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Cold Matrix

Started by ignatus, Jul 03, 05:06 PM 2014

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ignatus

have only tested this on betvoyager so far, (with good results) more testing is needed...

This is played in one dozen only.

with a simple matrix it calculates the coldest set of numbers, borth horizontal and vertical numbers. a set of 6 numbers which is bet with a 6 numbers negative progression:

1 1 1 1 1 2 2 2 3 3 4 5 6 7 8 10 12 14 17 21 25 30 36 43 52 62 74

the bets are:

horizontal set of 3: (the 3 columns is calculated as 1,2,3) in one dozen. (i use to play dozen 2 only)

vertical set of 4: this is the four street in that particular dozen, and it's counted as 1,2,3,4.

so, as a number hit in that particular dozen, each number is written down such as

(example doz 2)

number 22; located at column 1, street 4. therefore written down as 1,4

next 17; located at colum 2, street 2, therefore written down as 2,2

next 21 located at column 3, street 3, there fore written down as 3,3


now we got a trigger; our history

1,4
2,2
3,3

streets hit 4,2,3 the missing street is 1, that one is bet. The bet will be numbers 13,11,15.

our history of columns 1,2,3 last hit column is 1, so that one is also bet. The bet will be numbers (13),16,19,22.

(Always last column hit, last street hit in that particular dozen is bet)
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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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