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HOTZONE 6 v4 *FINAL*

Started by ignatus, Nov 10, 02:04 PM 2018

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ignatus

HOTZONE 6 v4 *FINAL*

For Live-Wheels only

Well now, I publish this in "Betselection", because it's a complete system, (best version) also if i may say so myself, my best work/invention, so far?  O0

It's a combination of "System One v7" and "hotzone 1", both success systems...but This, combiniation of those two systems (+the tweaks done), looks VERY GOOD, i'd say, both long-term, and short term.

----------------------------------------
Gameplay/procedure:

Progression: (Positive) 1,3,5,8 STOP

Main trigger; You bet ALL repeaters (number hit 2 times) from the last 10.

BET: As you get 1 trigger/repeater, you Bet that single repeater +2 Neighbors (1 number on each side of it on the wheel) a 3 numbers sector

Loss Count: As you place 1 *new* bet, you start calculate (and reset earlier calculations) 1-9 Spins, IF No hit, or No new repeater after these 9 spins, you STOP/Remove all bets/Reset progression, and re-start procedure (bet the next repeater from the last 10).

Gameplay; As you bet 1 repeater + it's 2 neigbours (3 numbers sector bet),, IF a second repeater comes, from the last 10, (within a the 9 spincount) you bet that one also and it's 2 neigbours (now 3+3 numbers-sectors bet)... IF a third repeater comes while betting the two first ones, *remove all bets* and Bet new single repeater (and it's 2 neighbors) (Repeat procedure)

* STOP/Remove bets/Reset (if no hit/no new trigger) after 9 spins.

* Only Raise bets if HIT (and keep the same bet in the progressionline, for each new trigger/bet)

* IF hit at the last step of the progressionline 1,3,5,8 -Also STOP/Remove bets/Reset

============================
That's it!  8)


RX-code

system "HOTZONE 6 v4 FINAL"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[1,3,5,8]
                 to Record "progression" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12]
        to Record "Lost Spins" Data

       Set List[1,2,3]
        to Record "Bets placed" Data
  end

   while on each spin
  begin

{if total bankroll >= 400 each time
begin
stop session
end


if total bankroll <= -400 each time
begin
stop session
end
}

  copy last Number to Record "last1" layout



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  put 2 on Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index

  Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end

  If Record "Bets placed" Data Index = 3 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

  put 1 on Record "Lost Spins" Data Index
  Put 2 to Record "Bets placed" Data Index

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  clear Record "RepeaterNeighbors" layout
  clear Record "RepeaterNeighbors2" layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end
  else
  begin
     If Record "Bets placed" Data = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

  put 1 on Record "Lost Spins" Data Index
  put 3 on Record "Bets placed" Data Index

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors2" Layout

  Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout

  copy Record "last1" layout to Record "Repeater2" layout
  end
  end
  end


  if any inside bet lost each
begin
    add 1 on Record "Lost Spins" Data Index
end


if Record "Lost Spins" Data Index >= 10 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout

clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "Repeater" layout
    clear Record "Repeater2" layout

    clear Record "RepeaterNeighbors" layout
    clear Record "RepeaterNeighbors2" layout

   Put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   Put 1 to Record "Bets placed" Data Index

    Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
   End


   if any number bet won each
  begin
  Put 2 to Record "Bets placed" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout

   clear Record "RepeaterNeighbors" layout
   clear Record "RepeaterNeighbors2" layout

   copy last number to to Record "Repeater" layout

   Put 1 on Neighbor Count

   Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout
    end


if flag "Bet" true each
  begin
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   Put 100% of Record "progression" Data to Record "Repeater2" layout list

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
  end


Track last Number for 10 spins to
Record "last10" layout


  end
END



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

When you thougt things can't get better? :S ,..

Hotzone 6 v5

Progressionline: -----------------> 1,2,3,5,8

Chart 1 (new progressionline) vs Chart 2 (old progressionline) *same spins*

O0

RX-code

system "HOTZONE 6 v5"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[1,2,3,5,8]
                 to Record "progression" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12]
        to Record "Lost Spins" Data

       Set List[1,2,3]
        to Record "Bets placed" Data
  end

   while on each spin
  begin

{if total bankroll >= 400 each time
begin
stop session
end


if total bankroll <= -400 each time
begin
stop session
end
}

  copy last Number to Record "last1" layout



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  put 2 on Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index

  Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end

  If Record "Bets placed" Data Index = 3 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

  put 1 on Record "Lost Spins" Data Index
  Put 2 to Record "Bets placed" Data Index

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  clear Record "RepeaterNeighbors" layout
  clear Record "RepeaterNeighbors2" layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end
  else
  begin
     If Record "Bets placed" Data = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

  put 1 on Record "Lost Spins" Data Index
  put 3 on Record "Bets placed" Data Index

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors2" Layout

  Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout

  copy Record "last1" layout to Record "Repeater2" layout
  end
  end
  end


  if any inside bet lost each
begin
    add 1 on Record "Lost Spins" Data Index
end


if Record "Lost Spins" Data Index >= 10 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout

clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "Repeater" layout
    clear Record "Repeater2" layout

    clear Record "RepeaterNeighbors" layout
    clear Record "RepeaterNeighbors2" layout

   Put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   Put 1 to Record "Bets placed" Data Index

    Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
   End


   if any number bet won each
  begin
  Put 2 to Record "Bets placed" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout

   clear Record "RepeaterNeighbors" layout
   clear Record "RepeaterNeighbors2" layout

   copy last number to to Record "Repeater" layout

   Put 1 on Neighbor Count

   Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout
    end


if flag "Bet" true each
  begin
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   Put 100% of Record "progression" Data to Record "Repeater2" layout list

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
  end


Track last Number for 10 spins to
Record "last10" layout


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Bigbroben

Are these like I-phones with a new version as soon as the older one is out?

Just kidding!  Keep on doing it Ignatus!
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

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