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ignatus

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Now, just finished coding System One *exact* the same as *Hotzone 1* (same progression, same "Spins-Loss"-settings/12 spins..) System one now being played with *1-2 numbers*, (with the negative progression mentioned).....I *thought* Hotzone would walk out as a winner from this battle, but no. SYSTEM ONE was the Winner;D  O0

I was beaten, i was defeted, (by myself), from my own created system :S Also, about the "hotnumbers" question, (i was proven wrong)..:S

Anyway here are the result of the challenge/battke ...(same spins, both trials!)

*Wingoal +1000u / Stoploss -2000u (both played with 5u bets, LIVE-spins)

System one v.7

L -2000
L -2000
W +1240
W +1020
L -2000
W +1145
L -2000
W +1005
w +1255
w +1030
w +1055
w +1125
w +1055
w +1115
w +1035

11/15 Won = 73% Winrate

===================
Hotzone (1)

L -2000
L -2000
L -2000
W +1020
W +1140
W +1110
W +1150
W +1120
w +1000
w +1040
L -2000
W +1060
L -2010
L -2000
W +1230

9/15 won = 60% winrate

 O0

System One v7--RX-code

Code: [Select]
system "System One v7.0 +Progression"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
                 10,10,10,10,10,10,10,10,10,
                 15,15,15,15,15,15,15,15,15,
                 20,20,20,20,20,20,20,20,20,20,
                 25,25,25,25,25,25,25,25,25,25]
                  to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12]
        to Record "Lost Spins" Data
       
       Set List[1,2,3]
        to Record "Bets placed" Data
  end

   while on each spin
  begin

if total bankroll >= 1000 each time
begin
stop session
end


if total bankroll <= -2000 each time
begin
stop session
end

{if total bankroll <= -2000 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

 
IF total spin count = 500 each
 begin
 stop session
 end
 }
 

  copy last Number to Record "last1" layout



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last18" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  put 2 on Record "Bets placed" Data Index
  add 1 on Record "progression" Data Index
   copy Record "last1" layout to Record "Repeater" layout
   Put 100% of Record "progression" Data to Record "Repeater" layout list
  end
  end

  If Record "Bets placed" Data Index = 3 each
  begin
    IF Record "last1" layout is found within Record "last18" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  Put 2 to Record "Bets placed" Data Index

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  copy Record "last1" layout to Record "Repeater" layout
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  end
  end
  else
  begin
     If Record "Bets placed" Data = 2 each
  begin
  IF Record "last1" layout is found within Record "last18" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  put 3 on Record "Bets placed" Data Index

  copy Record "last1" layout to Record "Repeater2" layout
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  end
  end
  end


  if any inside bet lost each
 begin
  add 1 on Record "progression" Data Index
  add 1 on Record "Lost Spins" Data Index
 end


 if Record "Lost Spins" Data Index >= 12 each time
 begin
 set flag "Bet" False
 put 1 on Record "Lost Spins" Data Index
 Put 1 to Record "Bets placed" Data Index
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 end


if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "Bet" False

    clear Record "Repeater" layout
    clear Record "Repeater2" layout
   
   Put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   Put 1 to Record "Bets placed" Data Index
   End


Track last Number for 18 spins to
 Record "last18" layout
 

if flag "Bet" true each
  begin
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   Put 100% of Record "progression" Data to Record "Repeater2" layout list
  end
 
  if any number bet won each
  begin
  Put 2 to Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout

   copy last number to to Record "Repeater" layout
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   end


  end
END
"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

*

Turner

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  • Rated: +198
Carry on Ignatus. If he continues interupting genuine threads I will moderate him

*

ignatus

  • 3000+ Posts Member !!!
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  • Rated: +234
Carry on Ignatus. If he continues interupting genuine threads I will moderate him

thx<3  :)
"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

*

Lucky7Red

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  • Roulette Forum .cc | Member
  • Rated: +16
Carry on Ignatus. If he continues interupting genuine threads I will moderate him
genuine threads  :lol:     :wink:   moderate this.🖕
when you have eliminated the impossible, whatever remains, however improbable, must be the truth?

*

ignatus

  • 3000+ Posts Member !!!
  • 5769
  • Rated: +234
genuine threads  :lol:     :wink:   moderate this.🖕

Well...? before you judge, and think Everything i do is failing?, i think you should run a  couple of longer-spin charts, with "System One v.7", and see for yourself? ....can you provide a similar chart with any of *YOUR* systems... ::)
"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

*

Turner

  • Global Moderator
  • *****
  • 3830
  • Rated: +198
moderate this.🖕

I have...and its not a week like Roulettebeater, its for the foreseeable future

Post nice, it gets through when I find time to check. All other posts are binned.

Please continue Ignatus, sorry for the interruption.

Have a nice day

We will get there eventually O0

*

ignatus

  • 3000+ Posts Member !!!
  • 5769
  • Rated: +234
I have...and its not a week like Roulettebeater, its for the foreseeable future

Post nice, it gets through when I find time to check. All other posts are binned.

Please continue Ignatus, sorry for the interruption.

Have a nice day

We will get there eventually O0

Thanks again Turner, :thumbsup: now,..run a couple of tests... and this is the best i can figure for today,...i explain gameplay tomorrow,/later tonite, now, i must get some sleep
"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

*

Turner

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  • Rated: +198
I think I should say, and its only my opinion, that whether you like what Ignatus posts, or dont like it, he is a polite person who doesnt deserve personal attacks

There...I said it

*

ignatus

  • 3000+ Posts Member !!!
  • 5769
  • Rated: +234
More testing results..,  O0

I must say, I think this wingoal/stoploss is not just "random" i've done testings and, studied the charts, these i find most profitable (for this betselection= Wg/Sl +500u / -1500u[/u]) Also, session length 4000 spins.


System One v7 "Hit'n Run" (4000 Spins)

BET: 5u bets
Wingoal +500u
Stoploss -1500u

(Live-spins)
=====================================

TEST 1.

20/27 Games won= 74% winrate

Net win= +2565


TEST 2,

17/23 Games won= 74% winrate

Net win= +115


TEST 3.

25/32 Games Won= 78% winrate

Net win= +4165


TEST 4.

25/30 Games won= 83% winrate

Net win= +6140


TEST 5.

26/33 Games won= 79% winrate

Net win= +2535


TEST 6.

21/29 Games won= 72% winrate

Net win= -820


TEST 7.

21/27 Games won= 78% winrate

Net win= +1805


TEST 8.

21/29 Games won= 72% winrate

Net win= -70
=====================================

6/8 Sessions won (Ended with a positive BR)

Session winrate= 75%
---------------------------------------
Grand (total) Net win= +16 435u

Average winrate= 76%




RX-Testing-code (with these settings) Thanks to Celescliff!  :love:
in RX, Look at the Statistics-->Summary / and Data Records

Code: [Select]
system "System One v7.0 +Progression +Testing Code"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
                 10,10,10,10,10,10,10,10,10,
                 15,15,15,15,15,15,15,15,15,
                 20,20,20,20,20,20,20,20,20,20,
                 25,25,25,25,25,25,25,25,25,25]
                  to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12]
        to Record "Lost Spins" Data
       
       Set List[1,2,3]
        to Record "Bets placed" Data
  end

   while on each spin
  begin

  if total bankroll >= 500 each time
begin
    add 1 to record "won sessions" Data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

if total bankroll <= -1500 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

IF spin count = 4000 each
begin
stop session
end

 
{if total bankroll >= 1000 each time
begin
stop session
end


if total bankroll <= -5000 each time
begin
stop session
end }


  copy last Number to Record "last1" layout



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last18" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  put 2 on Record "Bets placed" Data Index
  add 1 on Record "progression" Data Index
   copy Record "last1" layout to Record "Repeater" layout
   Put 100% of Record "progression" Data to Record "Repeater" layout list
  end
  end

  If Record "Bets placed" Data Index = 3 each
  begin
    IF Record "last1" layout is found within Record "last18" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  Put 2 to Record "Bets placed" Data Index

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  copy Record "last1" layout to Record "Repeater" layout
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  end
  end
  else
  begin
     If Record "Bets placed" Data = 2 each
  begin
  IF Record "last1" layout is found within Record "last18" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  put 3 on Record "Bets placed" Data Index

  copy Record "last1" layout to Record "Repeater2" layout
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  end
  end
  end


  if any inside bet lost each
 begin
  add 1 on Record "progression" Data Index
  add 1 on Record "Lost Spins" Data Index
 end


 if Record "Lost Spins" Data Index >= 12 each time
 begin
 set flag "Bet" False
 put 1 on Record "Lost Spins" Data Index
 Put 1 to Record "Bets placed" Data Index
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "Bet" False

    clear Record "Repeater" layout
    clear Record "Repeater2" layout
   
   Put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   Put 1 to Record "Bets placed" Data Index
   End


Track last Number for 18 spins to
 Record "last18" layout
 

if flag "Bet" true each
  begin
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   Put 100% of Record "progression" Data to Record "Repeater2" layout list
  end
 
  if any number bet won each
  begin
  Put 2 to Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout

   copy last number to to Record "Repeater" layout
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   end


  end
END
"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

 

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