actuals from William hill live dealer amounting to 10 sets of 50 or 60 numbers.
This is my test suite. I ran ball24 plus using 18 track rolling, 18 track static. Same for 20, 21,24,28 even 30 on these 10 sets, but 24 rolling comes out top for wins and the bet not getting silly.
I also noticed that a win is seen within 16 spins around 40 times to one. With a 1U on each number idea, you were dead in the water at 12 spins.

SO.......I tried this

10p on each number and if no win 20p, 30p, 40p etc. Generally, apart from the first 2, the win is between 9 and 12 U, and the cost is 33U if no win in 10 spins. A win and back to 10p. When a number adds to the repeats, you add the bet that's running currently , so if 10 comes up to add to the repeats, and they are all on 30p, the 10 is 30p too.

Then all 40p for the next bet.

So far, this week, I had a BR of 40U and am currently on 150U from 6 sessions. I hit and run the table, but have moved to a new table straight away a few times, or stay on for another session

Here is an example from, Will Hill Live Table 1

30, 14,0,9,15,7,31,31,27,30,6,1,29,18,19,5,8,7,32,18,31,36,8,3

We are at 24 numbers, and RX indicates repeats as 7,8,18,30,31, so 10p on each = 50p

BAL = £40

£0.50, #30 WIN (BAL=£43.10),
£0.50, #10
£1.00, #35
£1.50, #16
£2.00, #2
£2.50, #19 (repeats change 8,18,19,30,31)
£3.00, #31WIN (BAL £54.20)
£0.50, #13
£1.00, #12
£1.50, #11( repeats change 8,18,19, 31)
£1.60, #25
£2.00, #21
£2.40, #13 (repeats change 8,13,18,19, 31)
£3.50, #13 WIN (BAL £66.90) (repeats change 8,13, 19, 31)
£0.40, #23 (repeats change 8,13, 31)
£0.60, #21(repeats change 8,13, 21 31)
£1.20, #21 WIN (BAL £75.50)
AND RELAX! .....................

Here are some German spins from Bremen Casino, where it looks like its just not going to be your night.

12,35,19,5,8,13,24,24,4,36,17,24,14,36,4,31,35,24,36,27,1,35,16,25

We are at 24 numbers, and RX indicates repeats as 4,24,35,36, so 10p on each = 40p

BAL = £40

£0.40, #19 (repeats change 4,19,24,35,36)
£1.00, #22
£1.50, #22(repeats change 4,22,24,35,36)
£2.00, #3
£2.50, # 32
£3.00, #9
£3.50, #19(repeats change 4,19,22,24,35,36)
£4.80, #30
£5.40, # 34(repeats change 19,22,24,35,36)
£5.00, #22 WIN £46.90
AND RELAX!
Well, you could go on, but I would tend to be thankful for my money back plus £6.

Actually, 32 and 12 (a new number come out in the next 7 adding to the BR
If we had flat bet 1 U all the time with the same numbers, we would still be down £8

Here are some bad streak progressions for 17 spins with 4 repeats (common with 21 rolling)
   Bet   Stake   Win
1   0.1   0.4   3.2
2   0.2   0.8   6
3   0.3   1.2   8.4
4   0.4   1.6   10.4
5   0.5   2   12
6   0.6   2.4   13.2
7   0.7   2.8   14
8   0.8   3.2   14.4
9   0.9   3.6   14.4
10   1   4   14
11   1.2   4.8   16.4
12   1.4   5.6   18
13   1.6   6.4   18.8
14   1.8   7.2   18.8
15   2.1   8.4   21.2
16   2.4   9.6   22.4
17   2.7   10.8   22.4
   Total   74.8   
Here are some bad streak progressions for 17 spins with 5 repeats (common with 24 rolling)
   Bet   Stake   Win
1   0.1   0.5   3.1
2   0.2   1   5.7
3   0.3   1.5   7.8
4   0.4   2   9.4
5   0.5   2.5   10.5
6   0.6   3   11.1
7   0.7   3.5   11.2
8   0.8   4   10.8
9   0.9   4.5   9.9
10   1   5   8.5
11   1.2   6   9.7
12   1.4   7   9.9
13   1.6   8   9.1
14   1.8   9   7.3
15   2.1   10.5   7.6
16   2.4   12   6.4
17   2.7   13.5   3.7
   Total   93.5   

I am looking to lose £25 on a bad streak and try again tomorrow, although its tempting to carry on.
Having said that, I havnt had a shock yet. Maybe if I was up to £200 I would risk a full 13 or 14 without a win. Down to £130 BR and take stock!
Title: Re: Ball 24 plus with progression
Post by: Turner on Nov 26, 06:27 AM 2011
Well there you go. Not one post.

I'm up to £197 from a £40 start in 12 short evening sessions of about 10 mins each if you are interested....which you arnt I guess.

I'm becoming very much uninterested in posting.
Title: Re: Ball 24 plus with progression
Post by: Nickmsi on Nov 26, 08:26 AM 2011
Thanks for sharing this system.  It took me a while to figure it out as I am not familiar with RX programming and we in the USA just getting over Thanksgiving and Black Friday Shopping. Let's see if I understand your system.

Track the last 24 spins. Bet all numbers that have repeated 2 or more times within the 24 spins. Bet progression is 1,2,3,4,5,6,7,8,9,10 etc.
Looks like you use RX to track these numbers otherwise tracking the numbers manually is a difficult. Perhaps Mad Max or Rolf-Harris or anyone other experienced in excel could develop a quick spreadsheet to track the last 24 numbers and testing this would be much easier. I have been testing a similar repeating system using Finales and am going to try your progression to see how it works. Don't be discouraged from posting.  You never know what what ideas you have that others may find interesting and useful, like your progressions may have an application in one of my systems. Thanks  again. Nick
Title: Re: Ball 24 plus with progression
Post by: buffalowizard on Nov 26, 11:02 AM 2011
Quote from: turnerfeck on Nov 26, 06:27 AM 2011
Well there you go. Not one post.

I'm up to £197 from a £40 start in 12 short evening sessions of about 10 mins each if you are interested....which you arnt I guess.

I'm becoming very much uninterested in posting.


Sensitive soul aren't ya
Title: Re: Ball 24 plus with progression
Post by: MadMax on Nov 26, 12:06 PM 2011
As I think this is an very interesting idea, it´s my pleasure to contribute you with the simple tracker I have attached. Just enter the numers into the yellow collumn. In the upper part of the sheet the numbers will appear that appeared at least twice in the last 24 spins.
I´m a little busy the last days, but as soon as I find some time, I will test your system.
But let me say, I´m glad about everyone who contributes his/her ideas to the forum. So don´t let you get down! :thumbsup:

Cheers
MadMax
Title: Re: Ball 24 plus with progression
Post by: VLS on Nov 26, 01:44 PM 2011
Add +1 to the motion.


At times it can take quite some time to get a reply... but you can rest assured there are plenty of READERS who appreciate your work.


Poster-to-reader ratio is always disproportionate!


Regards and by all means do keep the good work up dear Turner :)


Vic
Title: Re: Ball 24 plus with progression
Post by: Nickmsi on Nov 26, 02:26 PM 2011
Thanks Madmax . . . the tracker works like a charm . . . now I can test it out without straining the old eyes . . .Nick
Title: Re: Ball 24 plus with progression
Post by: Turner on Nov 26, 05:04 PM 2011
Quote from: buffalowizard on Nov 26, 11:02 AM 2011

Sensitive soul aren't ya

Yes I am......a touchy bast*rd
Title: Re: Ball 24 plus with progression
Post by: MadMax on Nov 27, 12:59 PM 2011
As I told in a previous post of mine, I have started coding a few weeks ago after a long pause.
So the first executable tracker I made is for the Ball 24 plus system.
It can be found in the download section here:
link:://rouletteforum.cc/index.php?action=downloads;sa=view;down=89 (link:://rouletteforum.cc/index.php?action=downloads;sa=view;down=89)
I hope, it works correctly (in my testing it does). Otherwise feel free to contact me!
I think, such a tracker, where you only have to click on the numbers is the most comfortable way to test and play systems.
So I hope, some of you will benefit from it.
MadMax
Title: Re: Ball 24 plus with progression
Post by: VLS on Nov 27, 01:23 PM 2011
Thanks for the addition to the downloads section MM,


You are right: the easiest way to use a manual tracker is by "Point-and-click" :)


Your work is appreciated.


(P.S. in which language did you implement it?)
Title: Re: Ball 24 plus with progression
Post by: MadMax on Nov 27, 01:54 PM 2011
Thank you Vic for your kind words!
I use PureBasic for coding, as I didn´t know that VB is for free and I was looking for a cheap language which should be based on basic, cause in by youth I coded very much with basic (Commodore 128 times ;D). But than I had a very long pause with coding, just started again a few weeks ago, but I guess it´s like riding a bike: if you know how things go, it´s much easier to come back to the materie as to learn it from the very first start.
Title: Re: Ball 24 plus with progression
Post by: Turner on Nov 27, 04:42 PM 2011
Quote from: MadMax on Nov 27, 12:59 PM 2011
As I told in a previous post of mine, I have started coding a few weeks ago after a long pause.
So the first executable tracker I made is for the Ball 24 plus system.
It can be found in the download section here:
link:://rouletteforum.cc/index.php?action=downloads;sa=view;down=89 (link:://rouletteforum.cc/index.php?action=downloads;sa=view;down=89)
I hope, it works correctly (in my testing it does). Otherwise feel free to contact me!
I think, such a tracker, where you only have to click on the numbers is the most comfortable way to test and play systems.
So I hope, some of you will benefit from it.
MadMax

Max, you go above and beyond the call of duty creating this tracker.....Thanks.
Title: Re: Ball 24 plus with progression
Post by: VLS on Nov 27, 06:55 PM 2011
Quote from: MadMax on Nov 27, 01:54 PM 2011
Thank you Vic for your kind words!
I use PureBasic for coding


PureBasic is a Beautifully implemented program. It certainly adds up a lot that they do the ASM by hand.


Quote from: MadMax on Nov 27, 01:54 PM 2011I didn´t know that VB is for free and I was looking for a cheap language which should be based on basic, cause in by youth I coded very much with basic (Commodore 128 times ;D ).


Those were the times eh!


These days, they can fit the whole thing in a program run from a webpage:


link:://:.dreamfabric.com/c64/ (link:://:.dreamfabric.com/c64/)


Quote from: MadMax on Nov 27, 01:54 PM 2011But than I had a very long pause with coding, just started again a few weeks ago, but I guess it´s like riding a bike: if you know how things go, it´s much easier to come back to the materie as to learn it from the very first start.


Absolutely!


Once you learn to code, it really is a matter of "getting back in the saddle"; even with the lots of new additions to the language(s), the underlying logical thinking keep being a must and roughly the same.


As long as you are a logical thinker, you can code all of your life :)


Cheers!
Vic
Title: Re: Ball 24 plus with progression
Post by: Optimist on Nov 28, 05:05 AM 2011
Thanx MadMax again for tracker
but there is MST tracker with Finest method inside which you can configure for Ball 24.
Nothing against - just info for others.

regards

DL
Title: Re: Ball 24 plus with progression
Post by: MadMax on Nov 28, 11:01 AM 2011
Thank you Optimist for your hint. I didn´t know that the settings could be done at MST, but as you post it, I had another look on it and found it.
So you´re right, you also can use MST for tracking this system.
In my own tracker I have detected a bug, which shows up, when a zero becomes qulified to bet. In that case, the tracker stops tracking until the zero goes out of the marquee.
I have fixed this error and uploaded a new version here in the download section.
If you find other problems with the tracker, please report it to me.

I also have made a few tests with the system. As it seems, it can be real big drawdowns, but the power of recovery is also given. I have no idea, how to tweak it, that loosing streaks can be hold acceptable.
Title: Re: Ball 24 plus with progression
Post by: biagle on Nov 28, 08:24 PM 2011
hey,

i just got this numbers from unibet live.

Title: Re: Ball 24 plus with progression
Post by: Bassie the Clown on Nov 30, 12:39 PM 2011
Dear Turnerfeck,
Thanks for contributing and sharing us your system. The tracker works great, and I find it one of the better systems. It obviously has been well overthought. The only thing that concerns me is the progression. This type of progression can bring great winnings, but also can kill your bankroll. I only am trying to be supportive here, and would like to suggest another progression, far less aggressive. Since we normally spoken are playing 3-6 numbers, would it not be better to adjust the progression to the numbers played? Like for example:
1-1-1-1-2-2-2-3-3-4??
Best regards,
Bassie

P.s. 41 spins played, +315 units  :love:  For now I like your system/tracker very much

Title: Re: Ball 24 plus with progression
Post by: Turner on Dec 01, 11:01 AM 2011
Quote from: Bassie the Clown on Nov 30, 12:39 PM 2011
Dear Turnerfeck,
Thanks for contributing and sharing us your system. The tracker works great, and I find it one of the better systems. It obviously has been well overthought. The only thing that concerns me is the progression. This type of progression can bring great winnings, but also can kill your bankroll. I only am trying to be supportive here, and would like to suggest another progression, far less aggressive. Since we normally spoken are playing 3-6 numbers, would it not be better to adjust the progression to the numbers played? Like for example:
1-1-1-1-2-2-2-3-3-4??
Best regards,
Bassie

P.s. 41 spins played, +315 units  :love:  For now I like your system/tracker very much
Thanks Bassie,
I dont know if everyone has understood that I am playing 10p chips, not £1. The tracker plays 1U chips, and Roulete Xtreme doesnt have a 10p chip because there isnt such a thing, but William Hill live play allows a 10pstake. All I have been doing is tracking a £400 bankroll when is £40 and imagining the £1's are 10p's. Obviously when the tracker says -320 its -32.
Actually I found very little difference with no 10p or 20p so 30p,30p,30p,40p,50p......
Its annoying when you set all this up and instantly win £3.20 for all that effort.
Title: Re: Ball 24 plus with progression
Post by: Cristal2000 on Dec 04, 07:39 PM 2011
Hello, it would be possible to enter the option in the program for the progression favorite?

would be possible to import a. txt file to test the boules automatically?

sorry for my English, I live in Italy  :sad2:

thanks .......
Title: Re: Ball 24 plus with progression
Post by: Gordonline on Dec 06, 06:52 PM 2011
Hi Turnerfeck


Thanks for posting this system, I'm surprised that this thread hasn't really taken off as betting on the repeats is a powerful method, although with the progression requires nerves of steel at times


I've been offline for sometime but I was always looking at systems where we bet on warm numbers and so far my tests have produced good results including turning -500 units into +300 which demonstrates its power of recovery


I've asked Mad Max if there is a way of importing numbers to speed up the testing and as mentioned by Bassie it would be good to be able to adjust the progression in the settings


Thanks again for this system


Gordon  :thumbsup:   
Title: Re: Ball 24 plus with progression
Post by: Turner on Dec 08, 06:07 AM 2011
Quote from: Gordonline on Dec 06, 06:52 PM 2011
Hi Turnerfeck


Thanks for posting this system, I'm surprised that this thread hasn't really taken off as betting on the repeats is a powerful method, although with the progression requires nerves of steel at times


I've been offline for sometime but I was always looking at systems where we bet on warm numbers and so far my tests have produced good results including turning -500 units into +300 which demonstrates its power of recovery


I've asked Mad Max if there is a way of importing numbers to speed up the testing and as mentioned by Bassie it would be good to be able to adjust the progression in the settings


Thanks again for this system


Gordon  :thumbsup:

I'll be strung up by the outside bet police now, but I truly believe that the only one clue roulette ever gave to us is the law of the third. Numbers do repeat over 37.

What boggles my mind is this.
Run 37 numbers and 24 hit
In the same numbers, look at 12 spins and the streets hit 8 times, 4 dont
In the same numbers, look at the 4 number intersections of columns and dozens doz1-colA, doz1 colB, there are 9 up to doz3-colC. 5 or 6  hit, 3 or 4 dont on average.
Look at 2 pocket sectors over 18 (same numbers), 12 hit, 6 dont.
pick any random 3 numbers to make 12 groups and 8 hit, 4 dont on average.

here lies the clue.

Turner
Title: Re: Ball 24 plus with progression
Post by: Maui13 on Dec 09, 02:16 AM 2011
What I love about this forum is what has just happened here...


Turner posts a method, Madmax goes and codes....and VOILA!!!


Thank you for the method and thank you for the tracker!  *** Wish I could code! ***


On the system, I like it, no brainer, just sit and play!


Regards,
M
Title: Re: Ball 24 plus with progression
Post by: soggett on Dec 11, 12:05 PM 2011
Thank you for the system, I am having great succes with it
How about you guys? Any negative results?

MadMax thanks for the tracker, its great, just one thing, when a number hits three times it still says to bet on it, thats a bug or what?
Title: Re: Ball 24 plus with progression
Post by: MadMax on Dec 11, 12:17 PM 2011
Hi soggett!
No, thats no bug but the system turnerfeck explained in his first post (when I got it right?).
As I understand, thats the difference between his system and the ball 24 system implemented in RX? (I can´t say it for sure as I don´t have RX)
Title: Re: Ball 24 plus with progression
Post by: soggett on Dec 11, 12:57 PM 2011
Oh, i see, my bad, sorry, you are right
Title: Re: Ball 24 plus with progression
Post by: superman on Dec 12, 03:06 AM 2011
Just for interest sakes, whats the longest losing streak, longest run without a hit/win?

Is the will hill a live table, airball or rng?
Title: Re: Ball 24 plus with progression
Post by: soggett on Dec 13, 06:05 AM 2011
Quote from: superman on Dec 12, 03:06 AM 2011
Just for interest sakes, what's the longest losing streak, longest run without a hit/win?

Is the will hill a live table, airball or rng?

I would say that about 80-90% of the time the hit comes within 10 spins
I had a few hit at 19, and one got to 25 then bursted (end of session)
I am testing on BV RNG, no zero roulette, hope it helps you
Title: Re: Ball 24 plus with progression
Post by: superman on Dec 14, 03:52 AM 2011
QuoteI had a few hit at 19, and one got to 25 then bursted (end of session)

Yes thats a typical RNG gap, I have tested the last xx numbers thoroughly in the past (waiting for double hit numbers is the same as alabalas BMODR), and none work long term, I was hoping someone who plays this on a live wheel could tell us the longest losing streak they have had so far.
Title: Re: Ball 24 plus with progression
Post by: MadMax on Dec 14, 04:24 AM 2011
Hi superman!
The longest losing streak in iggivs first file of german live spins is 66 in nearly 94k spins (an would end with -110761 units total playing the 1 up progression on every loss)
Another test i quitted after 200k spins (a file with 700k spins total) has had a longest losing streak of 83.
Hope, that helps!
Title: Re: Ball 24 plus with progression
Post by: superman on Dec 14, 04:55 AM 2011
Hey max, thanks for that, so there we have it, I tested the BMODR like I said over last 12,18,24,25,26,27,28,29,30,32,34 numbers rolling, the longest losing streak I have on file for 24 numbers on RNG was playtech @ 47 spins BV NZ @ 42 spins.

And you have provided some food for thought, live wheel performed worse, much worse 66 & 83
Title: Re: Ball 24 plus with progression
Post by: maestro on Dec 14, 06:05 AM 2011
@superman,  sorry to interrupt in here but do you have playtech spins file and if so would you be able to upload it so i can have a look on them..thank you :thumbsup:
Title: Re: Ball 24 plus with progression
Post by: soggett on Dec 14, 06:24 AM 2011
Maybe use a trigger?
Or different progression?
I would set the goal to aim for 200 units, seems ok for now
And a stop loss is a must

The live wheel performing worse than the RNG is quite suprising  :o
Title: Re: Ball 24 plus with progression
Post by: darrnyf on Dec 14, 06:31 AM 2011
111
Title: Re: Ball 24 plus with progression
Post by: soggett on Dec 14, 06:57 AM 2011
Quote from: darrnyf on Dec 14, 06:31 AM 2011
111

What does that mean?
You suggest we use progression 111222333444....?
Title: Re: Ball 24 plus with progression
Post by: superman on Dec 14, 09:16 AM 2011
Quotedo you have playtech spins file

Sorry fella, I never keep old spin results, I don't see any point, for me anyway, I test each time with fresh spins against the game itself.

QuoteThe live wheel performing worse than the RNG is quite suprising

I don't think so, I've said it before and I'll say it again, RNG (with reputable casinos) is monitored therefore it MUST perform within certain criteria (what criteria we don't know), a real wheel has no memory and can perform how it likes, only unlevelness could make it perform differently and the casino would pick up on that instantly. A while ago I setup a bot for dublinbet and to test it I just told it to follow the last colour, well, guess what happened, RBRBRBRB if my memory serves me right it was about 16 flip flops, no zero inbetween just pure flip flop on a real wheel, at that point I think the most any RNG had given me was 12 but RNG always seems to chuck a zero in there somewhere or atleast a RR OR BB. So its not the first time I have personally seen horrifying results from a real wheel.

QuoteOr different progression?

In the bots I use a calculation that uses the minimum bet amount to recoup into a plus, so on some bets you will only be 1 unit ahead on a win, there is no other way of progressing, it's the cheapest method, for those interested here it is

$progression_to_use = Floor(1 + $missing/(36 - $thesize))

$missing = how much you are behind, 36 is the payback for the specific bet, inside numbers in this case, 35+1 initial unit, $thesize is found by how many numbers the next bet will be on, so if you use this formula you will be betting the absolute minimum you need to to be ahead on the next win, Floor rounds it down, you can use ceiling to round it up but that would increase the bet size from the second bet onwards so floor is cheapest.
Title: Re: Ball 24 plus with progression
Post by: Justdreams on Dec 16, 10:07 AM 2011
Muchas gracias a MadMax por preparar el tracker para este estupendo programa, pero creo que tiene un pequeño error en el código. He metido estos números 14 30 19 30 11 13 5 12 30 31 33 6 14 22 27 29 16 29 24 3 4 18 20 11 y salen para empezar a jugar a los números 11 14 29 30, pero cuando introduzco el siguiente número de la permanencia que en este caso es el 6 y sin haber acertado ninguno de los 4 números que estábamos jugando, me quita de apostar el número 14 y me pone que juegue al 6, cuando debería añadirlo a los 4 anteriores números y estar jugando 5 números.
Luego he seguido añadiendo números (incluyendo el número 6 comentado anteriormente): 6 0 32 y cuando añado el siguiente número que es el 9, me quita el número 30 que estábamos jugándolo como si lo hubiéramos acertado.
Ya no he seguido haciendo más pruebas, por lo que no se si habrá algún fallo más. Estoy  usando la versión 1.02 del tracker.

Una pregunta: si sale un número 3 ó 4 veces en las primeras 24 bolas, ¿debemos jugarlo también como si solo hubiera aparecido 2 veces?.

Y perdonar el que escriba en castellano, pero soy de España y mi inglés no es nada bueno como para escribir en este foro.


Saludos
Jose Luis
Title: Re: Ball 24 plus with progression
Post by: MadMax on Dec 16, 11:38 AM 2011
As a few members have asked for import function and other progressions, I have recoded the tracker.
Gordonline helped me test the new tracker, and we both found no bug. Thanks Gordon for your work! It really helped me a lot!
If you find a bug, please let me know!
So, the tracker has 4 kinds of progression now, which you can choose at the beginning of the program:
-Turnerfeck´s original progression
-a kind of Martingale (similar to superman´s suggestion from his post above)
-a kind of d´Alembert (up 1 unit every 35 spins, on a win 35 steps back the progression)
-Flat bet
Under actions, you can now import and calculate your spins. With this spins, you can´t go on in the tracker. All spins entered before importing will be ignored. Also, after you have made an import, all previous inputs are gone. They are still shown in the marquee, but the program don´t use them any more! If you import a very large number of spins, it could take some time until you will be shown the result, because all calculationes are made before showing them.
I hope, these new tracker will help you.
MadMax

PS And thanks for all kind words about the tracker! :thumbsup:
Title: Re: Ball 24 plus with progression
Post by: POUNDMAKER on Dec 16, 12:12 PM 2011
Hi,


Tried downloading but it keeps trying to open in windows media player...?


Any ideas - your first version worked fine.


Regards,


Alf
Title: Re: Ball 24 plus with progression
Post by: MadMax on Dec 16, 12:29 PM 2011
Sorry Alf, I don´t know whats wrong with the rar.
But I have uploaded the tracker now to the download section. You can find it here:
link:://rouletteforum.cc/index.php?action=downloads;sa=view;down=91 (link:://rouletteforum.cc/index.php?action=downloads;sa=view;down=91)
Title: Re: Ball 24 plus with progression
Post by: POUNDMAKER on Dec 16, 12:38 PM 2011
Perfect now, thank you.


Regards,


Alf
Title: Re: Ball 24 plus with progression
Post by: soggett on Dec 16, 01:50 PM 2011
Thank you very much

p.s.
i just ran a test over 6000 and 10000 single zero live spins with the Martingale progression and I think we have  a winner:

6000 spins - ended +14756, lowest -242 on spin 69
10000 spins - ended +26161, lowest -10 - (that were good numbers for the system)

Only problem is that on occasions you'd have to bet like 150 units per number
If we limit that we would have some losses but i think overall a good profit

Thanks again
Title: Re: Ball 24 plus with progression
Post by: Nickmsi on Dec 16, 03:11 PM 2011
Thanks MadMax . . . you are one of the most helpful members of this forum and you should be congratulated on making our testing easier, faster and more enjoyable.

Nick
Title: Re: Ball 24 plus with progression
Post by: MadMax on Dec 17, 04:28 AM 2011
Thank you guys for the nice words!
@fuckdreams:
Por desgracia, yo no entiendo lo que quieres decir! Google Traductor me da sólo traducciones incomprensibles!
The translation, google translator gives me for your first post is not understandable. Maybe another member who understands spanish could explain it to me?
Title: Re: Ball 24 plus with progression
Post by: Justdreams on Dec 17, 04:35 AM 2011
Hi MadMax. I translated with Google Translator I wanted to tell you what, see if you can understand.


First post:
Thank you very much to MadMax to prepare the tracker for this great program, but I think it has a small error in the code. I got these numbers 14 30 19 30 11 13 5 12 30 31 33 6 14 22 27 29 16 29 24 3 4 18 20 11 and go to start playing the numbers 14 November 29 30, but when I type the following number permanence in this case is 6 and without any right of the 4 numbers we were playing, I bet removed from number 14 and I get to play at 6, when it should add it to the 4 previous issues and be playing 5 numbers.
Then I continued to add numbers (including the number 6 mentioned above): 6 0 32 and when I add the next number is 9, I removed the number 30 that we were playing it as if we had accurate.
I no longer followed by more tests, so if there is no more a failure. I'm using version 1.02 of the tracker.

One question: if you get a number 3 or 4 times in the first 24 balls, do we play also appeared as if there were only 2 times?.

And forgive you write in Castilian, but I'm from Spain and my English is not good enough to post in this forum.


Second Post:
MadMax thank you very much for this new version of your tracker, but as I said in my previous post, still the same mistakes I identified above.

regards
Jose Luis
Title: Re: Ball 24 plus with progression
Post by: superman on Dec 17, 05:46 AM 2011
QuoteMaybe another member who understands spanish could explain it to me?

Or maybe fuckspanish and type in English as this is an English form, sorry for the language but it seems allowed these days!!
Title: Re: Ball 24 plus with progression
Post by: maestro on Dec 17, 01:14 PM 2011
 :twisted: :twisted: :twisted: :twisted: :twisted: i just love that forum because of posts like this..hats off superman :twisted: :twisted:
Title: Re: Ball 24 plus with progression
Post by: superman on Dec 17, 01:46 PM 2011
LOL glad it brightend your day mate
Title: Re: Ball 24 plus with progression
Post by: MadMax on Dec 17, 02:15 PM 2011
@Justdreams (much better name now ;))
I don´t really understand what the google translator gives me with this text. But if you want to ask, if a number should be betted after it came up more than 2 times, the answer is yes. According to the rules of Turnerfeck, all numbers which appeared at least 2 times are betted, no matter how often it comes up.
Title: Re: Ball 24 plus with progression
Post by: Justdreams on Dec 17, 03:39 PM 2011
Thanks for the reply MadMax.
Still not working though the tracker.
Title: Re: Ball 24 plus with progression
Post by: jarabo002 on Dec 19, 07:16 AM 2011
Thank you MadMax for the tracker!

Justdreams, propondré a Victor un subforo en español, como se dice en mi tierra: a si acasooo...
Title: Re: Ball 24 plus with progression
Post by: Justdreams on Dec 19, 10:13 AM 2011
Thank you.
Title: Re: Ball 24 plus with progression
Post by: Cristal2000 on Dec 20, 04:44 AM 2011
Quote from: MadMax on Dec 16, 11:38 AM 2011
As a few members have asked for import function and other progressions, I have recoded the tracker.
Gordonline helped me test the new tracker, and we both found no bug. Thanks Gordon for your work! It really helped me a lot!
If you find a bug, please let me know!
So, the tracker has 4 kinds of progression now, which you can choose at the beginning of the program:
-Turnerfeck´s original progression
-a kind of Martingale (similar to superman´s suggestion from his post above)
-a kind of d´Alembert (up 1 unit every 35 spins, on a win 35 steps back the progression)
-Flat bet
Under actions, you can now import and calculate your spins. With this spins, you can´t go on in the tracker. All spins entered before importing will be ignored. Also, after you have made an import, all previous inputs are gone. They are still shown in the marquee, but the program don´t use them any more! If you import a very large number of spins, it could take some time until you will be shown the result, because all calculationes are made before showing them.
I hope, these new tracker will help you.
MadMax

PS And thanks for all kind words about the tracker! :thumbsup:



You are a BIG........
Many Thanks 
:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: Ball 24 plus with progression
Post by: soggett on Dec 22, 05:46 AM 2011
Quote from: Justdreams on Dec 17, 03:39 PM 2011
Thanks for the reply MadMax.
Still not working though the tracker.

You think something is wrong with the tracker?
Title: Re: Ball 24 plus with progression
Post by: Justdreams on Dec 22, 11:47 AM 2011
I think so. You can try it with the numbers I put in my post.
Title: Re: Ball 24 plus with progression
Post by: MadMax on Dec 22, 12:03 PM 2011
@Justdreams:
I checked your numbers (not easy to understand) and couldn´t find an error in the tracker. You mean, number 14 should stay in the betting area (and later number 30), but in your permanence, number 14 isn´t longer qualified for betting when number 6 becomes qualified (the same with 30), because it drops out of the 24 number range.
Or do you mean something else? If it is so, could you give me another row of numbers where you explain, what is going wrong?
Thanks
MadMax
Title: Re: Ball 24 plus with progression
Post by: Justdreams on Dec 22, 12:42 PM 2011
MadMax I was wrong. I had not realized that the number 14 was no longer among the last 24 numbers.
regards
Title: Re: Ball 24 plus with progression
Post by: soggett on Dec 23, 02:30 AM 2011
Oh, ok then
How are everybodys results with this?
Any bad/good sessions?
Title: Re: Ball 24 plus with progression
Post by: krukov on Dec 23, 06:22 AM 2011
Hi guys :)

I was trying another system this summer and i keep all the numbers from the sessions

I tried them today all 25 session with min of 80 numbers and max of 300 per session ( avg about 150 )

I tried them WITH stop-win/loss on 1000 units, and WITHOUT stop-win/loss on 1000 units

Results :
With stop-win/loss TOTAL : +5816 units
WITHOUT stop-win/loss TOTAL : +8097 units

keep in mind - the "without" sessions ends while there is not STOP RULE applied !!! Because i've played different system and i kept the other system stop rule , sometimes i have 6-7 numbers i have to play with 10-15 units per number and ... i have no numbers in the session. So my point is it is not good to make conclusions considering there is instant "strange" stop on the session ( no logical )

I hope you understand what i mean ( i'm not english ... )

I think that this system has potential and need a little bit of tuning.
I will try now the other types of betting that the program offers me.

A BIG THANKS TO MAD MAX ;)
Title: Re: Ball 24 plus with progression
Post by: krukov on Dec 23, 12:36 PM 2011
unfortunately i have a 1000 number session and i just found it and tested it WITHOUT any stop-win/loss.

Result is : -5046

Reslt WITH stop-win/loss on -/+ 1000:

-1040
-1104
-1086
1070
-1074
-1053
-1037
-1050
-1063
-1124
335

total : -8226

as far as i can tell now ( what gaps do i see in the system )

The idea is every hit to make us break even or better , isn't it ? - if so , this is not possible if you have to bet 5-6 numbers with 20+ chips

in this 1000 spins i saw something strange , very often there were no repetitions for avg 15-20 spins - which is very strange

it has to have some stop-loss on gambler's feeling ( when you feel like it/on personal decision i mean ) like if you go up and down up and down up and barely break even - i call it "the roulette is playing with you" , i suggest stop now - break even or a little bit behind/loss and wait 10 mins go smoke a cigarette or something then go back to play.

maybe some restrictions how many numbers we play - i noticed something like i have to play 9-10 numbers and they do not appear "in time" to make me profit. they appear after the disappear from the "24 list".At 1st i thought - bad luck - but hey it is 1000 spins ... long run ... this had to be the ultimate test. And on top of that we can't talk about "the influence of the observer" ( behodler - not sure how to say it in English ) - you know i mean quantum physics - because the numbers are already hit and i am just testing on them.

some changes on stop win - maybe we should stop on +500 units or +200 units i don`t know
like the 20% profit rule. We play with 1000 and when we make 200 stop. ( just suggesting )


phew sorry for the big post. Does anyone else have any results and want to share them ?
Title: Re: Ball 24 plus with progression
Post by: Bassie the Clown on Dec 23, 03:58 PM 2011
Mixed results. Some great winnings (hundreds of units), but I lost it all. I always liked 'the law of the third 'approach, but it is oh so difficult to make constant winning bets.
For every number that hits twice or more, there is a sleeper.
Title: Re: Ball 24 plus with progression
Post by: amk on Dec 23, 05:22 PM 2011
Welcome to the forum Bassie,

Sincerely,
Adrian :)

(inside joke, in Holland Bassie is a famous clown and Adrian is his friend.............)
Title: Re: Ball 24 plus with progression
Post by: krukov on Dec 26, 10:08 AM 2011
Hi guys

I was trying another system this summer and i keep all the numbers from the sessions

I tried them today all 25 session with min of 80 numbers and max of 300 per session ( avg about 150 )

I tried them WITH stop-win/loss on 1000 units, and WITHOUT stop-win/loss on 1000 units

Results :
With stop-win/loss TOTAL : +5816 units
WITHOUT stop-win/loss TOTAL : +8097 units

keep in mind - the "without" sessions ends while there is not STOP RULE applied !!! Because i've played different system and i kept the other system stop rule , sometimes i have 6-7 numbers i have to play with 10-15 units per number and ... I have no numbers in the session. So my point is it is not good to make conclusions considering there is instant "strange" stop on the session ( no logical )

I hope you understand what i mean ( i'm not English ... )

I think that this system has potential and need a little bit of tuning.
I will try now the other types of betting that the program offers me.

A BIG THANKS TO MAD MAX
Title: Re: Ball 24 plus with progression
Post by: krukov on Dec 26, 10:09 AM 2011
unfortunately i have a 1000 number session and i just found it and tested it WITHOUT any stop-win/loss.

Result is : -5046

Reslt WITH stop-win/loss on -/+ 1000:

-1040
-1104
-1086
1070
-1074
-1053
-1037
-1050
-1063
-1124
335

total : -8226

as far as i can tell now ( what gaps do i see in the system )

The idea is every hit to make us break even or better , isn't it ? - if so , this is not possible if you have to bet 5-6 numbers with 20+ chips

in this 1000 spins i saw something strange , very often there were no repetitions for avg 15-20 spins - which is very strange

it has to have some stop-loss on gambler's feeling ( when you feel like it/on personal decision i mean ) like if you go up and down up and down up and barely break even - i call it "the roulette is playing with you" , i suggest stop now - break even or a little bit behind/loss and wait 10 mins go smoke a cigarette or something then go back to play.

maybe some restrictions how many numbers we play - i noticed something like i have to play 9-10 numbers and they do not appear "in time" to make me profit. they appear after the disappear from the "24 list".At 1st i thought - bad luck - but hey it is 1000 spins ... long run ... this had to be the ultimate test. And on top of that we can't talk about "the influence of the observer" ( behodler - not sure how to say it in English ) - you know i mean quantum physics - because the numbers are already hit and i am just testing on them.

some changes on stop-win - maybe we should stop on +500 units or +200 units i don`t know
like the 20% profit rule. We play with 1000 and when we make 200 stop. ( just suggesting )


phew sorry for the big post. Does anyone else have any results and want to share them ?
Title: Re: Ball 24 plus with progression
Post by: iggiv on Dec 26, 02:26 PM 2011
  Re: Ball 24 plus with progression (link:://rouletteforum.cc/index.php?topic=7984.msg73800#msg73800) by krukov (link:://rouletteforum.cc/index.php?action=profile;u=3243)   
 


unfortunately i have a 1000 number session and i just found it and tested it WITHOUT any stop-win/loss.

Result is : -5046

Reslt WITH stop-win/loss on -/+ 1000:

-1040
-1104
-1086
1070
-1074
-1053
-1037
-1050
-1063
-1124
335

total : -8226

as far as i can tell now ( what gaps do i see in the system )

The idea is every hit to make us break even or better , isn't it ? - if so , this is not possible if you have to bet 5-6 numbers with 20+ chips

in this 1000 spins i saw something strange , very often there were no repetitions for avg 15-20 spins - which is very strange

it has to have some stop-loss on gambler's feeling ( when you feel like it/on personal decision i mean ) like if you go up and down up and down up and barely break even - i call it "the roulette is playing with you" , i suggest stop now - break even or a little bit behind/loss and wait 10 mins go smoke a cigarette or something then go back to play.

maybe some restrictions how many numbers we play - i noticed something like i have to play 9-10 numbers and they do not appear "in time" to make me profit. they appear after the disappear from the "24 list".At 1st i thought - bad luck - but hey it is 1000 spins ... long run ... this had to be the ultimate test. And on top of that we can't talk about "the influence of the observer" ( behodler - not sure how to say it in English ) - you know i mean quantum physics - because the numbers are already hit and i am just testing on them.

some changes on stop-win - maybe we should stop on +500 units or +200 units i don`t know
like the 20% profit rule. We play with 1000 and when we make 200 stop. ( just suggesting )


phew sorry for the big post. Does anyone else have any results and want to share them ?

(this post by krukov was somehow deleted and i retrieved it from reported)
Title: Re: Ball 24 plus with progression
Post by: MrJ on Dec 26, 03:07 PM 2011
I just received a notice (via email) that the prior post was reported.....why?

Ken
Title: Re: Ball 24 plus with progression
Post by: iggiv on Dec 26, 03:49 PM 2011
because it was not in the thread
Title: Re: Ball 24 plus with progression
Post by: iggiv on Dec 27, 03:48 PM 2011
another message from Krukov (looks like he has a trouble to post now)
.....

Hi guys

I was trying another system this summer and i keep all the numbers from the sessions

I tried them today all 25 session with min of 80 numbers and max of 300 per session ( avg about 150 )

I tried them WITH stop-win/loss on 1000 units, and WITHOUT stop-win/loss on 1000 units

Results :
With stop-win/loss TOTAL : +5816 units
WITHOUT stop-win/loss TOTAL : +8097 units

keep in mind - the "without" sessions ends while there is not STOP RULE applied !!! Because i've played different system and i kept the other system stop rule , sometimes i have 6-7 numbers i have to play with 10-15 units per number and ... I have no numbers in the session. So my point is it is not good to make conclusions considering there is instant "strange" stop on the session ( no logical )

I hope you understand what i mean ( i'm not English ... )

I think that this system has potential and need a little bit of tuning.
I will try now the other types of betting that the program offers me.

A BIG THANKS TO MAD MAX
.....
Title: Re: Ball 24 plus with progression
Post by: Gordonline on Jan 02, 07:56 PM 2012
Hi all

First of all my thanks to Turnerfeck for an interesting strategy on trapping warm numbers and also for the excellent tracker that Mad Max has coded

I just wanted to let everyone know that I've done some detailed analysis on the different types of bet and progressions available, and I've found a way to minimise the inevitable big losses that can kill your BR

I've gone through over 7000 live wheel spins covering some 20 mammoth sessions of between 200 and 600 spin durations and the only progression I would reccomend is a mild lammy of increasing 1 unit after 6 consecutive losses if in negative balance and stay flat if i'n positive, although the occasional big loss appears of some 40 spins without a win the recovery is very powerful if you've got the nerve

The best way I would reccomend is to play flat and only bet 7 times (this is the average win rate after tracking every winning bet from my data) if a win doesn't appear play virtual until a win appears then jump on board and bet whatever the tracker currently displays for the next 7 spins and so on, this minimises the big draw downs and more often than not a run of wins come along to balance the scales.

I've also worked out  an average number of bets that the tracker lists and it is 5 which is what I worked my averages on to come up with a stable bet which produced a positive outcome on all sessions

Hope this helps and dont hesitate to ask any questions

Thanks again to Turnerfeck and Mad Max

Kind Regards
Gordon ;D
Title: Re: Ball 24 plus with progression
Post by: Wally Gator on Jan 03, 06:07 PM 2012
Quote from: Gordonline on Jan 02, 07:56 PM 2012
The best way I would reccomend is to play flat and only bet 7 times (this is the average win rate after tracking every winning bet from my data)

I've also worked out  an average number of bets that the tracker lists and it is 5 which is what I worked my averages on to come up with a stable bet which produced a positive outcome on all sessions


Hi Gordon,

Thanks so much for all your hard work.  I'm not sure I understand your references to 7 and 5 above.  Would you be willing to expound on your recommended play?  Are you saying play 5 numbers for 7 spins?


Appreciate your efforts.


WG
Title: Re: Ball 24 plus with progression
Post by: Gordonline on Jan 04, 11:30 AM 2012
Quote from: Wally Gator on Jan 03, 06:07 PM 2012

Hi Gordon,

Thanks so much for all your hard work.  I'm not sure I understand your references to 7 and 5 above.  Would you be willing to expound on your recommended play?  Are you saying play 5 numbers for 7 spins?


Appreciate your efforts.


WG








Hi WG


I came to the conclusion after analysing the data as follows


I converted all my sessions from Mad Max tracker into seperate Excel spreadsheets and then used the (average function formula) of every spin to come up with the average number of bets that the tracker lists for each spin (so 5 numbers appears to be the average although you might only have to bet between 2-7 numbers) depending on what the tracker lists


Also I ran a spin count in Excel after each hit or win, for example if it took 5 spins before a hit I would enter that data as a 5 and if it took 30 spins enter that as 30 and so on, my conclusion to this data was that the average hit would appear within 7.05 spins hence using 7


I created a chart of all the data using the number of spins, bets, etc and if you bet for 7 spins using flat bets it performs quite well and minimizes the big draw downs


Hope that makes sense, let me know if you want anymore info


Kind Regards
Gordon  :thumbsup:
Title: Re: Ball 24 plus with progression
Post by: Wally Gator on Jan 04, 06:01 PM 2012
Perfectly clear now.  Thanks so much.

By chance, do you have a formula for that "spin count" in excel?


Best, WG
Title: Re: Ball 24 plus with progression
Post by: dannyfield on Jan 05, 10:17 AM 2012
hi guys

ive been reading on this forum for a few weeks now,some interesting stuff going on,i have been using this 24 plus progression for a couple of weeks with different types of progression,still trying to find the right one,would like to thank turnerfeck and mad max with the work they have put into this strategy,i enjoyed the write up gordon has posted which has also helped me as well.

just one question to gordon,if u win before your 7 spins do you still carry on as normal eg start again,or do you wait for another virtual win and then jump back in,as you do if you didnt hit,hope i make sense,look forward from hearing from you again

dannyfield
Title: Re: Ball 24 plus with progression
Post by: Gordonline on Jan 06, 09:23 AM 2012
Hi Dannyfield

Thanks for your kind comments, yes if a win appears you carry on from the very next spin.

Another way of minimising the losses would be to play virtual for X amount of spins and jump on board after a couple of losing streaks as normally a couple of short win counts tend to follow

Hope that helps

Gordon :thumbsup:
Title: Re: Ball 24 plus with progression
Post by: Bassie the Clown on Jan 08, 10:24 AM 2012
Thanks Gordonline, for your research. Analyzing spins etc can be very timeconsuming, and I think you really have found something very usefull here. Thanks for that  :)
Let me get this straight.
Play the tracker for 7 spins, if no win then wait for a virtual win. After the virtual win you step back into the game, and play again for maximum 7 spins.
Do you suggest a continuoes flat bet? To be honest I tried a Alembert here, and had always a (small) winning. Often the tracker went over the max of 7 spins, and I jumped back in after the virtual win. For now, it seems to work  :xd:
Title: Re: Ball 24 plus with progression
Post by: Gordonline on Jan 08, 06:33 PM 2012
Hi BC

During my analysing using a Lammy it performed very well but a long losing streak of 30-40 spins will kill the BR, I've seen it go to -3000+ units  hence the 7 spin approach, so flat betting I think is the way to go to achieve a small win percentage which is what we all want to achieve

I've not played for real money yet as I'm seeing how the flat bet 7 spin method performs on a long term basis but I will let you know on here

Kind Regards
Gordon :thumbsup:
Title: Re: Ball 24 plus with progression
Post by: ihgl on Jan 12, 12:11 PM 2012
Mad Max

Your App is just wonderful. I have a little problem though. If I put in 1000 as my BR and then set the win goal to 10000, the BR allways is set to 0. I do this because I play with 0,1 p. Well, maybe I am the only one encountering this problem. And of course you can live with it...   ;-)
Title: Re: Ball 24 plus with progression
Post by: dannyfield on Jan 14, 02:49 AM 2012
hi guys

i have been playing ball24+ for a couple of weeks now using real money but only small stakes,so far i have been doing pretty well,great system,i have been using a mild progression of 11111222,so i have been doing 8 spins,if i win then back to step 1 in the progression,if a loss then wait for a virtual win then jump back in,i recommend doing no further than 10 spins of a progression of 1111122233 other as people have been saying it can take 30-40 spins until getting a winner,so as gordon says its better to stick to a certain amount of spins,whatever you feel comfortable at,i also write down records of each session and see what profit/loss i have made and write down the name of the dealer as well,there is one dealer that i have won quite a lot on,so its worth writing down what dealer does well for you and one that doesnt.
if any on else can recommend any other systems that are about repeated or trapping warm numbers,please let me know.

thanks

dannyfield
Title: Re: Ball 24 plus with progression
Post by: Robeenhuut on Apr 03, 11:00 AM 2012
Quote from: dannyfield on Jan 14, 02:49 AM 2012
hi guys

i have been playing ball24+ for a couple of weeks now using real money but only small stakes,so far i have been doing pretty well,great system,i have been using a mild progression of 11111222,so i have been doing 8 spins,if i win then back to step 1 in the progression,if a loss then wait for a virtual win then jump back in,i recommend doing no further than 10 spins of a progression of 1111122233 other as people have been saying it can take 30-40 spins until getting a winner,so as gordon says its better to stick to a certain amount of spins,whatever you feel comfortable at,i also write down records of each session and see what profit/loss i have made and write down the name of the dealer as well,there is one dealer that i have won quite a lot on,so its worth writing down what dealer does well for you and one that doesn't.
if any on else can recommend any other systems that are about repeated or trapping warm numbers,please let me know.

thanks

dannyfield

Hello

My short comment on some variation of this system. Do not remove any repeaters once you start betting on them. It defies the purpose of this system. Add each repeat as it appears. You will notice how many times a new number will get you a hit. Just stop after first win. The prog you use should make you profit after each potential hit. Dont be aggresive.  If you run 50000 spins sample on Rx you will see that you will get 3rd hit mostly within 36 spins. Just few times over 40. Longest 48, second longest 42. Start betting after 24 spins only if you dont get earlier hit. You would need bankroll of about 2000 u to at least sustain around 20 spins without hit.  It depends on how many numbers you will add as you go. 

regards
Title: Re: Ball 24 plus with progression
Post by: gianfrancopierino on Sep 03, 05:00 PM 2021
100 years after

anyone has the system for RX?