I think I finally accept the fact, that I cannot win constantly, so I'm looking for a different approach.

I only played and tested on a no-zero wheel, to have the best chance of winning, but I cannot do better than breaking even long term. I did realize that non of the betselections makes much sense, because in the end, it was always 50/50 before every new spin.

I tested EC's, dozens, streets, ds's, straight up bets in the past 5-6 months, 90% of the time with real money, and now I can really see for myself that nothing works long term. I mean I still somewhat believe ion repeaters, but I was unable to find a money management that would work. Maybe later I will share what, and how I tested.

I read a discussion on the betselection forum, where people say that you can only win if you know when to quit. This is true, but it's impossible to know whether you gonna win or lose in the next 50 spins. So this new approach I'm talking about, should be a system that wins short term more than it loses.

For example let's say we start with 50 units and our goal is to win 10 units, then quit, and start over. Many times we would lose the 50, and for every loss we need to win 6 times 10 units to be profitable.

Do you think we could find a system that would win most of the time at the beginning of play?

I attached a couple graphs where I simulated a play on the two hottest dozens starting with a 50 units bankroll, and after every loss, I added 1 unit to each dozen. As you can see it wins 10 units many times before it loses all.

This is just one very simple example, it can be done in a million different ways. We could also start with 100 units and have a 20 or 30 units win goal, etc.

I am trying to find the ideal starting roll, win goal, and a system to win this way. It's not easy, and takes a lot of time since the possible ways to play is limitless.

If you have an idea that you think would work, don't hesitate to share. Unfortunately I can only simulate simple systems, because I still can't use RX. And to see if something works, we need at least a hundred or more simulated play.