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Steve

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Re: Roulette computers
Sep 17, 11:21 PM 2018
And Moxy,

Quote
Real men or mature adults don't get pissed off by information that conflicts with their beliefs. They check facts for themselves and progress.

Yeah I meant it. And I also know what I'm talking about. If something is incorrect or has holes, I'll let you know about it. I tend not to sugarcoat.

But if it's me who is wrong, then Ill proudly admit it because I pride myself on having the balls to admit being wrong. It's the only way to progress understanding.

Anyway dont discuss it here - its not a relevant thread.

Moxy

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Re: Roulette computers
Sep 17, 11:28 PM 2018
And Moxy,

Yeah I meant it. And I also know what I'm talking about. If something is incorrect or has holes, I'll let you know about it. I tend not to sugarcoat.

But if it's me who is wrong, then Ill proudly admit it because I pride myself on having the balls to admit being wrong. It's the only way to progress understanding.

Anyway dont discuss it here - its not a relevant thread.

Of course.  I meant just us two in a more personal manner if/when we eventually meet up.

Pontoon21

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Re: Roulette computers
Sep 17, 11:53 PM 2018
@Bebediktus3
I am trying to build a software for live roulette online, so few questions for somebody who can "guess" the correct way of doing it:

-How to model in correct way the deceleration of the ball?
--What i am gonna do, i take multiple timings of revolutions, and by the average i model the deceleration for 1ms. So over let's say 500 revolutions of different spins, and taken at different speed, i put there let's say deceleration value for 1 ms is equal -0,080 speed per one millisecond.

-What speed should be used for the initial speed of the ball when the prediction process starts?
--When i take the timing of the revolutions, i take the average speed of the last two, so if it's 750ms, 800ms, then i set 775.

Those two for now.

Bebediktus3

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Re: Roulette computers
Sep 18, 04:00 AM 2018
Really not sure in good understanding your question
-How to model in correct way the deceleration of the ball?
--What i am gonna do, i take multiple timings of revolutions, and by the average i model the deceleration for 1ms. So over let's say 500 revolutions of different spins, and taken at different speed, i put there let's say deceleration value for 1 ms is equal -0,080 speed per one millisecond.
Are many ways how to describe ball moving and I think nobody knows where is that "best". What you write here I do not understand ball deceleration are not stable value - it always changes. Every program creator describe ball movement how he thinks is better, but that not means that is "best".
And that are technical things, but I hardly believe that somebody will say you in the forum, on what he worked maybe several years.
When i take the timing of the revolutions, i take the average speed of the last two, so if it's 750ms, 800ms, then I set 775.
Last two usually are not enough - clocking errors will do its job and quality of predictions will be pure...
Not try to beat the game, much easier to beat the wheel...
Some peoples very not like, when I say how to win, or why they can't win.

Pontoon21

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Re: Roulette computers
Sep 23, 04:02 AM 2018
If anybody wanna talk about that, i have discord, or just message me. I wanna get some tips.

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Roulettebeater

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Re: Roulette computers
Sep 23, 04:51 AM 2018
If anybody wanna talk about that, i have discord, or just message me. I wanna get some tips.

can you elaborate more?
what are you trying to achieve? do you have programming skills ?
A dollar won is twice as sweet as as a dollar earned

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Steve

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Re: Roulette computers
Sep 23, 06:25 AM 2018
Pontoon, start by learning visual ballistics. Then a basic roulette computer can literally be a few lines of code.

Creating a computer to beat modern wheels is quite different. You need proper understanding of the physics, and suitable algorithms. There are a lot of other challenges to deal with. It's like a formula. If one part is wrong, you can end up avoiding the winning number.

Pontoon21

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Re: Roulette computers
Sep 24, 07:25 AM 2018
@Roulettebeater Yes, i have acceptable skills. I don't get how to model the initial speed in the most accurate way, and how to model the deceleration in the most accurate way. I asked too if we need to know the exact number of revolutions, before the ball will land, or it can be around +/- 1? I already did a system, but i don't know if i have any edge, seems to work a little, but i want something more. I am testing it on a hard wheel with around 18 diamonds, and fast timings input.

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Roulettebeater

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Re: Roulette computers
Sep 24, 07:40 AM 2018
its getting tough for some casino, they are looking urgently for consultants to advise them how to deal with the outstanding players.. look below    :xd:

The main job functions of the Corporate Data Analyst include:

Timely and accurate processing of company-wide reports
Building Customized Reports
Produce ad hoc player reports
....
A dollar won is twice as sweet as as a dollar earned

Pontoon21

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Re: Roulette computers
Sep 25, 04:06 AM 2018
There are much better games. I just wanna take the challenge.

I ask again, because it's very important question for me, do i need to know the exact number of revolutions, before the ball will land, or it could be +/- one?

Do i need to know where exactly the ball will go out of the track (I mean, the exact position of the wheel), or it can be +/- 120 degrees?

 

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