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Inverted Parachute

Started by vladir, Nov 30, 09:36 AM 2012

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vladir

Ok, maybe this is not new... At least parachutes are not new, but I twisted this arround. Also, this takes advantage of one thing I find true, the less numbers we bet, the better (altough this is only valid in the first part of this method). Here is what I have been thinking - the explanation is a bit long, but it's easy to play after you understand it:


1 - we pick a number (least hit one, most hot number, whatever... bet selection is to be chosen yet, but I would avoid zero because of the following bet selections in the further steps). We always and only reset when we hit THIS number in any of the next steps!

2 - Bet our pick for 18 spins, with 1 unit. If hit, reset. If no hit, go to step 3.

3 - Bet our pick for another 18 spins, with 1 unit. If hit, reset. If no hit, go to step 4.

4 - Bet 1 unit on our number + 1 unit in one of the splits of this number for 1 spin; If no hit, go to step 5 ; If hit on the second number(from the split), go to step 3;

5 - Bet 1 unit on our number + 1 unit in each of two of the splits of this number for 1 spin; If no hit, go to step 6 ; If hit on the second number or third number(from the splits), go to step 3;

6 - Bet 1 unit on our number + 1 unit in each of two of the splits of this number for 1 spin + 1 unit on the corner that includes both splits; If no hit, go to step 7; If hit on any of the splits, go to step 3; If hit on the 3rd number covered by our corner, go to step 4;

7 - Bet 1 unit on our number + 1 unit in each of two of the splits of this number for 1 spin + 1 unit on the corner that includes both splits + 3 units on the double line that includes all the bets we are making; If no hit, go to step 8; If hit on any of the splits, go to step 3; If hit on the 3rd number covered by our corner, go to step 4; If hit on the other two numbers covered by our double line, go to step 4;

8 - Bet 1 unit on our number + 1 unit in each of two of the splits of this number for 1 spin + 1 unit on the corner that includes both splits + 3 units on the double line that includes all the bets we are making + 12 units on the dozen the double line bellongs; If no hit, go to step 9; If hit on any of the splits, go to step 3; If hit on the 3rd number covered by our corner, go to step 4; If hit on the other two numbers covered by our double line, go to step 4; If hit in any othe the other numbers covered by our dozen, go to step 4;

9 - Bet 1 unit on our number + 1 unit in each of two of the splits of this number for 1 spin + 1 unit on the corner that includes both splits + 3 units on the double line that includes all the bets we are making + 12 units on the dozen the double line bellongs + 54 units on the EC HIGH/LOW that all our bets bellong to; If no hit, take loss of 144 units; If hit on any of the splits, go to step 3; If hit on the 3rd number covered by our corner, go to step 4; If hit on the other two numbers covered by our double line, go to step 4; If hit in any of the other numbers covered by our dozen, go to step 4;If hit by any of the numbers covered by our EC, go to step 4;



Yes, you can make variants of this (for example, we can stop at step 8, and take a loss of only 71 instead of 144). Yes, it can lose, it will certainly lose sometimes... Question is, how much money can we make before taking a loss of 144? I think bet selection of the pivot number plays a very important role here... If we had a bet sellection that guarantees the pivot number will come every 42 spins OR that one of the other numbers keeps hitting when we are in steps 4 to 9... this would never lose a session...

For bet sellection, I would play follow the last, or the hottest number in the last 24...


What you think? Any ideas to improve this? How? What bet selection should be used? Anyone wants to code and test this on some billion spins :) ?

"In God we trust; all others must bring data", W. Edwards Deming

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