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Dyksexlic

Started by Badger, May 18, 01:48 PM 2013

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0 Members and 1 Guest are viewing this topic.

VLS

Quote from: Badger on May 22, 04:58 PM 2013
Dyksexlic and CEH are 2 different people.
I interacted with both. They did seem like different brains  :)
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Steve

Can you predict a spin result with any better than random accuracy? Thats the question.


The pigeon thingy probably refers to the law of a third, where 1/3rd of spins are repeats. Thats just probability. Can you determine which will be repeats, with better than random accuracy? No. FAIL.
"The only way to beat roulette is by increasing the accuracy of predictions"
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Ralph

Expected is different than probability, the last will never be 100%.   We hit the red near about 50%, which is the expected, so it means we hit with 200% in four spins, the probability is between 0 and 4 times. ;D


We can hit less than or more than probability or expected.  The systems or skills are about 5% of the success, the rest is luck.


Some count with averages, which is  of no use, if the ball lands on the  numbers we bet, we win, and it can happen using a method/system. It can make us win more often, but it needs a a lot of luck winning a lot in long play.


If you think numbers can repeat, you are better of than think it never happens, so some experience of the game is useful, otherwise it is not a skill game. If cheating not is called skill.
The best way to fail, is not to try!

Proofreaders2000

I think I have something workable.  It is "Loosely" based on Dyke's notes:

Procedure: Track until you have collected either seven low unique or seven high unique numbers since the start of the session. (Whichever comes first during tracking.)

Of those seven low (or high) numbers count how many are even
or odd.  The lesser of the two will be your playing numbers.

Stop on a win or a drawdown of -36 units per one unit bet.   

*Here are the tests: link:://:.rouletteforum.cc/index.php?topic=13050.0

Ralph

Quote from: Proofreaders2000 on May 23, 02:29 AM 2013
I think I have something workable.  It is "Loosely" based on Dyke's notes:

Procedure: Track until you have collected either seven low unique or seven high unique numbers since the start of the session. (Whichever comes first during tracking.)

Of those seven low (or high) numbers count how many are even
or odd.  The lesser of the two will be your playing numbers.

Stop on a win or a drawdown of -36 units per one unit bet.   

*Here are the tests: link:://:.rouletteforum.cc/index.php?topic=13050.0




It is worth trying, I should not the lesser of the two. 
The best way to fail, is not to try!

Proofreaders2000

Quote from: Ralph on May 23, 03:21 AM 2013
It is worth trying, I should not the lesser of the two.

I found out the lesser number of Odd or Even uniques has a better hit rate.

Ralph

Quote from: Proofreaders2000 on May 23, 09:56 AM 2013

I found out the lesser number of Odd or Even uniques has a better hit rate.


Maybe
The best way to fail, is not to try!

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