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Roulette-focused => Money management => Topic started by: TwoCatSam on Jun 30, 11:22 AM 2012

Title: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: TwoCatSam on Jun 30, 11:22 AM 2012
This is my understanding and it works for me.

_________________________________________________________________

Here is the formula:  Divisor/Deficit=Bet  The deficit is divided by the divisor.

Here it is in truth:  6/6=1  This means you bet 1u on each dozen or column.  Your outlay is 2u.  LOSE

7/8=2

On every loss raise the divisor by one and add double the bet to the deficit.
On every win lower the divisor by one and subtract the actual bet from your deficit.  LOSE

8/12=2

You always round you bet up to the nearest unit if it does not divide out equally.  12/8=1.5.....round up to 2u.   WIN

7/10=2  WIN
6/8=2   WIN
5/6=2  WIN
4/4=1...........DIVIDES EVENLY

That's all there is to it.

Now the Safety Brake.................

When my bet gets too high, I just increase my divisor by 8 or 10.  This causes a smaller bet and takes longer to clear the deficit.

Sam


Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: mattymattz on Jun 30, 11:28 AM 2012
Thanks Sam - I'll see if I can make a working copy of that spreadsheet.

MM
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: TwoCatSam on Jun 30, 11:34 AM 2012
There are two ways to use the divisor.....................

1.  Assume a loss.......6/6=1......when you clear this line, you've won 6u.
2.  Use the divisor to keep from losing.  When your losses reach X, decide how many bets you want to place to clear X......not make money...just get even.

6/25=5...........X=25 and you're going to get even in six bets.

The second is the way I use it most of the time.

Sam
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: clittyfer8 on Jul 11, 09:28 AM 2012
Hi Sam, not sure if I'm following the posting rules being a newbie and all.... but I've been betting on double dozens for a while without any real profits but believe there is a method out there somewhere. Can you simplify this method for me a little as I'm not quite understanding it. Many thanks

Clittyfer.
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: TwoCatSam on Jul 13, 11:22 AM 2012
For double dozens/columns

Say you want six units in six spins.....

6/6=1  (Divisor/Deficit=1)  The deficit is always divided by the divisor.

OK
6/6=1......means bet 1 on on each dozen or column.  Lose?  Add two to the deficit and raise the divisor by 1.
7/8=1......round up to nearest unit.

win?

Reduce deficit by 1 and drop divisor by 1
5/5=1

And so on........

Ask..

Sam
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: Robeenhuut on Jul 13, 11:47 AM 2012
Quote from: TwoCatSam on Jul 13, 11:22 AM 2012
For double dozens/columns

Say you want six units in six spins.....

6/6=1  (Divisor/Deficit=1)  The deficit is always divided by the divisor.

OK
6/6=1......means bet 1 on on each dozen or column.  Lose?  Add two to the deficit and raise the divisor by 1.
7/8=1......round up to nearest unit.

win?

Reduce deficit by 1 and drop divisor by 1
5/5=1

And so on........

Ask..

Sam

Hehe TCS

I always felt that this divisor  is for mathematically challenged guys. Hope no offense taken  ;D Ok you are 6 units down and you need to recover in 6 spins.  You need 6 winning bets of 1u in a row. Its not probably going to happen. If you win a first bet you are just 5u down so you continue with 1u bet. If you lose you are down 7u and you have 4 bets left so is obvious you are not going to recover betting just 1u... n so on. You need to increase your bet sooner or later.  If you win your next bet you are 6u down with 3 bets left so you bet 2u hoping to win the next 3 bets and break even.  No need for any math formulas...

Regards
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: TwoCatSam on Jul 13, 01:22 PM 2012
Rob

I am not offended and I am definitely math challenged.

The bet increases:

6/6=1....loss (we lost two)
7/8=1.1428571.........round up to 2  so
7/8=2  loss
8/10=1.25  or round up to 2  loss
9/12=1.33.......round up to 2  win
8/11=1.375....round up to 2  win
7/10=1.428.....round up to 2  win
6/9=2  etc

You really don't have to have six wins in a row.  You must have enough wins, but there can be losses in the trot, too.

AND......the rounding up causes you to win more than your should so you must keep your eye on the goal you want to reach.

Now, that is the way I understand it and, God knows, I could be wrong.

I can tell you this:  I've used it many times and it does work unless you get the trot from hell and I don't know what saves you then.

I still have me arse in a sling, so this post is suspect.

Sam
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: Kav on Sep 10, 11:33 PM 2013
Thank you Sam for trying to explain. However you have the symbols wrong.

The big number (deficit) has to go before the divisor for the division to be correct.

so the readers should read 12/9 = 1,33 (instead of 9/12)

The divisor, with some little modifications, like the safety break, is one of the best progressions there are.
Btw, anyone know where Lanky is ?
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: GLC on Sep 11, 10:01 AM 2013
Quote from: Kav on Sep 10, 11:33 PM 2013
Thank you Sam for trying to explain. However you have the symbols wrong.

The big number (deficit) has to go before the divisor for the division to be correct.

so the readers should read 12/9 = 1,33 (instead of 9/12)

The divisor, with some little modifications, like the safety break, is one of the best progressions there are.
by the way, anyone know where Lanky is ?


Kav,  You're correct in regards to how we do it here in the West, but Lanky's from Australia and all of his posts have the divisor and the dividend flip flopped.  It's confusing as heck for us Yanks.  But with a little concentration, you can transpose them and see what he's doing. :thumbsup:
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: ausguy on Sep 12, 01:04 AM 2013
Remember that there are 2 main fraction groups. 1. Proper fractions (PF) dealing with numbers LESS than 1. EG 3/4 = three quarters & 0.750. Numerator at the top & lesser value with denominator at the bottom & greater value.

2. Improper fractions (IF) are the reverse (flip flop) of PF where the numerator at the top is greater than the denominator below. We are then dealing with numbers that are greater than 1. EG 4/3 & 3 into 4 = 1.333.

The 6 point divisor (6PD) operates on IF. With the deficit being the larger number & also the numerator on top & the divisor/denominator below. For the 6PD to succeed it always needs the numbers to always be greater than 1. Anything less than 1 will fail, as in taking 4 steps back & only 3 forward.

Lanky once said the 6PD has it's origins from horse race punting in the 1930's.
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: Nathanael on Feb 17, 04:11 PM 2014
Don't waste your time on bet selection schemes.  None of them work!

To win, all you need to do is learn how to use Lanky's 6 point divisor method.

This is the only formula you need for determining how much to bet on each spin.  Not where to bet, how much to bet.

It is so versatile that it can be tweaked to fit every situation you encounter.

Study it thoroughly and you will see how to adapt it to suit your personal likes.

It is infallible if you have the patience to see it through to the end.  It will allow you to be betting more on your winning bets than you are on your losing bets.  This, as we all know, is the criteria which must be met to be a winner in roulette.

I know that there's always the drawdown that's so horrendous that we just can't keep at it long enough to finally reach that win streak that will pull us out, but it's out there somewhere. 

With this betting method, you will only lose if you end the progression before you finally reach a new profit.  I put no time limit on this.  It could be hours, days, weeks, months, years?  You've only lost when you quit the progression.  Don't quit!!  Why lose??
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: doubledime on Feb 19, 09:44 AM 2014
I am still not totally clear.  Could someone please do an example of 10 spins on EC bets and 10 on Double dozens.  It would be much appreciated.

thanks
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: beretta28 on Feb 21, 06:44 AM 2014
Slow and "long agony progression".
It's very well known that roulette is capable to kill any type of positive or negative progression,as well as flat bet ,of course,if you attack it without a solid and pre-determined rule.
I think that we have to study much more the "bet selection" starting from the two following points(I have already tested all the others and I failed!!):
-unbalance is much more frequent than equilibrium
-next spin is unpredictable,but next spins(how many?) are related to previous spins.
I used to play a system based on the more probable unbalance in 25 spins(it's 5, between 2 even chances) or,bette but boring, in 100 spins(it's 10).
Of course you have to determine when you start and stop betting.
In these kinds of systems a very slow progression,as Lanky's six point Divisor could be OK.
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: ausguy on Feb 21, 08:54 AM 2014
DD - If you go to search on here & the VLS Forum & type in Six Point Divisor there's a lot of discussion about it all.

I'm fairly certain there's some examples amongst all the posts. The threads go back a few years.

Once you understand the rounding up then it's then a bit easier to work it out.  The main thing to remember is that the splits must always be more than 1.

To get that, the top part of the fraction (numerator) & on a keyboard written 1st, must always be MORE than the bottom part (denominator). As I've already said in a previous post, so too some others, we are dealing with improper fractions here not proper fractions. Even USA schools should have it like that as the fraction format is universal ? Somebody show me a USA school math book that does it the way they say ?

It is incorrect when they say FLIP FLOP & show for example 7/8 as 1.428. Using the same logic then they'd be writing Seven eighths as 8/7. To get any decimal it's always the denominator (bottom) divided into the numerator (top). So three quarters = 3/4 & 4 into 3 = 0.75 but four thirds is 4/3 & 3 into 4 = 1. 333.

To play the 6 pointer is a grind & therefore suits the player with plenty of patience. It won't suit you if you like a fairly fast game.
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: beretta28 on Feb 21, 09:10 AM 2014
Fractions:your explanation is perfect.Since ten years age I've known it.

Lanky's:grind and patience.It's equivalent to my comment:slow and long agony progression.The end is the loss of all your bkr!
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: ausguy on Feb 21, 10:44 AM 2014
B28 - That's probably why it's not used these days & BR gone ? With the 6 point plan having it's origins in horse racing in the 1930's (as Lanky once mentioned) & it wasn't a winner then & it sure ain't a winner now, otherwise everybody would be on to it.

Then when you think about it, if it was successful, track betting would have gone bust decades ago. Just like if someone finds the grail it will kill casinos.
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: Asxetos on Feb 21, 12:42 PM 2014
Quote from: beretta28 on Feb 21, 06:44 AM 2014
I think that we have to study much more the "bet selection" starting from the two following points(I have already tested all the others and I failed!!):
-unbalance is much more frequent than equilibrium
-next spin is unpredictable,but next spins(how many?) are related to previous spins.
I used to play a system based on the more probable unbalance in 25 spins(it's 5, between 2 even chances) or,bette but boring, in 100 spins(it's 10).
Of course you have to determine when you start and stop betting.

Beretta28 after a lot of years studying roulette ,everything led me to agree with your opinion  :)
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: Nathanael on Feb 21, 08:58 PM 2014
I'm sure it is with luck, but I have always managed to get back to positive using safety brake to keep bets from going too big.

If you use a method to keep your bet size manageable, then you will be grinding.  With a grinding method, you must pray for a heavy gathering of wins to pull you up.

If you let your bets grow unchecked, they will get very large.  With unchecked bet growth, you must pray for a heavy gathering of wins to pull you up.  Hmmmm?

Without heavy gathering of wins before going broke, same result?

Maybe I should just stay with slots.  Much less thinking.
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: Asxetos on Feb 22, 09:15 AM 2014
Quote from: Nathanael on Feb 21, 08:58 PM 2014

With a grinding method, you must pray for a heavy gathering of wins to pull you up.

With unchecked bet growth, you must pray for a heavy gathering of wins to pull you up.  Hmmmm?

Without heavy gathering of wins before going broke, same result?


Yes but if we have a heavy gathering of wins , then we can also win flat betting.
It is supposed that progressions are made for making us having "new+" in the bank roll will less wins than losses...otherwise a flat betting can also do the job.
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: Nathanael on Feb 22, 02:16 PM 2014
More wins than losses are not what I'm saying.  Haven't you seen systems sellers touting a negative progression method and showing how it can win with fewer wins than losses.  In essence what they do is start with a series of heavy losses followed by a series of heavy wins.  Even though the losses outnumber the wins, since we're increasing our bet size through the loss valley we will be betting larger bet sizes when in the mountain tops.  Final result is a positive balance with fewer wins than losses.  All negative progressions depend on this phenomenon to be successful.  Lucky for me, the mountain top experience has always finally come around.

Nate
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: Asxetos on Feb 22, 02:28 PM 2014
I see what you mean.
Win-Loss ratio
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: GLC on Mar 24, 01:02 AM 2014
Here's a little twist on this progression idea.

Start with 10/10  The result of the division is 1 so we bet 1 unit on both dozens.
If we lose, we add the number of units lost to the dividend, but we don't add or subtract anything to the divisor.
If we win, we subtract the amount won from the dividend, and we subtract 1 from the divisor, but only after two wins at the current divisor amount.  These wins don't have to be back to back..
To win 1 unit is our target.  Then reset.
This method puts a limit on how long an attack is.
If you have the guts and the bankroll, you can play until you reach +1.  This will happen for sure by the 20th win, but depending on how many losses you've had along the way, the last few bets can get pretty large.

So, we have 2 safety brake methods.
1.  When we get to a divisor of 3, and we haven't reached +1, we add 2 to the divisor and continue.

2.  If we happen to reach a small deficit, you decide what small is.  Let's say we have been as much as 30 or 40 units in the hole and we are getting down to a divisor of 4 or 5 and our unit sizes are pretty large and we have a couple of good hits bringing us quite a ways out of the hole, but not quite all the way.  Maybe we're at -8 units.  Rather than using a divisor of 4, we could look back up our win/loss line to when we were at about -8 on the way into the hole, and we could reset our dividend and divisor to the one on our way down.  This will usually be something like a dividend of 16 and a divisor of 8  which is much better than a dividend 34 and a divisor of 4.
What we're trying to do is reset the attack to an earlier stage before we went into a very bad loss to win ratio hoping that this time we will have a more favorable win to loss ratio. 
We can apply either of these safety brakes as often as the situation arises.

GLC
Title: Re: Lanky's Six Point Divisor for Double Dozens/Columns
Post by: rajucb12 on Apr 17, 01:19 PM 2014
Thanks for share it. The massive quantity should proceed prior to the divisor for that split to become correct.therefore the readers must understand 12/9 = 1, thirty three.
The divisor, together with several very little modifications, such as security bust, is one of the very best progressions you'll find.