Almost every system has been tested many times before. Start by learning what we already know doesn't work, and why.
Quote from: praline on Jan 18, 04:10 AM 2026Hi VLS — and anyone else following,
I'm using number cycles as the natural (uneven) session limiter, and I'm also testing a combined limiter (numbers + derived numbers). The combined definition gives shorter sessions.
My trouble is making the jump from "observed distributions" to a combinatorial principles that actually operate inside the short window.
In other words, I need a clean way to define a small set of states/invariants inside a session (seen/unseen, bin occupancy, collision/closure), and then map those states to a deterministic action — so any "edge" is expressed as the balance between win % and loss size under a fixed stop-rule (+1 / −T), not as hope or curve-fitting.
I think this is the right direction to pursue — moving from descriptive stats to a small, explicit state model with fixed rules — but I'm still struggling to make that shift in a clean, disciplined way.
Thanks for reading.
Quote from: MoneyT101 on May 24, 01:22 AM 2022For a couple of years now Ive been trying to learn more and more about this game. Ive asked myself many questions (mostly stupid ones) So I will share this; one of my many stupid experiments
So we know a repeat will happen at some point within a set of spins. Lets take Dozens! we know within 4 spins we have repeat. So what if we set up 4 games to make sure 1 game has a repeat. But we play all spins for each individual game as they come out. Ill give an example of the format and then ill share my results for 25 games of 100 spins
Game 1- every spin as they show up
spin 1
spin 2
spin 3
etc
Game 2 - only even spins
spin 2
spin 4
spin 6
spin 8
etc
Game 3 - only odd spins
spin 1
spin 3
spin 5
spin 7
etc
Game 4 - Skip two spins
Spin 1
spin 4
spin 7
spin 10
etc
Lets say we have dozens 1 then 2 then 3 then 2. so that would mean game 2 wins with a repeat if you plug in the numbers.
so you have 3 losing games and 1 winning game.
Game 1 will be -6 by spin 4
Game 2 will be +2 by spin 4
Game 3 will be -3 by spin 4
Game 4 will be -1 by spin 4
Total -8
Now i know what you guys are thinking this is horrible and i agree
Quote from: TwoUpOnce you have a ranking then decide how many and which numbers you want to bet based on their relative strengths, hit count etc.
Quote from: praline on Jan 12, 08:27 PM 2026This is just my current working vision: build an engine that operates within these short sessions, not a "million-spin graph." And of course, if it hits profit, you stop.