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Rouletteknight's ultimate 9 numbers group system...

Started by RouletteKnight, Feb 13, 11:29 AM 2014

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RouletteKnight

Hi guys, I have been trying out this system with pretty good results. Again, i expect in the long term should fail, but it has worked pretty well for me thus far and it's a contained progression so things won't go haywire too fast like the martingale. It can help you win abit of money with some luck.  ;D

It works like this, first know that the rules state you can only play 3 numbers on each dozen max.You can play 3 numbers on 1-12, 3 numbers on 13-24, 3 numbers on 25-36 maximum.

Firstly, wait for a spin, if the number is say 6, then place 1 unit on the number 6. If the next number is 36 then place 1 unit on 36, next number 9 then place 1 unit on 9....This goes on, the betting system is that easy.

Now, here comes the progression part. Once a dozen reaches 3 numbers (the max) say numbers 1,6,9 and another number comes 12 which is also from the same dozen you add 1 unit each to the 3 playing numbers from the same dozen.

The last part of the system is the bet removal part. Once a playing number from a dozen hits, remove that number and all playing numbers in that dozen. also remove 1 unit each from the another dozen which is at the highest unit.

for example you have

dozen 1: 1,6,9 at 3 units each

dozen 2: 15, 17 at 2 units each

dozen 3: 33,34 at 1 unit each

and number 9 hits, then u remove all numbers from that dozen and also 1 unit each from number 15 and 17. (the second highest dozen in terms of units)

If all the dozens are at the same unit, just remove the one with the most playing numbers (or any random one if the playing numbers are the same)

For example:

dozen 1: number 1 at 1 unit each

dozen 2: number 13 and 15 at 1 unit each

dozen 3: number 32 at 1 unit each

number 32 hits, I then proceed to remove number 32 and also number 13 and 15.

It sounds complicated if you read it, but the logic is fool-proof in a sense when you play it feels very natural after awhile.

Further to add, if zero hits just leave everything as it is and spin again.

I wish you guys good luck and tell me your results with this nice system!





Colbster


Colbster

To clarify, when the 4th number hits, do we keep the original 3 at 1 unit up or do we move to the most recent 3 1 unit up?

RouletteKnight

Quote from: Colbster on Feb 13, 12:21 PM 2014
To clarify, when the 4th number hits, do we keep the original 3 at 1 unit up or do we move to the most recent 3 1 unit up?
you play by keeping the 3 numbers 1 unit up, for example you have 1,6,9 and the number 12 hits add 1 unit each to 1,6,9. should have clarified this but I cant seem to modify my post now? Anyway, try it and tell me how it goes...

RouletteKnight

Quote from: RouletteKnight on Feb 13, 11:29 AM 2014
Hi guys, I have been trying out this system with pretty good results. Again, i expect in the long term should fail, but it has worked pretty well for me thus far and it's a contained progression so things won't go haywire too fast like the martingale. It can help you win abit of money with some luck.  ;D

It works like this, first know that the rules state you can only play 3 numbers on each dozen max.You can play 3 numbers on 1-12, 3 numbers on 13-24, 3 numbers on 25-36 maximum.

Firstly, wait for a spin, if the number is say 6, then place 1 unit on the number 6. If the next number is 36 then place 1 unit on 36, next number 9 then place 1 unit on 9....This goes on, the betting system is that easy.

Now, here comes the progression part. Once a dozen reaches 3 numbers (the max) say numbers 1,6,9 and another number comes 12 which is also from the same dozen you add 1 unit each to the 3 playing numbers from the same dozen.

The last part of the system is the bet removal part. Once a playing number from a dozen hits, remove that number and all playing numbers in that dozen. also remove 1 unit each from the another dozen which is at the highest unit.

for example you have

dozen 1: 1,6,9 at 3 units each

dozen 2: 15, 17 at 2 units each

dozen 3: 33,34 at 1 unit each

and number 9 hits, then u remove all numbers from that dozen and also 1 unit each from number 15 and 17. (the second highest dozen in terms of units)

If all the dozens are at the same unit, just remove the one with the most playing numbers (or any random one if the playing numbers are the same)

For example:

dozen 1: number 1 at 1 unit each

dozen 2: number 13 and 15 at 1 unit each

dozen 3: number 32 at 1 unit each

number 32 hits, I then proceed to remove number 32 and also number 13 and 15.

It sounds complicated if you read it, but the logic is fool-proof in a sense when you play it feels very natural after awhile.

Further to add, if zero hits just leave everything as it is and spin again.

I wish you guys good luck and tell me your results with this nice system!

Guys, instead of playing my original way, which at times the progression becomes scary.
Try something like this instead:

instead of upping 1 unit each on all the numbers the dozen, just add 1 unit to a number.

so for example...dozen 1: numbers 3,6,9 and number 12 hits, only add +1 unit to say number 3. (any random number from that doze). If another number from that dozen hits again just + 1 unit to the other number. (+1 unit to number 6 in this case), you get the idea.

Bet removal method would be in this case:

dozen 1 : numbers 3 and 6: 2 units
number 9: 1 unit each

so if number 3 hits, remove all bets from that  DOZEN ONLY!!! Do not touch the other dozens..if say number 9 hits, then remove 1 unit each from number 3 and 6.

so you are left with dozen 1: numbers 3 and 6 at 1 unit each...

If for above example number 9 hits, then downsize numbers 3 and 6 to 1 unit each

I think this works better as its safer and less aggressive which could go wrong easily...

Tell me what you think...this way of playing feels less scary and is much better in my opinion

RouletteKnight

Quote from: RouletteKnight on Feb 13, 09:33 PM 2014
Guys, instead of playing my original way, which at times the progression becomes scary.
Try something like this instead:

instead of upping 1 unit each on all the numbers the dozen, just add 1 unit to a number.

so for example...dozen 1: numbers 3,6,9 and number 12 hits, only add +1 unit to say number 3. (any random number from that doze). If another number from that dozen hits again just + 1 unit to the other number. (+1 unit to number 6 in this case), you get the idea.

Bet removal method would be in this case:

dozen 1 : numbers 3 and 6: 2 units
number 9: 1 unit each

so if number 3 hits, remove all bets from that  DOZEN ONLY!!! Do not touch the other dozens..if say number 9 hits, then remove 1 unit each from number 3 and 6.

so you are left with dozen 1: numbers 3 and 6 at 1 unit each...

If for above example number 9 hits, then downsize numbers 3 and 6 to 1 unit each

I think this works better as its safer and less aggressive which could go wrong easily...

Tell me what you think...this way of playing feels less scary and is much better in my opinion

small sample size using my 2nd method, really liking it so far...


teo

How do you pick your numbers in each dozen...randomly ???? or there could be some other better way.
I do have idea but wouldn't interfer your thread.

Smoczoor


teo

Did,but since then rules changed.....earlier it was dozens,now it is numbers,but grasping what it is about.

foogus

Quote from: teo on Feb 14, 09:51 AM 2014
Did,but since then rules changed.....earlier it was dozens,now it is numbers,but grasping what it is about.

It has not changed it is still dozens. Nothing hard about either way described.
The ideas on this board are like rough gems, they just need discovering and polishing.

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