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pls test this system

Started by ice789, Mar 24, 12:00 PM 2019

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ice789

setting flatbet 1 units no progression

link:://:.laroulette.it/risorse/xtreme/sistemi/dominique.dgt/view

system "Dominique"
{
Sistema: Dominique
Autore: Paolo Dipinto
Xtremizzato da: laRoulette.it

Descrizione:
Si registrano gli numeri usciti contando le ripetizioni di due
quando si hanno 5 numeri usciti almeno due volte il gioco diventa attivo

Spiegazione dettagliata sul sito ":.Laroulette.it"
Questa versione non prevede stopwin e stoploss
}



method "main"
begin
    while starting new session
    begin
        copy list [Number 0, Number 1, Number 2, Number 3, Number 4, Number 5, Number 6, Number 7, Number 8
            , Number 9, Number 10, Number 11, Number 12, Number 13, Number 14, Number 15, Number 16
            , Number 17, Number 18, Number 19, Number 20, Number 21, Number 22, Number 23, Number 24
            , Number 25, Number 26, Number 27, Number 28, Number 29, Number 30, Number 31, Number 32
            , Number 33, Number 34, Number 35, Number 36] Record "Numeri" Layout
        clear record "PenultimoSpin" data
        clear record "UltimoSpin" data

        set flag "gioca" false
        Put 1 record "pezzi" data
        Put 0 record "Spins" data
        exit
    end
    add 1 record "Spins" data
    Copy last Number Record "Ultimo" Layout  //Memorizza l'ultimo

    Call "Controlla uscite"

    Copy last Number Record "Usciti" Layout  // Memorizza i numeri nel record "Usciti"
    add 1  Record "Usciti" Layout index

   Call "Risultato"
   
    if flag "gioca" true    // S eil gioco �ttivo punta
    begin
      call "punta"
   end
   
   Copy last Number Record "Penultimo" Layout  //Memorizza l'ultimo che diventa penutlimo
end
method "Risultato"
begin
    // verifica che non ci siano puntate per calcolare le vincite fittizie
    if any number bet <= 0
   begin
    put 1 record "Da puntare" layout index
    loop until record "Da puntare" layout index > Record "Da puntare" Layout count
    begin  // controlla l'ultimo con quelli in gioco fittizio
      if Record "Ultimo" Layout = record "Da puntare" layout
      begin
          set flag "Vincita virtuale" true
      end 
      add 1 record "Da puntare" Layout index
    end
   end     
   if flag "Vincita virtuale" true // se vince azzera
   begin
      call "Azzera cassa"
   end
    // Controlla l'esito delle puntate
   if Any Number Bet won each  // verifica se si �ttenuta una vincita
   begin
      if bankroll >=0      // se la cassa �ttiva si ricomincia
      begin
         put 1 record "Pezzi" Data
         put 0 record "conta perse" data
         call "Azzera cassa"
      end
      else         // altrimenti si riduce la progressione e si ripunta
      begin
         subtract 1 record "Pezzi" Data
         put 0 record "conta perse" data
      end 
   end
   if net <0     // se si perde si contano le sconfitte alla quarta aumenta la progressione
   begin
      add 1 record "conta perse" data
      if record "conta perse" data =4
      begin
         add 1 record "Pezzi" Data
         put 0 record "conta perse" data
      end
   end
end

method "punta"
begin
   put 100% record "pezzi" data nel  Record"Da puntare" layout list   //punta sui doppi
   if record "conta fittizi" Data < 8 // se si gioca fittizio
   begin
      put 0 All Bets  // li toglie
   end
   add 1 record "conta fittizi" Data

end 

method "Azzera cassa"
begin
         Set flag "gioca" false
         set flag "Vincita virtuale"false
         put 0 All Bets
         put 0 record "conta fittizi" data
         put 0 record "conta perse" data

end 
method "Controlla uscite"
begin
        // Assegna le boules degli ultimi e dei penultimi
        Put 1 record "Numeri" Layout index
        loop until record "Numeri" Layout index > record "Numeri" Layout count
        begin
            If Record "Ultimo" Layout = record "Numeri" Layout
            begin
                Put 100% record "Numeri" Layout index nel  record "UltimoSpin" data index
                If record "UltimoSpin" data = 0
                begin
                    Put 100% record "Numeri" Layout index  record "UltimoSpin" data index
                    Put 100%  record "Spins" data nel record "UltimoSpin" data
                end
                Else
                begin
                    Put 100% record "Numeri" Layout index  record "UltimoSpin" data index
                    Put 100% record "Numeri" Layout index  record "PenultimoSpin" data index

                    Put 100% record "UltimoSpin" data nel record "PenultimoSpin" data
                    Put 100%  record "Spins" data nel record "UltimoSpin" data
                    Add 1 record "Ripetizioni" data
                end
            end
            Add 1 record "Numeri" Layout index
        end
        // Selezione numeri doppi da puntare
        Duplicate record "PenultimoSpin" record "X()"
        Call "Bubble Sort"   // Ordinamento penultimi

        Put 0 Record "Da puntare" layout index
        // Cerca i numeri corrispondenti alle boule dei penultimi e li mette da puntare
        Put 1  record "X()" data index
        loop until record "X()" data index >5
        begin
            If record "X()" data = 0  //verifica che ci siano almeno 5 penultimi
            begin
                set flag "gioca" false
            end
            else
            begin
                put 100% record "X()" data nel record "Usciti" layout index
                Add 1 record "Da puntare" layout index
                copy  record "Usciti" layout nel record "Da puntare" layout

                set flag "gioca" true
            end
            add 1  record "X()" data index
        end

        set max record "Usciti" Layout index
        Add 1 record "Usciti" Layout index
end

method "Bubble Sort"
{
    Bubble Sort to sort data items from a Data record "X()"

    Algorithm

      X() = an array of items
      N = # of items in the array
      H = temporary variable to swap data in the X() array

      FOR I = 1 TO N - 1
        FOR J = I + 1 TO N
          IF X(I)>X(J) THEN
          BEGIN
             H = X(I)
             X(I) = X(J)
             X(J) = H
          END
        NEXT J
      NEXT I

******* REQUIRED INPUTS for this METHOD **********

        record "X()" data - contains a list of numeric values
        flag "Descending"
            True  = sort Descending
            False = sort Ascending

}
begin
    set max to record "X()" Data index
    put 100% of record "X()" data index to record "N-1" data
    put 100% of record "X()" data index to record "N" data
    subtract 1 from record "N-1" data

    put 1 on record "I" data

    Loop until record "I" data > record "N-1" data
    begin
        put 100% of record "I" data to record "J" data
        add 1 to record "J" data

        Loop until record "J" data > record "N" data
        begin
            put 100% of record "I" data to record "X()" data index
            put 100% of record "X()" data to record "X(I)" data
            put 100% of record "J" data to record "X()" data index
            put 100% of record "X()" data to record "X(J)" data

            if Flag "Descending" is true
            begin
                if record "X(I)" data > record "X(J)" data
                begin
                    put 100% of record "X(I)" data to record "H" data
                    put 100% of record "X(J)" data to record "X(I)" data
                    put 100% of record "H" data to record "X(J)" data


                    put 100% of record "I" data to record "X()" data index
                    put 100% of record "X(I)" data to record "X()" data
                    put 100% of record "J" data to record "X()" data index
                    put 100% of record "X(J)" data to record "X()" data
                end
            end
            else
            begin
                if record "X(I)" data < record "X(J)" data
                begin
                    put 100% of record "X(I)" data to record "H" data
                    put 100% of record "X(J)" data to record "X(I)" data
                    put 100% of record "H" data to record "X(J)" data


                    put 100% of record "I" data to record "X()" data index
                    put 100% of record "X(I)" data to record "X()" data
                    put 100% of record "J" data to record "X()" data index
                    put 100% of record "X(J)" data to record "X()" data
                end
            end

            Add 1 to record "J" data
        end

        Add 1 to record "I" data
    end
end

Shogun

seems like a nice little system ice.
Just did a quick 10000 spin test.
finished plus 969 units.
A high of 1303 units and low of minus 846.
This was not flat betting though.
Will test a little more  :thumbsup:

Irish88

What is the method? Any chance someone can translate?

Firefox

Quote from: Irish88 on Mar 24, 03:34 PM 2019
What is the method? Any chance someone can translate?

Wait for 5 repetitions and then play the repeated numbers.

Irish88

Quote from: Firefox on Mar 24, 06:47 PM 2019
Wait for 5 repetitions and then play the repeated numbers.


Thank you much appreciated

Anastasius

Like wait for 5 double ups or bet all the.numbers that have hit 5x. And what if something then goes to 6x
Boom boom sir

Firefox

Bet all the 5 numbers that have first repeated.

If they hit again, I don't know, you'll have to trawl through the code for that! I just looked at the description on the Italian website!

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