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Ignatus Masterplan

Started by ignatus, Jan 27, 04:13 AM 2019

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

nichedelico

I've tested for few spin, from 15 to 23 euro with 10 cent play, nice result and for now only +3 with the progression, but i think a D'Alembert will be safe with this high rate of hit. Without code i can test only manually so we'll see

Gitano

Hi Ignatus!!
I like very much this system! Cheaper bankroll and seems effective !

I will try it with my spintec airball spins for sure !
Thanks
Bye
Gitano

ignatus

Quote from: nichedelico on Jan 27, 05:56 PM 2019
I've tested for few spin, from 15 to 23 euro with 10 cent play, nice result and for now only +3 with the progression, but i think a D'Alembert will be safe with this high rate of hit. Without code i can test only manually so we'll see

Alright great  :thumbsup:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well, now, the code is finished.  O0

I experiemented with different progressionlines,...and? Negative progressionlines is out of the question now,... best preformace was a POSITIVE PROGRESSION. But then it's not "+1"...I modified it, so it's a little more agressive, also included in the code IS "stop when reached a new high" (Thanks to Normy)...But this code is not working 100% it seems, because it's not really "Stop when reached a new high", it stops many times before that, anyway, this is for demonstration..... "pretty good" now with positive progression, seems like it can keep a positive trend for several 1000s of spins, Although "profits" not high? But? This played now with 1u bets? so? a couple of 100u profits, that's OK, if you want "higher profits" then, change the chip-size... well, anyway, this is the best i can figure for now,

cheers  8)

POSITIVE PROGERSSIONLINE; 1,2,4,10,15,21,28,38,46,60,70,90,110,130,150,190,230,275,350

TEST 1 (RX Random spins)
TEST 1-2 (LIVE spins)

RX-code

system "Ignatus Masterplan v1"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,10,15,21,28,38,46,60,70,90,110,130,150,190,230,275,350]
      to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data

    copy list[Split(15-18),Split(21-24),Split(27-30),Split(33-36)]
    to Record "C1H" Layout
   
    copy list[Split(3-6),Split(9-12),Split(27-30),Split(33-36)]
    to Record "C2H" Layout
   
    copy list[Split(15-18),Split(21-24),Split(3-6),Split(9-12)]
    to Record "C3H" Layout

    copy list[Split(13-16),Split(19-22),Split(25-28),Split(31-34)]
    to Record "C1L" Layout
   
    copy list[Split(1-4),Split(7-10),Split(25-28),Split(31-34)]
    to Record "C2L" Layout
   
    copy list[Split(13-16),Split(19-22),Split(1-4),Split(7-10)]
    to Record "C3L" Layout

    copy list[Corner(14:18),Corner(20:24),Corner(26:30),Corner(32:36)]
    to Record "Q1L" Layout

    copy list[Corner(2:6),Corner(8:12),Corner(26:30),Corner(32:36)]
    to Record "Q2L" Layout
   
    copy list[Corner(2:6),Corner(8:12),Corner(14:18),Corner(20:24)]
    to Record "Q3L" Layout
   
    copy list[Corner(13:17),Corner(19:23),Corner(25:29),Corner(31:35)]
    to Record "Q1H" Layout
   
    copy list[Corner(1:5),Corner(7:11),Corner(25:29),Corner(31:35)]
    to Record "Q2H" Layout
   
    copy list[Corner(13:17),Corner(19:23),Corner(1:5),Corner(7:11)]
    to Record "Q3H" Layout

while on each spin
begin


IF Any Split bet won each
begin


if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 5000% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end


add 1 on Record "progression" Data Index



set flag "trigger1" false
set flag "trigger2" false

set flag "bet" false

clear Record "C1H" Layout
clear Record "C2H" Layout
clear Record "C3H" Layout

clear Record "C1L" Layout
clear Record "C2L" Layout
clear Record "C3L" Layout

clear Record "Q1H" Layout
clear Record "Q2H" Layout
clear Record "Q3H" Layout

clear Record "Q1L" Layout
clear Record "Q2L" Layout
clear Record "Q3L" Layout


//add 1 on Record "progression" Data Index
end


IF bankroll <= -3000 each
begin
stop session
end

{
IF bankroll >= 300 each
begin
stop session
end

IF spin count = 500 each
begin
stop session
end
}


IF 1st dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin


IF Split(3-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C1H" Layout List
  Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
end

IF Split(9-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C1H" Layout List
Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
end

end


IF 2nd dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin


IF Split(15-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C2H" Layout List
  Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
end

IF Split(21-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C2H" Layout List
Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
end

end


IF 3rd dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin


IF Split(27-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C3H" Layout List
  Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
end

IF Split(33-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C3H" Layout List
Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
end

end





IF 1st dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin


IF Split(1-4) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C1L" Layout List
  Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
end

IF Split(7-10) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C1L" Layout List
Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
end

end


IF 2nd dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin


IF Split(13-16) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C2L" Layout List
  Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
end

IF Split(19-22) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C2L" Layout List
Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
end

end


IF 3rd dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin


IF Split(25-28) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C3L" Layout List
  Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
end

IF Split(31-34) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C3L" Layout List
Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
end

end




{
IF any inside bet won each
begin
  add 1 on Record "progression" Data Index
end
}

IF Record "C1H" Layout List has lost each
begin
IF Record "Q1H" Layout List has lost each
begin
//  add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C1H" Layout List
   Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C1H" Layout List
Put 100% of Record "progression" Data to Record "Q1H" Layout List
end

end


IF Record "C2H" Layout List has lost each
begin
IF Record "Q2H" Layout List has lost each
begin
//   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C2H" Layout List
   Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C2H" Layout List
Put 100% of Record "progression" Data to Record "Q2H" Layout List
end

end


IF Record "C3H" Layout List has lost each
begin
IF Record "Q3H" Layout List has lost each
begin
//   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C3H" Layout List
   Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C3H" Layout List
Put 100% of Record "progression" Data to Record "Q3H" Layout List
end

end


IF Record "C1L" Layout List has lost each
begin
IF Record "Q1L" Layout List has lost each
begin
//   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C1L" Layout List
   Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C1L" Layout List
Put 100% of Record "progression" Data to Record "Q1L" Layout List
end

end


IF Record "C2L" Layout List has lost each
begin
IF Record "Q2L" Layout List has lost each
begin
//   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C2L" Layout List
   Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C2L" Layout List
Put 100% of Record "progression" Data to Record "Q2L" Layout List
end

end


IF Record "C3L" Layout List has lost each
begin
IF Record "Q3L" Layout List has lost each
begin
//   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C3L" Layout List
   Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C3L" Layout List
Put 100% of Record "progression" Data to Record "Q3L" Layout List
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
   Begin
   set flag "trigger1" false
   set flag "trigger2" false

   set flag "bet" false

   clear Record "C1H" Layout
   clear Record "C2H" Layout
   clear Record "C3H" Layout

   clear Record "C1L" Layout
   clear Record "C2L" Layout
   clear Record "C3L" Layout

   clear Record "Q1H" Layout
   clear Record "Q2H" Layout
   clear Record "Q3H" Layout

   clear Record "Q1L" Layout
   clear Record "Q2L" Layout
   clear Record "Q3L" Layout

     Put 1 on Record "progression" Data Index
   End

end
END




If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Smoczoor

QuotePOSITIVE PROGERSSIONLINE; 1,2,4,10,15,21,28,38,46,60,70,90,110,130,150,190,230,275,350

:o :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd:

sry dude i like you but you made my day  :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd:

ignatus

Quote from: Smoczoor on Jan 28, 06:09 AM 2019
:o :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd:

sry dude i like you but you made my day  :xd: :xd: :xd: :xd: :xd: :xd: :xd: :xd:

Yes? funny ey? I've tried other progressionlines, among them "+1" progression as I said, But that didn't last so long, ....as i've tried now a more agressive positive progressionline, I got the best result.... You got the code? Run the software and you'll see? Also, all "negative progressionlines" did not last long either? ....so, you think it's "very funny" sure, whatever rocks your boat...Also, i've tried an ordinary "D'Alembert", that wasn't long lasting either, so?...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well now, I tried a Negative progressionline; (+STOP progression only IF reached a new high). 1,2,3,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,275,350

And? Yes seems to be more profitable... (since both the positive and the negative progression will crash sooner or later), this one lasted for a couple of a thousand spins, and reached it's peak around +1000u,....so? Now, i Put the Wingoal to +500u (And STOPLOSS to -750u). in the RX-code...(You can Edit this as you like).

TEST 1-3 (Live spins)

RX-code "Version 2, Negative Progression"


system "Ignatus Masterplan v2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,3,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,275,350]
      to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data

    copy list[Split(15-18),Split(21-24),Split(27-30),Split(33-36)]
    to Record "C1H" Layout
   
    copy list[Split(3-6),Split(9-12),Split(27-30),Split(33-36)]
    to Record "C2H" Layout
   
    copy list[Split(15-18),Split(21-24),Split(3-6),Split(9-12)]
    to Record "C3H" Layout

    copy list[Split(13-16),Split(19-22),Split(25-28),Split(31-34)]
    to Record "C1L" Layout
   
    copy list[Split(1-4),Split(7-10),Split(25-28),Split(31-34)]
    to Record "C2L" Layout
   
    copy list[Split(13-16),Split(19-22),Split(1-4),Split(7-10)]
    to Record "C3L" Layout

    copy list[Corner(14:18),Corner(20:24),Corner(26:30),Corner(32:36)]
    to Record "Q1L" Layout

    copy list[Corner(2:6),Corner(8:12),Corner(26:30),Corner(32:36)]
    to Record "Q2L" Layout
   
    copy list[Corner(2:6),Corner(8:12),Corner(14:18),Corner(20:24)]
    to Record "Q3L" Layout
   
    copy list[Corner(13:17),Corner(19:23),Corner(25:29),Corner(31:35)]
    to Record "Q1H" Layout
   
    copy list[Corner(1:5),Corner(7:11),Corner(25:29),Corner(31:35)]
    to Record "Q2H" Layout
   
    copy list[Corner(13:17),Corner(19:23),Corner(1:5),Corner(7:11)]
    to Record "Q3H" Layout

while on each spin
begin


IF Any Split bet won each
begin


if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 5000% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end


//put 1 on Record "progression" Data Index



set flag "trigger1" false
set flag "trigger2" false

set flag "bet" false

clear Record "C1H" Layout
clear Record "C2H" Layout
clear Record "C3H" Layout

clear Record "C1L" Layout
clear Record "C2L" Layout
clear Record "C3L" Layout

clear Record "Q1H" Layout
clear Record "Q2H" Layout
clear Record "Q3H" Layout

clear Record "Q1L" Layout
clear Record "Q2L" Layout
clear Record "Q3L" Layout


//add 1 on Record "progression" Data Index
end


IF bankroll <= -750 each
begin
stop session
end


IF bankroll >= 500 each
begin
stop session
end

{
IF spin count = 500 each
begin
stop session
end
}


IF 1st dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin


IF Split(3-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C1H" Layout List
  Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
end

IF Split(9-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C1H" Layout List
Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
end

end


IF 2nd dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin


IF Split(15-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C2H" Layout List
  Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
end

IF Split(21-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C2H" Layout List
Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
end

end


IF 3rd dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin


IF Split(27-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C3H" Layout List
  Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
end

IF Split(33-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C3H" Layout List
Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
end

end





IF 1st dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin


IF Split(1-4) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C1L" Layout List
  Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
end

IF Split(7-10) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C1L" Layout List
Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
end

end


IF 2nd dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin


IF Split(13-16) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C2L" Layout List
  Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
end

IF Split(19-22) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C2L" Layout List
Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
end

end


IF 3rd dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin


IF Split(25-28) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C3L" Layout List
  Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
end

IF Split(31-34) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C3L" Layout List
Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
end

end




{
IF any inside bet won each
begin
  add 1 on Record "progression" Data Index
end
}

IF Record "C1H" Layout List has lost each
begin
IF Record "Q1H" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C1H" Layout List
   Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C1H" Layout List
Put 100% of Record "progression" Data to Record "Q1H" Layout List
end

end


IF Record "C2H" Layout List has lost each
begin
IF Record "Q2H" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C2H" Layout List
   Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C2H" Layout List
Put 100% of Record "progression" Data to Record "Q2H" Layout List
end

end


IF Record "C3H" Layout List has lost each
begin
IF Record "Q3H" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C3H" Layout List
   Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C3H" Layout List
Put 100% of Record "progression" Data to Record "Q3H" Layout List
end

end


IF Record "C1L" Layout List has lost each
begin
IF Record "Q1L" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C1L" Layout List
   Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C1L" Layout List
Put 100% of Record "progression" Data to Record "Q1L" Layout List
end

end


IF Record "C2L" Layout List has lost each
begin
IF Record "Q2L" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C2L" Layout List
   Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C2L" Layout List
Put 100% of Record "progression" Data to Record "Q2L" Layout List
end

end


IF Record "C3L" Layout List has lost each
begin
IF Record "Q3L" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C3L" Layout List
   Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C3L" Layout List
Put 100% of Record "progression" Data to Record "Q3L" Layout List
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
   Begin
   set flag "trigger1" false
   set flag "trigger2" false

   set flag "bet" false

   clear Record "C1H" Layout
   clear Record "C2H" Layout
   clear Record "C3H" Layout

   clear Record "C1L" Layout
   clear Record "C2L" Layout
   clear Record "C3L" Layout

   clear Record "Q1H" Layout
   clear Record "Q2H" Layout
   clear Record "Q3H" Layout

   clear Record "Q1L" Layout
   clear Record "Q2L" Layout
   clear Record "Q3L" Layout

     Put 1 on Record "progression" Data Index
   End

end
END





If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

TEST 1-3 (LIVE spins)... (Wg/SL +500/-750)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Let Me Win

Instead of always trying to reinvent the wheel why don't you code something useful like Trioplay?

Sure I will send you a suitable donation for that.


ignatus

Quote from: Let Me Win on Jan 28, 08:31 AM 2019
Instead of always trying to reinvent the wheel why don't you code something useful like Trioplay?

Sure I will send you a suitable donation for that.

Well? With THAT attitude, Hell no. . >:(...who are you to put all my work down?...

This IS profitable. *short term* Again, you have the code, see for yourself...Upto a couple of hundred units, it will win, *most of the time* yes.

Now I did a short test... (with the set WG/SL +500/-750), ofc, to be realistic, A much *LOWER* Wingoal should be used, for real play,...(this will also give a higher winrate)...but this test now;

5/7 Games won= 71% winrate (LIVE SPINS)

calculating wins/losses

losses
-750
-750

wins
500
500
500
500
500

TOTAL= +1000u
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

 
Quote from: Let Me Win on Jan 28, 10:43 AM 2019the results of lots of mini sessions will always end up to be the same as playing one long continuous session?

This is Horse shit... Now, get off my thread. And shut up, pls, if you got nothing better to say, thank you.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well now, Tested again (LIVE-spins) same code, only different WG/SL;....

Wg/SL +300/-500

17/20 Games won= 85% Winrate


Losses: 3*500= -1500

Wins: 17*300= +5100

TOTAL= +3600u


RX-code (Wg/SL +300/-500)


system "Ignatus Masterplan v2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,3,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,275,350]
      to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data

    copy list[Split(15-18),Split(21-24),Split(27-30),Split(33-36)]
    to Record "C1H" Layout
   
    copy list[Split(3-6),Split(9-12),Split(27-30),Split(33-36)]
    to Record "C2H" Layout
   
    copy list[Split(15-18),Split(21-24),Split(3-6),Split(9-12)]
    to Record "C3H" Layout

    copy list[Split(13-16),Split(19-22),Split(25-28),Split(31-34)]
    to Record "C1L" Layout
   
    copy list[Split(1-4),Split(7-10),Split(25-28),Split(31-34)]
    to Record "C2L" Layout
   
    copy list[Split(13-16),Split(19-22),Split(1-4),Split(7-10)]
    to Record "C3L" Layout

    copy list[Corner(14:18),Corner(20:24),Corner(26:30),Corner(32:36)]
    to Record "Q1L" Layout

    copy list[Corner(2:6),Corner(8:12),Corner(26:30),Corner(32:36)]
    to Record "Q2L" Layout
   
    copy list[Corner(2:6),Corner(8:12),Corner(14:18),Corner(20:24)]
    to Record "Q3L" Layout
   
    copy list[Corner(13:17),Corner(19:23),Corner(25:29),Corner(31:35)]
    to Record "Q1H" Layout
   
    copy list[Corner(1:5),Corner(7:11),Corner(25:29),Corner(31:35)]
    to Record "Q2H" Layout
   
    copy list[Corner(13:17),Corner(19:23),Corner(1:5),Corner(7:11)]
    to Record "Q3H" Layout

while on each spin
begin


IF Any Split bet won each
begin


if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 5000% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end


//put 1 on Record "progression" Data Index



set flag "trigger1" false
set flag "trigger2" false

set flag "bet" false

clear Record "C1H" Layout
clear Record "C2H" Layout
clear Record "C3H" Layout

clear Record "C1L" Layout
clear Record "C2L" Layout
clear Record "C3L" Layout

clear Record "Q1H" Layout
clear Record "Q2H" Layout
clear Record "Q3H" Layout

clear Record "Q1L" Layout
clear Record "Q2L" Layout
clear Record "Q3L" Layout


//add 1 on Record "progression" Data Index
end


IF bankroll <= -500 each
begin
stop session
end


IF bankroll >= 300 each
begin
stop session
end

{
IF spin count = 500 each
begin
stop session
end
}


IF 1st dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin


IF Split(3-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C1H" Layout List
  Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
end

IF Split(9-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C1H" Layout List
Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
end

end


IF 2nd dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin


IF Split(15-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C2H" Layout List
  Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
end

IF Split(21-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C2H" Layout List
Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
end

end


IF 3rd dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin


IF Split(27-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C3H" Layout List
  Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
end

IF Split(33-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C3H" Layout List
Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
end

end





IF 1st dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin


IF Split(1-4) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C1L" Layout List
  Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
end

IF Split(7-10) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C1L" Layout List
Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
end

end


IF 2nd dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin


IF Split(13-16) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C2L" Layout List
  Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
end

IF Split(19-22) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C2L" Layout List
Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
end

end


IF 3rd dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin


IF Split(25-28) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C3L" Layout List
  Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
end

IF Split(31-34) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "C3L" Layout List
Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
end

end




{
IF any inside bet won each
begin
  add 1 on Record "progression" Data Index
end
}

IF Record "C1H" Layout List has lost each
begin
IF Record "Q1H" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C1H" Layout List
   Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C1H" Layout List
Put 100% of Record "progression" Data to Record "Q1H" Layout List
end

end


IF Record "C2H" Layout List has lost each
begin
IF Record "Q2H" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C2H" Layout List
   Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C2H" Layout List
Put 100% of Record "progression" Data to Record "Q2H" Layout List
end

end


IF Record "C3H" Layout List has lost each
begin
IF Record "Q3H" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C3H" Layout List
   Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C3H" Layout List
Put 100% of Record "progression" Data to Record "Q3H" Layout List
end

end


IF Record "C1L" Layout List has lost each
begin
IF Record "Q1L" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C1L" Layout List
   Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C1L" Layout List
Put 100% of Record "progression" Data to Record "Q1L" Layout List
end

end


IF Record "C2L" Layout List has lost each
begin
IF Record "Q2L" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C2L" Layout List
   Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C2L" Layout List
Put 100% of Record "progression" Data to Record "Q2L" Layout List
end

end


IF Record "C3L" Layout List has lost each
begin
IF Record "Q3L" Layout List has lost each
begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C3L" Layout List
   Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "C3L" Layout List
Put 100% of Record "progression" Data to Record "Q3L" Layout List
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
   Begin
   set flag "trigger1" false
   set flag "trigger2" false

   set flag "bet" false

   clear Record "C1H" Layout
   clear Record "C2H" Layout
   clear Record "C3H" Layout

   clear Record "C1L" Layout
   clear Record "C2L" Layout
   clear Record "C3L" Layout

   clear Record "Q1H" Layout
   clear Record "Q2H" Layout
   clear Record "Q3H" Layout

   clear Record "Q1L" Layout
   clear Record "Q2L" Layout
   clear Record "Q3L" Layout

     Put 1 on Record "progression" Data Index
   End

end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-