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Progression bets are nothing more than different size bets on different spins. You could get lucky and win big, or unlucky and lose even more.

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Variance Alliance 12

Started by ignatus, Mar 31, 11:57 AM 2019

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ignatus

Well now, this may be the perfect "Hit'n Run"-system. Short-term (how you define that?) i'd say a 1000 spins or Less, it *should* have a 80-90% winrate(?)

From my short testings it preforms good. upto 10 000-20 000 spins (or less) before bust.

so...this is a 12 number bet. (carpet based)

TRIGGER; Wait for 3 R R R or B B B.... WHEN a switch of colors happen and the opposite color hits-- BET all numbers (of that same color new color hit) within *the two unhit dozens* (6+6=12 numbers bet).

Progressionline (Negative)

1,1,2,3,5,8,13,18,25,35,50,70,90,130,155,180,230,300

How i coded it. +1u for each loss, +1u *for each win* (and don't reset until reached a new high)...but then, the progression should always "reach a new high" when hit)...

I also put a "stoploss" at -2000u.

TEST 1 (Random spins)
TEST 2-3 (LIVE spins)

RX-code
system "Variance Alliance 12"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,5,8,13,18,25,35,50,70,90,130,155,180,230,300]
        to Record "progression" Data
  end
   put 0 to Record "Highest Bankroll" Data
   
       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout
       
       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout
       
       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout
       
       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout
       
       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout
       
       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       
  while on each spin
  begin
 
  IF total bankroll <= -2000 each
  begin
  stop session
  end
 
  IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end
 
  If any inside bet won each
  begin
  add 1 on Record "progression" Data Index

   if Bankroll > Record "Highest Bankroll" Data
   begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
   end

      Set flag "R" false
      Set flag "B" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
  end

 
  If flag "R" true each
  begin
     If Black hit each
     begin
     set flag "R" false
       if total inside bets count not = 12 each
       begin

       IF 1st dozen hit each
       begin
       set flag "D2B" true
       set flag "D3B" true
       end

       IF 2nd dozen hit each
       begin
       set flag "D1B" true
       set flag "D3B" true
       end

       IF 3rd dozen hit each
       begin
         set flag "D1B" true
         set flag "D2B" true
        end
        end
       end
     end
     
  {   If Red hit each
     begin
       //if total inside bets count = 0 each
      // begin

       IF 1st dozen hit each
       begin
       set flag "D1R" true
       end

       IF 2nd dozen hit each
       begin
       set flag "D2R" true
       end

       IF 3rd dozen hit each
       begin
       set flag "D3R" true
       end
      // end
     end
     }
  //end

  If flag "B" true each
  begin
     If Red hit each
     begin
       set flag "B" false
       if total inside bets count not = 12 each
       begin

       IF 1st dozen hit each
       begin
       set flag "D2R" true
       set flag "D3R" true
       end

       IF 2nd dozen hit each
       begin
        set flag "D1R" true
        set flag "D3R" true
       end

       IF 3rd dozen hit each
       begin
        set flag "D1R" true
        set flag "D2R" true
       end
       end
       end
     end
    {
     If Black hit each
     begin
       //if total inside bets count = 0 each
       //begin

       IF 1st dozen hit each
       begin
       set flag "D1B" true
       end

       IF 2nd dozen hit each
       begin
       set flag "D2B" true
       end

       IF 3rd dozen hit each
       begin
       set flag "D3B" true
       end
      // end
     end
     }
  //end



     If Red hit more 2 times each
     begin
      // if total inside bets count = 0 each
      // begin
       
       IF 1st dozen hit each
       begin
       set flag "R" true
     //  set flag "D1B" true
       end

       IF 2nd dozen hit each
       begin
       set flag "R" true
      // set flag "D2B" true
       end

       IF 3rd dozen hit each
       begin
       set flag "R" true
     //  set flag "D3B" true
       end

      // end
     end
     
     If Black hit more 2 times each
     begin
      // if total inside bets count = 0 each
      // begin
       
       IF 1st dozen hit each
       begin
       set flag "B" true
      // set flag "D1R" true
       end

       IF 2nd dozen hit each
       begin
       set flag "B" true
      // set flag "D2R" true
       end

       IF 3rd dozen hit each
       begin
       set flag "B" true
     //  set flag "D3R" true
       end

     //  end
     end


     IF flag "D1R" True each
     begin
    // if total inside bets count = 0 each
    //   begin
       // put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "D1R" Layout List
     //  end
     end

     
     IF flag "D2R" True each
     begin
    // if total inside bets count = 0 each
    //   begin
       // put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "D2R" Layout List
     //  end
     end

     
     IF flag "D3R" True each
     begin
     //if total inside bets count = 0 each
      // begin
       // put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "D3R" Layout List
      // end
     end

     
     IF flag "D1B" True each
     begin
     //if total inside bets count = 0 each
     //  begin
       // put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "D1B" Layout List
      // end
     end

     
     IF flag "D2B" True each
     begin
     //if total inside bets count = 0 each
      // begin
       // put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "D2B" Layout List
       //end
     end
     
     IF flag "D3B" True each
     begin
     //if total inside bets count = 0 each
      // begin
      //  put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "D3B" Layout List
      // end
     end




  if total inside bets count = 18 each
       begin
      Set flag "R" false
      Set flag "B" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
      end



      If Record "D1R" Layout List Lost Each
      begin

         Put 100% of Record "progression" Data to Record "D1R" Layout List
      end
     
      If Record "D2R" Layout List Lost Each
      begin
         Put 100% of Record "progression" Data to Record "D2R" Layout List
      end
     
      If Record "D3R" Layout List Lost Each
      begin
         Put 100% of Record "progression" Data to Record "D3R" Layout List
      end
     
      If Record "D1B" Layout List Lost Each
      begin
         Put 100% of Record "progression" Data to Record "D1B" Layout List
      end
     
      If Record "D2B" Layout List Lost Each
      begin
         Put 100% of Record "progression" Data to Record "D2B" Layout List
      end
     
      If Record "D3B" Layout List Lost Each
      begin
         Put 100% of Record "progression" Data to Record "D3B" Layout List
      end





  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "R" false
      Set flag "B" false
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
     
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout
     
      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Robbert

nice iggy, do u still code systems for 20 bucks?

ignatus

Quote from: Robbert on Mar 31, 12:31 PM 2019
nice iggy, do u still code systems for 20 bucks?

Thx :)

Well yes? Maybe 30$ minimum then i'd say 30-40$ i do it,..np but i can't access my paypal atm, so i must fix another wallet, (that doesn't require bank-card identification) you know a good wallet (except paypal?)...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Face


ignatus

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

TEST 4. (Live spins)...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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