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Started by ignatus, Apr 03, 10:30 AM 2016

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ignatus

This is a real simple, yet effective hotnumbers system, it's 7 numbers bet, FLATBET. I tried a similar system with less numbers, but they didn't work. So, the critical mass is 7 hotnumbers...

Procedure: Begin with noting down Every hotnumber that hits (numbers hit twice during a 10 spin cycle) Now, when you got 7 hotnumbers those are bet.

GAMEPLAY RULES

(1) Note down every numbers that HIT in the list of hotnumbers (in the sequence they hit)
(2) When a NEW hotnumber comes (that is also noted down in the list!), then re-bet: RE-Bet the last 7 numbers from the list of hotnumbers.

That's it!

First test was played with 5u bets.

3/3 Games won
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

4/5 Games won (for what it's worth)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

NextYear


ignatus

Quote from: nextyear on Apr 03, 12:15 PM 2016
Thanks Ig!

it was just an idea, to test my old system again, but no luck, had my second loss now. so, perhaps it was no good idea  :-[ or else i must have a lower wingoal, and quit when that is reached, you cannot win forever when it comes to roulette! hit and run
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Bassie the Clown

Hi Ignatius,
Thanks for sharing all your ideas. I've played Sweet 16 the hardcoreway, still no losses. But:  there were some sessions that took quit a while. Still no complaining from my side. 
:thumbsup:

ignatus

Quote from: Bassie the Clown on Apr 03, 12:54 PM 2016
Hi Ignatius,
Thanks for sharing all your ideas. I've played Sweet 16 the hardcoreway, still no losses. But:  there were some sessions that took quit a while. Still no complaining from my side. 
:thumbsup:

Great  :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Smoczoor

there are thousends possibilities to play...

you can play 7 or 5 hotnumbers

you can use last 23 or 15 or 10 spins

you can play flat or you can play 111112222233333 progression

i won this method over 23000 units two years ago on BV (single zero table and 0,01E unit)
this is the best method i ever discovered - better than 'catch 7 train', ktf, winkel's GUT, garcia's 30 and many more i play - but i have mastered it last few years...

The General

I like this system better than most on this board.

Why?  Because it uses hot numbers.  (On a live wheel data I assume.)

It's a system that could theoretically overcome the house edge and enable the player to sometimes win on certain wheels.  It's an attempt to exploit the wheel, rather than attempting to beat the layout game.
Basic probability and The General are your friend.
(Now hiring minions, apply within.)

ignatus

Quote from: Smoczoor on Apr 03, 01:36 PM 2016
there are thousends possibilities to play...

you can play 7 or 5 hotnumbers

you can use last 23 or 15 or 10 spins

you can play flat or you can play 111112222233333 progression

i won this method over 23000 units two years ago on BV (single zero table and 0,01E unit)
this is the best method i ever discovered - better than 'catch 7 train', ktf, winkel's GUT, garcia's 30 and many more i play - but i have mastered it last few years...

That's great :) The million dollar question IS how many numbers you played? As i said i tried this with 2,3,4 numbers...The optimal bet with this one i wonder?
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: The General on Apr 03, 01:47 PM 2016
I like this system better than most on this board.

Why?  Because it uses hot numbers.  (On a live wheel data I assume.)

It's a system that could theoretically overcome the house edge and enable the player to sometimes win on certain wheels.  It's an attempt to exploit the wheel, rather than attempting to beat the layout game.

Thanks, yes, i still need to tweak it, perhaps i should try 6-8 numbers.....with less numbers i had no luck :S
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Testing play with 6 numbers, next i'll try 5....
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Played with 5 numbers, next i'll try 8
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

The General

Ignatus,

1. Test only live wheels...preferably by direction
2. Your test samples are way way way too small.  Think bigger.. Test several thousand at a time.

This is a cousin to what I've done over the years.  I can easily simulate this for you and any variation that you can imagine if you want to see it simulated.  I also have the data.
Basic probability and The General are your friend.
(Now hiring minions, apply within.)

ignatus

Played with 8 numbers, next i'll try 4!
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

The General

Regarding the number of numbers...When in doubt...one is best, two is next best, etc.  It really depends on the wheel.

And again, your sample above is way way too small.
Basic probability and The General are your friend.
(Now hiring minions, apply within.)

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