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The Non-Random Sequence

Started by falkor2k15, May 02, 07:21 PM 2017

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falkor2k15

--Red can occur any time between 1 and 32+ spins - there is no precise limit.
--Black can occur any time between 1 and 32+ spins - there is no precise limit.

Excluding zer(oes):
*A repeat of red or black must occur within 3 spins - precisely as fact!
*An Arithmetic Progression containing 3 Reds or 3 Blacks must form within 9 spins - precisely as fact!

Non-Random events provide us with fixed, stable stats - regardless of what random throws at us - but is there a particular mechanism to keeping these Non-Random cycles operating within their fixed limits and constant ratios? Unifying red and black in this way keeps the outside forces from taking hold - namely the Law of Large Numbers.

One small error then the equilibrium is said to be broken, the law of large takes grip, and we return to the unstable, unpredictable, random world.

A cycle begins and ends on a repeat - but does it really? We can begin a dozen cycle any time from any numbers...

123123112123321

11 = CL1 = 33%
232 = CL2 = 44%
3123 = CL3 = 22%

Regardless of which 2-4 numbers we take at any point in the random sequence the Cycle Length stats should always be the same? We are simply putting any numbers together and can say something about what will happen within an arrangement of four numbers taken at random from any points in the random sequence - past, present or future?

We can get 1 repeat of a dozen occur as early as 2 spins or as late as 4 spins:
11
3123

Within the 4 spin limit we can even get 3 repeats (we do not have to stop after the first repeat):
2222

So how exactly does the Non-Random sequence mechanism work and why does Priyanka use virtual bets/wins/losses "to complete the Non-Random sequence" before moving onto the next cycle?

Let's look step-by-step at decisions taken each cycle:
--Measure/record/observe first number(s) at any starting point - not necessarily on a repeat
--Wait for a trigger and bet
--(Note more possible number(s) within the sequence)
--(Possibly wait for another trigger and bet)

Now we have a choice:
*With VdW we can retrack during a clash - before the minimal event of 1 AP occurs, abeit with a guarantee to occur on the very next spin
*We retrack after the minimal event occurs, say 1 repeat of a dozen
*We retrack after the event limit is reached, say 4 spins
*We increase the limits and retrack after, say, 4 repeats of a dozen in 13 spins.

Note: we can also choose to parachute to a different stream - doesn't have to be on a repeat.

When it comes to retracking we have 2 choices:
*Principle A - carry over the last result to form a "weak" relationship with the next cycle
*Principle B - start a fresh independent cycle

You will notice then, that the only time for virtual spins, is during the first half of a Non-Random sequence whilst waiting for a trigger or several triggers. Note: the second half could include secondary cycles and parallel streams constructed out of the primary sequences/cycles.

The Non-Random sequence seems to hold together through both primary and secondary streams by sheer fact of tracking both sides of the coin as one non-random event in relation to other non-random events in the sequence? It does get very confusing though... is there other forces at work here or rules for guaranteeing this stability?

There seems to be no reason - following an early event occurence - to wait for a cycle to complete by virtual betting? I doubt we would try to influence what we would like to carry over to the next cycle. And I can't think of a reason why the stable stats would suffer and Law of Large Numbers take hold through incorrect retracking - providing the 3 dozens or red/black are kept in Yin and Yang? Apart from one exception, that is...

Here Priyanka loses trying to bet for a repeat within 5 spins of a Quad Cycle - but notice there's no immediate retracking - she always waits for the end of the cycle:
D2122172
263Bet last 2 quads
51L
D1231111
203
D3133243
334Bet last 2 quads
S3343193WEnd of cycle: Bet all the other quads
61WBet last 2 quads
344L
132
D231422172End of cycle: Bet all the other quads

Check out one of Priyanka's similar Quad videos with 9% edge:
link:s://:.youtube.com/watch?v=4dVbiXMIipI

When she placed the 0.05 blue chips she is simulating a virtual spin for sake of "completing the Non-Random sequence". But the odd exception that may explain all this is the fact she has a VdW stream overlaid on top of the PHP Quad Cycles stream! For whatever reason then: the dependent VdW stream benefits more when the cycles are retracked after the first repeat - regardless of whether she bets any red 10 unit chips or has a win or loss during that cycle.

Besides the special case above it seems there's no reason to always retrack at the same place? Remember: with VdW we retracked at a clash before the AP even formed. We can also start any cycle without a repeat - it just means that the cycle is independent and we must find a way to win inside each cycle, without looking for additional bias through daisy chaining and what I believe is the "magical relationship"?

So, under normal circumstances, what exactly does it take to break the Non-Random sequence? Or how do we ensure it's kept in harmony?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Could it be as simple as this?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

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