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RepeaterZone TEST

Started by ignatus, Mar 23, 08:20 AM 2019

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ignatus

uhmm...now, what you think about this one..  >:D  O0
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Irish88

Looks good IG. How many numbers are you playing and what kind of progression are you using?

Anastasius

60k with of spins is a defo grail.

Is it repeaters like first nimber to hit 3 or 4 times for example.

Im playin like that currently its fkn exhilarating. And theres many concentrations of repeats in certain areas.
Boom boom sir

ignatus

Alright, this is no "grail", but i think it can be profitable played "Hit'n Run" (short sessions max 1000 spins or Less...) I have changed the progressionline several times, and it seems i can't do it any better, now.

Gameplay: Wait for 1 repeat (from the last 10) Then bet that particular Repeater and 2 neighbours on the wheel (5 numbers bet) IF another repeater come (from the last 10) same procedure-- Bet that particualar Repeater and it's 2 neigbours... 5+5 Sectors bet.

Progressionline (Negative); 1,1,1,1,1,1,2,2,2,3,3,4,4,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,280,330,380,440,500

I know, most don't like long "negative progressionlines", but feel to test/play your own progression...

RX-code
system "RepeaterZONE v2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
      // Set List[1,1,1,1,1,2,2,2,3,3,4,4,5,6,7,8,10,12,15,19,23,29,36,44,55,68,85,105,131,162,201,250,310,385,478]
      Set List[1,1,1,1,1,1,2,2,2,3,3,4,4,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,280,330,380,440,500]
                 to Record "progression" Data
  end

   while on each spin
  begin
 
   if any number bet won each
  begin
  set flag "Bet" true
  set flag "Bet2" true

  Put 1 to Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout

   clear Record "RepeaterNeighbors" layout
   clear Record "RepeaterNeighbors2" layout

  // copy last number to to Record "Repeater" layout
  Track Last Number for 1 spins to Record "last1" Layout

   Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout
   
   copy Record "last1" layout to Record "Repeater" layout
   
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
   Put 100% of Record "progression" Data to Record "Repeater" layout list
    end

{if total bankroll >= 400 each time
begin
stop session
end


if total bankroll <= -400 each time
begin
stop session
end
}

  copy last Number to Record "last1" layout



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  set flag "Bet2" True
  put 1 on Record "Lost Spins" Data Index
  put 2 on Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index

// Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end



  IF flag "Bet" True each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  put 1 on Record "Lost Spins" Data Index
  //Put 1 to Record "Bets placed" Data Index
  add 1 on Record "progression" Data Index
  //clear Record "Repeater" layout
// clear Record "Repeater2" layout

// clear Record "RepeaterNeighbors" layout
//  clear Record "RepeaterNeighbors2" layout
//  Track Last Number for 1 spins to Record "last1" Layout

 
  IF flag "Bet2" true each
  begin
  set flag "Bet2" false
  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors2" Layout

   copy Record "last1" layout to Record "Repeater2" layout
   end
   
  end
  end

{  else
  begin
   If Record "Bets placed" Data = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

  put 1 on Record "Lost Spins" Data Index
  put 3 on Record "Bets placed" Data Index

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors2" Layout

  Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout

  copy Record "last1" layout to Record "Repeater2" layout
  end
  end
  end }


if any inside bet lost each
begin
   // add 1 on Record "Lost Spins" Data Index
    add 1 on Record "progression" Data Index
end


{if Record "Lost Spins" Data Index >= 12 each time
begin
set flag "Bet" False
set flag "Bet2" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout

clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end
  }


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "Bet" false
    set flag "Bet2" false
   
    clear Record "Repeater" layout
    clear Record "Repeater2" layout

    clear Record "RepeaterNeighbors" layout
    clear Record "RepeaterNeighbors2" layout

   Put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   Put 1 to Record "Bets placed" Data Index

    Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
   End





if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
  end


Track last Number for 10 spins to
Record "last10" layout


  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Anastasius

Ignatus what size units is your graph . Or perhaps a progression
Boom boom sir

ignatus

Quote from: Anastasius on Mar 23, 11:32 PM 2019
Ignatus what size units is your graph . Or perhaps a progression

it's 1u bets.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

puntoit

hello, I can ask you a change to the dgt

Once the repeater is found at the first win, the system must stop the game.

And he starts playing when he finds a new repetition
thank you

Maui13

IG  :thumbsup:

Good job man!

What would way smaller sessions look like. You know, like the typical 100 - 200 spin sessions.

I can't "sneak" in a quick 1000 spins at work you know   :wink:


Trust the timing of your life!

ignatus

Quote from: Maui13 on Mar 25, 03:10 AM 2019
IG  :thumbsup:

Good job man!

What would way smaller sessions look like. You know, like the typical 100 - 200 spin sessions.

I can't "sneak" in a quick 1000 spins at work you know   :wink:

Thx=) i can put a stop at 250 spins or so, and we'll see! O0
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

RepaterZone v3

The code has been fixed.

*it doesn't not immediatly re-bet after a win (but wait for a new repeat etc)
* the second bet (second repeter has been fix'd)
*progression is now also fix'd (alittle more agressive progression)
* SL/WG +1000/-1000

RX-code
system "RepeaterZONE v3"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
      Set List[1,1,1,2,2,3,4,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,280,330,380,440,500]
                 to Record "progression" Data
  end

   while on each spin
  begin
 
   if any number bet won each
  begin
  set flag "Bet" false
  set flag "Bet2" false

  put 1 on Record "progression" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout

   clear Record "RepeaterNeighbors" layout
   clear Record "RepeaterNeighbors2" layout
  end


if total bankroll >= 1000 each time
begin
stop session
end


if total bankroll <= -1000 each time
begin
stop session
end


  copy last Number to Record "last1" layout


  IF flag "Bet" True each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin

  IF flag "Bet2" true each
  begin
  set flag "Bet2" false

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors2" Layout

   copy Record "last1" layout to Record "Repeater2" layout
   end

  end
  end



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  set flag "Bet2" True

  put 1 on Record "progression" Data Index

// Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end




if any inside bet lost each
begin
   add 1 on Record "progression" Data Index
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "Bet" false
    set flag "Bet2" false
   
    clear Record "Repeater" layout
    clear Record "Repeater2" layout

    clear Record "RepeaterNeighbors" layout
    clear Record "RepeaterNeighbors2" layout

   Put 1 on Record "progression" Data Index

{   Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
   }
   End



if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
  end


Track last Number for 10 spins to
Record "last10" layout


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

puntoit

Mythical
IGNATUS perfect just what I wanted thanks :thumbsup:

ignatus

Quote from: puntoit on Mar 25, 04:02 PM 2019
Mythical
IGNATUS perfect just what I wanted thanks :thumbsup:

np  O0

share some results, if you like.. :)

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Still

Quote from: ignatus on Mar 23, 08:20 AM 2019
uhmm...now, what you think about this one..  >:D  O0
Are these 60k spins considered still valid? (no bugs in the code?).  If so, this is based on the repeating method you describe here? 

Anyway, any time you can get an upwardly mobile chart like this, you can probably do other things besides a negative progression.  For example, a positive progression, and/or a moving average.  A moving average ought to prevent drops of $50k like that.   Is RX able to incorporate moving averages?

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