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HL Trigger BOT

Started by ignatus, Dec 08, 05:24 AM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

Just finished this code now, and did short testings ...it SEEMs to work, "decent" now i got 4 winners and 1 lost game. (more testing needed) ofc.....test and see idk this is yet another "experiement"....

Procedure; Wait for either HIGH or LOW hit 3 times of the same color. (TRIGGER). When you got the trigger, bet the 9 numbers of the OPPOSITE color within that particular H/L, Also bet 5 STREETs at the opposite HL. (Hedge-bet, no progression if the STREETs hit, just re-bet). Stop/Restart anytime any number hit.

Progressionline (+1 step for each loss, do not Reset until reached a new high);
1,2,3,5,7,9,12,15,25,35,55,80,125,175,215,250,300,350,450,500,625,750,850,1000

BR, 1000-1500u i´d say (or else use your own MM/your own progression)

RX-code
system "HLTrigger BOT"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,2,3,5,7,9,12,15,25,35,55,80,125,175,215,250,300,350,450,500,625,750,850,1000]
       to Record "progression" Data
       

  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [street(22-24),street(25-27),street(28-30),street(31-33),street(34-36)] to Record "H" Layout
       Copy List [street(16-18),street(19-21),street(22-24),street(25-27),street(28-30),street(31-33),street(34-36)] to Record "L2" Layout
       Copy List [Street(1-3),street(4-6),street(7-9),street(25-27),street(28-30),street(31-33),street(34-36)] to Record "L3" Layout
       Copy List [Street(1-3),street(4-6),street(7-9),street(25-27),street(28-30),street(31-33),street(34-36)] to Record "L4" Layout
       Copy List [Street(1-3),street(4-6),street(7-9),street(10-12),street(13-15),street(16-18),street(19-21)] to Record "L5" Layout
       Copy List [Street(1-3),street(4-6),street(7-9),street(10-12),street(13-15)] to Record "L" Layout


  while on each spin
  begin
 



   if Record "L" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   else begin
   if Record "H" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   else begin
   if Record "L3" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   else begin
   if Record "L4" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   else begin
   if Record "L5" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   else begin
   if Record "L6" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   end
   end
   end
   end
   end





   If any number bet won each
  begin
   //  Put 1 on Record "progression" Data Index

   //add 1 on Record "progression" Data Index

     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

      set flag "LR" false
      set flag "LB" false
      set flag "HR" false
      set flag "HB" false
      set flag "L3R" false
      set flag "L3B" false
      set flag "L4R" false
      set flag "L4B" false
      set flag "L5R" false
      set flag "L5B" false
      set flag "L6R" false
      set flag "L6B" false

   end


IF total inside bets count = 0 each
begin


if Low has hit more 2 times each
begin

IF Black has hit more 2 times each
begin
set flag "LB" true
end

IF Red has hit more 2 times each
begin
set flag "LR" true
end

end

if High has hit more 2 times each
begin

IF Black has hit more 2 times each
begin
set flag "HB" true
end

IF Red has hit more 2 times each
begin
set flag "HR" true
end

end

{if 2nd dozen has hit more 1 times each
begin

IF Black has hit more 1 times each
begin
set flag "L3B" true
end

IF Red has hit more 1 times each
begin
set flag "L3R" true
end

end

if 2nd dozen has hit more 1 times each
begin

IF Black has hit more 1 times each
begin
set flag "L4B" true
end

IF Red has hit more 1 times each
begin
set flag "L4R" true
end

end

if 3rd dozen has hit more 1 times each
begin

IF Black has hit more 1 times each
begin
set flag "L5B" true
end

IF Red has hit more 1 times each
begin
set flag "L5R" true
end

end

if 3rd dozen has hit more 1 times each
begin

IF Black has hit more 1 times each
begin
set flag "L6B" true
end

IF Red has hit more 1 times each
begin
set flag "L6R" true
end

end
}
end











IF flag "LR" true each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "LB" true each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end

{IF flag "L2R" true each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "L2" Layout List
end

IF flag "L2B" true each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "L2" Layout List
end

IF flag "L3R" true each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L3" Layout List
end

IF flag "L3B" true each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L3" Layout List
end

IF flag "L4R" true each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L4" Layout List
end

IF flag "L4B" true each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L4" Layout List
end


IF flag "L5R" true each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L5" Layout List
end

IF flag "L5B" true each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L5" Layout List
end }

IF flag "HR" true each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "HB" true each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end



  if total bankroll <= -2000 each
  begin
  stop session
  end

  if total bankroll >= 2000 each
  begin
  stop session
  end

{ if total spin count >= 300 each
  begin
  stop session
  end
  }



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
       Put 1 on Record "progression" Data Index
      set flag "LR" false
      set flag "LB" false
      set flag "HR" false
      set flag "HB" false
      set flag "L3R" false
      set flag "L3B" false
      set flag "L4R" false
      set flag "L4B" false
      set flag "L5R" false
      set flag "L5B" false
      set flag "L6R" false
      set flag "L6B" false
    End
   

  end
END



<
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Tested now, made the progression Little more agressive+(Reset when Hit)...

RX-code (version 2)
system "HLTrigger BOT2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,2,3,5,8,12,15,25,35,55,80,125,175,215,250,300,350,450,500,625,750,850,1000]
       to Record "progression" Data
       

  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [street(22-24),street(25-27),street(28-30),street(31-33),street(34-36)] to Record "H" Layout
       Copy List [street(16-18),street(19-21),street(22-24),street(25-27),street(28-30),street(31-33),street(34-36)] to Record "L2" Layout
       Copy List [Street(1-3),street(4-6),street(7-9),street(25-27),street(28-30),street(31-33),street(34-36)] to Record "L3" Layout
       Copy List [Street(1-3),street(4-6),street(7-9),street(25-27),street(28-30),street(31-33),street(34-36)] to Record "L4" Layout
       Copy List [Street(1-3),street(4-6),street(7-9),street(10-12),street(13-15),street(16-18),street(19-21)] to Record "L5" Layout
       Copy List [Street(1-3),street(4-6),street(7-9),street(10-12),street(13-15)] to Record "L" Layout


  while on each spin
  begin
 



   if Record "L" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   else begin
   if Record "H" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   else begin
   if Record "L3" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   else begin
   if Record "L4" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   else begin
   if Record "L5" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   else begin
   if Record "L6" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
   end
   end
   end
   end
   end
   end





   If any number bet won each
  begin
     Put 1 on Record "progression" Data Index

   //add 1 on Record "progression" Data Index
  {
     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
   }
      set flag "LR" false
      set flag "LB" false
      set flag "HR" false
      set flag "HB" false
      set flag "L3R" false
      set flag "L3B" false
      set flag "L4R" false
      set flag "L4B" false
      set flag "L5R" false
      set flag "L5B" false
      set flag "L6R" false
      set flag "L6B" false

   end


IF total inside bets count = 0 each
begin


if Low has hit more 2 times each
begin

IF Black has hit more 2 times each
begin
set flag "LB" true
end

IF Red has hit more 2 times each
begin
set flag "LR" true
end

end

if High has hit more 2 times each
begin

IF Black has hit more 2 times each
begin
set flag "HB" true
end

IF Red has hit more 2 times each
begin
set flag "HR" true
end

end

{if 2nd dozen has hit more 1 times each
begin

IF Black has hit more 1 times each
begin
set flag "L3B" true
end

IF Red has hit more 1 times each
begin
set flag "L3R" true
end

end

if 2nd dozen has hit more 1 times each
begin

IF Black has hit more 1 times each
begin
set flag "L4B" true
end

IF Red has hit more 1 times each
begin
set flag "L4R" true
end

end

if 3rd dozen has hit more 1 times each
begin

IF Black has hit more 1 times each
begin
set flag "L5B" true
end

IF Red has hit more 1 times each
begin
set flag "L5R" true
end

end

if 3rd dozen has hit more 1 times each
begin

IF Black has hit more 1 times each
begin
set flag "L6B" true
end

IF Red has hit more 1 times each
begin
set flag "L6R" true
end

end
}
end











IF flag "LR" true each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "LB" true each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end

{IF flag "L2R" true each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "L2" Layout List
end

IF flag "L2B" true each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "L2" Layout List
end

IF flag "L3R" true each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L3" Layout List
end

IF flag "L3B" true each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L3" Layout List
end

IF flag "L4R" true each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L4" Layout List
end

IF flag "L4B" true each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L4" Layout List
end


IF flag "L5R" true each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L5" Layout List
end

IF flag "L5B" true each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L5" Layout List
end }

IF flag "HR" true each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "HB" true each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end



  if total bankroll <= -2000 each
  begin
  stop session
  end

  if total bankroll >= 2000 each
  begin
  //stop session
  end

{ if total spin count >= 300 each
  begin
  stop session
  end
  }



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
       Put 1 on Record "progression" Data Index
      set flag "LR" false
      set flag "LB" false
      set flag "HR" false
      set flag "HB" false
      set flag "L3R" false
      set flag "L3B" false
      set flag "L4R" false
      set flag "L4B" false
      set flag "L5R" false
      set flag "L5B" false
      set flag "L6R" false
      set flag "L6B" false
    End
   

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Face


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