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The Barycentric Binomial Distribution System.

Started by Skakus, Dec 04, 08:23 AM 2012

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Skakus

A ship moored in the harbour is safe, but that's not what ships are made for.


Skakus

This system bets on 11 numbers, the same 11 numbers every time.

I consider these 11 numbers the barycenter of the European roulette wheel.

Add some binomal distribution and you got yourself a decent little system.

0,1,2,4,15,16,19,21,25,32,33 >> These are my barycentric numbers for the European roulette wheel.

Win goal = +198 units.

stop-loss = -1188 units

Each round bet these 11 numbers for 3 attempts, stop on a win.

Reset any game when win goal or stop-loss is reached. You can play on if you like; just reset the bets back to 1 unit per number.

Whenever the bet wins you must wait for some virtual losses before betting again.

Any win with a 1 unit per number bet is repeated after waiting for 2 tallied virtual losses.

To tally the virtual losses we go up 1 on a V/loss and down 1 in a V/win.

After any lost round of 3 bets add 1 unit to each number and bet the next round immediately.

After a win with more than 1 unit per number bet, hold the same bet for 1 more round. If win again drop 1 unit for next round, and keep dropping units after each won round until back to 1 unit bets.
If lose add 1 unit per number and bet next round immediately. Keep adding 1 unit per number after each lost round until a winner, then hold that bet amount for the next round after waiting the correct number of virtual losses.

So after a loss we always bet immediately, and after a win we always wait for some virtual losses before betting again.

Win with 1 unit wait 2 V/losses.

Win with 2 units wait 4 V/losses.

Win with 3 or more units wait 6 V/losses.

6 V/losses is the most we will ever wait.

When on the way up, tally the amount of V/losses from the last bet amount.

When holding the bet, tally the amount of V/losses from the current bet amount.

When on the way down, tally the amount of V/losses from the next bet amount.


Example:

Apparently these are the numbers that once ate TwoCatSam’s lunch! They are probably RNG numbers with no zero, but it doesn't really matter. I still used 11 number bets, and it still made some profit.


10 loss v1
1  win v0
25 win v0
1  win v0
13 loss v1
19 win v0
20 loss v1
28 loss v2 bet next spin
26 bet 11x1 loss -11
34 bet 11x1 loss -22
9  bet 11x1 loss -33
30 bet 11x2 loss -55
30 bet 11x2 loss -77
18 bet 11x2 loss -99
36 bet 11x3 loss -132
1  bet 11x3 win -57  wait 6 V/losses
1 win v0
11 loss v1
7  loss v2
15 win v1
36 loss v2
10 loss v3
30 loss v4
12 loss v5
1  win v4
9  loss v5
10 loss v6 bet next spin hold 3 unit bet
3  bet 11x3 loss -90 
34 bet 11x3 loss -123 
18 bet 11x3 loss -156
16 bet 11x4 loss -200
31 bet 11x4 loss -244
19 bet 11x4 win -144 wait 6 V/losses
26 loss v1
19 win v0
1  win v0
17 loss v1
20 loss v2
12 loss v3
2  win v2
3  loss v3
35 loss v4
3  loss v5
36 loss v6 bet next spin hold 4 unit bet
4  bet 11x4 win -44 wait 6 V/losses
1  win v0
5  loss v1
10 loss v2
2  win v1
10 loss v2
20  loss v3
3 loss v4
1  win v3
23 loss v4
29 loss v5
6  loss v6 bet next spin drop to 3 unit bet
6  bet 11x3 loss -77
9  bet 11x3 loss -110
33 bet 11x3 loss -143
22 bet 11x4 loss -187
4  bet 11x4 win -87 wait 6 V/losses
1  win v0
16 win v0
10 loss v1
10 loss v2
26 loss v3
2  win v2
28 loss v3
30 loss v4
15 win v3
33 loss v4
13 loss v5
17 loss v6 bet next spin hold 4 unit bet
21 bet 11x4 win +13 wait 6 V/losses
2  win v0
19 win v0
33 win v0
25 win v0
17 loss v1
7  loss v2
2  win v1
26 loss v2
4 win v1
6 loss v2
11 loss v3
22 loss v4
13 loss v5
13 loss v6 bet next spin drop to 3 unit bet
31 bet 11x3 loss -20
26 bet 11x3 loss -53
30 bet 11x3 loss -86
5  bet 11x4 loss -130
14 bet 11x4 loss -174
32 bet 11x4 win -74 wait 6 V/losses
15 win v0
16 win v0
4  win v0
14 loss v1
23 loss v2
23 loss v3
3  loss v4
16 win v3
12 loss v4
1  win v3
26 loss v4
2  win v3
24 loss v4
29 loss v5
32 win v4
13 loss v5
1  win v4
1  win v3
17 loss v4
15 win v3
33 win v2
6  loss v3
27 loss v4
11 loss v5
33 win v4
2  win v3
30 loss v4
32 win v3
22 loss v4
24 loss v5
7  loss v6 bet next spin hold 4 unit bet
30 bet 11x4 loss -118
10 bet 11x4 loss -162
30 bet 11x4 loss -206
33 bet 11x5 win -49 wait 6 V/losses
36 loss v1
2  win v0
5  loss v1
12 loss v2
14 loss v3
18 loss v4
29 loss v5
11 loss v6 bet next spin hold 5 unit bet
11 bet 11x5 loss -104
11 bet 11x5 loss -159
16 bet 11x5 win -34 wait 6 V/losses
13 loss v1
32 win v0
3  loss v1
4  win v0
12 loss v1
6  loss v2
6  loss v3
11 loss v4
27 loss v5
13 loss v6 bet next spin drop to 4 unit bet
16 bet 11x4 win +66 wait 6 V/losses
30 loss v1
5  loss v2
10 loss v3
35 loss v4
27 loss v5
28 loss v6 bet next spin drop to 3 unit bet
33 bet 11x3 win +141 wait 4 V/losses
18 loss v1
15 win v0
11 loss v1
4  win v0
3  loss v1
32 win v0
12 loss v1
5  loss v2
10 loss v3
5 loss v4 bet next spin drop to 2 unit bet
8  bet 11x2 loss +119
12 bet 11x2 loss +97
36 bet 11x2 loss +75
19 bet 11x3 win +150 wait 6 V/losses
28 loss v1
21 win v0
8  loss v1
5  loss v2
21 win v1
34 loss v2
8  loss v3
9  loss v4
11 loss v5
15 win v4
18 loss v5
30 loss v6 bet next spin hold 3 unit bet
6  bet 11x3 loss +117
18 bet 11x3 loss +84
4  bet 11x3 win +159 wait 4 V/losses
13 loss v1
15 win v0
27 loss v1
24 loss v2
4  win v1
24 loss v1
18 loss v3
2  win v2
10 loss v3
2  win v2
20 loss v3
25 win v2
10 loss v3
11 loss v4 bet next spin drop to 2 unit bet
29 bet 11x2 loss +137
10 bet 11x2 loss +115
32 bet 11x2 win +165 wait 2 V/losses
31 loss v1
12 loss v2 bet next spin drop to 1 unit bet
14 bet 11x1 loss +154
35 bet 11x1 loss +143
25 bet 11x1 win +168 wait 2 V/losses
7  loss v1
24 loss v2 bet next spin hold 1 unit bet
5  bet 11x1 loss +157
6  bet 11x1 loss +146
3  bet 11x1 loss +135
21 bet 11x2 win +185 wait 4 V/losses
9 loss v1
5 loss v2
33 win v1
29 loss v2
9  loss v3
28 loss v4 bet next spin hold 2 unit bet
5  bet 11x2 loss +163
7  bet 11x2 loss +141

Last 2 bets unfinished. Highest profit point = +185 units. Almost got to the +198 unit win goal. :)
A ship moored in the harbour is safe, but that's not what ships are made for.


Proofreaders2000

Each round bet these 11 numbers for 3 attempts, stop on a win.--Skakus

Why not three of those numbers for 11 attempts?

Eleven numbers are so many you might as well bet on an outside dozen.


Skakus

Quote from: Proofreaders2000 on Dec 04, 09:01 AM 2012
Each round bet these 11 numbers for 3 attempts, stop on a win.--Skakus

Why not three of those numbers for 11 attempts?

Eleven numbers are so many you might as well bet on an outside dozen.

These numbers are barycenter numbers with special voodoo powers.

Anyway, you are welcome to play 3 numbers for 11 attempts, or play outside dozens, though they would be different systems wouldn't they.

This system plays 11 numbers for 3 attempts per stake size.
A ship moored in the harbour is safe, but that's not what ships are made for.

agesta

Hallo!
I,ve played this system like this for fun.

I played the numbers 10 times if i am down  i rise with 1 unit if i am up i decrease with 1 unit.
After about 150 spins i was up +300 units.Once i had to rise to 3 units.
I played this in rng at unibet.
Proberly luck i guess!

Cheers!

rayhd63

....phew....this looks like voodoo !!!!

Played this one with TB Wiesbaden

very nice !!!  :thumbsup:

Going to play a few more.... to see if voodoo is good.

Ray

Skakus

Hi rayhd63,

Your chart looks very much like my charts so that's good. It suggests you are playing correctly, or very close to it.  :thumbsup:

One thing I think needs improving is the virtual waiting component. I'm working on an improvement to reduce all those flat lines, get us back in the game quicker, and hopefully increase the profits.

I will post what I've got soon.

Cheers.
A ship moored in the harbour is safe, but that's not what ships are made for.

rayhd63

Hi Skakus,

I think I made a few mistakes with the waiting.... But even so, it would have gone upwards.
It's nice. And I think with tweaks here and there it has potential. Tried another few games with always waiting 3 unhit spins. Even then it looked good. But the DD was higher.....

Have a great day

Ray

Maan

Quote from: Skakus on Dec 04, 09:31 AM 2012

These numbers are barycenter numbers with special voodoo powers.


LMFAO!!! Some will never learn...

Skakus

A ship moored in the harbour is safe, but that's not what ships are made for.

Turner

Skakus....how do the special voodoo powers manifest themselves? When you loose a bucket full in the casino, do you grimace and roll around the floor as if some one is sticking pins in your effigy?

(that wasnt a euphemism...I meant little clay doll.)

Turner

Skakus

I have introduced some FTCT triggers to help reduce the virtual waiting time between bets.

The FTCT triggers are the two stable Lagrange point numbers 11 & 29.

Whenever an FTCT trigger number hits while tallying the virtual losses, stop tallying and start betting the next round from the next spin.

Also, when the FTCT trigger hits and the next bet is a hold, don’t hold, go up 1 unit, then hold for next round unless another FTCT trigger hits then you would go up again, etc.

When the FTCT trigger hits and the next bet is going down, don’t go down, hold for next round unless another FTCT trigger hits then you would hold again, etc.

So as well as ending the virtual wait cycle, the FTCT triggers cause you to hold whenever told to go down, and cause you to go up whenever told to hold.
A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

As well as the ‘F*ck That Cop This’ triggers I have also introduced another virtual wait stopper.

If any of the barycenter numbers hit once whenever waiting for the next bet of 1 unit, stop waiting and start betting the next round from the next spin.

If any of the barycenter numbers hit two times whenever waiting for the next bet of 2 units, stop waiting and start betting the next round from the next spin.

If any of the barycenter numbers hit three times whenever waiting for the next bet of 3 units or more, stop waiting and start betting the next round from the next spin.


So far I have played 17 sessions with these new rules in place.

The first 16 sessions were all winners. Session 17 reached the -1188 unit stop loss. However I continued playing and the system recovered and ended up reaching the +198 win goal.

I will start attaching the session charts
A ship moored in the harbour is safe, but that's not what ships are made for.

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