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#41
Outside The Box / Re: Cycles
Last post by MoneyT101 - Jan 26, 10:18 AM 2026
Quote from: praline on Jan 18, 04:10 AM 2026Hi VLS — and anyone else following,

I'm using number cycles as the natural (uneven) session limiter, and I'm also testing a combined limiter (numbers + derived numbers). The combined definition gives shorter sessions.

My trouble is making the jump from "observed distributions" to a combinatorial principles that actually operate inside the short window.

In other words, I need a clean way to define a small set of states/invariants inside a session (seen/unseen, bin occupancy, collision/closure), and then map those states to a deterministic action — so any "edge" is expressed as the balance between win % and loss size under a fixed stop-rule (+1 / −T), not as hope or curve-fitting.

I think this is the right direction to pursue — moving from descriptive stats to a small, explicit state model with fixed rules — but I'm still struggling to make that shift in a clean, disciplined way.

Thanks for reading.

Quote from: MoneyT101 on May 24, 01:22 AM 2022For a couple of years now Ive been trying to learn more and more about this game.  Ive asked myself many questions (mostly stupid ones  :()  So I will share this; one of my many stupid experiments  :twisted:

So we know a repeat will happen at some point within a set of spins.  Lets take Dozens!  we know within 4 spins we have repeat.  So what if we set up 4 games to make sure 1 game has a repeat.  But we play all spins for each individual game as they come out.  Ill give an example of the format and then ill share my results for 25 games of 100 spins


Game 1- every spin as they show up
spin 1
spin 2
spin 3
etc

Game 2 - only even spins
spin 2
spin 4
spin 6
spin 8
etc

Game 3 - only odd spins
spin 1
spin 3
spin 5
spin 7
etc

Game 4 - Skip two spins
Spin 1
spin 4
spin 7
spin 10
etc

Lets say we have dozens 1 then 2 then 3 then 2.  so that would mean game 2 wins with a repeat if you plug in the numbers.

so you have 3 losing games and 1 winning game. 

Game 1 will be -6 by spin 4
Game 2 will be +2 by spin 4
Game 3 will be -3 by spin 4
Game 4 will be -1 by spin 4
Total -8

Now i know what you guys are thinking this is horrible and i agree  :twisted:
#42
Main Roulette Board / Re: Compare
Last post by nottophammer - Jan 24, 03:59 PM 2026
Here you can see, is floating or static better
#43
Main Roulette Board / Re: Compare
Last post by nottophammer - Jan 24, 02:44 PM 2026
To make 100/+100
#44
Main Roulette Board / Re: Compare
Last post by nottophammer - Jan 22, 02:51 PM 2026
#45
General Discussion / Veranderen van wachtwoord
Last post by superbet - Jan 19, 08:30 AM 2026
Hi, first of all, best wishes for 2026.

Actually, I want to come back to my simple question why changing your personal login password doesn't work.
#46
Bet selection / Re: répétition sixains simulat...
Last post by Mister Eko - Jan 18, 03:08 PM 2026
No dont skip it. Its not a virus. He worked for it, and its not a virus, so calm down.
#47
Outside The Box / Re: Cycles
Last post by VLS - Jan 18, 06:21 AM 2026
Hello Praline, hope you're well.

I've covered this before; my practical look-back limit is three cycles.

You can see "My definitions for Playable systems" thread at:


* Cycle 1: the immediate cycle, this is where you act.
* Cycle 2: a barometer for continuation of clumping between cycles, weighted sub‑cycles, and inter-cycle trend/flow direction.
* Cycle 3: for untying patterns and providing overall rhythm/flow, plus secondary/supporting indicators.

(In my personal framework)

If you want more detail, you can see "Diminishing weight for 37-number cycles and their key usage":


As TwoUp puts it there:

Quote from: TwoUpOnce you have a ranking then decide how many and which numbers you want to bet based on their relative strengths, hit count etc.

Yes, the choice is somewhat arbitrary, but I try to keep it logical. Use long-term expectations (return to the mean, global effect) only as high-level indicators, and base decisions on the short-term scenario in front of you. That means adopting a perpetual short-term betting mindset, within whatever framework you prefer.

Cheers & big hug, 🤗
Vic
#48
Outside The Box / Re: Cycles
Last post by praline - Jan 18, 04:10 AM 2026
Hi VLS — and anyone else following,

I'm using number cycles as the natural (uneven) session limiter, and I'm also testing a combined limiter (numbers + derived numbers). The combined definition gives shorter sessions.

My trouble is making the jump from "observed distributions" to a combinatorial principles that actually operate inside the short window.

In other words, I need a clean way to define a small set of states/invariants inside a session (seen/unseen, bin occupancy, collision/closure), and then map those states to a deterministic action — so any "edge" is expressed as the balance between win % and loss size under a fixed stop-rule (+1 / −T), not as hope or curve-fitting.

I think this is the right direction to pursue — moving from descriptive stats to a small, explicit state model with fixed rules — but I'm still struggling to make that shift in a clean, disciplined way.

Thanks for reading.
#49
Outside The Box / Re: Cycles
Last post by VLS - Jan 17, 11:54 PM 2026
Quote from: praline on Jan 12, 08:27 PM 2026This is just my current working vision: build an engine that operates within these short sessions, not a "million-spin graph." And of course, if it hits profit, you stop.

Good point.

For an individual player, long‑term winning is essentially a sequence of successful short‑term wins (which differs from the casino's aggregated, multi‑player view).

So, if you focus on reliably winning short‑session "chunks" and do that consistently, the positive long‑term result will follow.
#50
Outside The Box / Re: Cycles
Last post by praline - Jan 13, 06:48 AM 2026
Dual quad cycles (A start, B +1 spin).
When A & B reach identical internal state they "sync".

Versions:
MERGE (freeze B),
SKIP (B skips next spin),
DELAY (B restarts next spin, no overlap).

Note: cycle-length % proportions (L1–L4 within Same/Diff) stay essentially the same across modes; what changes is joint timing (NONE/A_ONLY/B_ONLY/BOTH and SS/SD/DS/DD).

Bellow some stats in attachment...