#1 Roulette Forum & Message Board | www.RouletteForum.cc

Roulette-focused => Main Roulette Board => Topic started by: ScoobyDoo on Jun 28, 11:12 AM 2012

Title: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 28, 11:12 AM 2012
Hi Guys,
Well, before I begin to try and explain this cool system to you, I have to make it understood that I don't know how to make a grid on here. The one I need looks just like the table layout for the 36 numbers for the roulette table, but instead of 12 streets long, it needs to be 20 streets long. So I am asking you to use your imagination a little for you to understand what I will be trying to explain. If anyone knows how to make a grid like I just described, please contact me so I can make it more clear.


Now with that said....Here we go.


You will need some paper to draw the grid on. And then write down at the beginning of each "column" the following numbers:


1/2 -----> You will be tracking the dozens in this direction ---->


2/3


1/3


Lets say the first number was dozen # 1...put an X next to 1/2 & 1/3 because they both have dozen # 1 in them.


Lets say the next number was dozen # 3, so this time put an X next to 2/3 & 1/3


It will look something like this:


1/2 X
2/3   X
1/3 XX


As you can see, 1/3 has two Xs....This is the trigger to start playing on 1/3


You continue this way, always betting the longest line of Xs (Must be minimum of two Xs in a row)


If a Zero comes up, mark a Zero on all 3 lines and wait until you have two Xs in a row again.


If two lines have the same number of Xs, wait to bet until one line has one more X than the others.


It's very simple to play and you can win anywhere from 5 to 15 units within 20 spins of the wheel.


The only time you will go beyond 20 spins is if you have a loss on the 20th spin.


Always end on a win.


I would suggest not playing more than one 20 spin group at a time. Take a rest and then go for it again.


Well, that's the best I can explain it without having a grid to work with for examples.


Let me know what you think.....and tell me how I can make a grid if anyone knows.


Thanks,
ScoobyDoo
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: buffalowizard on Jun 28, 12:25 PM 2012
Nice system scooby! Will give it a whirl mate and report back
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: atlantis on Jun 28, 12:30 PM 2012
Hi Scooby,
How to stake? Flatbet or do you advise a progression?

Thanks. A.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 28, 01:30 PM 2012
Yo Scooby.
Is there any reason of why this is winning?
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Robeenhuut on Jun 28, 01:47 PM 2012
Quote from: Master_of_pockets on Jun 28, 01:30 PM 2012
Yo Scooby.
Is there any reason of why this is winning?

I guess because yr overall balance after a session is in plus  ;D
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 28, 01:49 PM 2012
 :D
nice reason
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: SamNL on Jun 28, 01:58 PM 2012
Quote from: Robeenhuut on Jun 28, 01:47 PM 2012
I guess because yr overall balance after a session is in plus  ;D
;D
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 28, 02:11 PM 2012
My little testing feedback on 20 spins sessions

1) +4
2) -6 
2) -7
4) -3
5) +1
6) -1
7) -6

I haven t seen any plus 5-15 chips so far.

140 spins = -18

Its losing very nice....maybe a revertion?  ;D
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: beretta28 on Jun 28, 02:32 PM 2012
Scoobydoo,are you an Apache sorcerer?
Only in this case your system works
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 28, 02:34 PM 2012
Haha Beretta my friend there is no reason to use such kind of humor  >:D
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 28, 02:58 PM 2012
@Master_of_Pockets.... I have no idea what you were trying to show in your post but obviously you have not got your head wrapped around the method yet. Go back and read it again. The bets are as any two-dozen bet would be....1-1,3-3,9-9,27-27.


The reason it works most of the time is because you are betting the trends....as soon as one trend is ending, another trend is starting....it's quite simple but effective.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 28, 03:02 PM 2012
The method is very simple ....You never posted any progression before.
If I had bet with progression the loss would be a lot worst.

What I am trying to show? Nothing....I just helped you in testing.

"""The reason it works most of the time is because you are betting the trends....as soon as one trend is ending, another trend is starting....it's quite simple but effective."""

Nice concept but we can never know when a trend is over and when an other one is starting.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: beretta28 on Jun 28, 03:18 PM 2012
I try to illustrate a very simple concept.
Roulette is a symmetric game,unbalanced in favour of the Casino by 2,7% or 1,35%
By symmetric I mean that Red vs Black,hot vs cold numbers,the begin of a trend vs the end of a trend and so on are choices that no one can make looking the previous outcomes or in any other way.
Because of that man can invent thousand of systems(that's why the Forums esist),but at the end it's impossible to determine the following spin or  the following spins(even hundreds) too....
I think that we must explore new ways...
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 28, 03:23 PM 2012
I agree and searching for new ways is what i am always saying.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 28, 03:24 PM 2012
Man, Master_of_Pockets......I'm sorry I gave you so much credit. I thought you understood the concepts of roulette.


You can't tell when a trend is over?? Ok....If you have two or more Xs in a row, that is the trend. When you have a loss, that is the end of the trend. When that happens, you will usually have another set of dozens that has two or more Xs....That is the new trend....and it just keeps going like that during the twenty spins.


If 1/3 has two Xs, you keep betting on 1/3 until you have a loss. Then you look to see which other set of dozens has two or more Xs and start betting that set until you have a loss and then repeat the process.....got it?
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 28, 03:38 PM 2012
Let s take the R,B Trends for example....

If we are betting for the RRRRRR , the RBRBRB will kill us.....
if we are betting the changes RBRBRBRB , the RRRRRRRR will kill us.....
if we are going to comnibe both , the RRBBRRBBRRBB will kill us.....

This is tested a lot of times over the last 400 years and its a loser....
Tell me , what is the deference from ur system?
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 28, 03:56 PM 2012
Trying to compare rrrbrbbbrb to double dozens is complete nonsense. It's comparing apples to oranges. Double dozens behave completely different than red and black. There is also the difference between even money and 2 to 1 plus covering 2/3rds of the board instead of 1/2 of the board.


Personally I could care less if you try it or not. But before you make yourselves look absurdly foolish, get your facts straight regarding trending on other things besides red and black.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: trebor on Jun 28, 04:47 PM 2012
Quote from: ScoobyDoo on Jun 28, 02:58 PM 2012
@Master_of_Pockets.... I have no idea what you were trying to show in your post but obviously you have not got your head wrapped around the method yet. Go back and read it again. The bets are as any two-dozen bet would be....1-1,3-3,9-9,27-27.


The reason it works most of the time is because you are betting the trends....as soon as one trend is ending, another trend is starting....it's quite simple but effective.




How often do you lose the progression? I would imagine any more than about 1 in 8 sessions and the method would lose.


Trebor
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 28, 05:14 PM 2012
I lost 1 time of 5 concecutive spins in 140 spins.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 28, 06:25 PM 2012
Scooby

Frankly, I'm not smart enough to turn this darn chart 90 degrees, but is this what you had in mind?

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: warrior on Jun 28, 06:28 PM 2012
First  try won 17 out of 20 , :thumbsup:  nice one scooby.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: SamNL on Jun 28, 06:44 PM 2012
Quote from: TwoCatSam on Jun 28, 06:25 PM 2012
Scooby

Frankly, I'm not smart enough to turn this darn chart 90 degrees, but is this what you had in mind?

Sam
Here's the rotated version
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: albertojonas on Jun 28, 07:13 PM 2012
Quote from: Master_of_pockets on Jun 28, 05:14 PM 2012
I lost 1 time of 5 concecutive spins in 140 spins.

If you make your progression big enough, you play the progression so it takes a lot more time until you win.

I imagine forex trader chating with a roulette player  about their last day.

The first says that it was a good day and he made 0.17 % profit.
the second says it was a bad day and he made only ten units out of 100 BR.

O0
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Skakus on Jun 28, 07:52 PM 2012
Quote from: ScoobyDoo on Jun 28, 02:58 PM 2012

The reason it works most of the time is because you are betting the trends....as soon as one trend is ending, another trend is starting....it's quite simple but effective.

Nice little system scooby, thanks.

Now if this is the case, why only 20 spins, surely these trends should have more life to them than 20 spins?

It might be good to test over something like 150 spins per session.

Cheers.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 29, 04:17 AM 2012
@skakus.....the reason I chose 20 spins is because you have to keep track each spin so 20 spins fit nicely on the paper.


@twocatsam....I have been playing it horizontally but I suppose you could also play it vertically as well.




Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: unre4lbg on Jun 29, 04:40 AM 2012
Hey interesting system, i really like double dozen systems, can i ask longest L streak and W streak?  :wink:

Just because i want to make sure I'm playing right..

my numbers :

29   
2   
9   
14   
34
17
31
29
34
21
30   
15   
29   
28   
18
7   
15   
27   
29   
27

The grid

1/2 - XXXXXXX
2/3 - XXXXXXXXXXXXXXXXX
1/3 - XXXXXXXXXXXXXXXX

Bold are winnings, red are losses?? Am i doing this right?
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: soggett on Jun 29, 05:48 AM 2012
Scooby
here's a quick test of 80 numbers so thats 4 sessions of 20
W/L

15/3
10/8
13/5
8/6
12/6
total:
58/28
most I have seen L in a row - 2
most W in a row - 11
using 1-1/3-3/9-9/27-27 highest bet would be 9-9 and would end up +58
Are this the kind of results you are having?
Hope it helps you
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: soggett on Jun 29, 05:54 AM 2012
Quote from: unre4lbg on Jun 29, 04:40 AM 2012
Hey interesting system, i really like double dozen systems, can i ask longest L streak and W streak?  :wink:

Just because i want to make sure I'm playing right..

my numbers :

29   
2   
9   
14   
34
17
31
29
34
21
30   
15   
29   
28   
18
7   
15   
27   
29   
27

The grid

1/2 - XXXXXXX
2/3 - XXXXXXXXXXXXXXXXX
1/3 - XXXXXXXXXXXXXXXX

Bold are winnings, red are losses?? Am i doing this right?


i think you got it wrong
If I got it right it should look like this, right Scooby?



1,2
x
x
x
x
x
x
x
x
x
2,3
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
1,3
x
x
x
x
x
x
x
x
x
x
x
x
x
x
W
W
L
W
W
W
W
W
W
W
W
W
W
L
W
L
W
W


 
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: sniper on Jun 29, 07:36 AM 2012

Hello ScoobyDoo,


I believe the tracker created by Victor could be handy for this system of yours.



link:://rouletteforum.cc/roulette-software/74/release-ion-salius-tracker/2923/ (link:://rouletteforum.cc/roulette-software/74/release-ion-salius-tracker/2923/)


Regards
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: amk on Jun 29, 09:00 AM 2012
Hello Scooby Doo!!

Please don't be put off by members who say you are wrong, not once but repeatably. I am sure they would say the same about D&C. We are really glad you are back. Just focus on the positive Scooby let the rest just slide. 

Just saw your system and am going to look closely at it.

Many thanks
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 29, 09:43 AM 2012
@Soggett


Yes, you have it right in your last post. Also, those are about the same results as I get.


In regards to the longest winning and losing streak......I don't keep track of that. I am only interested in having a a positive amount of units won at the end of the 20 spins.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 29, 09:48 AM 2012
@Robeenhuut


I have no probs if someone says they didn't have good results but only if they can show that they followed the rules completely with some example of their play. It's easy to not fully play it correctly, get bad results and then state that it doesn't work.


If it doesn't work for you, then it doesn't work for you....but make 100% sure you are playing correctly before making such statements.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: soggett on Jun 29, 09:49 AM 2012
Quote from: ScoobyDoo on Jun 29, 09:43 AM 2012
@Soggett


Yes, you have it right in your last post. Also, those are about the same results as I get.


In regards to the longest winning and losing streak......I don't keep track of that. I am only interested in having a a positive amount of units won at the end of the 20 spins.

Ok, thanks
I did some more testing and I found a triple L and 4 L in a row so a thats a loss.
But overall positive. The question is will it be overall in plus
I think so
And like you said - "I am only interested in having a a positive amount of units won at the end of the 20 spins." I think so too  ;)
The killer of this system is when dozens change wthout a repeat  1,2,3,1,2,3,1,2,3...
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: warrior on Jun 29, 09:53 AM 2012
Quote from: Robeenhuut on Jun 29, 09:38 AM 2012
Recently we have a dangerous trend here.  Everybody that does some testing n reports negative results is accused of having some kind of bias or agenda.  MOP is a special case.  I understand that he irritated some people by having sort of a bad attitude but he does some testing here n i don't have any reason 2 doubt his numbers. So if d system is easy 2 understand n there is no doubt that we play it according 2 d rules we should pay attention 2 any criticism n not dismiss it as without any merit.

I agree on what your saying,but tell us why it doesnt work and dont just say this is terrible system .
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 29, 09:55 AM 2012
One more issue I would like to bring up. I deem this method of play to be a semi-hit-and-run method. Playing it for extended periods of time and spins is something I don't recommend and therefore I don't take responsibility for the method not performing as I described under those conditions.


If you follow the rules to the letter, you will have similar results as I mentioned earlier
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 29, 10:02 AM 2012
Remember.....you are only playing a set of dozens as long as they are hitting. As soon as you have a loss, stop betting on that set and look for a different set to bet on that has at least two hits in a row. After a loss of a bet, you are increasing your bet on the next betting opportunity. When you get a win, drop back down to your starting bet level.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 29, 01:06 PM 2012
OK...............

That tracker that VLS wrote works perfectly with this system

Coupled with Lanky's six point divisor, this method would be hard to beat.

Trying it at BV now.

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: malcop on Jun 29, 01:32 PM 2012
Quote from: TwoCatSam on Jun 29, 01:06 PM 2012
OK...............

That tracker that VLS wrote works perfectly with this system

Coupled with Lanky's six point divisor, this method would be hard to beat.

Trying it at BV now.

Sam
for those intrested, I have asked if he could update the the tracker to track the colulmns also, and have a button for zero.  I will put the request in over at roulettesoftware.cc tonight.

Here is a thought about the zero, on either side of we have 26 & 32, which is Dozen 3 & Colulmn 2, so why not just put a zero down as 3 for dozens or 2 for colulmns, I tried this over william hill live dealer, and recorded zero as 3.

Thanks

malcop
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 29, 01:49 PM 2012
Let's knot knock Ophis.  As he said, he was working way below scale to make that bot.

On another note...........

Here's a shot of the actual VLS tracker as I'm using it at BV.  I have gotten most every w in the middle row.

The divisor should be looked into if you want to win.

My lil' ol' opinion.

TwoCats
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 29, 02:24 PM 2012
It seems pretty pathetic that you guys have wasted 2 pages talking about everything under the sun, none of which has anything to do with this method of play.


If none of you are willing to actually test this method to see if it has any merit, then what is the point of anyone posting new ideas? Sheeeeeesh!


Either get back on topic or I will close this topic for good. This is B.S.!!!!!



Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: haloBing on Jun 29, 02:46 PM 2012
Scooby
don't close it, just delete posts which have nothing to do with the topic
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 29, 02:59 PM 2012
Scooby

Clean up the thread!

I'm playing it for real money.

And winning......

______________________________________________________________________________________________________

Guys

This is just like anything else--it runs one way then the other.  Watch your Lw register.  When the Ls start coming frequently, bet against w.  This is straight out of the VLS Lw Methodology, only better.

Thanks Scooby.

Hang in there!

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 29, 03:11 PM 2012
So TCS are u playing scooby system exactly as he posted or did u change something?

yes scooby please remove the irrelative posts
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 29, 03:38 PM 2012
There.....now that I have cut all of the dead branches from the tree, maybe we can get down to some serious testing and examination of this method.


I hope to see your results very soon.


@twocatsam...Cool! You're playing with real money already....you must have had a little faith in it.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 29, 03:43 PM 2012
have tested this idea a bunch and found that it basically hinges on "2 w chops".  If you get a bunch of "hit,hit,miss" it'll kill you.  But as Sam said earlier, Lanky's divisor system would probably hold it's own nicely.

MM
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 29, 04:18 PM 2012
Speaking of which............bv (link:://:.youtube.com/watch?v=6u7yLCPPO54#ws)
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Johnlegend on Jun 29, 04:46 PM 2012
Quote from: ScoobyDoo on Jun 28, 03:24 PM 2012
Man, Master_of_Pockets......I'm sorry I gave you so much credit. I thought you understood the concepts of roulette.


You can't tell when a trend is over?? Ok....If you have two or more Xs in a row, that is the trend. When you have a loss, that is the end of the trend. When that happens, you will usually have another set of dozens that has two or more Xs....That is the new trend....and it just keeps going like that during the twenty spins.


If 1/3 has two Xs, you keep betting on 1/3 until you have a loss. Then you look to see which other set of dozens has two or more Xs and start betting that set until you have a loss and then repeat the process.....got it?
Scooby its great to see you back on the forum. And I know you dont drop a method off your own back unless you really feel it has something. So Everyone should be giving this a serious look. I will too over the coming weeks. Mop basically doesnt believe this games beatable. We have to accept there are many like him. So although he has toned it down over the last week or so. You will still get the underlying snide comments. He thinks he knows too much thats his problem.

As the months go by and Bayes finaly gets the software sorted out I will re-educate his thinking for alltime. In the meantime we have another promising method to look at. And thats something to celebrate.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: malcop on Jun 29, 04:49 PM 2012
Hi TwoCatsSam,

Nice video, I love the six point divisor, have used it alot myself in the past.

Attached bellow is a spreadsheet for Six Point Divosor, it handles EC, Single Dozens/Colulmns, Double Dozens/Colulmns, just select from the drop down what you want to use before you start to play.

Thanks

malcop
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 29, 04:58 PM 2012
Maocop

Well, you're a fine feller!  Thanks a lot.

Folks, I made so many mistakes in that movie, I'm going to re-do it.  It's accurate, but not detailed enough.  Let me put it that way.

Watch this space!! Pop the corn.

Sam

Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Blood Angel on Jun 29, 04:58 PM 2012
Hi Malcop,

Great excel,thank you.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Johnlegend on Jun 29, 05:21 PM 2012
Hello People just did a quick 20 spin session against Ladbrokes RNG. And this certainly knocked it out over that session. Below are the numbers and breakdown just to make sure I have it right Scooby?

5,28,7,25,31,11,25,17,27,2,15,10,27,5,20,15,33,29,19,1****************

1/2xxxxxxxxxxxx

2/3xxxxxxxxxxxxx

1/3xxxxxxxxxxxxxxx----This set was the leading set from start to finish. I used no set staking instead just an instinctive raising and lowering of stakes. And made 25 units in just 20 spins. Scooby you have this talent for clever methods with fast turnover. I will test this for several 100 on RNG and Live spins. Then put it to the test for real money. And if it holds up againsts Bayes RNG. Very well done Scooby. Youve set a trend for winning.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: malcop on Jun 29, 05:22 PM 2012
Quote from: Blood Angel on Jun 29, 04:58 PM 2012
Hi Malcop,

Great excel,thank you.
Hi,

Would love to take credit for the spreadsheet, but I got it a few years back from the old VLS forum, all I have done is extendid it to handle 300 spins.

Thanks

malcop
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: VLS on Jun 29, 05:34 PM 2012
Congrats on the Vid Samster, it is commendable you take time to explain this detailed to the folks.


Oh! What a joy to see my little Saliu tracker being used in extended ways  :thumbsup:


Vic
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: malcop on Jun 29, 05:36 PM 2012
Quote from: VLS on Jun 29, 05:34 PM 2012
Congrats on the Vid Samster, it is commendable you take time to explain this detailed to the folks.


Oh! What a joy to see my little Saliu tracker being used in extended ways  :thumbsup:


Vic
Did you get my request for mods to the the tracker?
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: VLS on Jun 29, 06:17 PM 2012
Yep! Seen it @:

link:://roulettesoftware.cc/discussion/53/dozenscolumns-tracker (link:://roulettesoftware.cc/discussion/53/dozenscolumns-tracker)


Thanks for posting at the software site  :thumbsup:


I attend WannaWin's request for a visual felt tracker, then yours.


Please monitor the RS site for the next following days.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 29, 06:31 PM 2012
Have done a few tests now playing this way with Lanky's divisor and I must admit I'm pleasantly surprised. 

Here's an example of my last session:

Spins: 606
End Profit: +166 units
Highest Bet: 33 units/dozen

Seems to handle the loses really well, as the divisor is expected to.

I'm trying to input my data into a graph to analyze the drawndowns.  I'll let you know if I can.

MM
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 29, 07:26 PM 2012
Here's the graph.  The spins don't show exactly 606 spins because my spreadsheet only gathers data from the spins I bet on, hence the slightly lower number.  Still, graph looks pretty enough.  Now lets see how often I can repeat that.

MM

[attachimg=1]
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: amk on Jun 29, 07:36 PM 2012
What progression style are you using Ervin?

Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 29, 07:42 PM 2012
Quote from: amk on Jun 29, 07:36 PM 2012
What progression style are you using Ervin?

Who's Ervin?
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: amk on Jun 29, 07:46 PM 2012
Really Magic :)  ?

Wanted to see what progression you are using.

Would be great.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 29, 07:51 PM 2012
LMAO!

Sorry - I didn't get the Ervin "Magic" reference. 

As I mentioned, I'm using the 6 point divisor made famous around these parts by a dear friend named Lanky.  I'm sure you've heard/read about it.

I'm currently testing 20,000 spins that I got from the vls website.  I'll try and post in increments as I still have to do some of the entering manually... luckily not much.

Here is the first 600 spins.  Bigger drawndown but still not that scary, atleast for me. 

Largest bet so far was 157 per dozen.  Not great, but still managable.  Will be interesting how much worse it will get.

Graph attached.

[attach=1]
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: amk on Jun 29, 08:00 PM 2012
I see what you mean James...

Thanks

Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 29, 08:17 PM 2012
James now??  Whats next?  Jerry? Kareem? Kobe? 

lol

Here's the 20k tester at spin 1500... The graph doesn't look that bad, but the max bet was 558 units per dozen.  I'm gonna keep testing this tomorrow but 1116 units bet is getting a bit much.

[attach=1]

Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 29, 09:04 PM 2012
TCS your American accent is like hearing a voice from a western movie  :P

hahaha...Nice accent mate!!!!

BTW ur bet selection and scoobys aren t the same....scooby is looking for the total amount of Ws on the groups , wile u are looking at the last Ws after an L to be the most in one group to bet.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 30, 12:37 AM 2012
Master

Seems to work for me the way I'm doing it.

Anyone heard of the THUNDER?

Thanks for the comments on the vid.  A better one is coming.  I'll be naked!!

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 30, 01:03 AM 2012
Hi Samster,


Thanks for posting that cool video. The tracker showed nicely, how the grid is suppose to look. You have altered the betting method but I will admit that 1-1,3-3,9-9,27-27 is a pretty crappy way to have to play double-dozens.


Betting after 3 losses is also an inventive twist. Kepp up the good work mi amigo.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 30, 01:49 AM 2012
Scoob

Guess I better watch my own video.  Master said I was doing it wrong, too.

Amazing what a mind can forget after a long day. 

Thanks for the system.  I feel it's really got merit.

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 30, 05:28 AM 2012
TCS I think ur bet selection is better
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jun 30, 05:29 AM 2012
Samster,


I had to laugh at myself when I read your post where you said you were playing with real money. For some reason I didn't realize you were playing with cents instead of dollars....but hey! Money is money, right?


BTW...I know you live in Oklahoma so what online casino will let you play for money, since you live in the US?
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 30, 09:30 AM 2012
I have a real problem with this divisor program.  It works nothing like the one Lanky taught me.  Notice at the last, it had be treble a bet.  A divisor never does that.

If someone has experience with this thing, please help me.  Otherwise, it's back to pencil and paper and a calculator.

My method---right or wrong---is producing steady profits.  Check out the Lw registry on the program.

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 30, 09:35 AM 2012
Quote from: TwoCatSam on Jun 30, 09:30 AM 2012
I have a real problem with this divisor program.  It works nothing like the one Lanky taught me.  Notice at the last, it had be treble a bet.  A divisor never does that.

If someone has experience with this thing, please help me.  Otherwise, it's back to pencil and paper and a calculator.

My method---right or wrong---is producing steady profits.  Check out the Lw registry on the program.

Sam

Sam,

I have noticed the same thing with this excel sheet.  Maybe we could meet up in chat or via email and discuss the divisor and I'll create a new spreadsheet for us.  I need a refresher on how it works.

Thanks
MM
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: malcop on Jun 30, 09:44 AM 2012
Quote from: mattymattz on Jun 30, 09:35 AM 2012

Sam,

I have noticed the same thing with this excel sheet.  Maybe we could meet up in chat or via email and discuss the divisor and I'll create a new spreadsheet for us.  I need a refresher on how it works.

Thanks
MM
Hi Guys, all I know is I got this excel from the VLC Divisor thread a few years back.

Thanks

malcop
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 30, 09:52 AM 2012
NO worries Malcop, I had the sheet stored away from back then as well.  It's a great set up, just seems that (for me) the bets are getting ahead of themselves a little too quick.  I think it's the safety break feature. 

It's been a while since I used the divisor so I need some lessons from Sam before I can fix it :)

MM
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 30, 10:17 AM 2012
Matt and mallcop

I am quite familiar with the divisor.  I have archived Lanky's writings and studied them thoroughly.  There are three divisors:  E/C, single dozens/cols and double dozens/cols.

I can explain each.

And the bet never trebles.  That's pure Martingale on double dozens.

Let me know if I can help. 

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 30, 10:29 AM 2012
Sam,

since this idea is based off double dozens, lets go from there.  Let the lesson begin.  Maybe in a new thread?

MM
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 30, 10:37 AM 2012
MM

I will start one when my coffee brews.  I'm still have asleep but made 56u with "The Knockout" this morning.

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 30, 11:15 AM 2012
Sounds good Sam - I will also be in chat incase that's easier.

MM
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 30, 11:36 AM 2012
If I go to chat, my wife will beat hell out of me.

Must log off............
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Robeenhuut on Jun 30, 11:52 AM 2012
Quote from: ScoobyDoo on Jun 30, 01:03 AM 2012
Hi Samster,


Thanks for posting that cool video. The tracker showed nicely, how the grid is suppose to look. You have altered the betting method but I will admit that 1-1,3-3,9-9,27-27 is a pretty crappy way to have to play double-dozens.


Betting after 3 losses is also an inventive twist. Kepp up the good work mi amigo.

So except Lanky Divisor or 1,3,9,27  any other ideas about d best prog here?
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 30, 12:00 PM 2012
When betting double dozens/columns, you can go up 2 on a loss and down 1 on a win.  You must have equal w/l to get out.  Hopefully you get his llllll::

You get the idea...

Not as good a Divisor, though.

By the way, I once invented the World's Best Progression, but I can't find it.  Named it some silly something.  (Oops!  Did I bloviate?)

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: dennisbelle on Jun 30, 12:40 PM 2012
TCS,
   Thank you for posting the video.  Just to be clear when you bet after 3 losses you double your bet after each additional loss (martingale) and reduce your bet by one unit after each win, is that correct? So far in my hand testing I have not had more than 3 losses in a row but I have only tested 3 sessions of 20 spins each.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 30, 12:48 PM 2012
When I see ::L  I find the other of the two lines with two w's

::wlww.......like that.  Then I switch to this line using the divisor.

When I see LLL.....I bet 2 6 18 in the manner I described in the video.  Two units one a dozen; one unit on each of the two lines in the other dozen.

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Robeenhuut on Jun 30, 12:53 PM 2012
Quote from: TwoCatSam on Jun 30, 12:00 PM 2012
When betting double dozens/columns, you can go up 2 on a loss and down 1 on a win.  You must have equal w/l to get out.  Hopefully you get his llllll::

You get the idea...

Not as good a Divisor, though.

By the way, I once invented the World's Best Progression, but I can't find it.  Named it some silly something.  (Oops!  Did I bloviate?)

Sam

Yeah Sam.  2up n 1down can be used here with a prayer 4 evenly spread out loses if any :D
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 30, 02:38 PM 2012
Better video
link:://youtu.be/IVmVGxzmMKk (link:://youtu.be/IVmVGxzmMKk)
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: atlantis on Jun 30, 03:19 PM 2012
Hey.. Thanks a million for those vids, Sam
Nicely explained.
A.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: SamNL on Jun 30, 03:57 PM 2012
Great video Sam!
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jun 30, 04:08 PM 2012
I must caution anyone using the divisor..........

You can get the run from hell.  I just did.  Set a loss limit and back off for a while when you hit it.

The RNG can behave just like a wheel.

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 30, 04:29 PM 2012
Quote from: mattymattz on Jun 29, 07:51 PM 2012

I'm currently testing 20,000 spins that I got from the VLS website.  I'll try and post in increments as I still have to do some of the entering manually... luckily not much.

Here is the first 600 spins.  Bigger drawndown but still not that scary, atleast for me. 

Largest bet so far was 157 per dozen.  Not great, but still managable.  Will be interesting how much worse it will get.
 

So I've redone this same 600 spin test but used the improved spreadsheet to do the calculations.  If my new spreadsheet is right and the old one is wrong (which both Sam and I think is) then the largest placed bet drops from 157 per dozen to 42 which is a HUGE improvement.  The profit was lower of course, dropping from 200 ish to 126. 

I need to run the next set and see how much improved it does there.

MM
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Master_of_pockets on Jun 30, 05:04 PM 2012
Just an idea

Do u think that we could adapt this system on the Lines?
If yes...then what would be the groups?
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: GLC on Jun 30, 05:20 PM 2012
Sammy,  I notice that the way you are playing, you are just betting the last 2 dozens to hit.  Also, 3 L's happen on one of the other dozens anytime a dozen hits 3 times in a row.  The tracker is a wasted step.  Throw it away for this way of playing.  Just look at the last few outcomes.  This is a good example of me working on a really exotic bet progression only to find out it was just a weird way of playing +1 after 2 losses -1 after 2 wins.
Cheers my friend.

I think Scooby's way to play it was a little diferent.  At one point he said to bet the set that had hit the most, not just the last 2 wins.  I could be wrong about that.  Scooby, help us out here.

MOP,  Of course you can play this on the Lines.  You get 6 sets of 5 lines each.  Each bet is 5 times the unit size.  You can play the divisor method with it also.  Just 5 times instead of 2 times.

Also, this is just follow-the-last.  For the Lines you bet everything except the oldest line to hit.
Even chances?   Yes!
Streets?  Yes!
Splits?  Yes!
Single Numbers?  Yes!
Corners? :question:   That's a tough nut to crack.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: VLS on Jun 30, 05:25 PM 2012
Quote from: mattymattz on Jun 30, 04:29 PM 2012
[...]the largest placed bet drops from 157 per dozen to 42 which is a HUGE improvement.  The profit was lower of course, dropping from 200 ish to 126. 

MM


wowers Matty, I can take 42 vs 157 anytime, regardless of the lower yield.


Lower profits should not be a barrier, important thing is to end up in the plus, consistently.


Congrats and Keep up the good work  :thumbsup:
Vic
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: mattymattz on Jun 30, 06:34 PM 2012
yup, agreed Vic, but after running the next 2k spins the drawdowns are really steep still.  As Sam said, the divisor can help, but not the cure... or something like that.

MM
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jul 01, 06:31 PM 2012

1/2 X
2/3   X
1/3 XX


As you can see, 1/3 has two Xs....This is the trigger to start playing on 1/3

FROM SCOOBY'S FIRST POST..

I feel I am playing it correctly.

This is very akin to the VLS Lw Methodology, as I've said, and it has refreshed some good memories.

Possibly more later in a new thread..........

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jul 01, 06:50 PM 2012
@GLC & TWOCATSAM...


Sam got it right. that is exactly the way I play it. Betting after 3 losses is Sam's idea.


Sam you said you had the greatest progression ever created.....I hope you make a concerted effort find it because we need something that will be more beneficial for this method of play.


It's difficult when you like betting double dozens but have a crappy progression.


Regards,
ScoobyDoo
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jul 01, 06:53 PM 2012
BTW Sam, where did you get VLS's Dozens Tracker. I have looked everywhere for it.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: malcop on Jul 01, 07:09 PM 2012
Here it is.


Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: GLC on Jul 01, 10:00 PM 2012
Scooby,

I challenge you to come up with a better bet method than the divisor that Sam outlined.  But, being willing to accept my own challenge, here's an idea.

This is based on the idea in my money management system called Win 2 or Lose 3.  That's somewhat of a misnomer.  It should be get ahead 2 or behind 3 because you are playing until you have 2 more wins than losses or 3 more losses than wins.

This is based on double dozen bets and we're going to play until we either get ahead by 5 wins or get behind by 3 losses.  We will also reset completely whenever we reach a new high bank.
So If we start with 1-1 and  LWWW that will put us up by +1 and we can start over.

With this double dozen method we will play continuously until we reach our reset factor which is either Lose 3 more bets than we win or Win 5 more bets than we lose or reach a new high bank balance.

I will give 2 progressions.  This 1st progression is based on recovering all previous losses if you get ahead 5 wins at any level.  At which time you reset to 1-1.

1-1
2-2
4-4
9-9
20-20
44-44
96-96

Our 2nd progression is based on only recovering the units lost from the previous level.  So with this progression you only move 1 level after a loss or a win.

1-1
2-2
3-3
4-4
5-5
7-7
9-9
11-11
14-14
17-17
21-21
26-26
32-32

That's it.  Remember, any time we reach a new high bank we reset to 1-1.  Often we will not get ahead 5 wins on the 1st or 2nd level because we will reach a new high bank and have to reset.

GLC
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jul 01, 10:54 PM 2012
GLC

When time permits I'm going to answer your PMs correctly.  I'm in Oklahoma, so I know hot!!

Scooby

The progression was basically this.  I think I may have bloviated a little on the "World's Greatest" statement.   :-[

While running the SR robot, I noticed the almost perfectly even rise and fall in the graphs.  Up 100 and then down 100, over and over again.  My idea was to find the low point and double the bet.  You would then wait until the bot recovered and instead of having gotten even, you would have won 100u.  Naturally it could go the other way.  If you have faith it will come back to zero or near zero, you double your bet again and wait for the graph to approach zero.  (Can't remember what I called it and it may have been on the Super Roulette forum.)

I had many, many graphs where this happened. 

With respect to your system, I once said you could look at the patterns and tell which way the wind was blowing.  I saw that with VLS and now with your idea.  I will work on that.

Sam

Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: GLC on Jul 02, 12:07 AM 2012
I need to correct my above progression post.  It doesn't work right with double dozens to either Lose 3 more than you win or win 5 more than you lose because you can switch back and forth WLWLWL and you just keep going deeper into the hole.

Here's what we do, we play each level until we reach 5 times each win ahead or lose 3 times each loss behind.  Here's the chart for fully recovering all previous losses:

If lose by 3 times       Bet amt       If win by 5 times

-6                                  1-1                     +5
-18                                2-2                     +4
-42                                4-4                     +2
-96                                9-9                     +3
-216                              20-20                 +4
-480                              44-44                 +4
-1056                            96-96                   0


So if you're betting 4-4 and you reach -42 you must move up to the next level of 9-9.
If you're betting 4-4 and you reach a new high, you must drop back to 1-1.


Here's the D'Alembert type progression:


If lose by 3 times bet         Bet Amt        If win by 5 times bet

-6                                           1-1                       +5
-12                                         2-2                       +4
-18                                         3-3                        +3
-24                                         4-4                        +2
-30                                         5-5                        +1
-42                                         7-7                        +5
-54                                         9-9                        +3
-66                                         11-11                    +1
-84                                         14-14                    +4
-102                                       17-17                    +1
-126                                       21-21                    +3
-156                                       26-26                    +4
-192                                       32-32                    +4


Sorry about that.


GLC
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: ScoobyDoo on Jul 02, 05:55 AM 2012
Hey guys,


There is one part that I am not sure if I explained or if you figured out what to do with the Zero(s). Anytime you get a Zero, stop playing and treat it as if you were just starting a new game. Wait until you have won two in a row or more if necessary before starting to play again. But where ever you are in your progression, just continue from there.


Thanks GLC for your progressions and also Samster. I'll give them a try.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: GLC on Jul 02, 02:18 PM 2012
Here's a copy of a PM I sent to one of the forum members so rather than retype it, I'll just copy it to here.  I think it's the best way so far.


I thought I had it, but I'm still working on the best point to increase bet sizes and also the count.

For double dozens I'm close but can't quite dial it in to my satisfaction.  Maybe you can help.  Here's where I am.

I'm assuming you know how to play Full Trioplay.  If not it will be easier for you to download it from our download section.  The author explains it pretty well.

Our bet increases are based on the count.

When playing double dozens we start out betting 1-1 and we increase by 1 unit on each dozen after every 2 wins until the count reaches 11. 

When the count is from 11-20 we increase our bet size by 1 unit after every win. 

Once the count reaches 21 we increase our bet size by 2 units after every win.

We start our count at 0 and increase it by 1 after each loss until we reach a new high bank or we win a bet that brings our bet amount to a larger number than our count.  So, if we are betting 11-11 and our count is 11 and we win, our next bet would be 12-12 which is greater than our count of 11 so we reset.  We will not always be at a new high bank when we reset.


We play until we reach a new high bank.  We never bet to win more than +1.  (This is optional.  You could use your win target of +5 or whatever and play until you reach that amount.  I think shooting for +1  five times is safer, but it might also take longer.  Testing is required.)     
 
 Once our bet size is greater than our count, we have a partial reset.  If we are still minus at this point, we divide the amount we are down by 4 and reset to that amount on each of the dozens.  The count is reset to 1.5 times our new bet amount.
  Let's say we just won a bet at 30-30 and our count is 30 and we are still 28 units in the hole.   We divide 28 by 4 = 7.  Our new bet amount is 7-7 and our count becomes 10 or 11 (7X1.5=10.5) round up or down, you decide.

   So we would be betting 7-7  count 10   total -28 and we continue play.  We never stop until we reach +1.  We continue to reset by dividing by 4 anytime our bet amount on a single dozen is = to or greater than our count.
                                       
Bet amount  W/L    Count      Total

30-30            W       30           -28
7-7                W       15           -21
9-9                L         18          -39
9-9                W                     -30
11-11            W                     -19
13-13            W                     -6
7-7                W                     +1

Reset

      There is a possibility of a streak from hell, so we have to have a stop-loss.  I recommend 150 - 200 units.  You decide.
  I make my chart look like the following:

  Bet amt       W/L       Count          Running total

1-1               L             2                    -2
1-1               L             3                    -4
1-1               W                                 -3
1-1               L             4                   -5
1-1               W                                 -4
2-2               L             5                   -8
2-2               L             6                  -12
2-2               L             7                  -16
2-2               W                                -14
2-2               L             8                  -18
2-2               W                                -16
3-3               W                                -13
3-3               L             9                   -19
3-3               L             10                 -25
3-3               L             11                 -31
3-3               W                                -28
4-4               L             12                 -36
4-4               W                                -32
5-5               W                                -27
6-6               W                                -21
7-7               W                                -13
8-8               L             13                 -29
8-8               W                                -21
9-9               W                                -12
10-10           W                                -2
3-3               W                                +1
  Reset to 1-1
  That's the general idea.  I started this one with 10 Wins and 10 Losses which is a very bad ratio for double dozens although not that rare.
   With Hybrid DC4 the hit ratio seems to be good enough that we shouldn't get into trouble too often.
  Shoot for 4 or 5 units for Hit N Run or I prefer 20.

This may seem to be a little complicated, but it weathers bad streaks pretty well and it has a safety brake where we do a partial reset.  This helps keep bets from escalating out of control.

No bet progression can guarantee to never go bust, but this one has a couple of controls that make it less likely to go bust than other methods.

For those of you who take the effort to learn this bet method, I think it will be worth your while since it can be used on any bet selection.

GLC 
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Tomla021 on Jul 05, 04:46 PM 2012
any one still using this? my initial tests did ok
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: GLC on Jul 05, 05:08 PM 2012
Quote from: Tomla021 on Jul 05, 04:46 PM 2012
any one still using this? my initial tests did ok

Things seem to be a little scattered on the forum lately Mr. LA.  I don't know what's happening.

Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: amk on Jul 05, 05:13 PM 2012
GLC, I think its one of those random fluctuations in roulette's evolvement. A lot of good approaches are converging and the chances are that there are really good ones in the present state.

Hope TwisterUk might return here. When he was around the forum was always peaceful.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Turner on Jul 05, 05:51 PM 2012
Quote from: GLC on Jul 05, 05:08 PM 2012
Things seem to be a little scattered on the forum lately Mr. LA.  I don't know what's happening.

I think as long as a few "standard candles" like your self, George, can "...... keep your head when all about you are losing theirs and blaming it on you"

The "spike" will subside.

Actually, I'm a massive Kipling fan....and "If" is allways worth a read. There is a gambling reference in there so im still in topic....just.

link:://:.davidpbrown.co.uk/poetry/rudyard-kipling.html (link:://:.davidpbrown.co.uk/poetry/rudyard-kipling.html)



Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: amk on Jul 05, 06:01 PM 2012
Wish you had gone even more off topic turnerfeck :)

Inspiring and thought prevoking. 
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jul 05, 07:38 PM 2012
I must play this again.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Robeenhuut on Jul 07, 10:52 AM 2012
Quote from: TwoCatSam on Jul 05, 07:38 PM 2012
I must play this again.

Its just simple guys. Playing any 2 Dz methods u can experience 6 losses in a row from time 2 time.
How do i know it?  D longest 1 Dz can repeat in 1M spins is 12 or 13 spins. I saw 10 times 2 times i guess. Since all bet selections for 2 Dz r irrelevant ( i challenge anybody 2 prove me wrong ) u need 2 deal with 6 losses in a row from time 2 time.  How many times did u see 1 Dz repeat 6 times? I did many times. U can test it all u want.  Its just a waste of time.  Just go on n play it. U can not test enough here anyway.  Just use a common sense. F u can recover from 6 losses or more u have a good system. F u can do it 2 times in short succession u have a Holy Grail  :D I remember when  Jl declared that vertical limit of repeats of Dz's in his matrix system was like 8 so he thought that he constructed a perfect bet by confusing random.  But it turned out that random was more stubborn n it went more than 8 spins on a few occasions as reported by other forum members.  Just some food 4 thought.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: buffalowizard on Jul 07, 11:00 AM 2012
Quote from: Robeenhuut on Jul 07, 10:52 AM 2012
Its just simple guys. Playing any 2 Dz methods You can experience 6 losses in a row from time 2 time.
How do i know it?  D longest 1 Dz can repeat in 1M spins is 12 or 13 spins. I saw 10 times 2 times i guess. Since all bet selections for 2 Dz r irrelevant ( i challenge anybody 2 prove me wrong ) u need 2 deal with 6 losses in a row from time 2 time.  How many times did u see 1 Dz repeat 6 times? I did many times. You can test it all u want.  Its just a waste of time.  Just go on n play it. You can not test enough here anyway.  Just use a common sense. F You can recover from 6 losses or more You have a good system. F You can do it 2 times in short succession You have a Holy Grail  :D I remember when  Jl declared that vertical limit of repeats of Dz's in his matrix system was like 8 so he thought that he constructed a perfect bet by confusing random.  But it turned out that random was more stubborn n it went more than 8 spins on a few occasions as reported by other forum members.  Just some food 4 thought.

Good post robeenhunt

It is inevitable that in every system you will experience a substantial string of losses. You would be wise to tell yourself to stop at a certain amount of losses. But then, will there a be another string of losses right after the first one? Well it may be uncommon but it will happen. All you can do is be ready for that moment and have good MM for that occasion.
1 dozens you expect to lose 10 in a row which hurt systems. Double dozens it's five or six. 18s six and over are painful. Good luck

BW
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Stepkevh on Jul 07, 11:39 AM 2012
so, if i understand this good, your telling that when playing on double dozens,

there is max 6 losses in a row altering with a win ?

something like wllllllwllllllwwlwl:llwllllll  ??
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: GLC on Jul 07, 01:12 PM 2012
With any system, excessive losses vs wins kills it.  Consider, you play to 100 bets and you have 100 losses.  Hmmmmmmmmmmm.  I'm not a math guy, but it looks like you will lose.  Ok, you're right, I should flat bet.  Hmmmmmmmmmm still lost.  Trioplay??  lose, fibo--lose; marty--lose, labby--lose, reverse labby--lose. 
Here's the deal.  Whether you play a flat bet or a progression, if you get enough losses vs wins, you will lose.  If you play a flat bet for a penny per units with $1000, okay maybe you won't lose everything, but what are you going to win if you win.

If you play a flat bet for $500 units and you have $20,000, it's possible to have a losing stretch that will eat up all $20,000.

If you play a progression like the one I'm getting ready to post, it will take a serious run of bad luck to lose this also.

Seems to me, either you have a little luck and can win or you succumb to the house edge and lose.  If you have a small bankroll, you lose sooner.

This has been "Introduction to Roulette."  and it's all you need to know about betting.  Plus this.

Steep progressions that recover losses quickly, also can lose quickly.  If they are banked by a large bankroll of say 10,000 units, you may never hit that run that takes it all quickly.  Or you may hit it on the 1st try.  No guarantees.
Gradual progressions that recover losses gradually, work well until you have a loss vs win stretch long enough to bring you to the end of your progression.  And no matter how clever your progression, there's a loss vs win series long enough to cause you to tank. 
Grinder progressions that recover losses over a lot of spins, work well with normal deviations but there are long drawnout losing spells that are just a little worse than expected that will eventually eat up your bankroll.

Progressions 101

PS  I'm too busy to post the next amazing progression that's just a tweak of a few I've already posted.  Just going to post it so I can refer to it in the future. 
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jul 07, 01:47 PM 2012
So, George, what you're saying is water won't run uphill.

I'll keep trying.

;D

Sam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: woods101 on Jul 07, 08:14 PM 2012
Hi Scoob,

Thanks man. It might be worth a look at Ion Saliu's website. He's pretty out there on some levels but he uses the exact same grid/matrix and has a variety of bets based on the same principles, many will seem familiar based on your previous dozens methods.  ;)

Woods
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: GLC on Jul 07, 09:27 PM 2012
Quote from: TwoCatSam on Jul 07, 01:47 PM 2012
So, George, what you're saying is water won't run uphill. 

I'll keep trying.

;D

Sam

Just trying to let people know that we're fully aware of the house edge and as far as I know,  no one with all their marbles about them has ever said that a progression is the answer to all roulette systems.

Like I've said before, almost every system I've ever posted will give you a better shot at walking out of the casino with some money still in your pockets than if you go in and only play the quarter slots, especially if it's at my local indian casino which keeps probably around 15%.

I hate flat betting.  I love progressions.  Please let me hang myself.  I don't need anyone telling me that if I hang myself, I will die.  Duh? >:D   
I think I'll go have some vodka with Marvin, tonight.

In closing, all I've got to say is,  Cheers, :smile:
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: TwoCatSam on Jul 07, 10:43 PM 2012
George

I wasn't poking fun at you any more than I was at me.  We're all trying to invent perpetual motion.

Please don't take offense.

;D TwoCatSam
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: GLC on Jul 07, 11:06 PM 2012
Quote from: TwoCatSam on Jul 07, 10:43 PM 2012
George

I wasn't poking fun at you any more than I was at me.  We're all trying to invent perpetual motion.

Please don't take offense.

;D TwoCatSam

No offense taken by your posts.  I know we're on the same team.  My diatribe was aimed at; #@@*!!@@ and ":??+_+_??, not to mention DGRBJMNQZ.  Plus, I rarely get really irritated on this forum.  I did once at Compa because he tried to humiliate me and the same thing with Garnabby.  Other than that I've been able to keep my cool.

Even though my last post sounded a little harsh, it was really posted with tongue in cheek.  Please not the last smiley face. :smile:

Cheers, buddy,
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: albertojonas on Jul 07, 11:16 PM 2012
Quote from: GLC on Jul 07, 09:27 PM 2012

Just trying to let people know that we're fully aware of the house edge and as far as I know,  no one with all their marbles about them has ever said that a progression is the answer to all roulette systems.




I like the idea that one can play at BV No Zero Roulette and pay 10% of their winnings. Where is the house advantage, supposing it is a fair RNG ?
:thumbsup:
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Robeenhuut on Jul 08, 12:03 AM 2012
Quote from: albertojonas on Jul 07, 11:16 PM 2012

I like the idea that one can play at BV No Zero Roulette and pay 10% of their winnings. Where is the house advantage, supposing it is a fair RNG ?
:thumbsup:

House advantage is paying 10% on yr winnings  ;D   Having 2 bet on every spin irritates d hell out of me even f mutual exclusive bets r easy 2 place. And 0 does not affect me. I love when it hits. 4 some reason i hardly ever lose betting on it.  Fairness of BV is then irrelevant. And house advantage is a poor excuse 4 losing.
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: Willie on Sep 22, 03:28 PM 2016
Quote from: ScoobyDoo on Jun 28, 11:12 AM 2012
Hi Guys,
Well, before I begin to try and explain this cool system to you, I have to make it understood that I don't know how to make a grid on here. The one I need looks just like the table layout for the 36 numbers for the roulette table, but instead of 12 streets long, it needs to be 20 streets long. So I am asking you to use your imagination a little for you to understand what I will be trying to explain. If anyone knows how to make a grid like I just described, please contact me so I can make it more clear.


Now with that said....Here we go.


You will need some paper to draw the grid on. And then write down at the beginning of each "column" the following numbers:


1/2 -----> You will be tracking the dozens in this direction ---->


2/3


1/3


Lets say the first number was dozen # 1...put an X next to 1/2 & 1/3 because they both have dozen # 1 in them.


Lets say the next number was dozen # 3, so this time put an X next to 2/3 & 1/3


It will look something like this:


1/2 X
2/3   X
1/3 XX


As you can see, 1/3 has two Xs....This is the trigger to start playing on 1/3


You continue this way, always betting the longest line of Xs (Must be minimum of two Xs in a row)


If a Zero comes up, mark a Zero on all 3 lines and wait until you have two Xs in a row again.


If two lines have the same number of Xs, wait to bet until one line has one more X than the others.


It's very simple to play and you can win anywhere from 5 to 15 units within 20 spins of the wheel.


The only time you will go beyond 20 spins is if you have a loss on the 20th spin.


Always end on a win.


I would suggest not playing more than one 20 spin group at a time. Take a rest and then go for it again.


Well, that's the best I can explain it without having a grid to work with for examples.


Let me know what you think.....and tell me how I can make a grid if anyone knows.


Thanks,
ScoobyDoo

Nice method ScoobyDoo.. :)
I tried this once for 20 spins on rng with 10u as base bet
Got to +90 without a sweat (read- never had even back to back loss) in 20 spins
Title: Re: SCOOBY"S "KNOCKOUT" SYSTEM
Post by: nottophammer on Sep 30, 02:12 AM 2016
Quote from: soggett on Jun 29, 09:49 AM 2012The killer of this system is when dozens change wthout a repeat  1,2,3,1,2,3,1,2,3...
looks familiar