• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

The only way to beat roulette is by increasing accuracy of predictions (changing the odds). This is possible on many real wheels.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Predator

Started by ignatus, Jul 28, 03:08 AM 2016

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

This is one is based on the Live-Wheel, some observation of something i noticed frequently happening....I can say NOW that i was right...

consider these groups/pairs

RED LOW <> RED HIGH
BLACK LOW <> BLACK HIGH

TRIGGER- Wait for ONE of these groups above to hit two times *in a row*. Now, you bet the other group (or pair).
9 numbers straightup for 4 spins then STOP.

For an example RED HIGH hit two times in a row. Now, you bet RED LOW for 4 spins, then STOP.

Progression -none- FLATBET.

First tests was played with 5u bets (wingoal +500u, stoploss -500u)

8/10 Games won
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

NextYear

Very promising flat bet, thanks!

celescliff

I coded it for you if you want to test it. I haven't got a chance to test it that much, but it looses some and win some. :)

Here it is:


system "Predator"

{
    Author: ignatus
    Coder: celescliff
   
    consider these groups/pairs

    RED LOW <> RED HIGH
    BLACK LOW <> BLACK HIGH

    TRIGGER- Wait for ONE of these groups above to hit two times *in a row*. Now, you bet the other group (or pair).
    9 numbers straightup for 4 spins then STOP.

    For an example RED HIGH hit two times in a row. Now, you bet RED LOW for 4 spins, then STOP.

    Progression -none- FLATBET.
}

method "Main"
begin
    While Starting a New Session
    begin
        Call "Initialize"
    end

    If Bankroll >= 500
    begin
        Stop Session
    end
   
    if Bankroll <= -500
    begin
        Stop Session
    end

    Call "Spin"

    Call "ProgressionData"
   
    Call "CheckIndex"

end

method "Initialize"
begin
    Clear All Records

    Put 0 to Record "red low" Data index
    Put 0 to Record "red high" Data index
    Put 0 to Record "black low" Data index
    Put 0 to Record "black high" Data index

    Set Flag "ready to bet" to False
   
    Set Flag "redL" to False
    Set Flag "redH" to False
    Set Flag "blackL" to False
    Set Flag "blackH" to False
end

method "Spin"
begin
    // ================================================================
    // RED LOW
    // ================================================================
    If Number 1 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red low" Data index
    end
    If Number 3 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red low" Data index
    end
    If Number 5 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red low" Data index
    end
    If Number 7 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red low" Data index
    end
    If Number 9 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red low" Data index
    end
    If Number 12 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red low" Data index
    end
    If Number 14 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red low" Data index
    end
    If Number 16 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red low" Data index
    end
    If Number 18 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red low" Data index
    end
   
    // ================================================================
    // RED HIGH
    // ================================================================
    If Number 19 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red high" Data index
    end
    If Number 21 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red high" Data index
    end
    If Number 23 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red high" Data index
    end
    If Number 25 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red high" Data index
    end
    If Number 27 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red high" Data index
    end
    If Number 30 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red high" Data index
    end
    If Number 32 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red high" Data index
    end
    If Number 34 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red high" Data index
    end
    If Number 36 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "red high" Data index
    end
    // ================================================================
    // BLACK LOW
    // ================================================================
    If Number 2 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black low" Data index
    end
    If Number 4 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black low" Data index
    end
    If Number 6 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black low" Data index
    end
    If Number 8 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black low" Data index
    end
    If Number 10 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black low" Data index
    end
    If Number 11 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black low" Data index
    end
    If Number 13 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black low" Data index
    end
    If Number 15 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black low" Data index
    end
    If Number 17 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black low" Data index
    end
    // ================================================================
    // BLACK HIGH
    // ================================================================
    If Number 20 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black high" Data index
    end
    If Number 22 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black high" Data index
    end
    If Number 24 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black high" Data index
    end
    If Number 26 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black high" Data index
    end
    If Number 28 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black high" Data index
    end
    If Number 29 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black high" Data index
    end
    If Number 31 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black high" Data index
    end
    If Number 33 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black high" Data index
    end
    If Number 35 has hit each time And Flag "ready to bet" is False
    begin
        Add 1 to Record "black high" Data index
    end
end

method "CheckIndex"
begin
    // red low
    If Record "red low" Data index = 2
    begin
        Set Flag "redL" to True
        Set Flag "ready to bet" to True
    end
    // red high
    If Record "red high" Data index = 2
    begin
        Set Flag "redH" to True
        Set Flag "ready to bet" to True
    end
    // black low
    If Record "black low" Data index = 2
    begin
        Set Flag "blackL" to True
        Set Flag "ready to bet" to True
    end
    // black high
    If Record "black high" Data index = 2
    begin
        Set Flag "blackH" to True
        Set Flag "ready to bet" to True
    end
   
    If Flag "ready to bet" is True
    begin
        Call "Bet"
    end
end

method "Bet"
begin
    // RED LOW = TRUE
    If Flag "redL" is True
    begin

        Put 5 unit on Number 19
        Put 5 unit on Number 21
        Put 5 unit on Number 23
        Put 5 unit on Number 25
        Put 5 unit on Number 27
        Put 5 unit on Number 30
        Put 5 unit on Number 32
        Put 5 unit on Number 34
        Put 5 unit on Number 36
    end
    // RED HIGH = TRUE
    If Flag "redH" is True
    begin

        Put 5 unit on Number 1
        Put 5 unit on Number 3
        Put 5 unit on Number 5
        Put 5 unit on Number 7
        Put 5 unit on Number 9
        Put 5 unit on Number 12
        Put 5 unit on Number 14
        Put 5 unit on Number 16
        Put 5 unit on Number 18
    end
    // BLACK LOW = TRUE
    If Flag "blackL" is True
    begin

        Put 5 unit on Number 20
        Put 5 unit on Number 22
        Put 5 unit on Number 24
        Put 5 unit on Number 26
        Put 5 unit on Number 28
        Put 5 unit on Number 29
        Put 5 unit on Number 31
        Put 5 unit on Number 33
        Put 5 unit on Number 35
    end
    // BLACK HIGH = TRUE
    If Flag "blackH" is True
    begin

        Put 5 unit on Number 2
        Put 5 unit on Number 4
        Put 5 unit on Number 6
        Put 5 unit on Number 8
        Put 5 unit on Number 10
        Put 5 unit on Number 11
        Put 5 unit on Number 13
        Put 5 unit on Number 15
        Put 5 unit on Number 17
    end
end

method "ProgressionData"
begin
    If Any Number Bet has won each time
    begin
        Clear All Records
        Call "Initialize"
    end
    If Any Number Bet has lost 4 times
    begin
        Clear All Records
        Call "Initialize"
    end
end



If you want to change the Bankroll high and low change the numbers here in the code:


    If Bankroll >= 500
    begin
        Stop Session
    end
   
    if Bankroll <= -500
    begin
        Stop Session
    end


Right now it's set to 500 and -500 with 5 unit bets. If you want to change the unit base, change these (5 units now) in the code:


    // RED LOW = TRUE
    If Flag "redL" is True
    begin

        Put 5 unit on Number 19
        Put 5 unit on Number 21
        Put 5 unit on Number 23
        Put 5 unit on Number 25
        Put 5 unit on Number 27
        Put 5 unit on Number 30
        Put 5 unit on Number 32
        Put 5 unit on Number 34
        Put 5 unit on Number 36
    end
    // RED HIGH = TRUE
    If Flag "redH" is True
    begin

        Put 5 unit on Number 1
        Put 5 unit on Number 3
        Put 5 unit on Number 5
        Put 5 unit on Number 7
        Put 5 unit on Number 9
        Put 5 unit on Number 12
        Put 5 unit on Number 14
        Put 5 unit on Number 16
        Put 5 unit on Number 18
    end
    // BLACK LOW = TRUE
    If Flag "blackL" is True
    begin

        Put 5 unit on Number 20
        Put 5 unit on Number 22
        Put 5 unit on Number 24
        Put 5 unit on Number 26
        Put 5 unit on Number 28
        Put 5 unit on Number 29
        Put 5 unit on Number 31
        Put 5 unit on Number 33
        Put 5 unit on Number 35
    end
    // BLACK HIGH = TRUE
    If Flag "blackH" is True
    begin

        Put 5 unit on Number 2
        Put 5 unit on Number 4
        Put 5 unit on Number 6
        Put 5 unit on Number 8
        Put 5 unit on Number 10
        Put 5 unit on Number 11
        Put 5 unit on Number 13
        Put 5 unit on Number 15
        Put 5 unit on Number 17
    end


Good luck!  :thumbsup:

ignatus

wow, thanks for your effort celescliff!  :love:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Tested about 30 or 40 games , and i could see no clear advantage, seems like there were too many losses... :-\
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Redherring

Rather than stop and start after 4 losses try a progression?

Kattila

I use to play sometimes this 4 groups.
When any of this groups hit at least twice in the last 4 spins i bet that group
for the next 4 spins , W or L4  Stop , bet again after new trigger.
Progression possitive(levels) if necesary , never rise bets (level) after L4 just down one level
after L4.   After L4  twice in row (L1L2L3L4 new trigger L1L2L3L4  Stop wait virtual W on new trigger,
then bet same group as that one which won virtual ).
Possitive progression:
1,1,2,3 / 3,4,4,5 / 5,6,6,7 / 7,8,8,10/ 10,12,12,15 /..........
Can make also your own others 9 numbers groups ( 3 streets for example).
Sometimes this kind of systems can hold for xx xxx spins, but not for v. long run.
Stop lose and target to reach is necesary.

cheers

Redherring

rsther than wait for 2 numbers in the same group just bet on the last number out so nearly always placing a bet... Screenshot taken from William Hills 10p live auto table.  If you waited for 2 numbers from the same group then yes, not many wins. If however you entered the room at number 10 - first on the screenshot - then there are many many wins. After each win wait 1 number then bet the opposite group.


-