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Tripple Hit

Started by ignatus, May 24, 04:49 PM 2019

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ignatus

This is a 9 numbers bet. TRiGGER; -wait for a Repeat (2 hits in a row) within H or L, then bet all numbers (9 numbers) of the opposite color of the last current hit number/color (the 2:nd spin/repeat) within that same particular H/L.

For an example Black 2, Black 10 (TRIGGER) 2 hits within LOW. Now you bet All REDs within Low (9 numbers bet) You bet Once, then wait for a new trigger.

Example 2, Red 19, Black 31 (TRIGGER) 2 hits witin HIGH. Now you bet all REDs witih high (because Black 31 was last hit)

Progression Any you like, i use a simple 9 numbers negative.

RX-code
system "Tripper Hit"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,1,2,2,3,4,5,7,9,12,16,22,29,39,52,69,92,123,126,218]
        to Record "progression" Data
  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13,
                  number 15,number 17]
        to Record "BL" Layout

       Copy List [number 20,number 22,number 24,2number 26, number 28, number 29,
                  number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,
                  number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,
                  number 32, number 34,number 36]
       to Record "RH" Layout



  while on each spin
  begin

  if total bankroll <= -1000 each
  begin
  stop session
  end

  If any inside bet won each
  begin
   put 1 on Record "progression" Data Index
  end
 
  If any inside bet lost each
  begin
   add 1 on Record "progression" Data Index
  end




     If Low hit 2 times each
     begin
      if total inside bets count = 0 each
      begin
      if red hit each
      begin
        Put 100% of Record "progression" Data to Record "BL" Layout list
       end
      if black hit each
      begin
        Put 100% of Record "progression" Data to Record "RL" Layout list
       end
      end
     end
     
        If high hit 2 times each
     begin
      if total inside bets count = 0 each
      begin
      if red hit each
      begin
        Put 100% of Record "progression" Data to Record "BH" Layout list
       end
      if black hit each
      begin
        Put 100% of Record "progression" Data to Record "RH" Layout list
       end
      end
     end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Put 1 on Record "progression" Data Index
    End

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Let Me Win

If you're going to bet on nine numbers every spin I could highly recommend the ATILA PROGRESSION

You start with a line of 1's, each representing the bet on a number:

1 1 1 1 1 1 1 1 1


When you lose a spin, you rise one element of your line:


2 1 1 1 1 1 1 1 1


When you lose another spin, you rise another element:


2 2 1 1 1 1 1 1 1


And so on:


2 2 2 1 1 1 1 1 1


In the same fashion, one element per spin without a hit:


2 2 2 2 1 1 1 1 1


2 2 2 2 2 1 1 1 1


2 2 2 2 2 2 1 1 1


2 2 2 2 2 2 2 1 1


2 2 2 2 2 2 2 2 1


2 2 2 2 2 2 2 2 2

When you run finish rising your line's 9th element, you start rising from the beginning again:


3 2 2 2 2 2 2 2 2


3 3 2 2 2 2 2 2 2

3 3 3 2 2 2 2 2 2


3 3 3 3 2 2 2 2 2


3 3 3 3 3 2 2 2 2


And so on...


ATILA recommends lowering one element (the most recently risen) on a win.


This means if you are at -for example-:


2 2 2 2 2 2 2 1 1


You go back to:


2 2 2 2 2 2 1 1 1


And if another hit:


2 2 2 2 2 1 1 1 1


And so on:


2 2 2 2 1 1 1 1 1


Rising one element on a loss:


2 2 2 2 2 1 1 1 1


And lowering one element on a win:


2 2 2 2 1 1 1 1 1

ignatus

Thanks, very interesting,  :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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