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Vaddis Holy Grail

Started by RFMAXX, Aug 20, 03:35 AM 2015

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0 Members and 5 Guests are viewing this topic.


RFMAXX

at least we can discuss his clues and how to operate them...

he posted this pairings list:

0 | 1
1 | 2
2 | 3
3 | 4
4 | 5
5 | 6
6 | 7
7 | 8
8 | 9
9 | 10
10 | 11
11 | 12
12 | 13
13 | 14
14 | 15
15 | 16
16 | 17
17 | 18
18 | 19
19 | 20
20 | 21
21 | 22
22 | 23
23 | 24
24 | 25
25 | 26
26 | 27
27 | 28
28 | 29
29 | 30
30 | 31
31 | 32
32 | 33
33 | 34
34 | 35
35 | 36
36 | 0


and he says: if nr. 2 falls, you bet 2+3 according to this list...but that not match what he said before.

falkor2k15

Here's how I reckon the full system might work, but this still needs at least 1/2% of refinement. Perhaps we start with 2 chips on singles and 1 chip on doubles then switch to 1:2 singles/doubles near the end of the cycle? Right now I've kept the simulations at 1:1 chips whilst I figure out why certain sets ended in a negative at spin 37 based on the count.

Does anyone know if "Vaddi" was resident at this forum?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

RFMAXX

i searched all forums i am a member of...but this system wasnt discussed there...so i guess its new to everyone except the guys from mmm...

petespin

vaddi never expose his system in public ,not even in mmm forum , but gave some hints where i ve inspired to build my own system , iam sure this guy has the grail  ;D

RFMAXX

copying things together...

Ok ...

General guidelines and more tips:
========================

Let's assume that 10 is the maximum of numbers that you will bet on.

Stage 1) Begin single sequence to X numbers (where X represents the maximum numbers that you will bet on)

You enter casino and the number ...

13 has just dropped. Place your unit chip on it. (1 unit in total)

30 drops instead. Now place a unit on 13 and 30 (2 units total)

17 drops instead. Now place a unit on 13, 30, and 17 (3 units total)

13 drops. You win and make a profit.

Because you are in profit and because you have not reached your X number limit of 10, you will continue the process all over again, by placing a unit chip on your last dropped number, which is 13. You will continue this process of betting on every number that drops.

Now, as I've said, "The X number is important" and it's not 10 .

As another clue, I suggest that you create a stepping sequence (like above) wherein if you hit the last number in that sequence, you will break even.

If you use 10, you will have 10 numbers on the table if you reach your 10-number limit. And, if the ball lands on that last set of 10, you'll make a small loss and the funny thing is that 10 numbers doesn't improve accuracy over the lower, perfect X number.

Stage 2)

If you do not make a hit within the first stage, that means that you have bet X times on X numbers. That is 10 spins, 10 numbers, no hits.

So, you might have something like this:

36  (The last number dropped)
---
19  (part of your 10-number X group)
14  (part of your 10-number X group)
25  (part of your 10-number X group)
17  (part of your 10-number X group)
31  (part of your 10-number X group)
13  (part of your 10-number X group)
0    (part of your 10-number X group)
3    (part of your 10-number X group)
22  (part of your 10-number X group)
2   (part of your 10-number X group)

At this point, your set of 10 didn't come up. And the last number that landed is 36.

So, the idea is to bet on every number that the wheel spits out, but you want to always place a limit on how much you place on the table. Betting on 10 numbers is a waste, so find that magic X number.

From this point onward you will bet on 10 numbers (or the X number when you discover it).

But, this is what you do:

Knock the #2 off the bottom so that your new 10-set bet selection now becomes ...

36  (part of your new 10-number X group)
19  (part of your new 10-number X group)
14  (part of your new 10-number X group)
25  (part of your new 10-number X group)
17  (part of your new 10-number X group)
31  (part of your new 10-number X group)
13  (part of your new 10-number X group)
0    (part of your new 10-number X group)
3    (part of your new 10-number X group)
22  (part of your new 10-number X group)

If the next spin hits one of your X numbers, then great! But, you must check to see if you have increased your bankroll above what you started with at Stage 1.

If you are in profit above where your bankroll was when you started with at Stage 1, then go back to Stage 1 and place a unit chip on the last number that made you win.

If you are not in profit at this point in Stage 2, then continue playing your X-number blocks (in this example: 10) by knocking off the bottom number and adding the number that landed.

So, let's say #31 landed (you win) and your bankroll is below the level when you first placed your first single unit at Stage 1. In this case, ...

... you'll only bet on 9 numbers. ;) Why? You're following the pattern and spins of the wheel. The wheel is telling you that you're accurate so you need to lay out less on the table:

You're thinking in terms of number of numbers and number of spins.

So, we now have ...

31  (The last number dropped)
---
36  (part of your new 10-number X group)
19  (part of your new 10-number X group)
14  (part of your new 10-number X group)
25  (part of your new 10-number X group)
17  (part of your new 10-number X group)
31  (part of your new 10-number X group)
13  (part of your new 10-number X group)
0    (part of your new 10-number X group)
3    (part of your new 10-number X group)
22  (part of your new 10-number X group)

Looking at the 10 last spins, you now only need to bet on 9 by knocking off #22 and adding #31. But, of course, #31 is slap bang in the middle of your X number set (it's not at the bottom, where you would knock it off).

Of course, if you discover the X number, sometimes you end up betting on lower numbers than 9, while making hits.

Once your bankroll is in profit above what you started with at the first placing of your first-stage single chip, then start the first-stage single chip process all over again.

Another aspect you can observe and experiment with, is multiple 37-spin cycles, starting from Stage 1 + Stage 2, as described in this post.

All the best.

- Vaddi

P.S.: Should have added the following:

If you break even when one of your numbers hit, then go back and start Stage 1 all over again.

Which means, if at any stage ... let's say your bankroll was $1200 and it went down, and then you get a hit that takes you back to $1200, you would re-start Stage 1 and bet on the number that just hit.

RFMAXX

all hints from vaddi:

Hints/Rules
1.   You need to make inside bets
2.   You MUST bet on a set of numbers that consist of less than 10 numbers. And please figure out that X number for long-term winning. (later he goes down between 9 and 6; I guess its 8)
3.   Those numbers that you select must be consistently selected from the top of the marquee; Your number set will change by one number each time a new number lands
4.   How do you make sure that you hit every single number that comes up on the roulette wheel?
5.   Think in terms of hits and what the roulette wheel MUST do: "It MUST hit repeats". But, how do the repeats perform in relation to the singles? For the most part: every 37 spin results in 24 hits = 14 singles + 10 doubles
6.   You don't even need pen and paper. Simply look at the first set of numbers on the marquee. With the GRAIL there is no need to think or analyze
7.   THIS IS ALL FLAT BETTING
8.   It's about how the singles and repeats fall.
9.   Look at the marquee and copy exactly what the wheel does.
10.   Remember, the wheel is recycling it's numbers for perfect balance.
11.   37-spin cycle
12.   You can start betting on your magic X numbers at ANY TIME. Look at the marquee and wait until there are NO REPEATS in your set of X numbers, then start betting on all those X numbers. Caching! :)
13.   It's all about balance. And if you read my above posts, that X number is a factor of a bigger number that I've quoted. And, if you were to create the lowest level progression out of X numbers, the last winning number of that progression would bring your bankroll back to break-even. :)
14.   1-2-3-4-5-6-7-8 = 36 This must be the secret number
Yep, I see that little magic number that is smaller than 10. And, just look at how it's perfectly placed in relation to posts about break-even. That position is absolutely perfect in that sequence of numbers. Absolutely perfect. :)

Here's another thought: each 37-spin cycle is never the same, and each 37-spin cycle produces its own dominant numbers. That's why there is no such thing as hot numbers per se. :) Because all numbers eventually become "hot numbers" in their own respective 37-spin cycle, so as to maintain long-term equilibrium of all the numbers over time.
15.   The number is bigger than 6 and less than 9.
16.   If you are betting on 8 numbers and they are not hit, then you would remove the oldest number in your 8-set and add the number that just landed. So, you are changing your 8-number by one number after each wheel spin.

That means that each number of your 8-number set is placed 8 times on the table.

There are only two phases:

* 1-2-3-4-5-6-7-8 (stepped sequence)

* 8-blocks

For 8-blocks example: say you miss all 8 of ...

2
7
9
12
16
3
36
29

Let's say that the last number landed that missed your 8-set is 20.

Then your next 8-bet is ...

20
2
7
9
12
16
3
36

If you now get a hit on 12, your next 8-bet is ...

12
20
2
7
9
12
16
3

However, in this 8-set, you have the same #12, appearing twice, so you actually bet on ...

12, 20, 2, 7, 9, 16, 3 = 7 numbers

So, before you start playing, you look at your bankroll and make a note of the amount.

You begin at the beginning: 1-2-3-4-5-6-7-8. If you increase your bankroll or break even at this stage, you go back to the 1-2-3-4-5-6-7-8 process and place a single bet on the last landed number that made you win or break even.

If you lose the 1-2-3-4-5-6-7-8 process, you are then at the block stage as described previously:

2
7
9
12
16
3
36
29

etc.

Also, if you break even or increase your bankroll at the block stage in comparison to what your bankroll was at the 1-2-3-4-5-6-7-8 stage, then go back to 1-2-3-4-5-6-7-8 where you will begin all over again by placing a single chip on the last landed number.

The 37-spin cycle is not of the greatest importance as such, because you can play the system for long period sessions. However, you should make a profit within 185 spins.

Also, for your own knowledge and understanding, it's a good idea to see how your bankroll performs every 37 spins (= 37 bets in terms of single and group bets) and up to the range of 185 spins (= 185 bets in terms of single and group bets).

Of course, 185 = 37 x (5 cycles)

I've played up to 296 spins (8 cycles) and discovered that doing so is a waste of time because better and faster profits are within 24 - 74 spins.

I would say keep the spins below 185 = (5 cycles). You don't have to go this far as a regular occurrence.

But, as you can appreciate, you need to test these things personally.

Hope that helps.

17.   What's the tiny 1 percent missing element?
18.   I've sent a PM to  Mr. X ... He knows who he is.

He might pose a question in the forum that I posed to him. = When you're playing roulette, what are the 3 basic states que a number can have?

1 - Out
2 - Not Out
3 â€" Repeat
19.   Roulette numbers have three states:

1. No hits (0)
2. Single hits (1)
3. Doubles + (2)

After a 37 spin cycle, this is what you'll typically see:

0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
2
3
3
3

In this case:

11 no-hits
12 singles
11 doubles +

Singles (12) and doubles (11) nearly 50 / 50. (in balance)

If doubles aren't dropping, that means singles are dropping.

And if singles aren't dropping, that means doubles are dropping.

Double-hit ranges:

7 numbers: hit range = 1 - 14 (14th spin hits 7th spin)
8 numbers: hit range = 1 - 15 (15th spin hits 8th spin)
9 numbers: hit range = 1 - 16 (16th spin hits 9th spin)
10 numbers: hit range = 1 - 17 (17th spin hits 10th spin)

You can't hit all the doubles all the time because -- depending on the magic number you choose -- the distance between say #20 dropping again, might be 25 spins later (outside the hit ranges above), but during that gap of 25 spins, singles are dropping like crazy, so how do you take advantage of the singles as well?

I was expecting a few veterans to figure out that the missing part of the puzzle is a way to bet that also capitalizes on balance by also thinking about singles, not just doubles.
20.   Always bear in mind that roulette is about balance.

You had one side: the doubles

To create balance, you now have the flip side / other side of the coin: the singles

The fundamentals of the grail have not changed. The betting method still stands, but there is one betting adjustment that must be made on the table to take advantage of those two sides at the very same time and to take advantage of balance.

When the wheel spits out doubles, you're there.

When the wheel spits out singles, you're there.
21.   When you solve the final part of the puzzle, you will realize that you have a balanced integrated system that impacts on ...

- Non-hits (sleepers) (0)
- Singles (1)
- Doubles + (Repeaters) (2)

And, of course: each round of 37 spins, begins with 37 sleepers.

But at the end of those 37 spins: the sleepers, singles, and repeaters are close in number of occurrences (give or take a difference of say... +1, or +2).
22.   If you're a keen observer of the roulette wheel as well as a close observer of the roulette table, you will realize that each number from 0 - 36 has a close-to-perfect pair-partner.

What's the perfect partner-pair for number 1? How would you determine it?

More head-scratching, eh?

Yep, the concept is all a part of the grail. ;)

Once again: roulette is all about balance.

If you don't think about balance, you're doomed.

Just thought that I'd throw that in for those who have already ditched losing projects and beginning to see the light. :)
23.   If you have been playing roulette for a while and the following are mentioned:

- Balance
- Wheel
- Partner (number)

Then surely, you must have an idea as to what I might be suggesting. If not, then I'm really surprised. :)
24.   Well, the very first set of posts focused heavily on the repeaters aspect, which is the foundation.

Then, towards the very end of my posts, I mention the clincher, which in my view required a tiny shift in thinking, in terms of how to also capture singles, not just repeats.

And, if you have a basic understanding of roulette, you will come to an inevitable conclusion on what you must do on the table.

So, a tiny shift in thinking that leads to a modified betting decision = my 1% :)

BTW: the 1% betting decision is a small one, but its impact is huge.

Hope that clarifies my perspective and clears up your apparent confusion. :)
25.   Throughout this thread I've said that balance is important. That is what roulette is all about really. That's why casinos have sophisticated software to constantly check that their wheels have no physical bias.

But, let's forget about bias / balance in general terms as it relates to roulette.

Have you figured out the magic number yet?

I've given strong clues about what that number is.

This magic number is the number that gives power to the whole system.

Without this number, you will not have enough power and balance for the system.

I won't go into the basic mathematics of this magic number, because it would just confuse some guys even more than they might already be.

Suffice it to say that I know why this number is so powerful in roulette. The casino can't escape it and the player can't escape it.

And, get this: it's the player's edge.

As I've said, I've given strong clues about that number.
26.   Do you know the relationship between singles and doubles / repeats after every 37 spins?
27.   In estimation, when do doubles / repeats start hitting the roulette wheel with regularity?

- At the beginning of 37 spins?
- Within the middle of 37 spins?
- Towards the end of 37 spins?
- Or none of the above?
28.   Think of roulette in these terms and no other:

24 numbers land
12 doubles land

2:1 ratio.

The factors 4 and 8

24 / 8 = 3
12 / 4 = 3

That's the basis for the grail.
29.   PS:

8 numbers for doubles + singles strategy?

or ...

only 4 numbers for doubles-only strategy?
30.   here are always 12 - 14 repeaters. :)

The repeaters are spread through random ranges.

The narrowest random repeater range is where, for example, the number 1 comes up two times in a row.

The widest repeater random range is where, for example, the first spin lands the number 1, but only repeats that number on spin 37.

As indicated above, the ranges contract and expand randomly for every 37-spin cycle; sometimes close together, sometimes far apart; sometimes close to perfect balance.

You need to find the ideal number of numbers to bet on that will take advantage of the random expansion and contraction between the repeaters.

If you bet on too many numbers, the wide random ranges will clobber you.

If you don't bet on enough numbers, you'll miss out on the close random ranges.

And the foundational principle is to follow what the wheel does, which is all explained in the thread.
31.   All the numbers in roulette are connected logically and consecutively.

Of course, the inventors of the game have made every effort to confuse the player by rearranging the numbers on the roulette wheel, but don't fall for this deception.

Here we go:
0/1
1 | 2
2 | 3
3 | 4
4 | 5
5 | 6
6 | 7
7 | 8
8 | 9
9 | 10
10 | 11
11 | 12
12 | 13
13 | 14
14 | 15
15 | 16
16 | 17
17 | 18
18 | 19
19 | 20
20 | 21
21 | 22
22 | 23
23 | 24
24 | 25
25 | 26
26 | 27
27 | 28
28 | 29
29 | 30
30 | 31
31 | 32
32 | 33
33 | 34
34 | 35
35 | 36
36/0

And for the zero, 0, that tries to mess up any balanced strategy, we have ...

0 | 1

The above pairings take care of your singles and doubles all at the same time. :)

Do you see the balancing guys?

Which means that if #2 lands, then you need to bet on #2 and #3 at the same time. Splits or single chip.

As above, always choose your pairings going forward.

However, what happens if #3 is already covered? In that case go backwards and cover #1 instead. That's because, as in the table above, #2 is also connected to #1.

To those guys who I haven't responded to yet, don't think that I'm ignoring you.

I've received quite a number of messages and I'm scratching my head trying to think how to manage the whole situation.

So, my apologies to those guys who are still waiting for a reply.

BTW, the PM system still isn't working. Maybe admin will get the issue corrected soon?

A closing thought:

If you are creating any roulette system, you should focus on creating a balanced system.

Let the roulette wheel do the randomizing.

Your system should not be random, it should be balanced.
32.   Based on what I've said about balance and connected numbers (based on the pairs table) ...

How could you use already landed numbers to 'predict' numbers that are likely to land next? :)

Now, that is the kind of mad-scientist question that leads to the grail.

No, you can't precisely predict which number will land next, but there's a way to get as close as you possibly can. :)

Please don't try to answer this question. I'm just throwing it out there. But it has do with observing how numbers connect to each other after every 4 spins, based on the pairs table. ;)
33.   I guess the basic idea is somewhat similar, except that I'm using inside numbers.

The inside numbers constantly 'try' to balance with each other in a sort of uniform dance. And there are ways to temporarily exploit the imbalances.

From time to time, I warn against red / black systems because there's no way of exploiting reliable roulette constants.

The constants that I seek to exploit are...

- 24 singles every 37 spins

- 12 doubles every 37 spins

- 13 no-hits every 37 spins

Now, that's a reliable roulette pattern every 37 spins and it's a way of informing you that roulette is not perfectly random.

If you are aware of perfectly exploitable and reliable constants in a red / black strategy, then power to you. If not, watch out.
34.   OK ... yes, I now understand what you're saying.

For clarification, on my part:

- 24 singles must occur at some stage, every 37 spins

- 12 numbers occur only once

- 12 doubles occur every 37 spins

- 13 no-hits every 37 spins

The above is not too far off from what you have. And the above is mainly from my real wheel experience, give or take + or - 1 or 2

Also, when I state  24 'singles', I'm looking at it from the point of view that singles must occur first before doubles can manifest.

I know ... putting the grail together based on the many clues I've provided is a killer challenge. Different components that are presented impact on other suggested elements and transforms the final solution into something new.

And ONE of the reasons I presented it that way, was to see if my thinking was anything different from the thinking of very experienced roulette players.
35.   Options:

1) 2 chips on doubles

2) 1 chip on doubles

3) Half of a chip on doubles

2) and 3) should make you smile. :)

- Vaddi
36.   what are the adjustments you make to the other 2 important rules ?
1.Splitting
2.Pairing


END



falkor2k15

QuoteAs another clue, I suggest that you create a stepping sequence (like above) wherein if you hit the last number in that sequence, you will break even.

If you use 10, you will have 10 numbers on the table if you reach your 10-number limit. And, if the ball lands on that last set of 10, you'll make a small loss and the funny thing is that 10 numbers doesn't improve accuracy over the lower, perfect X number.
Quote13.   It's all about balance. And if you read my above posts, that X number is a factor of a bigger number that I've quoted. And, if you were to create the lowest level progression out of X numbers, the last winning number of that progression would bring your bankroll back to break-even.
Quote14.   1-2-3-4-5-6-7-8 = 36 This must be the secret number
Yep, I see that little magic number that is smaller than 10. And, just look at how it's perfectly placed in relation to posts about break-even. That position is absolutely perfect in that sequence of numbers. Absolutely perfect. :)
QuoteYou begin at the beginning: 1-2-3-4-5-6-7-8. If you increase your bankroll or break even at this stage, you go back to the 1-2-3-4-5-6-7-8 process and place a single bet on the last landed number that made you win or break even
With the singles/pairs part of the simulator switched off, X = 8 definitely breaks even as you can see below (for doubles only):
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

atlantis

Hi falkor,
I agree with your findings on your last post.
Do you think then that the pairings come into effect in the second or third phase maybe?

Whilst your winning in phase 1 everything is hunky dory - you simply restart on a level or new high.
If you lose all 8 bets in Phase 1 then you enter Phase 2 (the rolling "8" off the marquee minus the hit numbers)  and you try to get level or new high from that. Is there a change if you're unlucky after 8 spins in Phase 2?
I dunno when you activate the pairings into the equation though...?
Thanks for your work on this - very much appreciated.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

falkor2k15

I tried changing the chip units for Singles / Doubles when a Double wins:
1 / 1 (dropped to 523 instead of breaking even)
5 / 5 (lost more units in the 400 range)
1 / 2 (dropped to 523 instead of breaking even)
1 / 4 (dropped to 523 instead of breaking even)

Are we expecting Singles or Doubles to win at this opening stage? I guess the system could involve betting only one number from the pair at a given time - either singles or doubles only. Nevertheless chip ratio 1/2 made the most profit so far for 1,000 spins (+800)* even though when a single wins at spin 8 the balance drops to the 400 range (worse than the doubles).

*2/1 got to +100
*2/2 got to +600
*1/1 got to +336
*0/1 got to +333
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Quote from: atlantis on Aug 20, 10:39 AM 2015
Hi falkor,
I agree with your findings on your last post.
Do you think then that the pairings come into effect in the second or third phase maybe?
I activated the pairings at later phases during my earlier tests, but the results were worse. I will try those tests again now that the simulator is more sophisticated. At the same time I need to understand what is happening at different stages of the cycle in relation to betting only the previous 8 numbers (+/- pairs) on the marquee.

QuoteWhilst your winning in phase 1 everything is hunky dory - you simply restart on a level or new high.
If you lose all 8 bets in Phase 1 then you enter Phase 2 (the rolling "8" off the marquee minus the hit numbers)  and you try to get level or new high from that. Is there a change if you're unlucky after 8 spins in Phase 2?
I dunno when you activate the pairings into the equation though...?
Thanks for your work on this - very much appreciated.
I asked myself the same question re: pairings activation, but vaddi doesn't say. He does speak a lot about balance in order to catch the singles at the same time as the doubles - points more towards simultaneous betting from the outset - but cannot be too sure. Check my attachments regarding phase 2 activity - I need to analyse this more myself.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Something very interesting is happening in Phase 2 with this chip ratio: the sets are mostly winning the moment that the Singles and the Doubles become equal in terms of running total!  :o

This could be the complete Holy Grail in the current form?  :twisted: (see above attachment Vaddi1to2.zip)
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

You can see the profit was actually in the +900s range, but there was a sudden drop because I ended the set after a 37 spin cycle before the Singles had caught up with the Doubles (the count also seems misbalanced for spin 37). How to solve this kind of drawdown?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

When I turn off the 37 spin limit, the system seems to fight - very hard - and recover! (for 202 spins in set 4)

Edit: it run out of balance during another set.  >:(
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

RFMAXX

what about this?

"2) 1 chip on doubles

3) Half of a chip on doubles"

-