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XSector Testingzone

Started by ignatus, Nov 09, 01:21 AM 2018

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ignatus

OK, something i played around with yesterday (That failed) I was betting a trigger, a sector or 3 if hit within the last 10, THEN bet a 7 number sector, then (if Hit bet a 11 numbers sector).... Well, sure, like this BET (now a similar trigger) "sometimes" it work, sometimes it will go negative?..Losses seems to be too frequent  with this one too? idk?...

TRIGGER: (track last 3 numbers) IF any of these 3 numbers Hit within the Last 10 spins That's a the TRIGGER to bet. (idea with this trigger, and this BET IS to find a HOT sector,..)

Gameplay(/Procedure: When you got the Trigger, BET a *Sector-of-5* covering the current number/Trigger. (spin Until the Progressionline is Lost, if Lost, Stop bet/Restart procedure)

Progressionline (5-sectors-bet);  5,5,5,5,5,5,5,10,10,10,15,15,20,20 STOP

IF hit, (then you move on the the next bet); -BET that partucular number hit with a 11-numbers-sector ((spin Until the Progressionline is Lost or if you get a Hit, then Stop/Remove bets/Restart procedure)

Progressionline (11-sectors-bet); 10,10,10,10,10,15,15,20,20 STOP

---------------------------------------------------
That's the basic bet. Now i haven't tested this enough (just finished the code) only  did a couple of short tests. (see charts)

I think now, perhaps the progression is too agressive. idk?  :question:


RX-code

system "XSector v1"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin

      Set List [5,5,5,5,5,5,5,10,10,10,15,15,20,20] to Record "progression" Data
         
      Set List [10,10,10,10,10,15,15,20,20] to Record "progression2" Data
     
      Set List[1,2,3,4] to Record "Cycle" Data
  end

   while on each spin
  begin
 
  Put 5 on Neighbor Count

    Track last Number for 3 spins to
    Record "Last3" layout

   Copy Neighbors of Record "current" Layout
   to Record "Sector5" Layout


  if any number bet won each
  begin

  If Record "Cycle" Data index = 3 each
    begin
    clear Record "Repeater2" layout
    clear Record "neighbors2" layout

    Put 1 on Record "progression2" Data Index
    put 1 on Record "Cycle" Data Index
    end


  If Record "Cycle" Data index = 2 each
    begin
    put 1 on Record "progression" Data Index
    put 1 on Record "progression2" Data Index
    put 3 on Record "Cycle" Data Index

    clear Record "Repeater" layout
    clear Record "neighbors" layout

    Put 3 on Neighbor Count

    Track last Number for 1 spins to
    Record "Repeater2" layout

   Copy Neighbors of Record "Repeater2" Layout
   to Record "neighbors2" Layout

    Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
    Put 100% of Record "progression2" Data to Record "Repeater2" layout list
  end
end
 
 
   if any inside bet lost each
begin
    if Record "Cycle" Data Index = 2 each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
    Put 100% of Record "progression" Data to Record "Repeater" layout list
    end

    if Record "Cycle" Data Index = 3 each
    begin
    add 1 on Record "progression2" Data Index
    Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
    Put 100% of Record "progression2" Data to Record "Repeater2" layout list
    end
   
    if Record "Cycle" Data Index = 4 each
    begin
    add 1 on Record "progression3" Data Index
    Put 100% of Record "progression3" Data to Record "neighbors3" Layout List
    Put 100% of Record "progression3" Data to Record "Repeater3" layout list
    end
  end


  If Total inside bets count = 0 each
  begin
   if Record "Last3" layout is found within Record "Last10" layout each
    begin
    Put 1 on Record "progression" Data Index
    put 2 on Record "Cycle" Data Index

    Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

  copy Record "last1" layout to Record "Repeater" layout
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  end
  end


if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "Cycle" Data Index
    Put 1 on Record "progression" Data Index

    clear Record "Repeater" layout
    clear Record "neighbors" layout
   End



  If Record "progression2" Data Index >
  Record "progression2" Data Count
    Begin
    put 1 on Record "Cycle" Data Index
    Put 1 on Record "progression2" Data Index

    clear Record "Repeater2" layout
    clear Record "neighbors2" layout
   End
   
   
    If Record "progression3" Data Index >
  Record "progression3" Data Count
    Begin
    put 1 on Record "Cycle" Data Index
    Put 1 on Record "progression3" Data Index

    clear Record "Repeater3" layout
    clear Record "neighbors3" layout
   End


   copy last Number to Record "last1" layout
   
   Track last Number for 10 spins to
    Record "Last10" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

XSector v.2

-TRIGGER-bet has been fix'd.. Now if a sector-of-3, (from the current number), has been hit within the last 10, that is a Trigger-bet),

-------------------------------------------
STILL i will look at the progression, .....try one not so agressive,..  :question:

RX-code

system "XSector v2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin

      Set List [5,5,5,5,5,5,5,10,10,10,15,15,20,20] to Record "progression" Data
         
      Set List [10,10,10,10,10,15,15,20,20] to Record "progression2" Data
     
      Set List[1,2,3,4] to Record "Cycle" Data
  end

   while on each spin
  begin


  Put 1 on Neighbor Count

    Track last Number for 1 spins to
    Record "current1" layout

   Copy Neighbors of Record "current1" Layout
   to Record "Sector3" Layout


  if any number bet won each
  begin

  If Record "Cycle" Data index = 3 each
    begin
    clear Record "Repeater2" layout
    clear Record "neighbors2" layout

    Put 1 on Record "progression2" Data Index
    put 1 on Record "Cycle" Data Index
    end


  If Record "Cycle" Data index = 2 each
    begin
    put 1 on Record "progression" Data Index
    put 1 on Record "progression2" Data Index
    put 3 on Record "Cycle" Data Index

    clear Record "Repeater" layout
    clear Record "neighbors" layout

    Put 3 on Neighbor Count

    Track last Number for 1 spins to
    Record "Repeater2" layout

   Copy Neighbors of Record "Repeater2" Layout
   to Record "neighbors2" Layout

    Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
    Put 100% of Record "progression2" Data to Record "Repeater2" layout list
  end
end
 
 
   if any inside bet lost each
begin
    if Record "Cycle" Data Index = 2 each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
    Put 100% of Record "progression" Data to Record "Repeater" layout list
    end

    if Record "Cycle" Data Index = 3 each
    begin
    add 1 on Record "progression2" Data Index
    Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
    Put 100% of Record "progression2" Data to Record "Repeater2" layout list
    end
  end


  If Total inside bets count = 0 each
  begin
   if Record "Sector3" Layout is found within Record "Last10" layout each
    begin
    Put 1 on Record "progression" Data Index
    put 2 on Record "Cycle" Data Index

    Put 2 on Neighbor Count

   Track last Number for 1 spins to
    Record "Repeater" layout

   Copy Neighbors of Record "Repeater" Layout
   to Record "neighbors" Layout

  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  end
  end


if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "Cycle" Data Index
    Put 1 on Record "progression" Data Index

    clear Record "Repeater" layout
    clear Record "neighbors" layout
   End



  If Record "progression2" Data Index >
  Record "progression2" Data Count
    Begin
    put 1 on Record "Cycle" Data Index
    Put 1 on Record "progression2" Data Index

    clear Record "Repeater2" layout
    clear Record "neighbors2" layout
   End
   
   
    If Record "progression3" Data Index >
  Record "progression3" Data Count
    Begin
    put 1 on Record "Cycle" Data Index
    Put 1 on Record "progression3" Data Index

    clear Record "Repeater3" layout
    clear Record "neighbors3" layout
   End

   
   Track last Number for 10 spins to
    Record "Last10" layout

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

A dollar won is twice as sweet as as a dollar earned

ignatus

I can't improve or tweak this bet,... this is the best i could do with this betselection.  :question:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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