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Topics - Bigbroben

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1
Money management / Reverse Labouchère
« on: Jan 19, 08:09 PM 2019 »
I've search everywhere for a file to simulate RevLab.  Could not find any, so I gave myself this challenge: will try to create one with Excel (wish me luck!).  Found a web site to simulate but parameters are too narrow.

Do some VB player use RevLab progression on half the wheel, or even a smaller sector ( I suppose the prog can apply to other than ECs...).

2
General Discussion / One year!
« on: Nov 24, 02:39 PM 2018 »
I love reading books. I go to the library, borrow mostly ''Romans policiers'', I guess thrillers is the word.

One day last November, I went there, took this book without reading the back page.  I thought it was going to be a great novel, some kind of bank robery stuff.

Title was: 13 against the bank.

And it all started then.

Didn't know shit about Roulette.  I knew there was game called Roulette in casinos, did not know exactly what it was.
Did not know anything, or almost, about Excel either.  From testing and searching, I got to learn new functions and tips with Excel and went quickly from ECs to straight-ups.

Guess you can say I got hooked real quick.  Been reckless (relatively) playing online at start and lost 30$ !!!!!

This is a fun journey, I enjoy the forum here.

Still studying, like a futur surgeon at school, learning lots before to operate anyone.

I did not happen to read any other book about roulette in the way it is told in 13 Against.
Any book suggestions?

3
Hi!

Here is a little continuation of a previous topic I had started a few months ago, the HABS (Horizontal Alembert Betting System)
https://www.rouletteforum.cc/index.php?topic=20310.msg199811#msg199811

Without going through the description again, it will be discussed here of recovery and reaching new high, using the ''horizontal Alembert'', which pretty much means having a varying amount of numbers on the table and using the number density to shed head winds and reach a new high, as opposed to using progression to cut back losses.

Indeed, the odds of winning a spin remain the same if the same amount of numbers is being played again.  What we want to achieve here, is to find ourselves in an ever-better position to reach a new high.

As with HABS, the idea is to have a smaller bet on the table after a win.  Contrary to traditional Alembert, where a smaller bet results in a smaller profit on a win, playing less numbers after a win let's you win even more on a next win, or lose less on the next loss.

Let's for an example, use the following chart to see how many nrs to play:

So, what I like to do is, at the beginning of a game, go +2/-2 ( as opposed to +1/-1 in a previous HABS version).
Of course, inspired by Vaddi's ideas, +2 means putting a unit on an unhit.  Choose whichever you like, I like adding the other number that makes a total of 37 (34/3, 16/21, 12/25).  Why?   Why not.
On a new high, choose to restart at 2 or put units on previous spins until encountering an already covered number. ( surprising sometimes though how a pair totaling 37 hits back-to-back).

Let's demonstrate now the grinding effect of the past-18nrs method.  So, according to the above chart, from 18 to 23, it's +2 on a loss, -1on a win (I remove normally the nr in the pair that did not hit, or the hit nr if the other one is gone already).

Below, a game started with 18 nrs for demonstration purpose.
1st new high:

Here, spin 1 is a loss with 18 nrs. -18
Spin 2: 20 nrs (18+2).  Loss: -38
Spin3: 22 nrs. Win : -24
Spin4: 21 nrs.  Win: -9
Spin5 is now started with 20 nrs at a score of -9, where the previous spin with 20 nrs was at -18.  A grind of 9 units  (this is all flat, by the way).
And it won with 20nrs, up to +6, a new high.
Let'S go on.


Spin6: 19nrs, L. -12
Spin7: 21nrs,L. -33
Spin8: 23 nrs.  W. -20
Spin9: 22nrs. W. -6
Spin10: 21nrs.  We are now back to playing 21 nrs, at a score of -6, 6u higher than the previous play with 21nrs.
Spin10: 21nrs. W. +9.
New high.

Next new high was a tough one, but a very telling one:

Observe how low and how ''thick'' or dense it went: from +9 with 20 nrs down to -63 with 30 nrs.
Observe the different check points, with score and nrs played.
Note the grinding at work.
Never was the potential loss higher than 30u per spin.  Never will it go higher than 35u.  This is flat playing.  It'S the number of numbers that changes, the density.

The whole idea is to be in a better situation to reach a new high thanks to the grind.
From a new high, with 12 nrs, ods are of 12/37 to win and to reach another new high.  In case of a loss, the new high is easily feasible with time and grind, if say, 24 spins later, only 6 units are required to reach nh and now playing with 21 nrs.

I strongly believe this is a very good alternative to a progression.  Fine tuning is of course always handy, still, there is very good potential.

And now, just to make sure I'm a good salesman, see the result of a game playing the 37pair, reset at new high, put units on previous nrs until encountering an already covered nr, use the HABS grind.

Crazy start.  First play past 18 nrs: recovery from spin 50 to 92.  Fail with a loss with 29 nrs or more at spin 110.
Recovery 142-170, 185-225.
Spin 261: fail with more >=29nrs.  Stop game.  Balance was 266, so about 1u per spin.
Good enough for me.

4
Off-Topic / Welcome to Canada
« on: Oct 17, 02:44 PM 2018 »


Hard to tell if it will change the society...

5
Money management / Tiers et Tout + Reverse Labouchėre
« on: Sep 03, 01:49 PM 2018 »
I've been thinking lately about those two positive progressions.

Did a few rough drafts of progs that would include both aspects of these two.

Anyone thought of that before?

TnT allows for a loss before a win, whereas RL scraps 2 wins on a loss.

There must be a way to mix these in a safer but less volatile prog setup?

6
General Discussion / random.org spins
« on: Aug 11, 10:31 PM 2018 »
Here are 2x 100k spins from random.org.

Will add more as I load them in my trunk.


7
Testing zone / EC+ straights
« on: Aug 08, 11:18 PM 2018 »
Tested a few games, generaly up, busted once.

Choose an EC.  2u on it.
If win, keep it so.
On a loss, 1u on the straight, +2u on the EC.

So, example:

  4 b    2u on black.
29 b   Win.  +2   +2   2u on black.
23 r    Lose.  -2     0   4u on black, 1u on 23.
24 b    Win.  +3    3    2u on black.

Or:
13b  2u on black
3r   Lose -2.  -2.  4u on black, 1u on 3
25r Lose -5.  -7.  6u on black, 1u on 3, 1u on 25.
3r    Win 28.  21.  2u on red.
8b  Lose -2.  19.  4u on red, 1u on 8
19r  Win +3.  22.  2u on red.

So, reset at new high.  It goes up on good EC strikes, goes up on repeaters in opposite EC.

Stop-loss when a hit on the EC brings less than a hit on the straight in opposite EC, so when 36u on the EC and 17 on straights, and it loses.  Or when 35u on table and it loses.
(RFH: All uniques from opposite EC fall.)

Typical game, although the recovery from spin 95 to 140 was a tough one:


Tested with 3u on EC: too high, less profitable when repeaters on the opposite EC hit.

To be cont'd...


8
Testing zone / MODI 1
« on: May 24, 10:26 AM 2018 »
There was this link on the Vaddis topic:

https://www.vlsroulette.com/index.php?topic=20773.30

Seems to track r-b, o-e, h-l , group nrs in 8 different categories, and bet accordingly, but not too many explanations, or they've been deleted.

Anyone know this a bit?


9
Testing zone / HABS: Horizontal Alembert Betting System
« on: May 11, 10:33 PM 2018 »
HABS: Horizontal Alembert Betting System.      P.S.:  Please don't call it ''Ham And Baloney Sandwich''.

System is very simple and was described in the Discarded topic.  Still I decided to give it another name, now that I am very happy with the results and refined parameters.  And a new discussion, there were too many graphs on the other one. 
This is the most exciting I got to try so far in my short Roulette life.


So:
1. Wait 12 spins.
2. Put a unit on the numbers that showed up.
3.  Add the new ones as they come.
4. Remove the oldest whenever one of yours hits.

So instead of having a fixed nrs to bet on with a new one and another discarded at every spin, the amount of nrs betted on varies with your wins and losses.  +1/-1 nrs.  Always one unit on one number.  No vertical progression: horizontal.

There are 3 different steps/checkpoints possible:
1. Once profit goal is attained (50,100,200, whatever);
2. When a bet with 18nrs loses;
3. Recovery mode, when goal is unattained and step 2 is not in profit.

Recovery mode, starting at 19nrs, requires you to remain at the same amount of numbers until you win more or equal to what is betted without losing.  So, if at 22nrs, 2wins in row are required before to remove the oldest number.  If 1W the 1L, up to the next, 23nrs.  If at 28nrs, 4 hits in row are required (8u profit x4 is greater than 28).  Don't go beyond 35nrs, of course.
Recovery mode stops as soon as back in profit at zero or above.

A goal of 50 is safe.  A goal of 100 is more profitable.  To methodically wait until 18nrs fails lets you run on profits instead of stopping at a lower goal.  It can also prevent from locking in a profit, so...

Here are the results of 3 sessions of 10 games for a total of 30 games.  This is not much but I suspect later results will prove the behavior to be steady.

25/30 reached 50u (83%); 20/30 reached 100u; 12 reached 200u.
Of the 5 that went in recovery mode, one was longer than 100 spins.  They all came back to profit.

Here are the results after 3 sessions, with different goal options.


Goals of 200u or step2 seem to be the most paying.  They are if considered as games.  The goals of 50 or 100 are the most profitable when the profit/spin is calculated.  Discarding the 12 waiting spins, a goal of 50 showed an average of 5u won per played spin.

I'll keep updated with the other sessions that are to come.
I have yet to test on a platform other than R-Sim to make sure this is consistent at different places.



10
Testing zone / Need help on Excel
« on: May 11, 08:24 AM 2018 »
Hello,

I'm trying to figure how to add and modify automatically a group of numbers in Excel. 
Actually trying to put the numbers betted on in a bank or memory cell to compare with the next spin result.

Which function is it?

I want to have a sheet where I could only paste spin results in one column and run the Discarded game...

Thanks!

11
The Notepad / The Discarded: an horizontal Alembert approach
« on: May 08, 10:21 PM 2018 »
Here's what I've been up to lately, a new heretic gf:

Let's define Alembert-type progression as a ''vertical'' system: pile up the progression, add units on the bet.  Up as you lose, down as you win.
Let's adapt the idea to a ''horizontal'' point of view.  More numbers as you lose, less as you win.  Flat all the time.
*******

Let's pretend a perfect shot at roulette is one unit on one nr and a hit. 36x bet.  Maximal profit possible, perfect.  Progression level 1 successful.
Let's say "progression 2" is to bet on 2 nrs after a loss, and so on: prog 3-4-5-6 up to 35.

The idea is to reduce the amount of numbers used to make a win.  (Do you really need units on that old number if it's not making you win?)  It is surprising sometimes how many repeaters come within a limited range).  Accumulated, the 1u and the second and the third(...) make a difference.
It will also assure you will lose less on next spin than won on the previous., just like a classic +1/-1 prog.  Still, the more nrs bet, the higher the winning chances, unlike ECs that stay at 18/37 all the time.

On hits, your next bet is reduced of one unit, the one on the oldest nr.  On good games you'll be up 100 or 200u, sometimes betting 12 nrs, then a few spins later 14, 10, back and fort in the "progression".  You can stay  below 18 nrs for quite a while.

***********

There are 3 steps in  this type of game:
1) stop at desired goal (50,100,200u);
2) stop at 18 and see if in profit;
3) and step 3.

Step 3 is a grind.  It applies to when bets are placed on more that 18 nrs.  You need more than one hit to ''reimburse'' your bet.   Only remove the old nr when you won more than was bet.
19: 2 hits (2x17u) then reduce.  Up to 24: 2 hits (2x (36-24) =24)
25 to 27: 3 hits.
28: 4 hits.
29 to 30: 5 hits.
31: 7 hits.
32: 8 hits.
33: 11 hits
34: 17 hits
35: 35 hits.  Stop.


If played from 1nr to 35 nrs, max loss is 630 (1+2+3+...+35), if 35nrs appear in 35 spins.  Feel free to start/end at other nrs.  I still wonder if to start at 12 uniques in row is better than to start at 1.  Level 35 might never be reached if game is back into profit at step 3.
Eventually, if unlucky in the beginning, luck comes back.  As hits are added, the floor ( max loss of 630) goes up and you cannot lose more than this.

So step 1 is enough if a game starts good and goal is achieved before level 18 fails.  Step 2 (stop at 18) is safe to stop at if goal is not achieved and still in profit.  Step 3 should only be used as recovery mode and stopped as soon as in profit or break-even.  The steepest winning curve really is at step 1, below 18nrs, so no reason really to prolongate step3.

I'll post the games right away in the next minutes.


12
Bet selection / Elastic better
« on: Apr 20, 02:09 PM 2018 »
Did not know how to name this...

Flat betting.  No longer interested in progression, unless positive.
Setting: 12nrs/12spins (could be 15/16 or 18/20, to check);
Trigger: a repeater.

12 nrs in 12 spins is relatively uncommon ( or 15 in 16, 18 in 20).  About one in 5.  The idea is

Wait for 12 uniques in 12 spins.  Then wait again for a first repeater to come.  Could be on 13th spin or later.
Start betting on all these nrs, adding the new ones as they come.
Goal: +100, stop-loss: -100.

If reaching 24nrs and still in red, stop at break-even, don't aim for +100.  Past 24 nrs, the previous unbalance is gone and 2 losses in a row will get you much lower.

Game5: would have stopped at break-even, was curious, continued and it went!  Same for game 8.
Game 12 was just too bad: almost made it to +100, stopped at break-even.

12 games: total about +300 units.

More improvement possible, game 12 should have stopped at +50 instead of down to 0, but hey!

Could change triggers, continue riding winning games, could stop at a certain amount of numbers..
brainstorming, but only flat bet please!

Comments?

13
Bet selection / About gaps and numbers
« on: Apr 10, 05:25 PM 2018 »
Unsurprisingly enough, after a few 5000 spins analysis, the average of all gaps between reappearance of numbers is 37 spins.  This comes as expected.

The surprise came from another statistic, which is also very relevant.  The median of all those gaps is 27( Somewhere between 26 and 27)!  That is: 50% of all gaps are below 27 and the other half above 27.
Most gaps are after 1 spin: 2,70% (1/37).
Then:  spins2.  2.63 (1/37*36/37).
And so on.

How can we use this knowledge?  And comes also the question: when does a nr goes ''hot'' or ''cold''?  Is it when It repeats before 27 spins, or 37?

Matter to think over when insomniac...


14
Testing zone / Stubborn Better
« on: Mar 25, 09:15 PM 2018 »
Is this a winning system?
I am not telling what it is, I just want people to look at results.

Higher highs and higher lows along the simulator.
300k+ spins, 70k units

Unfortunately no way to see the graph after that many spins.

How many spins does it take to prove a system works?



15
Money management / Add-up test
« on: Mar 11, 10:26 PM 2018 »
I dunno what to think of this:

just tried this way: put one unit every spin on every number that came out, even if repeating.   So if out: 23,5,19,6,32, there would be 1u on 32, 2u on 6, 3u on 19, 4u on 5, 5u on 23.

Good thing: unhits don't get bet on, repeaters get hit with more and more units on them.
Not good thing: 1x hitters get betted on and produce deficit; bets get high further down the road (69x, 68x, 54x,...)

I still don't know if sustainable on the long run.  Decided to check first at spin 72.  The attached graph inspired me this checkpoint

Reached spin 73, where I am now thinking what to do next.
This method is not yet enhanced, tweaked, worked on, just basic +1 every spin every hitted nr.

Performed 1 game, see attached.  It's looking good, still don't know if lucky or trendy.

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