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Hotzone

Started by ignatus, Apr 07, 04:11 AM 2016

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

willtherock

Thanks, Ignatus! Such a huge fan of your work. is LevelUp! playable in a casino? It seems like it wouldn't be without taking a lot of notes.

I've had really nice success with Hotzone so far...about +125u in 35 or so spins. One final point of clarification, if we switch hot numbers in the middle of a betting sequence, do you recommend starting over on 12 spins, or having that included in our total spin allocation? Example:

9 <-Original Trigger
36
14
11
8
36 <-New Trigger

Would that be betting on 36 for 12 more spins, or betting on 36 for only 7 more spins because we're already 5 spins in?

Thanks so much! You are amazing.

ignatus

Quote from: willtherock on Apr 23, 10:40 PM 2017if we switch hot numbers in the middle of a betting sequence, do you recommend starting over on 12 spins

Yes, that's how i use to play.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

boyd30

Bringing this interesting thread up again so it will not be forgotten.

Roulettebeater

great, keep up the good work
A dollar won is twice as sweet as as a dollar earned

Smoczoor

Ralph and Victor was playing this strategy with awesome results. Ralph methods and thinking was brilliant... Im so missing him  :'(

ignatus

Alright, supposed to be my "best system" (?) Now, coded in RX...

4/5 winners from the first test. I see the same trend here as "System One", "General Cluster 8"....A short Rise/peak, followed by a great drop/loss...so again, this is Hit'n Run... O0

Test 1-5 (5u bets, Livespins)

RX-code

system "HOTZONE v1"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [5] to Record "progression" Data
       Set List [1,2,3,5,6,7,8,9,10,11,12] to Record "Lost spins" Data
  end

   while on each spin
  begin
 
  Track Last Number for 1 spins to Record "current number" Layout
 
 
  IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
  clear Record "neighbors" Layout
 
  put 1 on Record "Lost spins" Data Index
 
  Track Last Number for 1 spins to Record "current number" Layout

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


IF Record "Lost spins" Data Index = 12 each
begin
clear Record "neighbors" Layout

put 1 on Record "Lost spins" Data Index

//Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end


if Record "neighbors" Layout List lost each
  begin
   add 1 on Record "Lost spins" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


   If any inside bet won each
begin
clear Record "neighbors" Layout

put 1 on Record "Lost spins" Data Index

//Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end



if total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index

Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end



Track Last Number for 10 spins to Record "Last10" Layout


{IF total bankroll >= 1000 each
begin
stop session
end

IF total bankroll  <= -1000 each
begin
stop session
end
}


   end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Normy2000

Same version as Ignatus, but this one bet on the 2 neighbors and the Hot number...

[reveal]
system "HOTZONE v1"
// © ignatus 2018 ©

method "main"
begin
    while starting a new session
    begin
        Set List [5] to Record "progression" Data
        Set List [1,2,3,5,6,7,8,9,10,11,12] to Record "Lost spins" Data
    end

    while on each spin
    begin
        Track Last Number for 1 spins to Record "current number" Layout

        IF Record "Current number" Layout is found within Record "Last10" Layout each
        begin
            clear Record "neighbors" Layout
            put 1 on Record "Lost spins" Data Index
            Track Last Number for 1 spins to Record "current number" Layout
            Put 1 on Neighbor Count
            Copy Neighbors of Record "current number" Layout to Record "neighbors" Layout
            Put 100% of Record "progression" Data to Record "neighbors" Layout List
            Put 100% of Record "progression" Data to Record "current number" Layout
        end


        IF Record "Lost spins" Data Index = 12 each
        begin
            clear Record "neighbors" Layout
            put 1 on Record "Lost spins" Data Index

            //Track Last Number for 1 spins to Record "current number" Layout

            IF Record "Current number" Layout is found within Record "Last10" Layout each
            begin

                Put 1 on Neighbor Count
                Copy Neighbors of Record "current number" Layout to Record "neighbors" Layout
                Put 100% of Record "progression" Data to Record "neighbors" Layout List
                Put 100% of Record "progression" Data to Record "current number" Layout
            end
        end

        if Record "neighbors" Layout List lost each
        begin
            add 1 on Record "Lost spins" Data Index
            Put 100% of Record "progression" Data to Record "neighbors" Layout List
            Put 100% of Record "progression" Data to Record "current number" Layout
        end

        If any inside bet won each
        begin
            clear Record "neighbors" Layout
            put 1 on Record "Lost spins" Data Index

            //Track Last Number for 1 spins to Record "current number" Layout

            IF Record "Current number" Layout is found within Record "Last10" Layout each
            begin
                Put 1 on Neighbor Count
                Copy Neighbors of Record "current number" Layout to Record "neighbors" Layout
                Put 100% of Record "progression" Data to Record "neighbors" Layout List
                Put 100% of Record "progression" Data to Record "current number" Layout
            end
        end

        if total inside bets count = 0 each
        begin
            put 1 on Record "progression" Data Index
            put 1 on Record "Lost spins" Data Index
            Track Last Number for 1 spins to Record "current number" Layout

            IF Record "Current number" Layout is found within Record "Last10" Layout each
            begin
                Put 1 on Neighbor Count
                Copy Neighbors of Record "current number" Layout to Record "neighbors" Layout
                Put 100% of Record "progression" Data to Record "neighbors" Layout List
                Put 100% of Record "progression" Data to Record "current number" Layout
            end
        end

        Track Last Number for 10 spins to Record "Last10" Layout

        {IF total bankroll >= 1000 each
        begin
        stop session
        end

        IF total bankroll  <= -1000 each
        begin
        stop session
        end
        }
    end
END
[/reveal]
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Mako

Normy-code makes an appearance, very nice... :)

Normy2000

Please erase my above post Ignatus, i dont have time to fixe, i have to go. Thanks
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

ignatus

Quote from: Normy2000 on Nov 06, 04:08 PM 2018
It is Ignatus code, i just added 3 lines because the hot number was missing...  8)

Hi Normy, alright, but Hotzone (original) is played with 2 number/neighbours only (for 12 spins/Then Stop/Restart bet).. I only made a short test 2 sessions with (v1 original) and (v2 yours)..(same spins 1/2)

is there any difference? Which is better which is worse?...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Normy2000

Ho! I tought it was 3, sorry.
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

ignatus

Quote from: Normy2000 on Nov 06, 04:17 PM 2018
Ho! I tought it was 3, sorry.

No worries  ;) Testing/tweaking is the way to go.. nothing is written in stone here,...im thankful for all the help i can get now? Testing these different "sector-bet/sector-repeaters"-systems...This Hotzone, Hotzone 8 (That i will publish soon!) and also General Cluster 6?.,... To find the Utimate Sectors-repeaters system is my goal /and to test, see which one works the better/worse..  O0
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Mako

Quote from: ignatus on Nov 06, 04:22 PM 2018
No worries  ;) Testing/tweaking is the way to go.. nothing is written in stone here,...im thankful for all the help i can get now? Testing these different "sector-bet/sector-repeaters"-systems...This Hotzone, Hotzone 8 (That i will publish soon!) and also General Cluster 6?.,... To find the Utimate Sectors-repeaters system is my goal /and to test, see which one works the better/worse..  O0

Always liked Hotzone 8, fun to fool around with.

ignatus

Alright, had this "crazy" idea, test Hotzone *with progression*.....and this, may seem crazy at first, but, first test looks real good!  >:D

(Same gameplay).....2 numbers/neighbours (12 spins for each trigger etc) only +1 step in the progressionline *for each loss*  until Hit (or End of the progressionline)..then Reset/restart.

Progressionline:

5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
10,10,10,10,10,10,10,10,10,
15,15,15,15,15,15,15,15,15,
20,20,20,20,20,20,20,20,20,20,
25,25,25,25,25,25,25,25,25,25 STOP.

O0

Test 1-5 (Live,5u) ofc, doh:S

RX-code (Automatic Stop at -2000u)

system "HOTZONE v3"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
                 10,10,10,10,10,10,10,10,10,
                 15,15,15,15,15,15,15,15,15,
                 20,20,20,20,20,20,20,20,20,20,
                 25,25,25,25,25,25,25,25,25,25] to Record "progression" Data
       Set List [1,2,3,5,6,7,8,9,10,11,12] to Record "Lost spins" Data
  end

   while on each spin
  begin
 
  Track Last Number for 1 spins to Record "current number" Layout
 
 
  IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
  clear Record "neighbors" Layout

  put 1 on Record "Lost spins" Data Index
 
  Track Last Number for 1 spins to Record "current number" Layout

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


IF Record "Lost spins" Data Index = 12 each
begin
clear Record "neighbors" Layout

put 1 on Record "Lost spins" Data Index

//Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end


if Record "neighbors" Layout List lost each
  begin
   add 1 on Record "progression" Data Index
   add 1 on Record "Lost spins" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


   If any inside bet won each
begin
clear Record "neighbors" Layout

add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index

//Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end



if total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index

Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end



Track Last Number for 10 spins to Record "Last10" Layout


{IF total bankroll >= 1000 each
begin
stop session
end
    }

IF total bankroll  <= -2000 each
begin
stop session
end

If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "neighbors" Layout
    Put 1 on Record "progression" Data Index
   End


   end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Test 2. (with progression)  8)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-