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Marven's 5 Level Staking Plan

Started by Let Me Win, Oct 11, 03:38 PM 2018

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0 Members and 1 Guest are viewing this topic.

Let Me Win

Yes, much better than a kitchen martingale 😂

Normy2000

This Rx code follow the R/B dominant in the last 5 spins. Flat bet.  O0

[reveal]
system "Normy EC test system.dgt"
// follow the winner in last 5 hits
method "main"
begin
    while starting a new session
    begin
        call "init"
    end
    call "tracking"
end

// ------------------------------INITIALIZATION-------------------------------
method "init"
begin
    copy list [1,3,5,7,9,12,14,16,18,19,21,23,25,27,30,32,34,36]to record "RED#" layout;
    copy list [2,4,6,8,10,11,13,15,17,20,22,24,26,28,29,31,33,35]to record "BLACK#" layout;
    copy list
  • to record "zero" layout
        put 0 to record "red count" Data
        put 0 to record "blk count" Data
        put 5 to record "trigger" Data
        set flag "skip1stSpin" to false
    end
    // ----------------------------------------------------------
    method "tracking"
    begin
        if flag "skip1stSpin" is true
        begin
            copy last number to record "last spin" layout;
            if  record "last spin" layout is not found in record "zero" layout
            begin
                Track Last Number for record "trigger" Data times to record "tracked numbers" layout
            end
           
            if record "tracked numbers" layout count < record "trigger" Data
            begin
                exit
            end
           
            clear record "red count" Data
            clear record "blk count" Data
            put 1 on record "tracked numbers" layout index
           
            loop until record "tracked numbers" layout index > record "tracked numbers" layout count
            begin
                if record "tracked numbers" layout is found in record "RED#" layout
                begin
                    add 1 to record "red count" Data
                end

                if record "tracked numbers" layout is found in record "BLACK#" layout
                begin
                    add 1 to record "blk count" Data
                end
                add 1 to record "tracked numbers" layout index;
            end

            if record "red count" Data > record "blk count" Data
            begin
                put 1 on red
            end
            if record "blk count" Data > record "red count" Data
            begin
                put 1 on black
            end
        end
    set flag "skip1stSpin" to true
    end
    [/reveal]

    Regards, Normy
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Let Me Win

Thank you for that.

Is it complicated to add the staking plan?


atlantis

Thank you, Let me win for reminding me about it.
It's quite good but you need patience.
I had forgotten about this - now why did I forget?? or why would I forget it if it's that good?
I dunno and can't remember.
Hi Normy - good job on the .dgt but I had to REM this line to get it to work...?

    copy list
to record "zero" layout

to

// copy list to record 0 layout

Seemed to work oK after that!
I'd also like to check it with the prog too - if possible.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Normy2000

Hi A,

I use the record "zero" to be sure i always get 5 red/blk. (in green)
        if  record "last spin" layout is not found in record "zero" layout
        begin
            Track Last Number for record "trigger" Data times to record "tracked numbers" layout
        end

This way we wont get 2r +2b + zero = no winner and no bet...

I can add prog if it is well explain, right now, i dont get it.

Regards, Normy
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

atlantis

I altered the program line causing the error to:

copy list
  • to record "zero" layout;

    and it works perfectly now!! :)

    A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Hi Normy,

I use a target of +5
The bet I like to use is  series of 5 bets.
Start with: 11111

WHENEVER I reach a new high. I go back to 11111 immediately and restart the cycle of 5 bets.

If I drop 5 'points' behind my current highest bank total I increase the 'points' by +1 unit.

For instance
bet 1 = W  +1* restart series of 1's
===================
bet 1 = L   +0
bet 1 = L   -1
bet 1= L    -2
bet 1 =W   -1
bet 1 =L    -2
bet 1= L    -3
bet 1=W   -2
bet 1=L    -3
bet 1=L    -4    now 5 behind highest total - increase bet by +1u
==========
bet 2 =L   -6
bet 2=w   -4
bet 2=w   -2
bet 2=w   +0
bet 2=L    -2
bet 2=w   +0
bet 2=w   +2*    restart at 1u
===========
bet 1=w  +3*     restart
===========
bet 1=w   +4*     restart
===========
bet 1=L    +3
bet 1=L    +2
bet  1=L    +1
bet  1=L    +0
bet  1= w  +1
bet 1=L     +0
bet 1=L     -1    now 5 behind highest total - increase bet by +1u
===========
bet 2 = w  +1
bet 2= w +3
bet 2= w +5*  -  target STOP

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Normy2000

May i see an example where it go up to 3 or 4 units per bet please.

And the correct line in the code (line 17) should be: copy list [number 0] to record "zero" layout

Regards, Normand
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

zorro

Hi Normy, hi Atlantis,

I'm new to RX, would you be so kind to tell me the shortest  way to paste the copy into RX ( Designer/System Editor/...and then ???

would be great and helpful. So many thanks in advance.
Z.

Normy2000

Try this Atlantis

[reveal]
system "Normy EC test system.dgt"
// follow the winner in last 5 hits
method "main"
begin
    while starting a new session
    begin
        call "init"
    end
    call "win/loss"
    call "tracking"
end

// ----------------------------------------------------------
method "win/loss"
begin
    if bankroll >= record "HighestBR" data
    begin
        Put 100% of bankroll to record "HighestBR" data
        put 1 to record "Progression" data
        put 100% of record "HighestBR" data to record "5 points" Data
        subtract 5 from record "5 points" Data
        if bankroll >= 5
        begin
            stop session
        end
    end

    if bankroll <= record "5 points" data
    begin
        add 1 to record "Progression" data
        subtract 5 from record "5 points" Data
    end
end

// ------------------------------INITIALIZATION-------------------------------
method "init"
begin
    copy list [1,3,5,7,9,12,14,16,18,19,21,23,25,27,30,32,34,36]to record "RED#" layout;
    copy list [2,4,6,8,10,11,13,15,17,20,22,24,26,28,29,31,33,35]to record "BLACK#" layout;
    copy list [number 0] to record "zero" layout
    put 0 to record "red count" Data
    put 0 to record "blk count" Data
    put 0 to record "5 points" Data
    put 1 to record "Progression" data
    Put 0 to record "HighestBR" data
   
    set flag "skip1stSpin" to false
end
// ----------------------------------------------------------
method "tracking"
begin
    if flag "skip1stSpin" is true
    begin
        copy last number to record "last spin" layout;
        if  record "last spin" layout is not found in record "zero" layout
        begin
            Track Last Number for 5 times to record "tracked numbers" layout
        end
       
        if record "tracked numbers" layout count < 5
        begin
            exit
        end
       
        clear record "red count" Data
        clear record "blk count" Data
        put 1 on record "tracked numbers" layout index
       
        loop until record "tracked numbers" layout index > record "tracked numbers" layout count
        begin
            if record "tracked numbers" layout is found in record "RED#" layout
            begin
                add 1 to record "red count" Data
            end

            if record "tracked numbers" layout is found in record "BLACK#" layout
            begin
                add 1 to record "blk count" Data
            end
            add 1 to record "tracked numbers" layout index;
        end

        if record "red count" Data > record "blk count" Data
        begin
            put 100% of record "Progression" Data on red
        end
        if record "blk count" Data > record "red count" Data
        begin
            put 100% of record "Progression" Data on black
        end
    end
set flag "skip1stSpin" to true
end
[/reveal]

Zorro, in file editor, click on Files -> New. Then erase all text and paste the text from the Reveal button. Then save the file with the name you want.

Regards, Normand
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Normy2000

If you dont want to end the session at +5, add 2 slash (//) at line 24   
//        stop session

It work fine with live spins from Dublin  :thumbsup:
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

atlantis

bet 1 = W  +1* restart series of 1's
===================
bet 1 = L   +0
bet 1 = L   -1
bet 1 = L   -2
bet 1 = L   -3
bet 1 = L   -4  now 5x1 behind highest total (+1) so increase bet by +1u
==========
bet 2 = L   -6
bet 2 = L   -8
bet 2 = L   -10
bet 2 = L   -12
bet 2 = L   -14   now 5x2 'points' behind (-4) so  increase bet by +1
==========
bet 3 = L   -17
bet 3 = w  -14
bet 3 = w  -11
bet 3 = w  -8
bet 3 = L  -11
bet 3 = w  -8
bet 3 = w  -5   
bet 3 = w  -2   
bet 3 = w  +1* LEVEL HIGH so restart
===========
bet 1= L  +0
bet 1= L  -1
bet 1= L  -2
bet 1= L  -3
bet 1= w  -4  now 5x1 behind highest total - increase bet by +1u
============
bet 2 = L  -6 
bet 2 = L  -8
bet 2 = w  -6
bet 2 = w  -4
bet 2 = w  -2
bet 2 = L  -4
bet 2 = w  -2
bet 2 = w  +0
bet 2 = w +2* NEW HIGH so restart
==========
bet 1 = etc.............

But there might be a better way???? Or even the original way on Page 1?

The last file you asked me to try didn't work for some reason... not sure why. Could not get numbers to appear in RX when pressing 'Spin' after loading .dgt file
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Normy2000

Be sure your starting BR is 0, if more than 5, it wont spin...  8)
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

atlantis

Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Normy2000

To have the progression like you just describe in previous post,
Change this:
    if bankroll <= record "5 points" data
    begin
        add 1 to record "Progression" data
        subtract 5 from record "5 points" Data
    end


for this:
    if bankroll <= record "5 points" data
    begin
        add 1 to record "Progression" data
        put 100% of record "Progression" data to record "temp1" data
        multiply 5 to record "temp1" data
        subtract 100% of record "temp1" data from record "5 points" Data
    end

it start at line 28...

But i got better result the way it was.
See with the new way:


Regards, Normand
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

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