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VA-5 v.2

Started by ignatus, Jan 19, 05:10 AM 2019

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ignatus

VA-5 v.2

This system is very simple, yet effective.

MAIN TRIGGER: -Wait for High or Low hit hit *minimum 3 times in  a row*

BET: WHEN you got the TRIGGER (3 Repeats H/L), you always *Wait for a virtual win on the opposite H/L* So, Then you got the Virtual win, (a HIT on the opposite side) You BET the 5 UNHIT STREETS witrhin that particular opposite H/L. (That would be 15 numbers bet).

Progression: 1,1,2,3,5,10,20,30,50 STOP

GAMEPLAY: Spin until You've got *3 repeats* within HIGH or LOW, ...THEN you wait for a Virtual win (The opposite side hit 1 time) THEN you bet the 5 unhit STREETS within that particular opposite side hit using the progression. (Stop/Restart at any hit/Restart procedure).

I played with (+500/-500) wg/sl for demonstration... A lower wingoal +100 or +200 would perhaps be more realistic?

4/5 Games won

TEST 1-2 (Random RX-spins)
TEST 3-5 (Live spins)


RX-code


system "VA-5 v2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,1,2,3,5,10,20,30,50]
      to Record "progression" Data

   end
    copy list[Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
    to Record "s1" Layout

   copy list[Street(1-3),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
    to Record "s2" Layout

   copy list[Street(4-6),Street(1-3),Street(10-12),Street(13-15),Street(16-18)]
   to Record "s3" Layout

   copy list[Street(4-6),Street(1-3),Street(7-9),Street(13-15),Street(16-18)]
   to Record "s4" Layout

   copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(16-18)]
   to Record "s5" Layout

   copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15)]
    to Record "s6" Layout

   copy list[Street(22-24),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s7" Layout

   copy list[Street(19-21),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s8" Layout

   copy list[Street(19-21),Street(22-24),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s9" Layout

   copy list[Street(19-21),Street(22-24),Street(25-27),Street(31-33),Street(34-36)]
   to Record "s10" Layout

   copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(34-36)]
   to Record "s11" Layout

   copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(31-33)]
   to Record "s12" Layout
while on each spin
begin

IF Bankroll >= 500 each
begin
stop session
end

IF Bankroll <= -500 each
begin
stop session
end



IF High has hit 3 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin


IF street(1-3) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
end

IF street(4-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
end


IF street(7-9) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
end

IF street(10-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
end

IF street(13-15) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
end

IF street(16-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
end

end


IF Low has hit 3 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin


IF street(19-21) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet7" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
end

IF street(22-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet8" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
end

IF street(25-27) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet9" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
end

IF street(28-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet10" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
end

IF street(31-33) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet11" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
end

IF street(34-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet12" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
end

end


IF Record "s1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s1" Layout List
end

IF Record "s2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s2" Layout List
end

IF Record "s3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s3" Layout List
end

IF Record "s4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s4" Layout List
end

  IF Record "s5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s5" Layout List
end

  IF Record "s6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s6" Layout List
end

  IF Record "s7" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s7" Layout List
end

  IF Record "s8" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s8" Layout List
end

   IF Record "s9" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s9" Layout List
end

   IF Record "s10" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s10" Layout List
end

   IF Record "s11" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s11" Layout List
end

   IF Record "s12" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s12" Layout List
end




if any street bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
    set flag "bet7" false
    set flag "bet8" false
    set flag "bet9" false
    set flag "bet10" false
    set flag "bet11" false
    set flag "bet12" false
    clear Record "s1" Layout
    clear Record "s2" Layout
    clear Record "s3" Layout
    clear Record "s4" Layout
    clear Record "s5" Layout
    clear Record "s6" Layout
    clear Record "s7" Layout
    clear Record "s8" Layout
    clear Record "s9" Layout
    clear Record "s10" Layout
    clear Record "s11" Layout
    clear Record "s12" Layout
    Put 1 on Record "progression" Data Index
   End

end
END







If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

TEST 6-10 (Live spins)

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Let Me Win

Great another daily helping of Martingale and Virtual Bollocks.

100 years ago it was already known even by the most humble student of Roulette that the long term results would be exactly the same with or without virtual play and that results would still be exactly the same with or without triggers.

Why do you insist on repeating the same old failed methods in various shapes and sizes day after day and year after year?

Why don't you use your RX skills to code something sensible that hasn't been done before such as Victor's Parachute.

ignatus

Quote from: Let Me Win on Jan 19, 05:37 AM 2019
Great another daily helping of Martingale and Virtual Bollocks.

100 years ago it was already known even by the most humble student of Roulette that the long term results would be exactly the same with or without virtual play and that results would still be exactly the same with or without triggers.

Why do you insist on repeating the same old failed methods in various shapes and sizes day after day and year after year?

Why don't you use your RX skills to code something sensible that hasn't been done before such as Victor's Parachute.

Well? If you look at the charts with a wingoal of +100 or +200, 9/10 are winners.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well? Either way you play it? I calculate "one session 250 spins"...and? 8/10 winners, Still, this is profitable.

Another MM could be played even shorter session with a wingoal of perhaps MAX +100u

Depending on your MM, this is still profitable.

This example now, 10 sessions (Live-spins) STOP at 250 spins;


Calulating wins/losses

losses
-425
-425

= -850

wins
+300
+200
+200
+225
+250
+150
+225
+195

= +1745

Total = +895u


VA5 v3

Progressionline; 1,2,3,5,10,20,30,50 STOP


RX-code VA5 v.3 (New Progressionline + STOP at 250 spins)

system "VA-5 v3"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,3,5,10,20,30,50]
      to Record "progression" Data

   end
    copy list[Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
    to Record "s1" Layout

   copy list[Street(1-3),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
    to Record "s2" Layout

   copy list[Street(4-6),Street(1-3),Street(10-12),Street(13-15),Street(16-18)]
   to Record "s3" Layout

   copy list[Street(4-6),Street(1-3),Street(7-9),Street(13-15),Street(16-18)]
   to Record "s4" Layout

   copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(16-18)]
   to Record "s5" Layout

   copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15)]
    to Record "s6" Layout

   copy list[Street(22-24),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s7" Layout

   copy list[Street(19-21),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s8" Layout

   copy list[Street(19-21),Street(22-24),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s9" Layout

   copy list[Street(19-21),Street(22-24),Street(25-27),Street(31-33),Street(34-36)]
   to Record "s10" Layout

   copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(34-36)]
   to Record "s11" Layout

   copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(31-33)]
   to Record "s12" Layout
while on each spin
begin

IF spin count = 250 each
begin
stop session
end

IF Bankroll >= 500 each
begin
stop session
end

IF Bankroll <= -1000 each
begin
stop session
end



IF High has hit 3 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin


IF street(1-3) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
end

IF street(4-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
end


IF street(7-9) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
end

IF street(10-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
end

IF street(13-15) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
end

IF street(16-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
end

end


IF Low has hit 3 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin


IF street(19-21) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet7" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
end

IF street(22-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet8" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
end

IF street(25-27) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet9" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
end

IF street(28-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet10" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
end

IF street(31-33) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet11" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
end

IF street(34-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet12" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
end

end


IF Record "s1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s1" Layout List
end

IF Record "s2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s2" Layout List
end

IF Record "s3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s3" Layout List
end

IF Record "s4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s4" Layout List
end

  IF Record "s5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s5" Layout List
end

  IF Record "s6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s6" Layout List
end

  IF Record "s7" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s7" Layout List
end

  IF Record "s8" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s8" Layout List
end

   IF Record "s9" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s9" Layout List
end

   IF Record "s10" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s10" Layout List
end

   IF Record "s11" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s11" Layout List
end

   IF Record "s12" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s12" Layout List
end




if any street bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
    set flag "bet7" false
    set flag "bet8" false
    set flag "bet9" false
    set flag "bet10" false
    set flag "bet11" false
    set flag "bet12" false
    clear Record "s1" Layout
    clear Record "s2" Layout
    clear Record "s3" Layout
    clear Record "s4" Layout
    clear Record "s5" Layout
    clear Record "s6" Layout
    clear Record "s7" Layout
    clear Record "s8" Layout
    clear Record "s9" Layout
    clear Record "s10" Layout
    clear Record "s11" Layout
    clear Record "s12" Layout
    Put 1 on Record "progression" Data Index
   End

end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

more spins...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Mister Eko

10 session is nothing. Play 1000 session.

ozon

Ignatus.
Can you program something like that?
The selection will be simpler, we always play last EC High / low without the last street.
As in your strategy, we play 5 streets

And now we're back MM.
We play 4 step positive progression
1-2-4-8 stop and reset to 1 step

You can also test progression until the limits of the table.
But it would depend on the results of limited progression

-