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Started by nottophammer, Sep 13, 05:59 AM 2017

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ArmitageShanks

Not had a chance to properly look at this all. Hopefully get a chance tomorrow and get back to you.

nottophammer

More games on MPR produce above my avg, FOBT, B+M nothing like it, perhaps Maestro is right just software.



another 40 spins fast



as are most games onhere, so test at your own risk.
Steve,but its still good to collect spins to compare, but its about as good as random.org
How do you win at roulette, simple, make the right decision

Taotie

For fun I just ran notto's 101 spins through RX playing my "3 units for beer" system.  :twisted:

The end balance says it all..  >:D

Result attached.

nottophammer

How do you win at roulette, simple, make the right decision

ArmitageShanks

Quote from: nottophammer on Sep 14, 02:27 PM 2017


ArmitageShanks
Here is my GUT paper tracker, even old dickhead Mr J could use at the B+M, only condition is if they spin to the green light like Aspers, then the table needs to be busy, but 45 second spin you couldn't lay 14 units.
But reason why show you is you can see KTf and besides the trot i mark, 15 0x's in spin 11-40.
Now you can see how fast this game is by the 2x's are just growing, because the larger group did what they should.
I marked the crossing and there after in red, now the decision to bet the crossing, i would leave as the 0x's are so fast you've had 14 in 20 spins.
But you see how the paper tracker can help to make decisions.
Across the top you can see the spin registry and how fast they came 2,1,1,1,1,1 etc;

Thanks for this i'll look at it over the weekend.
The other numbers you posted with my way of playing repeats was hard but i would have carried on so who knows but the set of 60 spins with 32/36 hitting 4 times i would have been over 100 units down.
The next where 4 hits at spin 22 i would have been plus 18 and stopped and the set of spins after that at spin 40 11 hits and i would have that point been -14 units but like i say in those losing spins i would have carried on.
I dont play every hot number and numbers can be dropped and brought back.
I like your way of adding a unit everytime a new number repeated at that level but found it could be costly. I had looked at something similar but not tested it fully where you would do this for up to 4 numbers and once a 5th number hit stop and then continue again adding units at the next level e.g you have 4 numbers that have hit twice and a 5th comes in you now stop and once a number hits a 3rd time you start again and add another unit for each new number again stopping on the 5th hit etc etc just as a way of keeping BR down but like i say its just an idea that i havent really looked into that much yet.

ArmitageShanks

Oh and i use a mild progression compared with the 1 5 25 100

Andre Chass

Thank you!

I will study this strategy and give it a try this weekend.
Nothing ventured, nothing gained...

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