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Bigbroben

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Density, guys, density.


Terrible start.  Nr density variation made its fall absorbing job.  Variance changed and up it went.
Life is hard, and then you die.
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Still

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I think i see an exploitable pattern here for a progression.  Like a positive progression.  Not so much a progression as two different betting levels that follows the trend.  So:

...after each uptick, multiply all bets by some factor, such as 3x.  
Rephrased:
...after an uptick breaks a downward trend (even a trend of one tick), multiply all bets by some factor, such as 3x, and stay at 3x until a downtick breaks the upward trend. Then go back down to minimum bet levels  

This could be tested two ways. 1)  Bet high only when an uptick is below all time high.  2) Bet high after any uptick. 

This exploits a pattern where there are more trends than back and forth chops. 

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Bigbroben

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It is indeed frequent to see a few hits in row with total played nrs going from 18 to 15, example.  But not always the case.  I's fear higher stakes would bring heavier losses, since you never know when a streak goes on or off.  Could be worth trying, though.
I would think of a %age of br rather than a fixed multiple, although it is difficult with a 1u value to make a bet of 1.1u...

Say you'd be playing 24u on 24nrs, after a losing run that would've taken from 21 to 24nrs.  Win:+12. Could coumpound and play 1.5u, or wait 2 wins and make 2u.  Sure.
But safer when playing 18nrs and less?  Parlaying?  If playing 16nrs, win +20.  Then play 2u on 15nrs?  Sure, also....

Could be worth trying.  But it's such a long process to remove units on a nr with Rs...
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

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Normy2000

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Yes very vaddi like!

Can someone code it into rx?

Not perfect but ok for testing.  :thumbsup:
It goes from 6 to 30 numbers. Flatbet 1 unit per numbers.
I start with 18 numbers, then -1 number on a win and +1 number on a lost.

Reveal (click to show/hide)

nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

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RouletteGhost

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Not perfect but ok for testing.  :thumbsup:
It goes from 6 to 30 numbers. Flatbet 1 unit per numbers.
I start with 18 numbers, then -1 number on a win and +1 number on a lost.

Reveal (click to show/hide)

Now that’s a new idea

Very cool

I’d like to see the results.
the key to winning with systems : play for a statistically irrelevant number of spins

https://m.youtube.com/watch?v=nmJKY59NX8o

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Normy2000

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You dont have Rx RG?
Here 3 set of 100 spins...
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

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RouletteGhost

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I used to

I was mining crypto currency and got hacked

So I trashed the computer and got a new one. Never downloaded it again lol
the key to winning with systems : play for a statistically irrelevant number of spins

https://m.youtube.com/watch?v=nmJKY59NX8o

Still

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It is indeed frequent to see a few hits in row with total played nrs going from 18 to 15, example.  But not always the case.  I's fear higher stakes would bring heavier losses, since you never know when a streak goes on or off.  Could be worth trying, though.
I would think of a %age of br rather than a fixed multiple, although it is difficult with a 1u value to make a bet of 1.1u...

Say you'd be playing 24u on 24nrs, after a losing run that would've taken from 21 to 24nrs.  Win:+12. Could coumpound and play 1.5u, or wait 2 wins and make 2u.  Sure.
But safer when playing 18nrs and less?  Parlaying?  If playing 16nrs, win +20.  Then play 2u on 15nrs?  Sure, also....

Could be worth trying.  But it's such a long process to remove units on a nr with Rs...

I did just a quick visual count of the charts you've shown, especially interested in the worst chart.  They all did well, especially when recovering from the deepest variance.  Parlay perhaps, or calculate how much needs to be the multiple to profit a fixed amount per win.  In case of fractional bets, just put whole units on some numbers, and leave some out.  I would be willing to work with this concept if you wouldn't mind providing an Excel sheet.  I don't do RX yet.   

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Bigbroben

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I did manymanymany sheets with this concept of deleting nrs on a hit, playing pairs, adding 1nr, 2,3 deleting 1nr, wait 2 hits before delete...  manymanymany.

Which one do you want?

I had done one also that started at 18 nrs like Normy did.  Would delete the nr on a win, back to 18 on a loss, or not, depending on the parameters.  Its better than flat bet 18nrs, no hg though.  Win 18, lose 17... until you lose 18 non stop.

The main idea is to grind up the different between won units and lost units to reach a new high or to recover.  Alembert applied to number of nrs, as opposed to units per nrs.  Density.  Can all be found in the first page.

Theorically, Alembert on ECs lets you win more and lose less, thus grinding the difference between.  A perfect alembert would be L1 W2 L1 W2...

A perfect EC-equivalent alembert with nr density would be W18L17W18L17...  grinding the difference.
I have the feeling that by reducing exposure after a win can contribute to lose less than won.  It also gives higher wins if another win follows.  Vertical Alembert reduces exposure after a win but reduces also potential wins on next spins.

To reset or not to reset at nh?   Tough call.  Take a 37 spin cycle that would have 13 sleep, 11 1xhits, 12 2xhits, 1 3xhits.  By removing repeaters as they hit, you'll be glad to have done so:  you spared money by not playing them anymore and did not miss a hit because of removal, except this 1 3x.  Sometimes the wheel recycles nicely and you'll stay below 18nrs for many spins, reaching dozens of new highs.

Other times, if so happens: 11 sleepers, 14 1xs, 8 2xs and 4 3xs.  You play the 1xs that never repeat, the repeaters you removed hit again, 4 times, so the whole ship goes down.
You never know...
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

Still

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I did manymanymany sheets with this concept of deleting nrs on a hit, playing pairs, adding 1nr, 2,3 deleting 1nr, wait 2 hits before delete...  manymanymany.

Which one do you want?



Maybe you're most promising test?  Or one that represents the basics of the programming that  serves as a nice jumping off point to test these other ideas.  Seems there have been two or three iterations of the rules on the first page, but first page rules would be nice, where you start betting each number coming out up to eight numbers, then pairs, ect.   I would try to add the two-tiered bet level that i think might work, to see if it would help overall.   I guess you had one that went up to 18 numbers? I might try to add up to 35 nrs capability. from there.  I'm looking for a promising project to work on.  I believe that if you like it, it must be pretty good.  I like to code, but i don't like to waste my time.   Is this still considered one of the best things you've seen?  In a worst case scenario, i would hope to have something that could at least earn some comps at the  brick and morters, few hotel rooms now and then. 

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Gitano

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Hi Guys,

density density!!!
maybe somebody could help me in thinking a progression for my new system.
13 NUMBERS always straight.. 5 steps. Win rate ~89% within that 5 spins...
wait first spin and bet the +6 left -6 right of the newest one for five spins.. 

Thank You!! :D
Gitano

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Bigbroben

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1 1 1 2 3  or 1 1 2 3 4, if you mean a negative prog.

Here is something that I was trying (back to density variation and grinding process):
I'd wait for a few spins before to add the hit nrs.  If I was at 12 nrs, I'd add the numbers out 1) on a hit, or 2) after 4 spins, whichever comes first.  It gets you vulnerable to close gapped repeaters but mostly saves you a few units.

Playing 12u, keeping the same nrs and a hit on 4th spin:
-12, -12, -12, +24= -12.  Instead of -12, -13, -14, +21= -18.
Then after the hit , add the 3 new nrs, remove the hit.  So 14 nrs.
This cannot apply with 18 nrs and beyond, for it becomes a negative grind.

Thanks for participating!
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

 

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