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EQUALIZER

Started by ignatus, Jul 04, 01:31 PM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

Just an idea i had that i wanted to test; First test survived 100 000 spins... Lucky? we´ll se..

TRIGGER; 1 dozen repeat (Hit 2 times, or more)... WHEN the repeat has Ended (and any of the 2 other dozens hit), bet the 2 (non-repeating dozens) ONCE. Progression 1, 3 STOP That is, if first bet is lost, Wait for a *new* trigger before last step in progression.

TEST 1. (RNG 25u bets)

EQUALIZER RX-Code
system "Equalizer"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data


    Set List[25,75]
     to Record "progression" Data

   end
   
   Copy List [2nd dozen,3rd dozen] to Record "doz1" Layout
   Copy List [1st dozen,3rd dozen] to Record "doz2" Layout
   Copy List [1st dozen,2nd dozen] to Record "doz3" Layout

  // Load no zero wheel table
   
   while on each spin
  begin

    if any dozen bet lost each
begin
   add 1 to Record "progression" Data Index
end

   if any dozen bet won each
begin
   put 1 on Record "progression" Data Index
   clear Record "doz1" Layout
   clear Record "doz2" Layout
   clear Record "doz3" Layout
   set flag "doz1" false
   set flag "doz2" false
   set flag "doz3" false
end



    if 1st dozen hit more 1 time each
begin
  set flag "doz1" true
end

     if 2nd dozen hit more 1 time each
begin
  set flag "doz2" true
end

     if 3rd dozen hit more 1 time each
begin
  set flag "doz3" true
end


if flag "doz1" true each
begin
  if number 0 not hit each
begin

if 1st dozen has not hit each
begin
  Put 100% of Record "progression" Data to Record "doz1" layout list
end

end
end


if flag "doz2" true each
begin
  if number 0 not hit each
begin

if 2nd dozen has not hit each
begin
  Put 100% of Record "progression" Data to Record "doz2" layout list
end

end
end


if flag "doz3" true each
begin
  if number 0 not hit each
begin

if 3rd dozen has not hit each
begin
  Put 100% of Record "progression" Data to Record "doz3" layout list
end

end
end



{if total spin count = 500 each time
begin
stop session
end
}

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     put 1 on Record "progression" Data Index
   clear Record "doz1" Layout
   clear Record "doz2" Layout
   clear Record "doz3" Layout
   set flag "doz1" false
   set flag "doz2" false
   set flag "doz3" false
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozon

haha
We are beginning to think about similar concepts.
Unfortunately, they are on the wheel without a zero

If you want to have longrun results, I recommend checking this bet selection
with positive progression always return to first bet on lose
10
15
22
optional
33
49

the results should last really long

ignatus

Quote from: ozon on Jul 04, 02:00 PM 2019If you want to have longrun results, I recommend checking this bet selection
with positive progression always return to first bet on lose
10
15
22
optional
33
49

the results should last really long


Looks good! Thx
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

only did one short test now, but a positive trend :)

TEST 1 RNG

EQUALIZER v2 Rx-code
system "Equalizer v2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data


    Set List[10,15,22,33,49]
     to Record "progression" Data

   end
   
   Copy List [2nd dozen,3rd dozen] to Record "doz1" Layout
   Copy List [1st dozen,3rd dozen] to Record "doz2" Layout
   Copy List [1st dozen,2nd dozen] to Record "doz3" Layout

  // Load no zero wheel table
   
   while on each spin
  begin

    if Record "doz1" Layout list lost each
begin
   put 1 to Record "progression" Data Index
end
  else begin
    if Record "doz2" Layout list lost each
begin
   put 1 to Record "progression" Data Index
end
  else begin
    if Record "doz3" Layout list lost each
begin
   put 1 to Record "progression" Data Index
end

end
end

   if any dozen bet won each
begin
   add 1 to Record "progression" Data Index
   clear Record "doz1" Layout
   clear Record "doz2" Layout
   clear Record "doz3" Layout
   set flag "doz1" false
   set flag "doz2" false
   set flag "doz3" false
end



    if 1st dozen hit more 1 time each
begin
  set flag "doz1" true
end

     if 2nd dozen hit more 1 time each
begin
  set flag "doz2" true
end

     if 3rd dozen hit more 1 time each
begin
  set flag "doz3" true
end


if flag "doz1" true each
begin
  if number 0 not hit each
begin

if 1st dozen has not hit each
begin
  Put 100% of Record "progression" Data to Record "doz1" layout list
end

end
end


if flag "doz2" true each
begin
  if number 0 not hit each
begin

if 2nd dozen has not hit each
begin
  Put 100% of Record "progression" Data to Record "doz2" layout list
end

end
end


if flag "doz3" true each
begin
  if number 0 not hit each
begin

if 3rd dozen has not hit each
begin
  Put 100% of Record "progression" Data to Record "doz3" layout list
end

end
end



{if total spin count = 500 each time
begin
stop session
end
}

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     put 1 on Record "progression" Data Index
   clear Record "doz1" Layout
   clear Record "doz2" Layout
   clear Record "doz3" Layout
   set flag "doz1" false
   set flag "doz2" false
   set flag "doz3" false
   End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozon

The biggest problem with 2 dozens strategy is zero, because it causes the entire bet to be lost.
I wondered how to avoid this.
I have not tested this and probably will not work in longrun, but the solution is to combine zero with first dozen and just if in our bet we have first dozen in play in bet zero for 1 unit, the more we increase the rate we choose the right rate to the level of progression

ozon

I think you abandoned this idea too quickly.
The option that you can still check is something very simple.
Once I did it for the EC and on the wheel without a zero, it gave a positive edge in longrun, it was after 2 lose wait for virtual win.

I never did it for 2 dozens.
The assumption will be that after the first loss, you are waiting for virtual win. This cut off all losing series.
To simplify the code, you can do it with a permanent selection of eg 2 and 3 dozen whole time and only add options with virtual wins
Flat bet and then it will be possible to see if there is any difference in probability.

ignatus

Can elephants fly? no? This is a losing bet, i´ve been struggling for several hours with different progressionlines, and none works.... well? the one i figured now works the best.... for "some time", before it crash.

Progressionline 5,10,15,25,55,85,175,255,555

+1 step for each loss and each win, (reset after 2 losses in a row, also do not reset until reached a new high ..)


system "Equalizer"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data


    Set List[5,10,15,25,55,85,175,255,555]
        to Record "progression" Data

    Set List[1,2,3,4,5,6,7,8,9,10,11,12]
        to Record "win" Data
       
     Set List[1,2,3,4,5,6,7,8,9]
        to Record "loss" Data

   end
   
   Copy List [2nd dozen,3rd dozen] to Record "doz1" Layout
   Copy List [1st dozen,3rd dozen] to Record "doz2" Layout
   Copy List [1st dozen,2nd dozen] to Record "doz3" Layout

  // Load no zero wheel table
   
   while on each spin
  begin
{
  if Record "win" Data Index >= 4 each
  begin
   put 1 on Record "win" Data Index
   put 1 on Record "progression" Data Index
  end
  }
  if Record "loss" Data Index >= 3 each
  begin
   put 1 on Record "loss" Data Index
   put 1 on Record "progression" Data Index
  end

    if Record "doz1" Layout list lost each
begin
// put 1 on Record "win" Data Index
  add 1 to Record "progression" Data Index
  add 1 to Record "loss" Data Index
// put 1 on Record "progression" Data Index
end
else begin
   if Record "doz2" Layout list lost each
begin
//  put 1 on Record "win" Data Index
  add 1 to Record "progression" Data Index
  add 1 to Record "loss" Data Index
// put 1 on Record "progression" Data Index
end
else begin
   if Record "doz3" Layout list lost each
begin
// put 1 on Record "win" Data Index
  add 1 to Record "progression" Data Index
  add 1 to Record "loss" Data Index
// put 1 on Record "progression" Data Index
end
end
end

   if any dozen bet won each
begin
add 1 to Record "progression" Data Index

add 1 to Record "win" Data Index
// put 1 on Record "progression" Data Index

if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

   clear Record "doz1" Layout
   clear Record "doz2" Layout
   clear Record "doz3" Layout
   set flag "doz1" false
   set flag "doz2" false
   set flag "doz3" false
end



    if 1st dozen hit more 1 time each
begin
  set flag "doz1" true
end

     if 2nd dozen hit more 1 time each
begin
  set flag "doz2" true
end

     if 3rd dozen hit more 1 time each
begin
  set flag "doz3" true
end


if flag "doz1" true each
begin
  if number 0 not hit each
begin

if 1st dozen has not hit each
begin
  Put 100% of Record "progression" Data to Record "doz1" layout list
end

end
end


if flag "doz2" true each
begin
  if number 0 not hit each
begin

if 2nd dozen has not hit each
begin
  Put 100% of Record "progression" Data to Record "doz2" layout list
end

end
end


if flag "doz3" true each
begin
  if number 0 not hit each
begin

if 3rd dozen has not hit each
begin
  Put 100% of Record "progression" Data to Record "doz3" layout list
end

end
end



{if total spin count = 500 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     put 1 on Record "progression" Data Index
   clear Record "doz1" Layout
   clear Record "doz2" Layout
   clear Record "doz3" Layout
   set flag "doz1" false
   set flag "doz2" false
   set flag "doz3" false
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

bigmoney

Pity the house limit at a casino cits in b4 your progression completes rendering this as useless
GIDDY UP N GO GO

Let Me Win

That's the best progression he can come up with after a decade of 'studying roulette'.

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