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DRAGON LINES (HG)

Started by ignatus, Jan 23, 12:07 AM 2019

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ignatus

Well now! This may be my best system so far? Atleast based on the 3 short testings i've done...(see charts!). ...This was Inspired by BW-Lines system. :)

I kindly ask you now, IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

DRAGON LINES

Gameplay/Procedure/BET; ANY *new* Hit within H/L -->BET the Two Unhit Doublestreets/Lines within that particular H/L. You Also bet the opposite DOZEN (IF High hit, you also bet 1st Dozen, IF Low hit, you also bet 3rd Dozen). So! That's the Bet; 1 dozen bet and 2 Doublestreets/Lines. IF The DOZEN bet Hits, (no change of bets, just re-bet again) IF both the Dozen and the Doublestreets/Line-bet lost, you BET according to the progressionline, UNTIL Hit (Then you STOP/Re-start procedure)

Progressionline; 1,2,3,5,9,17,33,65,129,257,513

That's it.  O0

TEST 1-3 (LIVE spins)

RX-code Dragon Lines


system "Dragon Lines"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,3,5,9,17,33,65,129,257,513]
      to Record "progression" Data

   end
    copy list[Line(7-12),Line(13-18)]
    to Record "L1" Layout
   
    copy list[Line(1-6),Line(13-18)]
    to Record "L2" Layout
   
    copy list[Line(7-12),Line(1-6)]
    to Record "L3" Layout

    copy list[Line(25-30),Line(31-36)]
    to Record "L4" Layout
   
    copy list[Line(19-24),Line(31-36)]
    to Record "L5" Layout
   
    copy list[Line(25-30),Line(19-24)]
    to Record "L6" Layout
   
    copy list[1st dozen]
    to Record "LD" Layout
   
    copy list[3rd dozen]
    to Record "HD" Layout



   
   
while on each spin
begin

IF bankroll <= -2000 each
begin
stop session
end

IF spin count = 10000 each
begin
stop session
end


IF High has hit 1 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin

if total inside bets count = 0 each
begin
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end

IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "L4" Layout List
end
end

IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
end


IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
end

end





IF Low has hit 1 times each
begin
set flag "trigger3" true
end

if flag "trigger3" true each
begin

if total inside bets count = 0 each
begin
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end

IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
end
end

IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
end

IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
end

end



IF Record "L1" Layout List has lost each
begin

IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List
end
end

IF Record "L2" Layout List has lost each
begin

IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
end
end

IF Record "L3" Layout List has lost each
begin

IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List
end
end

IF Record "L4" Layout List has lost each
begin

IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List
end
end

IF Record "L5" Layout List has lost each
begin

IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List
end
end

IF Record "L6" Layout List has lost each
begin

IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List
end
end




{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
end

IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
end


IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
end

  IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
end

  IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
end


if any dozen bet won each
begin

IF flag "D1" true each
begin
Put 100% of Record "progression" Data to Record "LD" Layout List
end

IF flag "D2" true each
begin
Put 100% of Record "progression" Data to Record "HD" Layout List
end

end

}

if any Line bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false

set flag "D1" false
set flag "D2" false

clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout

clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout

clear Record "LD" Layout
clear Record "HD" Layout

Put 1 on Record "progression" Data Index
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
   
    set flag "D1" false
    set flag "D2" false

    clear Record "L1" Layout
    clear Record "L2" Layout
    clear Record "L3" Layout

    clear Record "L4" Layout
    clear Record "L5" Layout
    clear Record "L6" Layout

    clear Record "LD" Layout
    clear Record "HD" Layout

    Put 1 on Record "progression" Data Index
   End

end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Tested now playling this one LIVE @Mr Green (Airball machine, Fast play)...won 100u (played with 2u bets), did take about 15min (?) progression didn't go too far. (but i know, progression CAN go far,sometimes..as you can see in the posted charts)... I played with an ordinary Martingale, highest step 1,2,4,8,16 etc
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Taotie

C'mon ignatus, another stupid progression.

Get real mate.

ignatus

Quote from: Taotie on Jan 23, 05:04 AM 2019
C'mon ignatus, another stupid progression.

Get real mate.

No? Not really? If you have used the software/RX-code you'll see that in the chart, *it haven't dropped below 1500u* Also, as you can see in the chart, it's steady profit, no loss...so? if You Can afford to invest 1500u, for a guaranteed profit? I would say yes....  8)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Maui13

I like this way of playing!  :thumbsup:

I've tested it though with a slight change...

Because the hit ratio is so high, I don't see a need for any steep progressions. So I +1 on a complete loss, and keep it the same when the dozen hits. Reset when on any win.

And the other thing I do is, on a win, I wait 1 spin before I bet again.

Thanks so much for sharing!
Trust the timing of your life!

ignatus

Quote from: Maui13 on Jan 23, 08:11 AM 2019
I like this way of playing!  :thumbsup:

I've tested it though with a slight change...

Because the hit ratio is so high, I don't see a need for any steep progressions. So I +1 on a complete loss, and keep it the same when the dozen hits. Reset when on any win.

And the other thing I do is, on a win, I wait 1 spin before I bet again.

Thanks so much for sharing!

Thank you, any ideas of diffferent progression is welcome! :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

nichedelico

Thanks Ignatus! Maui, the +1 only on the double streets or in all the bets? So sometimes when you hits doublestreets you are not in profit but restart anyway? Thanks

Maui13

I do +1 all over, and reset on a win.

What I saw though it is defo a grind then. Perhaps a milder progression would bring it back to the positive or new high quicker.

I'm just not one for hardcore progressions that can wipe out your bankroll on a bad day.

I don't know.... something like 1,1,1,2,2,2,3,3,3 and so on.
Trust the timing of your life!

nichedelico

Thank you! And a D'Alembert? What do you think, with a restart on a new high? If in Ignatus test the progression can't go so far it can be good?

Maui13

Ok, I think I might have something.  THINK  :xd:

Play 1,1,1,1 win or lose .... IF you are down, jump to 2,2,2,2 play the sequence. IF you are down go to 3,3,3,3 and so on.

If you are in the middle of any of the progressions higher than 1,1,1,1 and at a new high, back down again to the 1,1,1,1.

Hope this makes sense? 

@ Ignatus - could you maybe give this one a try with the bet selection?

EDIT - important

After every win, have a "blank" spin, to determine your new bet selection

Trust the timing of your life!

Maui13

Sigh.... 1 more thing.

As per the original post. When you hit the dozen, you get a "free out of jail"

So the dozen's hits don't form part of the progression.

Little bit of tracking, but worth it
Trust the timing of your life!

buffalowizard

Quote from: Maui13 on Jan 23, 10:52 AM 2019
Ok, I think I might have something.  THINK  :xd:

Play 1,1,1,1 win or lose .... IF you are down, jump to 2,2,2,2 play the sequence. IF you are down go to 3,3,3,3 and so on.

If you are in the middle of any of the progressions higher than 1,1,1,1 and at a new high, back down again to the 1,1,1,1.

Hope this makes sense? 

@ Ignatus - could you maybe give this one a try with the bet selection?

EDIT - important

After every win, have a "blank" spin, to determine your new bet selection

So you are flat getting 4 times and then if up, continue at same, if down, bet 4 times at next level progression?

Maui13

That is correct  :thumbsup:

The last hour I've been playing instead of 1,1,1,1    to this 1,1 and then up to 2,2 etc.

The 1,1,1,1 works great, just seem like a grind. Takes too long.
Trust the timing of your life!

buffalowizard

Quote from: Maui13 on Jan 23, 01:57 PM 2019
That is correct  :thumbsup:

The last hour I've been playing instead of 1,1,1,1    to this 1,1 and then up to 2,2 etc.

The 1,1,1,1 works great, just seem like a grind. Takes too long.

Great. Do feed back your findings maui

jono1167

Hi Ignatus

I had a bit of a play around on this using a roulette simulator app. It went very well. When I start playing for real money I will happily make a contribution.

Thanks Ignatus

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