Recent Posts

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91
Why do all the HG posters only post screenshots of graphs?

I want to see photos of your mansion and Rolls Royce.
92
Outside The Box / Re: Remote Viewing Roulette Numbers
« Last post by precogmiles on Jun 15, 11:21 AM 2019 »
More complete B.S

Nobody who can claim to do any of this stuff has ever been able to do it under laboratory conditions.

FACT

Keep believing that. And I’ll keep believing it is real.
93
Outside The Box / Re: Remote Viewing Roulette Numbers
« Last post by Let Me Win on Jun 15, 10:45 AM 2019 »
More complete B.S

Nobody who can claim to do any of this stuff has ever been able to do it under laboratory conditions.

FACT
94
Outside The Box / Re: Remote Viewing Roulette Numbers
« Last post by precogmiles on Jun 15, 10:31 AM 2019 »
Nowun are you still around?
95
The Notepad / Re: Comparison of Roulette Odds vs Sports Betting Odds
« Last post by ego on Jun 15, 10:20 AM 2019 »

Firefox mention he knows people making a living on Sports Betting Service.
I say why not - let other experts work for you and pay a fee and get a return on investment that beats any other market.

Now I am conservative - so I will not rush into things - but I find two more sites offering several handicappers/tipsters and they show statistics and ROI for each one.
Yes, I will invest more money into this.

Cheers

96
Outside The Box / Re: Precognition really works
« Last post by precogmiles on Jun 15, 09:24 AM 2019 »
I can't find any apps that keep track of  history for the sake of statistical analysis. If you have, what's your hit rate over a thousand attempts?

I would advice you use MPR http://www.rouletteplayers.org or Roulette simulator.

I dont know any phone apps that allow you to store your stats.
97
I'll just leave this here;

On a different public game, same results;



Just 2 days playing rated game I was just having some fun with progression + Precog.
98
Bet selection / Re: Flashback Roulette
« Last post by ignatus on Jun 15, 08:23 AM 2019 »
Well, since this is shorterm/hit´n run, i tested now, with a "realistic" wingoal/stoploss +300/-300

(Livespins) I got 7/10 winners.

so..not bad imo. This is maybe what you can expect. Least it makes profit, and that´s the point.  O0

Cheers

RX-code (Wg/Sl +300/-300)
Code: [Select]
system "Flashback Roulette"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,2,4,4,8,8,16,16,32,32,64,64,128,128]
        to Record "progression" Data
  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout

       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout

       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout

       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout

       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout

  while on each spin
  begin

  if total bankroll <= -300 each
  begin
  stop session
  end
 
  if total bankroll >= 300 each
  begin
  stop session
  end

IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end


  If any inside bet won each
  begin
   put 1 on Record "progression" Data Index

  { if Bankroll > Record "Highest Bankroll" Data
   begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
   end
   }
      Set flag "D1" false
      Set flag "D2" false
      Set flag "D3" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
  end

  if 1st dozen hit more 1 time each
  begin
  set flag "D1" true
  end
 
  if 2nd dozen hit more 1 time each
  begin
  set flag "D2" true
  end
 
  if 3rd dozen hit more 1 time each
  begin
  set flag "D3" true
  end
 
  IF Flag "D1" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 2nd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D1B" true
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D1R" true
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
 
  IF 3rd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D1B" true
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D1R" true
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
  end
  end

  IF Flag "D2" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 1st dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D2B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D2R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end

  IF 3rd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D2B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D2R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
  end
  end
 
  IF Flag "D3" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 1st dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D3B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D3R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
  end

  IF 2nd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D3B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D3R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
  end
  end
  end

  IF flag "D1R" true each
  begin
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
 
  IF flag "D1B" true each
  begin
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
 
  IF flag "D2R" true each
  begin
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
 
  IF flag "D2B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
 
  IF flag "D3R" true each
  begin
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
 
  IF flag "D3B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end
 

 If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "D1" false
      Set flag "D2" false
      Set flag "D3" false
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
    End

  end
END


99
Bet selection / Re: Flashback Roulette
« Last post by ignatus on Jun 15, 08:04 AM 2019 »
OK, so i coded this now,...and it´s not a grail? no...but short-term. "normal sessions" (Less than 300 spins etc) all winners? so... test yourself.  O0

I used my simple doubleup after 2 losses and stoploss at -1500u.

RX-code
Code: [Select]
system "Flashback Roulette"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,2,4,4,8,8,16,16,32,32,64,64,128,128]
        to Record "progression" Data
  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout

       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout

       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout

       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout

       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout

  while on each spin
  begin

  if total bankroll <= -1500 each
  begin
  stop session
  end

IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end


  If any inside bet won each
  begin
   put 1 on Record "progression" Data Index

  { if Bankroll > Record "Highest Bankroll" Data
   begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
   end
   }
      Set flag "D1" false
      Set flag "D2" false
      Set flag "D3" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
  end

  if 1st dozen hit more 1 time each
  begin
  set flag "D1" true
  end
 
  if 2nd dozen hit more 1 time each
  begin
  set flag "D2" true
  end
 
  if 3rd dozen hit more 1 time each
  begin
  set flag "D3" true
  end
 
  IF Flag "D1" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 2nd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D1B" true
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D1R" true
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
 
  IF 3rd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D1B" true
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D1R" true
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
  end
  end

  IF Flag "D2" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 1st dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D2B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D2R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end

  IF 3rd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D2B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D2R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
  end
  end
 
  IF Flag "D3" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 1st dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D3B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D3R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
  end

  IF 2nd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D3B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D3R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
  end
  end
  end

  IF flag "D1R" true each
  begin
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
 
  IF flag "D1B" true each
  begin
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
 
  IF flag "D2R" true each
  begin
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
 
  IF flag "D2B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
 
  IF flag "D3R" true each
  begin
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
 
  IF flag "D3B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end
 

 If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "D1" false
      Set flag "D2" false
      Set flag "D3" false
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
    End

  end
END

100
Bet selection / Re: VA Sector 10
« Last post by Let Me Win on Jun 15, 07:53 AM 2019 »
I should prefer to be on the Leonard Susskind forum as he proved Stephen Hawking was wrong :)
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