Hi!

Here is a little continuation of a previous topic I had started a few months ago, the HABS (Horizontal Alembert Betting System)

https://www.rouletteforum.cc/index.php?topic=20310.msg199811#msg199811Without going through the description again, it will be discussed here of recovery and reaching new high, using the ''horizontal Alembert'', which pretty much means having a varying amount of numbers on the table and using the

**number density** to shed head winds and reach a new high, as opposed to using progression to cut back losses.

Indeed, the odds of winning a spin remain the same if the same amount of numbers is being played again. What we want to achieve here, is to find ourselves in an ever-better position to reach a new high.

As with HABS, the idea is to have a smaller bet on the table after a win. Contrary to traditional Alembert, where a smaller bet results in a smaller profit on a win, playing less numbers after a win let's you win even more on a next win, or lose less on the next loss.

Let's for an example, use the following chart to see how many nrs to play:

So, what I like to do is, at the beginning of a game, go +2/-2 ( as opposed to +1/-1 in a previous HABS version).

Of course, inspired by Vaddi's ideas, +2 means putting a unit on an unhit. Choose whichever you like, I like adding the other number that makes a total of 37 (34/3, 16/21, 12/25). Why? Why not.

On a new high, choose to restart at 2 or put units on previous spins until encountering an already covered number. ( surprising sometimes though how a pair totaling 37 hits back-to-back).

Let's demonstrate now the grinding effect of the past-18nrs method. So, according to the above chart, from 18 to 23, it's +2 on a loss, -1on a win (I remove normally the nr in the pair that did not hit, or the hit nr if the other one is gone already).

Below, a game started with 18 nrs for demonstration purpose.

1st new high:

Here, spin 1 is a loss with 18 nrs. -18

Spin 2: 20 nrs (18+2). Loss: -38

Spin3: 22 nrs. Win : -24

Spin4: 21 nrs. Win: -9

Spin5 is now started with 20 nrs at a score of -9, where the previous spin with 20 nrs was at -18. A grind of 9 units (this is all flat, by the way).

And it won with 20nrs, up to +6, a new high.

Let'S go on.

Spin6: 19nrs, L. -12Spin7: 21nrs,L. -33

Spin8: 23 nrs. W. -20

Spin9: 22nrs. W. -6

Spin10: 21nrs. We are now back to playing 21 nrs, at a score of -6, 6u higher than the previous play with 21nrs.

Spin10: 21nrs. W. +9.

New high.

Next new high was a tough one, but a very telling one:

Observe how low and how ''thick'' or dense it went: from +9 with 20 nrs down to -63 with 30 nrs.

Observe the different check points, with score and nrs played.

Note the grinding at work.

Never was the potential loss higher than 30u per spin. Never will it go higher than 35u. This is flat playing. It'S the number of numbers that changes, the density.

The whole idea is to be in a better situation to reach a new high thanks to the grind.

From a new high, with 12 nrs, ods are of 12/37 to win and to reach another new high. In case of a loss, the new high is easily feasible with time and grind, if say, 24 spins later, only 6 units are required to reach nh and now playing with 21 nrs.

I strongly believe this is a very good alternative to a progression. Fine tuning is of course always handy, still, there is very good potential.

And now, just to make sure I'm a good salesman, see the result of a game playing the 37pair, reset at new high, put units on previous nrs until encountering an already covered nr, use the HABS grind.

Crazy start. First play past 18 nrs: recovery from spin 50 to 92. Fail with a loss with 29 nrs or more at spin 110.

Recovery 142-170, 185-225.

Spin 261: fail with more >=29nrs. Stop game. Balance was 266, so about 1u per spin.

Good enough for me.