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Dragon Streets

Started by ignatus, Jan 24, 01:50 PM 2019

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Well? I been working now the 2-3 last days with a "tweak of Dragon Lines" but i couldn't find a better "tweak" than this one, and? it's no long term winner,...but short term, i believe it can be profitable Hit'n Run- (with the proper moneymanagement).

Trigger/BET is the same as "Dragon Lines" (see thread) only difference; instead of 1 DOZEN, 2 Lines are bet in it's place. ALSO instead of 2 LINES BET (as with Dragon Lines) Now, instead *3 Streets are bet*....another difference with This bet IS, whenever any of the 2 LINES BET hit (no change of bets--just re-bet, same bet) BETS are *only* removed when Any of the STREETs bet HIT. Anytime, both the 3 STREETs and the 2 LINES bet LOSE +1 Step in progressionline (until Any of the STREETS hits)...(That will be 21 numbers bet 2 Lines+3 Streets bet)

Progressionline; 1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230

TEST 1-2 (RX Random spins)
TEST 3-5 (Live Spins)

RX-code

system "Dragon Streets v1"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230]
      to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data

    copy list[Street(7-9),Street(10-12),Street(13-15)]
    to Record "L1" Layout
   
    copy list[Street(4-6),Street(13-15),Street(16-18)]
    to Record "L2" Layout
   
    copy list[Street(4-6),Street(7-9),Street(10-12)]
    to Record "L3" Layout

    copy list[Street(25-27),Street(28-30),Street(31-33)]
    to Record "L4" Layout
   
    copy list[Street(19-21),Street(22-24),Street(31-33)]
    to Record "L5" Layout
   
    copy list[Street(22-24),Street(25-27),Street(28-30)]
    to Record "L6" Layout

    copy list[Line(1-6),Line(7-12)]
    to Record "LL" Layout

    copy list[Line(25-30),Line(31-36)]
    to Record "HL" Layout

while on each spin
begin


IF Any Street bet won each
begin

{if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 100% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end
}

put 1 on Record "progression" Data Index



set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false


clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout

clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout


//add 1 on Record "progression" Data Index
end


IF bankroll <= -2000 each
begin
stop session
end

{IF spin count = 10000 each
begin
stop session
end
}

IF High has hit 1 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin

//if flag "bet" false each
//begin
{
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}


IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "L4" Layout List
  Put 100% of Record "progression" Data to Record "LL" Layout List
end
end

IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end


IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end

end
//end




IF Low has hit 1 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin

//if flag "bet" false each
//begin
{
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}


IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end


IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end

 
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end

end
//end

{
IF any inside bet won each
begin
  add 1 on Record "progression" Data Index
end
}

IF Record "L1" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L1" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L2" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L2" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L3" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L3" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L4" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L4" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

IF Record "L5" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L5" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

IF Record "L6" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L6" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L2" Layout List
end


IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L3" Layout List
end


IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L4" Layout List
end

IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L5" Layout List
end


IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L6" Layout List
end

}



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
   
    clear Record "L1" Layout
    clear Record "L2" Layout
    clear Record "L3" Layout

    clear Record "L4" Layout
    clear Record "L5" Layout
    clear Record "L6" Layout

     Put 1 on Record "progression" Data Index
   End

end
END







If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

This IS a winner, yes.  O0

First Live-session test now 7/10 Games won, (and a Total of +2722u from that session).

I put a STOPLOSS at -750u AND STOP at 250 spins.

so, BR Needed for this one i'd say 750u.


TEST 1-10 (LIVE Spins)

7/10 Games won

Calculating wins/losses

losses
-199
-750
-750

= -1699

wins
+495
+587
+722
+642
+427
+770
+778


TOTAL= +2722u


RX-code (STOPLOSS at -750u AND STOP at 250 spins)

system "Dragon Streets v1"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230]
      to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data

    copy list[Street(7-9),Street(10-12),Street(13-15)]
    to Record "L1" Layout
   
    copy list[Street(4-6),Street(13-15),Street(16-18)]
    to Record "L2" Layout
   
    copy list[Street(4-6),Street(7-9),Street(10-12)]
    to Record "L3" Layout

    copy list[Street(25-27),Street(28-30),Street(31-33)]
    to Record "L4" Layout
   
    copy list[Street(19-21),Street(22-24),Street(31-33)]
    to Record "L5" Layout
   
    copy list[Street(22-24),Street(25-27),Street(28-30)]
    to Record "L6" Layout

    copy list[Line(1-6),Line(7-12)]
    to Record "LL" Layout

    copy list[Line(25-30),Line(31-36)]
    to Record "HL" Layout

while on each spin
begin


IF Any Street bet won each
begin

{if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 100% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end
}

put 1 on Record "progression" Data Index



set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false


clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout

clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout


//add 1 on Record "progression" Data Index
end


IF bankroll <= -750 each
begin
stop session
end

IF spin count = 250 each
begin
stop session
end


IF High has hit 1 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin

//if flag "bet" false each
//begin
{
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}


IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "L4" Layout List
  Put 100% of Record "progression" Data to Record "LL" Layout List
end
end

IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end


IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end

end
//end




IF Low has hit 1 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin

//if flag "bet" false each
//begin
{
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}


IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end


IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end

 
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end

end
//end

{
IF any inside bet won each
begin
  add 1 on Record "progression" Data Index
end
}

IF Record "L1" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L1" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L2" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L2" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L3" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L3" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L4" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L4" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

IF Record "L5" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L5" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

IF Record "L6" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L6" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L2" Layout List
end


IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L3" Layout List
end


IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L4" Layout List
end

IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L5" Layout List
end


IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L6" Layout List
end

}



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
   
    clear Record "L1" Layout
    clear Record "L2" Layout
    clear Record "L3" Layout

    clear Record "L4" Layout
    clear Record "L5" Layout
    clear Record "L6" Layout

     Put 1 on Record "progression" Data Index
   End

end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Test 6-10..

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

TEST 2 (no charts)

Played 31 games, Won 21, (Live spins) Result; +4315u. (Now I put a STOPLOSS at -500u)

Calculating wins/losses

21/31 Games won= 68% winrate

losses
-500
-500
-500
-500
-500
-500
-500
-500
-500
-500

= -5000

wins
+750
+564
+612
+163
+48
+634
+423
+541
+373
+534
+89
+585
+59
+633
+261
+512
+586
+742
+201
+719
+286


TOTAL= +4315u


RX-code (STOPLOSS -500u, STOP at 250 spins)


system "Dragon Streets v1"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230]
      to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data

    copy list[Street(7-9),Street(10-12),Street(13-15)]
    to Record "L1" Layout
   
    copy list[Street(4-6),Street(13-15),Street(16-18)]
    to Record "L2" Layout
   
    copy list[Street(4-6),Street(7-9),Street(10-12)]
    to Record "L3" Layout

    copy list[Street(25-27),Street(28-30),Street(31-33)]
    to Record "L4" Layout
   
    copy list[Street(19-21),Street(22-24),Street(31-33)]
    to Record "L5" Layout
   
    copy list[Street(22-24),Street(25-27),Street(28-30)]
    to Record "L6" Layout

    copy list[Line(1-6),Line(7-12)]
    to Record "LL" Layout

    copy list[Line(25-30),Line(31-36)]
    to Record "HL" Layout

while on each spin
begin


IF Any Street bet won each
begin

{if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 100% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end
}

put 1 on Record "progression" Data Index



set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false


clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout

clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout


//add 1 on Record "progression" Data Index
end


IF bankroll <= -500 each
begin
stop session
end

IF spin count = 250 each
begin
stop session
end


IF High has hit 1 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin

//if flag "bet" false each
//begin
{
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}


IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "L4" Layout List
  Put 100% of Record "progression" Data to Record "LL" Layout List
end
end

IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end


IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end

end
//end




IF Low has hit 1 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin

//if flag "bet" false each
//begin
{
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}


IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end


IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end

 
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end

end
//end

{
IF any inside bet won each
begin
  add 1 on Record "progression" Data Index
end
}

IF Record "L1" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L1" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L2" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L2" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L3" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L3" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L4" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L4" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

IF Record "L5" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L5" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

IF Record "L6" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L6" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L2" Layout List
end


IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L3" Layout List
end


IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L4" Layout List
end

IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L5" Layout List
end


IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L6" Layout List
end

}



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
   
    clear Record "L1" Layout
    clear Record "L2" Layout
    clear Record "L3" Layout

    clear Record "L4" Layout
    clear Record "L5" Layout
    clear Record "L6" Layout

     Put 1 on Record "progression" Data Index
   End

end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Maui13

What have we got here  8)

Good job mate!

Will start testing right now!   :thumbsup:
Trust the timing of your life!

Taotie

Quote from: ignatus on Jan 24, 01:50 PM 2019it's no long term winner,...but short term, i believe it can be profitable Hit'n Run- (with the proper moneymanagement).

What does that even mean?

Maui13

Sorry...blondie here

Can you please take a screenshot of a sample bet. I'm a little confused
Trust the timing of your life!

ignatus

Quote from: Taotie on Jan 25, 03:48 AM 2019
What does that even mean?

That means what i said? With the proper moneymanagement it COULD BE profitable? OK now, i had some "bad Results" ....but even this "worst case scenario" now, played with Wg/Sl +200/-200 It was pretty much a "zero sum game",so? (with a small profit)....as you can see from this test-session;

21/39 Games won, Live Spins (Result +795u)

Calculating wins/losses

losses
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200

= -3600

wins
+212
+215
+200
+200
+226
+224
+219
+205
+206
+207
+205
+234
+202
+200
+206
+202
+218
+202
+206
+202
+204

= +4395

RESULT= +795u


RX-code (Wg/Sl +200/-200)

system "Dragon Streets v1"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230]
      to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data

    copy list[Street(7-9),Street(10-12),Street(13-15)]
    to Record "L1" Layout
   
    copy list[Street(4-6),Street(13-15),Street(16-18)]
    to Record "L2" Layout
   
    copy list[Street(4-6),Street(7-9),Street(10-12)]
    to Record "L3" Layout

    copy list[Street(25-27),Street(28-30),Street(31-33)]
    to Record "L4" Layout
   
    copy list[Street(19-21),Street(22-24),Street(31-33)]
    to Record "L5" Layout
   
    copy list[Street(22-24),Street(25-27),Street(28-30)]
    to Record "L6" Layout

    copy list[Line(1-6),Line(7-12)]
    to Record "LL" Layout

    copy list[Line(25-30),Line(31-36)]
    to Record "HL" Layout

while on each spin
begin


IF Any Street bet won each
begin

{if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 100% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end
}

put 1 on Record "progression" Data Index



set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false


clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout

clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout


//add 1 on Record "progression" Data Index
end


IF bankroll <= -200 each
begin
stop session
end

IF bankroll >= 200 each
begin
stop session
end

IF spin count = 250 each
begin
stop session
end


IF High has hit 1 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin

//if flag "bet" false each
//begin
{
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}


IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "L4" Layout List
  Put 100% of Record "progression" Data to Record "LL" Layout List
end
end

IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end


IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end

end
//end




IF Low has hit 1 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin

//if flag "bet" false each
//begin
{
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}


IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end


IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end

 
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end

end
//end

{
IF any inside bet won each
begin
  add 1 on Record "progression" Data Index
end
}

IF Record "L1" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L1" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L2" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L2" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L3" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L3" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L4" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L4" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

IF Record "L5" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L5" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

IF Record "L6" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L6" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L2" Layout List
end


IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L3" Layout List
end


IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L4" Layout List
end

IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L5" Layout List
end


IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L6" Layout List
end

}



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
   
    clear Record "L1" Layout
    clear Record "L2" Layout
    clear Record "L3" Layout

    clear Record "L4" Layout
    clear Record "L5" Layout
    clear Record "L6" Layout

     Put 1 on Record "progression" Data Index
   End

end
END




If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: Maui13 on Jan 25, 03:56 AM 2019
Sorry...blondie here

Can you please take a screenshot of a sample bet. I'm a little confused

If you don't have RX, I will post a gameplay example soon...np
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

nasty

What was wrong with ur dragon hg?
Have u been busted ? Im just asking cuz I played this these days a bit with a +1 progression and even when i went down to 150 units I came back to + units

ignatus

TEST 4.

Afew changes, First, Wg/Sl is now set to +300/-300 But ALSO, the Code is Different, NOW played with "Normy's Reset only progressionline IF BR *Reached a new high*"....(Credits to Normy2000) Played this way, i got a little higher winrate...

Games won 28/42= 67% winrate

Calculating wins/losses

losses
-300
-300
-300
-300
-300
-300
-300
-300
-300
-300
-300
-300
-300
-300

= -4200

win
306
335
302
315
305
226
322
300
318
308
302
306
304
325
314
303
255
303
301
311
321
315
318
319
304
300
307
315

= +8560

TOTAL = +4360u


RX code Wg/Sl +300/-300 +Normy's code "Reset Progressionline Only IF Reached a new high"

system "Dragon Streets v1"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230]
      to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data

    copy list[Street(7-9),Street(10-12),Street(13-15)]
    to Record "L1" Layout
   
    copy list[Street(4-6),Street(13-15),Street(16-18)]
    to Record "L2" Layout
   
    copy list[Street(4-6),Street(7-9),Street(10-12)]
    to Record "L3" Layout

    copy list[Street(25-27),Street(28-30),Street(31-33)]
    to Record "L4" Layout
   
    copy list[Street(19-21),Street(22-24),Street(31-33)]
    to Record "L5" Layout
   
    copy list[Street(22-24),Street(25-27),Street(28-30)]
    to Record "L6" Layout

    copy list[Line(1-6),Line(7-12)]
    to Record "LL" Layout

    copy list[Line(25-30),Line(31-36)]
    to Record "HL" Layout

while on each spin
begin


IF Any Street bet won each
begin

if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 100% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end


//put 1 on Record "progression" Data Index



set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false


clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout

clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout


//add 1 on Record "progression" Data Index
end


IF bankroll <= -300 each
begin
stop session
end

IF bankroll >= 300 each
begin
stop session
end

IF spin count = 500 each
begin
stop session
end


IF High has hit 1 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin

//if flag "bet" false each
//begin
{
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}


IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "L4" Layout List
  Put 100% of Record "progression" Data to Record "LL" Layout List
end
end

IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end


IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end

end
//end




IF Low has hit 1 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin

//if flag "bet" false each
//begin
{
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}


IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end


IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end

 
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end

end
//end

{
IF any inside bet won each
begin
  add 1 on Record "progression" Data Index
end
}

IF Record "L1" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L1" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L2" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L2" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L3" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L3" Layout List
   Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end

end

IF Record "L4" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L4" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

IF Record "L5" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L5" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

IF Record "L6" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L6" Layout List
   Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end

end

{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "L2" Layout List
end


IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L3" Layout List
end


IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L4" Layout List
end

IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L5" Layout List
end


IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "L6" Layout List
end

}



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
   
    clear Record "L1" Layout
    clear Record "L2" Layout
    clear Record "L3" Layout

    clear Record "L4" Layout
    clear Record "L5" Layout
    clear Record "L6" Layout

     Put 1 on Record "progression" Data Index
   End

end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: nasty on Jan 25, 06:20 AM 2019
What was wrong with ur dragon hg?
Have u been busted ? Im just asking cuz I played this these days a bit with a +1 progression and even when i went down to 150 units I came back to + units

Well? It's a 50/50 Bet, and? I can't work further with that, believe me I tried in a 100 ways, but what i figure, that system/progressionline already posted is the best i can figure, AND that requires a very large BR......I haven't tried +1 -progression (or had any gread success with that)....

THIS system "Dragon Streets" IS the "tweak" of "Dragon Lines" , and? i've worked now with this system/and tested , and? IT's Profitable.....as you've seen the results so far?..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

nasty

Ok. I didnt understand your way to bet now can u give an example plz? Thanks a lot for your ideas!

ignatus

Quote from: nasty on Jan 25, 07:41 AM 2019
Ok. I didnt understand your way to bet now can u give an example plz? Thanks a lot for your ideas!

np, :) as Always, IF you want to play this ....TEST First,..doh :S

Here is an example of gameplay (with the no stopping of progressionline Until Reached a new high)...

link:s://roulette-simulator.info/en/game/9f89659ad8ba1b3e57906abea88bd797

Progressionline 1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230

Gameplay; TRIGGER; *A new High or Low hit 1 time*....When you got the trigger, BET 3 STREETs within that particular H/L (BUT not within the current DS Hit)....Also BET 2 Lines at the opposite H/L (At 1st dozen or 3rd dozen). That's the BET. Now, IF any of the Lines Hit, (No change of bets, just re-bet, same bet).....You only Stop/Restart IF any of the STREETS Hit. So That's pretty much it? At any loss (Both the Lines and the Streets bet +1 step in the progressionline, Until Any of the Streets Hits)......IF you do not reach a new high when any of the streets Hit, Stay at the same level in the progressionline for the next bet, (only reset when reached a new high)

That's it  O0
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Rouleterberg

ignatus, your link it doesn't work,  please check.

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