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Street repeaters

Started by RouletteExplorer, Sep 07, 06:22 AM 2011

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0 Members and 2 Guests are viewing this topic.

darrnyf

good work...roulette explorer

Skakus

 
I've decided that it's not right that I hijack this thread, which belongs to RouletteExplorer, so I will post my idea and then allow the good members to take their own journey of adventure if it so suits.
RoulEx's basic idea is to bet on the streets associated with any repeating number. If the number repeats again the bet on the associated street will be increased x 1 unit, 3 units is the max, and any profit ends the session.

It's a good idea, but I was not sure if it is best used on the streets, which are a table layout bet. I prefer wheel based bets, as I feel they are more connected (pity I used RNG for testing) so I looked over each number on the single zero wheel to see what associated bets could be made from the numbers either side (neighbours) of any repeater.

This is what I came up with >

Repeater/Trigger) bets:

4) bet 4.19.20.21 x 1 unit on each.

7) bet 7.28.29 x 1 unit on each.

21) bet 1.2.4.5.21 x 1 unit on each.

23) Bet 7.8.10.11.23 x 1 unit on each.

26) bet 0.3.26 x 1 unit on each.

28) bet 7.8.9.10.11.12.28 x 1 unit on each.

30) bet 8.11.30 x 1 unit on each.

36) bet 10.11.13.14.36 x 1 unit on each.

 
Sessions for me go like this >

Each session is 37 spins max.

Any profit at any time start new session.

Any trigger repeater occurs from spin 2 to spin 22, bet the group until spin 30 then dump. If any betted trigger number hits again and there is no profit add 1 unit to the group being bet. If any betted trigger number hits again from spin 23 to spin 30 and still no profit, then after spin 30 dump the 2/22 portion and bet only the 23/30 portion until spin 37.

Any repeater occurs from 23 to spin 30, bet the group up until spin 37 then dump and start new session. If any betted trigger number hits again and there is no profit add 1 unit to the group being bet.

Maximum 3 units per number for each trigger. Some numbers will overlap so you might get quite a few units on certain numbers at certain times.

For speed and convenience I have only tested this with rng spins, here are the results of the last 50 sessions:

+31
NB
+21
+17
+24
+6
+1
NB
-34
+26
+4
+30
-24
-32
NB
+33
-39
+26
NB
+24
NB
+23
+24
+24
+33
+26
+26
+21
-76
-24
+26
+6
+16
+12
+9
-22
-57
+5
NB
+31
NB
+21
+1
+2
NB
+1
+22
+28
+19
+16

Total = +327 units.
 

Footnotes:

37 spins per session might not be the ideal.
Starting a new session from scratch might not be the ideal.
Many things to possibly tweak here so if you like, have some fun.


P.S.

Thanks RouletteExplorer, fresh ideas are always welcome and you never know where they might lead if you are prepared to follow them.  :)
A ship moored in the harbour is safe, but that's not what ships are made for.

RouletteExplorer

""""I've decided that it's not right that I hijack this thread, which belongs to RouletteExplorer"""

I don t have any problem with that.....

I m the one that posted in my 1st post that i have posted the method for testing and tweaking.
What we need is new thinking...

Skakus


Ok then.

The 8 numbers used for triggers are the only 8 numbers whose neighbours can be directly linked on the table layout. There are some others that can be linked by the dozens or columns but I think that is casting too big a net and the cost of the net is worth more than the fish you’ll catch, so I stopped it at the sixline.

The bets are an assortment of splits, streets, corners, and a sixline, so to even things up I am placing 1 unit on each number instead of on each linked layout position.

After a session ends I think there might be a better way than fresh tracking to start a new session. I’ll look into it.
A ship moored in the harbour is safe, but that's not what ships are made for.

Hermes

Even more accurate statement than that: "The nice observation that in 37 spins almost everytime a full street must hit" would be that it many times doesn't hit every street (3 #s) in 37 spins. I saw 52 even 86 spins 3#s street sleepers! If during 24 spins 21 numbers are still asleep it could be a trouble for a few streets to show up but playing on favorites cures that wrong sleepers statement.
There is no difference between layoff and wheel streets. Once are better cloth streets and other time wheel streets. You can play it both way.
Hermes

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