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Random Thoughts

Started by Priyanka, Sep 15, 08:28 PM 2015

Previous topic - Next topic

0 Members and 12 Guests are viewing this topic.

falkor2k15

Here's a breakdown of the opening video:
link:s://:.youtube.com/watch?v=AIvAeaHzKVY

Bet   Amount   Result   
Red   0.05   2 Black   lose (107.95)
Red   0.05   4 Black   lose
Red   0.05   17 Black   lose
Red   0.05   7 Red   win
Red   0.05   12 Red   win
Red   0.05   14 Red   win
Red   0.05   15 Black   lose
Red   0.05   31 Black   lose
High   9   29 Black   win
1,19,20,21,22,23,24,25,26,27,28,30,32,33,34,35,36   0.5 each (8.5 in total)   21 Red   win
         
Red   0.05   17 Black   lose
Red   0.05   17 Black   lose
Red   0.05   18 Red   win
Red   0.05   11 Black   lose
Red   0.05   35 Black   lose
1,3,5,19,20,22,23,24,25,26,27,28,30,32,33,34,36   0.5 each (8.5 in total)   19 Red   win
1,3,5,6,20,22,23,24,25,26,27,28,30,32,33,34,36   0.5 each (8.5 in total)   27 Red   win
         
Red   0.05   35 Black   lose
Red   0.05   16 Red   win
Red   0.05   5 Red   win
Red   0.05   19 Red   win
Red   0.05   13 Black   lose
Red   0.05   33 Black   lose
20,22,23,24,25,26,28,30,32,34,36   0.5 each (5.5 in total)   36 Black   win
         
Red   0.05   4 Black   lose
Red   0.05   22 Black   lose
Red   0.05   19 Red   win
Red   0.05   30 Red   win
20,23,24,25,26,28,32,34   0.5 each (4 in total)   35 Black   lose
Same as above but 1.0 units on 20   20 = 1; rest are 0.5 (4.5 in total)   32 Red   win
         
Red   0.05   34 Red   win
Red   0.05   24 Black   lose
Red   0.05   5 Red   win
Red   0.05   28 Black   lose
Red   0.05   22 Black   lose
Red   0.05   23 Red   win
Red   0.05   19 Red   win
Red   0.05   17 Black   lose
Red   0.05   36 Red   win
Red   0.05   33 Black   lose
Red   0.05   9 Red   win
1,2,3,6,7,8,10,12,14,15,18,20,21,24,25,26,29,31   1,2,3,6,7,8,10,20,25,26 = 1; rest are 0.5 (14 in total)   9 Red   lose
1,2,3,6,7,8,10,12,14,15,18,20,21,24,25,26,29,31   1 = 1.5; rest = same as before (14.5 in total)   18 Red   win
? (cut)   6.5 in total   12 Red   lose
? (cut)   7 in total   5 Red   lose
? (cut)   7.5 in total   3 Red   win
1, 20, 24, 25, 26   0.5 each (2.5 in total)   2 Black   lose
1, 20, 24, 25, 26   1 = 1; rest = 0.5 (3 in total)   27 Red   lose
1, 20, 24, 25, 26   1 = 1, 20 = 1; rest = 0.5 (3.5 in total)   26 Black   win (180.80)

Can you figure out what Priyanka is doing in the above games? Which principles discussed herein are being applied - if any?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Priyanka has another video featuring Parrondos Paradox? We should maybe skip to analysing this one first?  :wink:
link:s://:.youtube.com/watch?v=g1RWS1Ar_YM
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

One thing that baffles me in Priyanka's first video: why play those 0.05 Reds at all - why not just wait for virtual spins? After all, the real wagers are being placed on the numbers. The only explanation I can think of is that Bet Voyager doesn't allow virtual spins?
QuoteLet me explain one crude example which you might be able to relate to. Whether that example works or not is questionable, but it will  help you understand the PP principles. One stream of play (Game A) is observing spins. Second stream of play is starting to bet(Game B).
Observing spins is no different to virtual spins, right? This is what TurboGenius says is pointless over at the "basics" topic. How can we even class 0.05 Reds or virtual spin as a Game A? Surely, Game B is the only valid game. Apparently, PP is meant to use a Game A and alternate between 2 different B games?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

The PP video features a very similar style of play to the opening video:

Bet   Amount   Result   
virtual      11 Black   
virtual      7 Red   
Low   5   24 Black   lose
Dozen 1-12   5   16 Red   lose
Double Street 7-12   5   9 Red   win
         
Red   0.05   29 Black   lose
Red   0.05   26 Black   lose
High   5   19 Red   win
High   5   11 Black   lose
Dozen 25-36   5   14 Red   lose
Double Street 25-30   5   5 Red   lose
Double Street 25-30   5   28 Black   win
         
Red   0.05   19 Red   win
Red   0.05   35 Black   lose
Red   0.05   19 Red   win
High   5   21 Red   win
         
Dozen 13-24   0.05   35 Black   lose
Dozen 13-24   0.05   22 Black   lose
Dozen 13-24   0.05   26 Black   lose
Dozen 13-24   0.05   35 Black   lose
High   5   18 Red   lose
Dozen 25-36   5   12 Red   lose
Double Street 31-36   5   13 Black   lose
Double Street 31-36   5   19 Red   lose
Double Street 31-36, Dozen 13-24, High   5 each (15 in total)   15 Black   win
Low   5   9 Red   win
Low   10   13 Black   win
Low   5   7 Red   win
Low   5   20 Black   lose
Dozen 13-24   5   18 Red   win
         
Red   0.05   8 Black   lose
Red   0.05   6 Black   lose
Red   0.05   19 Red   win
Red   0.05   14 Red   win
Red   0.05   33 Black   lose
Red   0.05   26 Black   lose
Red   0.05   17 Black   lose
Low   5   17 Black   lose
         
Red   0.05   3 Red   win
Red   0.05   4 Black   lose
Low   5   6 Black   win
         
Red   0.05   33 Black   lose
Red   0.05   26 Black   lose
Red   0.05   7 Red   win
Red   0.05   18 Red   win
Red   0.05   27 Red   win
High   5   23 Red   win
High   5   17 Black   lose
Dozen 25-36, Low   5 each (10 in total   15 Black   broke even
Low   5   3 Red   win
Low   10   13 Black   win
         
Red   0.05   20 Black   lose
Red   0.05   19 Red   win
Red (accidentally missed a spin!? - but no spin was virtual)   0.05   17 Black   lose
Dozen 13-24   5   36 Red   lose
Double Street 19-24   5   30 Red   lose
Double Street 19-24   5   24 Black   win
         
Red   0.05   24 Black   lose
Red   0.05   18 Red   win
Red   0.05   14 Red   win
Low   5   5 Red   win
Low? (cut)   5   27 Red   lose
Dozen 13-24   5   5 Low   lose
Double Street 13-18, Low   5 each (10 in total)   16 Red   win

It looks to me like the virtual spins (at the beginning), the 0.05 on the reds and the 0.05 on the Dozens have no real purpose except to observe the spins - so perhaps those 0.05 bet selections are simply a deception.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

The PP video reminds me of a "lockdown" in fighting games, i.e. how warrior used to try to "corner" the Double streets:  :twisted: O0 :thumbsup:
link:s://:.youtube.com/watch?v=jD0yXb17aAI
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

QuoteTranslating Birthday paradox to play in roulette, translating them to my favourite betting position the double streets, in three spins what is the probability of getting 3 unique double streets or the double streets not being the same? It is a over 55%. Surprising, but that is the truth. So chances of getting 134, 156, etc where all double streets are different are better than chances of getting 121, 555, 556, 322 etc. Can that be used to our advantage during the play where some steps are random and some steps are non-random. Yes definitely.
Is Priyanka applying this principle to her PP game? Could this be her Game B2 "finishing move" as per the "mist trap" in the video game link?  >:D

QuoteLow   5   24 Black   lose
Dozen 1-12   5   16 Red   lose
Double Street 7-12   5   9 Red   win
DS 19-24
DS 13-18
DS 7-12
All different!

QuoteHigh   5   11 Black   lose
Dozen 25-36   5   14 Red   lose
Double Street 25-30   5   5 Red   lose
DS 7-12
DS 13-16
DS 25-30
All different!

QuoteHigh   5   18 Red   lose
Dozen 25-36   5   12 Red   lose
Double Street 31-36   5   13 Black   lose
DS 13-18
DS 7-12
DS 31-36
All different!

QuoteRed (accidentally missed a spin!? - but no spin was virtual)   0.05   17 Black   lose
Dozen 13-24   5   36 Red   lose
Double Street 19-24   5   30 Red   lose
DS 13-17
DS 31-36
DS 19-24
All different!

QuoteLow? (cut)   5   27 Red   lose
Dozen 13-24   5   5 Low   lose
Double Street 13-18, Low   5 each (10 in total)   16 Red   win
DS 25-30
DS 1-6
DS 13-18
All different!

So that's good support for my hypothesis.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

I am trying to reverse engineer the first rule for moving from the tracking stage and beginning the "lockdown" proper with a high or low attack:
*When a Double Street repeats attack it's high or low position.

That's the best I can do right now.

Quotevirtual      11 Black   
virtual      7 Red   
Low   5   24 Black   lose
DS repeated immediately and is low, so attack low.
         
QuoteRed   0.05   29 Black   lose
Red   0.05   26 Black   lose
High   5   19 Red   win
DS repeated immediately and is high, so bet on high.

QuoteRed   0.05   19 Red   win
Red   0.05   35 Black   lose
Red   0.05   19 Red   win
High   5   21 Red   win
DS repeated on the 3rd spin and is high.
         
QuoteDozen 13-24   0.05   35 Black   lose
Dozen 13-24   0.05   22 Black   lose
Dozen 13-24   0.05   26 Black   lose
Dozen 13-24   0.05   35 Black   lose
High   5   18 Red   lose
A high DS repeated on the 4th spin:
*DS 6 > DS 4 > DS 5 > DS 6

QuoteRed   0.05   8 Black   lose
Red   0.05   6 Black   lose
Red   0.05   19 Red   win
Red   0.05   14 Red   win
Red   0.05   33 Black   lose
Red   0.05   26 Black   lose
Red   0.05   17 Black   lose
Low   5   17 Black   lose
*DS 1 > DS 4 > DS 3 > DS 6 > DS 5 > DS 3 (Double Street 13-18 has repeated = low)
         
QuoteRed   0.05   3 Red   win
Red   0.05   4 Black   lose
Low   5   6 Black   win
DS 1 repeated immediately = low
         
QuoteRed   0.05   33 Black   lose
Red   0.05   26 Black   lose
Red   0.05   7 Red   win
Red   0.05   18 Red   win
Red   0.05   27 Red   win
High   5   23 Red   win
DS repeat on spin 5 (high)
*DS 6 > DS 5 > DS 2 > DS 4 > DS 5
         
QuoteRed   0.05   20 Black   lose
Red   0.05   19 Red   win
Red (accidentally missed a spin!? - but no spin was virtual)   0.05   17 Black   lose
Was meant to bet low since DS 4 repeated immediately.

QuoteRed   0.05   24 Black   lose
Red   0.05   18 Red   win
Red   0.05   14 Red   win
Low   5   5 Red   win
DS repeated on spin 3 (low).

All good so far...   8)
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

duplicate post - delete
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Priyanka's Parrondo's Paradox system (PPP)

Stage 1: When a Double Street repeats attack it's high or low position.
Stage 2: During first bet against it's high or low position if the same DS repeats again then take the winnings and go back to the tracking stage. If any of the other 5 Double Streets hit then move to the next stage/rule and continue the onslaught - regardless of whether you win or lose on the EC bet.
Stage 3: if you won on the EC High/Low bet (winning number must lie on a different Double Street to the trigger) then bet the same EC again; if you lose then proceed to betting the Dozen that contains the trigger DC, but in one situation the opposite EC to the previous stage was also brought in alongside the Dozen (haven't figured out why yet; we can address that situation separately).
Stage 4: if you win the Dozen bet and the winning number falls within the trigger DS then stop and go back to the tracking stage. If you win and the winning number of the Dozen bet is outside the trigger DS then no data exists to confirm what to do, but I imagine it's similar to rule 2: move onto the next stage regardless of win/lose.
Stage 5: Bet the trigger DS and if win then return to the tracking stage, but in one situation the same EC from stage 2 was brought in alongside the DS (to be addressed separate). If lose then continue to next stage.
Stage 6: Since we lost stage 5 bet the same DS for a 2nd time. If win go back to tracking stage. If lose then move onto next stage.

Stage 3: Dozen + opposite EC conditions?
QuoteRed   0.05   33 Black   lose
Red   0.05   26 Black   lose
Red   0.05   7 Red   win
Red   0.05   18 Red   win
Red   0.05   27 Red   win
High   5   23 Red   win
High   5   17 Black   lose
Dozen 25-36, Low   5 each (10 in total   15 Black   broke even
Why was additional cover need here? Is it always the opposite EC?

Stage 5: Double Street + same EC conditions?
QuoteRed   0.05   24 Black   lose
Red   0.05   18 Red   win
Red   0.05   14 Red   win
Low   5   5 Red   win
Low? (cut)   5   27 Red   lose
Dozen 13-24   5   5 Low   lose
Double Street 13-18, Low   5 each (10 in total)   16 Red   win
Why was additional cover need here? Is it always the same EC?

Stage 7: Losing 2 Double Street bets in a row
QuoteDozen 13-24   0.05   35 Black   lose
Dozen 13-24   0.05   22 Black   lose
Dozen 13-24   0.05   26 Black   lose
Dozen 13-24   0.05   35 Black   lose
High   5   18 Red   lose
Dozen 25-36   5   12 Red   lose
Double Street 31-36   5   13 Black   lose
Double Street 31-36   5   19 Red   lose
Double Street 31-36, Dozen 13-24, High   5 each (15 in total)   15 Black   win
Low   5   9 Red   win
Low   10   13 Black   win
Low   5   7 Red   win
Low   5   20 Black   lose
Dozen 13-24   5   18 Red   win
Only happened once then a Dozen AND an EC was brought in for added cover.
Following the combination bet, does the return to just EC bets indicate a new game based on tracking the previous spins when the Double Street 31-36 bet was in action? Or since it took 3 attempts to hit the DS does the system require us to return to ECs to try and compensate for losses?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Priyanka's Parrondo's Paradox system (PPP) - Overview

  • One interpretation of this system is that we are always trying to get a DS to repeat 2 times and can try to reap in other profits along the way before we corner it.
Another interpretation might be as follows...
  • We are waiting for a DS to repeat which is a rarer event compared to landing any other DS.

  • We attack the High or Low position of the DS because we want to force a unique DS to appear, but if the same DS repeats a 2nd time then we still finish on a new high. If the unique DS is one of the other 2 (out of 3 DSs in total) within the EC range then we can exploit the additional profit and try to force another unique DS.

  • We then hone in on the Dozen that contains only 2 DSs, including the trigger one. We end on a new high if the trigger dozen repeats, or we can exploit additional profit if landing on the other DS without ending the game.

  • Finally, after having at least 2 unique DSs in a row, we aim to close the game by landing a repeat of the original DS that was our trigger, but different to the previous two.
I'm siding more with the first interpretation..?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

Drazen

Falklor

I think you are doing it wrong. So much effort for not much in the end. Just guessing what Priyanka is doing will lead you to nowhere I am afraid.

The whole point of Priyankas explanations are to figure out the principle and especially MATH under the surface. We must understand why is (s)he placing the bets in a way (s)he does. And when we figure it out, we can play at any other position we want . Looking at things as you are doing it now, I don't see how that is possible. You are trying to crack mechanical way of placing bets, but if you can't explain yourself why are you doing it like that, you are still nowhere.

falkor2k15

What have I done to deserve such a negative and condescending response...? Don't you think your comments are a bit unfair, Drazen? A response like that contributes nothing to this topic, so if anyone is going "nowhere" then it's you. I've formulated 1 rule using 5 examples and identified one mathematical principle using 9 examples - and everything so far fits my hypothesis. It just sounds like you are envious that I have come such a long way, even though some things still remain to be resolved. Anyhow, I don't appreciate being spoken down to - if you've got nothing useful to say anymore then please don't respond to my posts. From now on, Drazen, if I want your advice then I will ask for it!
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

Drazen

Oh Falklor I didn't know it sounded it to you like that... I am trying to be realistic, and some can interpret that as putting them down. Hmm. My intention wasnt that for sure. All I was trying to say that you are curve fitting results. Why so much Priyankas explanations if we could simply decode all that from just few spins of play.

Cheers

falkor2k15

This table should hopefully make things more clearer:

3 (DS 1)
4 (DS 1)
19 (DS 4)
35 (DS 6)
19 (DS 4)
8 (DS 2)
6 (DS 1)
19 (DS 4)
14 (DS 3)
33 (DS 6)
26 (DS 5)
17 (DS 3)
33 (DS 6)
26 (DS 5)
7 (DS 2)
18 (DS 3)
27 (DS 5)
11 (DS 2)
7 (DS 2)
20 (DS 4)
19 (DS 4)
29 (DS 5)
26 (DS 5)
24 (DS 4)
18 (DS 3)
14 (DS 3)
35 (DS 6)
22 (DS 4)
26 (DS 5)
35 (DS 6)
Low, 5u, 6 (DS 1) winHigh, 5u, 21 (DS 4) winLow, 5u, 17 (DS 3) winHigh, 5u, 23 (DS 4) win
High, 5u, 17 (DS 3) lose
Low, 5u, 24 (DS 4) loseHigh, 5u, 17 (DS 3) loseHigh, 5u, 19 (DS 4) win
High, 5u, 11 (DS 2) lose
Low, 5u, 5 (DS 1) win
Low, 5u, 27 (DS 5) lose
High, 5u, 18 (DS 3) lose
DZ 25-36 + Low, 5u, 15 (DS 3) evenDZ 1-12, 5u, 16 (DS 3) loseDZ 13-2, 5u, 36 (DS 5) loseDZ 25-36, 5u, 14 (DS 3) loseDZ 13-24, 5u, 5 (DS 1) loseDZ 25-36, 5u, 12 (DS 2) lose
DS 7-12, 5u, 9 (DS 2) winDS 19-24, 5u, 30 (DS 5) lose
DS 19-24, 5u, 24 (DS 4) win
DS 25-30, 5u, 5 (DS 1) lose
DS 25-30, 5u, 28 (DS 5) win
DS 13-18 + Low, 5u, 16 (DS 3) winDS 31-36, 5u, 13 (DS 3) lose
DS 31-36, 5u, 19 (DS 4) lose
DS 31-36 + DZ 13-24 + High, 5u, 15 (DS 3) win
Low, 5u, 3 (DS 1) win
Low, 10u, 13 (DS 3) win
Low, 5u, 9 (DS 2) win
Low, 10u, 13 (DS 3) win
Low, 5u, 7 (DS 2) win
Low, 5u, 20 (DS4) lose
DZ 13-24, 5u, 18 (DS 3) win
I think the additional cover or variations of bet selection may be due to additional repeats of double streets besides the trigger.
I think the last stages in games 4 and 9 are simply new games, but with tracking taken from the end of the previous losing games, and with 10 units instead of 5 after the first EC win.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

I've now generated some Double Streets data (2 x 1 million spins) to compare the 2 data sets to see if there's any pattern about what double streets are due based on past spins, but I'm doubtful there will be any patterns. I'm about to begin analysis now...
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

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