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General Cluster 9

Started by ignatus, Apr 04, 02:46 AM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

OK, testing this Bet,...the old General Cluster, ...but alittle modified.

For LIVE-wheels only.

First bet-- Bet the 2 neigbours of the current number hit (2 numbers on each side)
Second bet-- Bet 1 neighbour of the current number hit (1 number on each side)
Third bet-- Bet 1 neighbour of the current number hit (1 number on each side)
....and so on, Until Hit...

Progressionline (negative) 1,1,2,2,3,5,8,12,18,22,28,32,40,50,70,110,150,230,350.

I put a StopLoss at -2000u for demonstration,

MOST of the time it will make profits before it crash...(as you can see in the charts) so, Hit'n Run it can be profitable. Perhaps a good wingoal would be 500-1000u (?)....or play MAX 200 spins etc.

TEST 1-4 (LIVE spins)

RX-code
system "General Cluster 9"

method "main"
begin
   while starting a new session
  begin
       Set List [1,1,2,2,3,5,8,12,18,22,28,32,40,50,70,110,150,230,350] to Record "progression" Data
      // Set List [1,2,3,4,5] to Record "Lost spins" Data
  end
  put 0 to Record "Highest Bankroll" Data

   while on each spin
  begin
 
{  IF total spin count = 250 each
  begin
  stop session
  end
}
  IF total bankroll <= -2000 each
  begin
  stop session
  end
 
      If any inside bet won each
begin
put 1 on Record "progression" Data Index

{ if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 5000% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end
}
set flag "bet" true
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout

clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "neighbors10" Layout
//put 1 on Record "progression" Data Index
//Put 1 on Record "Lost spins" Data Index

Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout
   
   copy Record "last1" Layout to Record "nr1" Layout

// Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
set flag "bet1" true
end
 
   If Any inside Bet lost each time
begin
  add 1 on Record "progression" Data Index
  //add 1 on Record "Lost spins" Data Index
{
  Put 100% of Record "progression" Data to Record "nr1" Layout List
  Put 100% of Record "progression" Data to Record "nr2" Layout List
  Put 100% of Record "progression" Data to Record "nr3" Layout List
  Put 100% of Record "progression" Data to Record "nr4" Layout List
  Put 100% of Record "progression" Data to Record "nr5" Layout List
  Put 100% of Record "progression" Data to Record "nr6" Layout List
  Put 100% of Record "progression" Data to Record "nr7" Layout List
  Put 100% of Record "progression" Data to Record "nr8" Layout List
  Put 100% of Record "progression" Data to Record "nr9" Layout List
  Put 100% of Record "progression" Data to Record "nr10" Layout List
  Put 100% of Record "progression" Data to Record "nr11" Layout List
}
  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List
  Put 100% of Record "progression" Data to Record "neighbors6" Layout List
  Put 100% of Record "progression" Data to Record "neighbors7" Layout List
  Put 100% of Record "progression" Data to Record "neighbors8" Layout List
  Put 100% of Record "progression" Data to Record "neighbors9" Layout List
  Put 100% of Record "progression" Data to Record "neighbors10" Layout List
  Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end


IF flag "bet9" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet9" false



Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors11" Layout
   
   copy Record "last1" Layout to Record "nr11" Layout

// Put 100% of Record "progression" Data to Record "nr11" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end

IF flag "bet8" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet8" false
set flag "bet9" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors10" Layout
   
   copy Record "last1" Layout to Record "nr10" Layout

// Put 100% of Record "progression" Data to Record "nr10" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
end

IF flag "bet7" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet7" false
set flag "bet8" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors9" Layout
   
   copy Record "last1" Layout to Record "nr9" Layout

// Put 100% of Record "progression" Data to Record "nr9" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
end


IF flag "bet6" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet6" false
set flag "bet7" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors8" Layout
   
   copy Record "last1" Layout to Record "nr8" Layout

// Put 100% of Record "progression" Data to Record "nr8" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
end


IF flag "bet5" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet5" false
set flag "bet6" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors7" Layout
   
   copy Record "last1" Layout to Record "nr7" Layout

// Put 100% of Record "progression" Data to Record "nr7" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
//end
end



IF flag "bet4" true each
begin
//if total inside bets count >= 6 each
//begin
set flag "bet4" false
set flag "bet5" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors6" Layout
   
   copy Record "last1" Layout to Record "nr6" Layout

// Put 100% of Record "progression" Data to Record "nr6" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
//end
end


IF flag "bet3" true each
begin
// if total inside bets count >= 5 each
// begin
set flag "bet3" false
set flag "bet4" true

Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors5" Layout
   
   copy Record "last1" Layout to Record "nr5" Layout

// Put 100% of Record "progression" Data to Record "nr5" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
// end
end

IF flag "bet2" true each
begin
// if total inside bets count >= 4 each
// begin
set flag "bet2" false
set flag "bet3" true

Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors4" Layout
   
   copy Record "last1" Layout to Record "nr4" Layout

// Put 100% of Record "progression" Data to Record "nr4" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
// end
end

IF flag "bet" true each
begin
//if total inside bets count >= 3 each
// begin
set flag "bet" false
set flag "bet2" true

Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors3" Layout
   
   copy Record "last1" Layout to Record "nr3" Layout

//Put 100% of Record "progression" Data to Record "nr3" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
// end
end

// if total inside bets count = 4 each
// begin
  IF flag "bet1" true each
begin

set flag "bet1" false
set flag "bet" true

set flag "bet" true
Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors2" Layout
   
   copy Record "last1" Layout to Record "nr2" Layout

//Put 100% of Record "progression" Data to Record "nr2" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end


if total inside bets count = 0 each
begin
set flag "bet1" true
//Put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

copy Record "last1" Layout to Record "nr1" Layout

//Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end



{if total bankroll >= 400 each time
begin
stop session
end

if total bankroll <= -750 each time
begin
stop session
end
}



{ If Record "Lost spins" Data Index = 5 each
  begin
   clear Record "neighbors" Layout
   clear Record "neighbors2" Layout
   Put 1 on Record "Lost spins" Data Index
  end
  }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
    set flag "bet7" false
    set flag "bet8" false
    set flag "bet9" false
   
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout
   
   clear Record "neighbors" Layout
   clear Record "neighbors2" Layout
   clear Record "neighbors3" Layout
   clear Record "neighbors4" Layout
   clear Record "neighbors5" Layout
   clear Record "neighbors6" Layout
   clear Record "neighbors7" Layout
   clear Record "neighbors8" Layout
   clear Record "neighbors9" Layout
   clear Record "neighbors10" Layout
   Put 1 on Record "progression" Data Index
   End

   end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Proofreaders2000

Hey Ignatus small favor.

Could you test your system for just 20 spins?
(A typical Brick and Mortar session)

ignatus

Quote from: Proofreaders2000 on Apr 04, 03:13 AM 2019
Hey Ignatus small favor.

Could you test your system for just 20 spins?
(A typical Brick and Mortar session)

Hi proof :)

Alright, here is the code with a STOP after 20 spins.
(also Stoploss at -500u)
Cheers  O0

system "General Cluster 9"

method "main"
begin
   while starting a new session
  begin
       Set List [1,1,2,2,3,5,8,12,18,22,28,32,40,50,70,110,150,230,350] to Record "progression" Data
      // Set List [1,2,3,4,5] to Record "Lost spins" Data
  end
  put 0 to Record "Highest Bankroll" Data

   while on each spin
  begin
 
  IF total spin count = 20 each
  begin
  stop session
  end

  IF total bankroll <= -500 each
  begin
  stop session
  end
 
      If any inside bet won each
begin
put 1 on Record "progression" Data Index

{ if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 5000% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end
}
set flag "bet" true
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout

clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "neighbors10" Layout
//put 1 on Record "progression" Data Index
//Put 1 on Record "Lost spins" Data Index

Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout
   
   copy Record "last1" Layout to Record "nr1" Layout

// Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
set flag "bet1" true
end
 
   If Any inside Bet lost each time
begin
  add 1 on Record "progression" Data Index
  //add 1 on Record "Lost spins" Data Index
{
  Put 100% of Record "progression" Data to Record "nr1" Layout List
  Put 100% of Record "progression" Data to Record "nr2" Layout List
  Put 100% of Record "progression" Data to Record "nr3" Layout List
  Put 100% of Record "progression" Data to Record "nr4" Layout List
  Put 100% of Record "progression" Data to Record "nr5" Layout List
  Put 100% of Record "progression" Data to Record "nr6" Layout List
  Put 100% of Record "progression" Data to Record "nr7" Layout List
  Put 100% of Record "progression" Data to Record "nr8" Layout List
  Put 100% of Record "progression" Data to Record "nr9" Layout List
  Put 100% of Record "progression" Data to Record "nr10" Layout List
  Put 100% of Record "progression" Data to Record "nr11" Layout List
}
  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List
  Put 100% of Record "progression" Data to Record "neighbors6" Layout List
  Put 100% of Record "progression" Data to Record "neighbors7" Layout List
  Put 100% of Record "progression" Data to Record "neighbors8" Layout List
  Put 100% of Record "progression" Data to Record "neighbors9" Layout List
  Put 100% of Record "progression" Data to Record "neighbors10" Layout List
  Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end


IF flag "bet9" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet9" false



Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors11" Layout
   
   copy Record "last1" Layout to Record "nr11" Layout

// Put 100% of Record "progression" Data to Record "nr11" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end

IF flag "bet8" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet8" false
set flag "bet9" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors10" Layout
   
   copy Record "last1" Layout to Record "nr10" Layout

// Put 100% of Record "progression" Data to Record "nr10" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
end

IF flag "bet7" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet7" false
set flag "bet8" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors9" Layout
   
   copy Record "last1" Layout to Record "nr9" Layout

// Put 100% of Record "progression" Data to Record "nr9" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
end


IF flag "bet6" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet6" false
set flag "bet7" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors8" Layout
   
   copy Record "last1" Layout to Record "nr8" Layout

// Put 100% of Record "progression" Data to Record "nr8" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
end


IF flag "bet5" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet5" false
set flag "bet6" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors7" Layout
   
   copy Record "last1" Layout to Record "nr7" Layout

// Put 100% of Record "progression" Data to Record "nr7" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
//end
end



IF flag "bet4" true each
begin
//if total inside bets count >= 6 each
//begin
set flag "bet4" false
set flag "bet5" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors6" Layout
   
   copy Record "last1" Layout to Record "nr6" Layout

// Put 100% of Record "progression" Data to Record "nr6" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
//end
end


IF flag "bet3" true each
begin
// if total inside bets count >= 5 each
// begin
set flag "bet3" false
set flag "bet4" true

Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors5" Layout
   
   copy Record "last1" Layout to Record "nr5" Layout

// Put 100% of Record "progression" Data to Record "nr5" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
// end
end

IF flag "bet2" true each
begin
// if total inside bets count >= 4 each
// begin
set flag "bet2" false
set flag "bet3" true

Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors4" Layout
   
   copy Record "last1" Layout to Record "nr4" Layout

// Put 100% of Record "progression" Data to Record "nr4" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
// end
end

IF flag "bet" true each
begin
//if total inside bets count >= 3 each
// begin
set flag "bet" false
set flag "bet2" true

Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors3" Layout
   
   copy Record "last1" Layout to Record "nr3" Layout

//Put 100% of Record "progression" Data to Record "nr3" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
// end
end

// if total inside bets count = 4 each
// begin
  IF flag "bet1" true each
begin

set flag "bet1" false
set flag "bet" true

set flag "bet" true
Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors2" Layout
   
   copy Record "last1" Layout to Record "nr2" Layout

//Put 100% of Record "progression" Data to Record "nr2" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end


if total inside bets count = 0 each
begin
set flag "bet1" true
//Put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

copy Record "last1" Layout to Record "nr1" Layout

//Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end



{if total bankroll >= 400 each time
begin
stop session
end

if total bankroll <= -750 each time
begin
stop session
end
}



{ If Record "Lost spins" Data Index = 5 each
  begin
   clear Record "neighbors" Layout
   clear Record "neighbors2" Layout
   Put 1 on Record "Lost spins" Data Index
  end
  }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
    set flag "bet7" false
    set flag "bet8" false
    set flag "bet9" false
   
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout
   
   clear Record "neighbors" Layout
   clear Record "neighbors2" Layout
   clear Record "neighbors3" Layout
   clear Record "neighbors4" Layout
   clear Record "neighbors5" Layout
   clear Record "neighbors6" Layout
   clear Record "neighbors7" Layout
   clear Record "neighbors8" Layout
   clear Record "neighbors9" Layout
   clear Record "neighbors10" Layout
   Put 1 on Record "progression" Data Index
   End

   end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Changed the code abit, Now, +2 neigbours on the first spin (4 numbers bet) +2 neighbours on the second spin, +2 neigbours on the thirds spin... After that always +1 Neigbour (2 numbers), Until hit.

Also progressionline little changed, now; 1,1,2,3,5,8,15,35,60,100,150,250

STOPLOSS = -750u
TAKE PROFIT= +1000u

Did a short test of 19 Live-sessions;

+1022
-750
+1009
+1051
-750
-750
+1003
+1224
+1064
+1106
+1286
+1040
-750
-750
+1050
+1174
+1040
+1074
-750

13/19 games won= 68% winrate

calculating wins/losses

losses
750*6=4500

wins
+14143

TOTAL= +9643u

system "General Cluster 9"
// © ignatus 2019 ©

method "main"
begin
   while starting a new session
  begin
       Set List [1,1,2,3,5,8,15,35,60,100,150,250]
        to Record "progression" Data
      // Set List [1,2,3,4,5] to Record "Lost spins" Data
  end
  put 0 to Record "Highest Bankroll" Data

   while on each spin
  begin
 
  IF total spin count = 200 each
  begin
  stop session
  end

  IF total bankroll >= 1000 each
  begin
  stop session
  end

  IF total bankroll <= -750 each
  begin
  stop session
  end
 
      If any inside bet won each
begin
add 1 on Record "progression" Data Index

if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 5000% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end

set flag "bet" true
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout

clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "neighbors10" Layout
//put 1 on Record "progression" Data Index
//Put 1 on Record "Lost spins" Data Index

Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout
   
   copy Record "last1" Layout to Record "nr1" Layout

// Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
set flag "bet1" true
end
 
   If Any inside Bet lost each time
begin
  add 1 on Record "progression" Data Index
  //add 1 on Record "Lost spins" Data Index
{
  Put 100% of Record "progression" Data to Record "nr1" Layout List
  Put 100% of Record "progression" Data to Record "nr2" Layout List
  Put 100% of Record "progression" Data to Record "nr3" Layout List
  Put 100% of Record "progression" Data to Record "nr4" Layout List
  Put 100% of Record "progression" Data to Record "nr5" Layout List
  Put 100% of Record "progression" Data to Record "nr6" Layout List
  Put 100% of Record "progression" Data to Record "nr7" Layout List
  Put 100% of Record "progression" Data to Record "nr8" Layout List
  Put 100% of Record "progression" Data to Record "nr9" Layout List
  Put 100% of Record "progression" Data to Record "nr10" Layout List
  Put 100% of Record "progression" Data to Record "nr11" Layout List
}
  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List
  Put 100% of Record "progression" Data to Record "neighbors6" Layout List
  Put 100% of Record "progression" Data to Record "neighbors7" Layout List
  Put 100% of Record "progression" Data to Record "neighbors8" Layout List
  Put 100% of Record "progression" Data to Record "neighbors9" Layout List
  Put 100% of Record "progression" Data to Record "neighbors10" Layout List
  Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end


IF flag "bet9" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet9" false



Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors11" Layout
   
   copy Record "last1" Layout to Record "nr11" Layout

// Put 100% of Record "progression" Data to Record "nr11" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end

IF flag "bet8" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet8" false
set flag "bet9" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors10" Layout
   
   copy Record "last1" Layout to Record "nr10" Layout

// Put 100% of Record "progression" Data to Record "nr10" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
end

IF flag "bet7" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet7" false
set flag "bet8" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors9" Layout
   
   copy Record "last1" Layout to Record "nr9" Layout

// Put 100% of Record "progression" Data to Record "nr9" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
end


IF flag "bet6" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet6" false
set flag "bet7" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors8" Layout
   
   copy Record "last1" Layout to Record "nr8" Layout

// Put 100% of Record "progression" Data to Record "nr8" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
end


IF flag "bet5" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet5" false
set flag "bet6" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors7" Layout
   
   copy Record "last1" Layout to Record "nr7" Layout

// Put 100% of Record "progression" Data to Record "nr7" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
//end
end



IF flag "bet4" true each
begin
//if total inside bets count >= 6 each
//begin
set flag "bet4" false
set flag "bet5" true


Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors6" Layout
   
   copy Record "last1" Layout to Record "nr6" Layout

// Put 100% of Record "progression" Data to Record "nr6" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
//end
end


IF flag "bet3" true each
begin
// if total inside bets count >= 5 each
// begin
set flag "bet3" false
set flag "bet4" true

Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors5" Layout
   
   copy Record "last1" Layout to Record "nr5" Layout

// Put 100% of Record "progression" Data to Record "nr5" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
// end
end

IF flag "bet2" true each
begin
// if total inside bets count >= 4 each
// begin
set flag "bet2" false
set flag "bet3" true

Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors4" Layout
   
   copy Record "last1" Layout to Record "nr4" Layout

// Put 100% of Record "progression" Data to Record "nr4" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
// end
end

IF flag "bet" true each
begin
//if total inside bets count >= 3 each
// begin
set flag "bet" false
set flag "bet2" true

Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors3" Layout
   
   copy Record "last1" Layout to Record "nr3" Layout

//Put 100% of Record "progression" Data to Record "nr3" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
// end
end

// if total inside bets count = 4 each
// begin
  IF flag "bet1" true each
begin

set flag "bet1" false
set flag "bet" true

set flag "bet" true
Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors2" Layout
   
   copy Record "last1" Layout to Record "nr2" Layout

//Put 100% of Record "progression" Data to Record "nr2" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end


if total inside bets count = 0 each
begin
set flag "bet1" true
//Put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout

  Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

copy Record "last1" Layout to Record "nr1" Layout

//Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end



{if total bankroll >= 400 each time
begin
stop session
end

if total bankroll <= -750 each time
begin
stop session
end
}



{ If Record "Lost spins" Data Index = 5 each
  begin
   clear Record "neighbors" Layout
   clear Record "neighbors2" Layout
   Put 1 on Record "Lost spins" Data Index
  end
  }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
    set flag "bet7" false
    set flag "bet8" false
    set flag "bet9" false
   
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout
   
   clear Record "neighbors" Layout
   clear Record "neighbors2" Layout
   clear Record "neighbors3" Layout
   clear Record "neighbors4" Layout
   clear Record "neighbors5" Layout
   clear Record "neighbors6" Layout
   clear Record "neighbors7" Layout
   clear Record "neighbors8" Layout
   clear Record "neighbors9" Layout
   clear Record "neighbors10" Layout
   Put 1 on Record "progression" Data Index
   End

   end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-