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#11
Outside The Box / Re: Cycles
Last post by VLS - Jan 17, 11:54 PM 2026
Quote from: praline on Jan 12, 08:27 PM 2026This is just my current working vision: build an engine that operates within these short sessions, not a "million-spin graph." And of course, if it hits profit, you stop.

Good point.

For an individual player, long‑term winning is essentially a sequence of successful short‑term wins (which differs from the casino's aggregated, multi‑player view).

So, if you focus on reliably winning short‑session "chunks" and do that consistently, the positive long‑term result will follow.
#12
Outside The Box / Re: Cycles
Last post by praline - Jan 13, 06:48 AM 2026
Dual quad cycles (A start, B +1 spin).
When A & B reach identical internal state they "sync".

Versions:
MERGE (freeze B),
SKIP (B skips next spin),
DELAY (B restarts next spin, no overlap).

Note: cycle-length % proportions (L1–L4 within Same/Diff) stay essentially the same across modes; what changes is joint timing (NONE/A_ONLY/B_ONLY/BOTH and SS/SD/DS/DD).

Bellow some stats in attachment...

#13
Bet selection / Re: répétition sixains simulat...
Last post by praline - Jan 13, 03:02 AM 2026
Sorry for snapping — language was unnecessary.

Still though...

roulette forum ≠ 'click random file' forum

If it's legit, please post at least clear testing screenshots.

Until then, the safest move for everyone is to skip it.
#14
Bet selection / Re: répétition sixains simulat...
Last post by Mc. - Jan 13, 01:56 AM 2026
WHY SO MUCH HATE!!!

CALM UP, MAN

COOLLLLLLLL
#15
Bet selection / Re: répétition sixains simulat...
Last post by praline - Jan 12, 08:50 PM 2026
Mc... an .AVI that needs to be renamed to .html is not a simulator, that's a magic trick 😅
Guys: please don't download/run this on your main machine. If you don't have full source posted publicly (GitHub/Pastebin) for review, treat it as untrusted and move on.
Mc, if it's legit, paste the full code here or GO FU"K YOURSELF!
#16
Outside The Box / Re: Cycles
Last post by praline - Jan 12, 08:27 PM 2026
Hello everyone, hope you're all well. I wanted to share a thought and see if anyone has input.

I think my main challenge right now is how to fit a big "game" into a small session.

From what I'm seeing, a session defined by numbers + a derived stream tends to end faster than a session defined by numbers only, so I'm treating that shorter combined-session as my "base" window. The idea (and I might be wrong) is: inside that short window, I'm trying to compress a few deterministic / non-random sub-games so they have enough chances to resolve before the session ends — basically before the ref blows the whistle.

This is just my current working vision: build an engine that operates within these short sessions, not a "million-spin graph." And of course, if it hits profit, you stop.

Still exploring and sanity-checking the direction — if anyone's played with short session limiters or shifted streams, I'm all ears.

Mickavelli — I tried your 2-shifted-cycle idea and quickly realised I'd complicated it more than helped. In practice I do see the two behaviours you described: sometimes the streams stay de-synced (A closes but B keeps cycling), and sometimes they sync and both close on the same boundary spin. But once I started tracking it, it's not just "same vs different" — it turns into a small set of overlap options (A closes/B doesn't, B closes/A doesn't, both close) and that's where my accounting got messy. So I switched to logging the joint outcome on each closure instead of trying to price it from the single-table stats. Also worth admitting: I've been using "more complicated = more likely to win" as a mental yardstick, even though I've never actually seen a real winning system — so I'm trying to force myself back to clean definitions and simple tracking.

Thanks for the input and ideas, Mickavelli.

#17
Bet selection / Re: répétition sixains simulat...
Last post by Mc. - Jan 12, 08:04 AM 2026
Hello
Has anyone tested this? Could you tell me the results of your tests?

I've made some improvements, changed a few settings...
#18
Main Roulette Board / Re: Destroying RNG
Last post by icashbot - Jan 07, 05:15 PM 2026
I play RNG with help of ai tracking numbers it's quite worth while
#19
Table of contents for Book Six.  Each system separately costs $25.  Book=$50
7Proofreaders' Roulette Book Six_page-0001.jpg
#20
Proofreaders' Roulette Book Six is out. $50

1Proofreaders' Roulette Book Six.jpg