• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

The only way to beat roulette is by increasing accuracy of predictions (changing the odds). This is possible on many real wheels.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

T34 / Example bet

Started by ignatus, Aug 17, 05:10 AM 2018

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Did this for fun, (Near Hg) i'd say,? (atleast short term?) but, it's unrealistic to play for real?, because of the waiting time for the trigger, and the small profits made (in comparison to the number of spins?) idk,  ::)

Trigger -Wait for a DS to sleep for 34 spins, Then Start a 14 step progression on that particular DS+ a Hedged bet (the opposite H/L)....so, i think it's pretty good?--what you think? (play with it, as you like)...

RX Code

system "T34"

method "main"
begin
  while starting a new session
  begin
       Set List [5,5,10,15,20,30,45,70,105,155,235,350,525,790] to Record "progression" Data
  end

   Copy List [Line(1-6)] to Record "Line1" Layout
   Copy List [Line(7-12)] to Record "Line2" Layout
   Copy List [Line(13-18)] to Record "Line3" Layout
   Copy List [Line(19-24)] to Record "Line4" Layout
   Copy List [Line(25-30)] to Record "Line5" Layout
   Copy List [Line(31-36)] to Record "Line6" Layout

   
  while on each spin
  begin
   if Any Line bet has won each time
  begin
    Put 1 on Record "progression" Data Index

   clear record "Line1" layout
   clear record "Line2" layout
   clear record "Line3" layout
   clear record "Line4" layout
   clear record "Line5" layout
   clear record "Line6" layout
  end
 

     If Line(1-6) has not hit for 34 times in a row
     begin
      if Total inside bets count = 0
        begin
        Put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "Line1" Layout List
        Put 100% of Record "progression" Data to High
        end
     end
     
     If Line(7-12) has not hit 34 times in a row
     begin
      if Total inside bets count = 0
        begin
        Put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "Line2" Layout List
        Put 100% of Record "progression" Data to High
        end
     end
     
     If Line(13-18) has not hit 34 times in a row
     begin
      if Total inside bets count = 0
        begin
        Put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "Line3" Layout List
        Put 100% of Record "progression" Data to High
        end
     end
     
     If Line(19-24) has not hit 34 times in a row
     begin
      if Total inside bets count = 0
        begin
        Put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "Line4" Layout List
        Put 100% of Record "progression" Data to Low
        end
     end
     

    If Line(25-30) has not hit 34 times in a row
     begin
      if Total inside bets count = 0
        begin
        Put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "Line5" Layout List
        Put 100% of Record "progression" Data to Low
        end
     end
     
     If Line(31-36) has not hit 34 times in a row
     begin
      if Total inside bets count = 0
        begin
        Put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "Line6" Layout List
        Put 100% of Record "progression" Data to Low
        end
     end
     


    If Line(1-6) has Lost Each time
          Begin
            if High has Lost each time
            begin
            add 1 on Record "progression" Data Index
            end
            Put 100% of Record "progression" Data to High
            Put 100% of Record "progression" Data to Record "Line1" Layout List

           End

    If Line(7-12) has Lost Each time
          Begin
            if High has Lost each time
            begin
            add 1 on Record "progression" Data Index
            end
            Put 100% of Record "progression" Data to High
            Put 100% of Record "progression" Data to Record "Line2" Layout List
           End

    If Line(13-18) has Lost Each time
          Begin
            if High has Lost each time
            begin
            add 1 on Record "progression" Data Index
            end
            Put 100% of Record "progression" Data to High
            Put 100% of Record "progression" Data to Record "Line3" Layout List
           End

   If Line(19-24) has Lost Each time
          Begin
            if Low has Lost each time
            begin
            add 1 on Record "progression" Data Index
            end
            Put 100% of Record "progression" Data to Low
            Put 100% of Record "progression" Data to Record "Line4" Layout List
           End

           If Line(25-30) has Lost Each time
          Begin
            if Low has Lost each time
            begin
            add 1 on Record "progression" Data Index
            end
            Put 100% of Record "progression" Data to Low
            Put 100% of Record "progression" Data to Record "Line5" Layout List
           End
           
           If Line(31-36) has Lost Each time
          Begin
            if Low has Lost each time
            begin
            add 1 on Record "progression" Data Index
            end
            Put 100% of Record "progression" Data to Low
            Put 100% of Record "progression" Data to Record "Line6" Layout List
           End

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      clear Record "Line1" Layout
      clear record "Line2" layout
      clear record "Line3" layout
      clear record "Line4" layout
      clear record "Line5" layout
      clear record "Line6" layout

      Put 1 on Record "progression" Data Index
    End

  end
END



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Test 3.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Kattila

Ignatus, just an idea.
If you anyway test/play the sleeper Ds , why not track until you have 6 unhit numbers.....
So replace the one DS with that 6 sleepers numbers, for sure less time to wait.

ignatus

Quote from: Kattila on Aug 17, 07:21 AM 2018
Ignatus, just an idea.
If you anyway test/play the sleeper Ds , why not track until you have 6 unhit numbers.....
So replace the one DS with that 6 sleepers numbers, for sure less time to wait.

Thanks kattila,yes that Is a good idea, but problem is i don't know how to code it :/
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Kattila

More ideas for you ( and about code i can t help ...).
Combinations of bets :

A.
6 sleeper numbers + positions 1,2 and 3 on DS
                               or pos  3,4,5,6,7 (streets)

B.
6 hot numbers + same from above


C.
4 (or 6 )hot splits + pos 1,2,3  DS
                              (or only 2 from that 3 pos)

D.
4 (or 6 )hot spl + pos 3,4,5,6,7 streets

cheers

-