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ignatus

  • 3000+ Posts Member !!!
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  • 6870
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  • Rated: +391
Lucky 21
Jun 16, 08:48 AM 2019
Well, from my testings this will win for "a couple of thousand spins" before it crash,...so, short-term then, ...we´ll see? i just finished the code and did 5 short live-tests.

Procedure; TRIGGER 2 hits within 1 dozen, now when the repeat has Ended and any of the (non-repeating dozens) Hits, you bet all streets within those 2 "non-repeating dozens", except the current street hit. That will be 7 STREETs Bet (21 numbers).

Progression; This can be the tweak, i just use an ordinary negative (Let me know if you have any good progression ideas)...

Test 1-5 (Livespins)

RX-code

Code: [Select]
system "Lucky 21"
//(copyright) ignatus 2019

method "main"
begin
while starting a new session
begin
        //Set List[1,1,3,7,21,55,125,275]
        Set List[1,1,2,5,12,25,55,120,250,525]
        to Record "progression" Data

end

        Copy List [Street(4-6),Street(7-9),street(10-12)] to Record "s1" Layout
        Copy List [Street(1-3),street(7-9),street(10-12)] to Record "s2" Layout
        Copy List [Street(4-6),Street(1-3),street(10-12)] to Record "s3" Layout
        Copy List [Street(4-6),Street(7-9),Street(1-3)] to Record "s4" Layout

        Copy List [Street(16-18),Street(19-21),Street(22-24)] to Record "s5" Layout
        Copy List [Street(13-15),Street(19-21),Street(22-24)] to Record "s6" Layout
        Copy List [Street(16-18),Street(13-15),Street(22-24)] to Record "s7" Layout
        Copy List [Street(16-18),Street(19-21),Street(13-15)] to Record "s8" Layout
       
        Copy List [Street(28-30),Street(31-33),Street(34-36)] to Record "s9" Layout
        Copy List [Street(25-27),Street(31-33),Street(34-36)] to Record "s10" Layout
        Copy List [Street(28-30),Street(25-27),Street(34-36)] to Record "s11" Layout
        Copy List [Street(28-30),Street(31-33),Street(25-27)] to Record "s12" Layout
       
        Copy List [Street(1-3),Street(4-6),Street(7-9),street(10-12)] to Record "D1" Layout
        Copy List [street(13-15),street(16-18),Street(19-21),Street(22-24)] to Record "D2" Layout
        Copy List [street(25-27),Street(28-30),Street(31-33),Street(34-36)] to Record "D3" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index

  set flag "D1" false
  set flag "D2" false
  set flag "D3" false

  set flag "D1s5" false
  set flag "D1s6" false
  set flag "D1s7" false
  set flag "D1s8" false
  set flag "D1s9" false
  set flag "D1s10" false
  set flag "D1s11" false
  set flag "D1s12" false
 
  set flag "D2s1" false
  set flag "D2s2" false
  set flag "D2s3" false
  set flag "D2s4" false
  set flag "D2s9" false
  set flag "D2s10" false
  set flag "D2s11" false
  set flag "D2s12" false
 
  set flag "D3s1" false
  set flag "D3s2" false
  set flag "D3s3" false
  set flag "D3s4" false
  set flag "D3s5" false
  set flag "D3s6" false
  set flag "D3s7" false
  set flag "D3s8" false
 
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout
  clear Record "D1" Layout
  clear Record "D2" Layout
  clear Record "D3" Layout
end


{if total bankroll >= 300 each time
begin
  stop session
end
}

if total bankroll <= -1500 each time
begin
  stop session
end

{if total spin count >= 250 each time
begin
  stop session
end
 }


If any inside bet lost each
begin
 add 1 on Record "progression" Data Index
end

IF 1st dozen has hit more 1 times each
begin
set flag "D1" true
end

IF 2nd dozen has hit more 1 times each
begin
set flag "D2" true
end

IF 3rd dozen has hit more 1 times each
begin
set flag "D3" true
end


IF flag "D1" true each
begin

if street(13-15) has hit each
begin
set flag "D1s5" true
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(16-18) has hit each
begin
set flag "D1s6" true
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(19-21) has hit each
begin
set flag "D1s7" true
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(22-24) has hit each
begin
set flag "D1s8" true
put 100% of Record "progression" Data on Record "s8" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(25-27) has hit each
begin
set flag "D1s9" true
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(28-30) has hit each
begin
set flag "D1s10" true
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(31-33) has hit each
begin
set flag "D1s11" true
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(34-36) has hit each
begin
set flag "D1s12" true
put 100% of Record "progression" Data on Record "s12" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

end



IF flag "D2" true each
begin

if street(1-3) has hit each
begin
set flag "D2s1" true
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(4-6) has hit each
begin
set flag "D2s2" true
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(7-9) has hit each
begin
set flag "D2s3" true
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(10-12) has hit each
begin
set flag "D2s4" true
put 100% of Record "progression" Data on Record "s4" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(25-27) has hit each
begin
set flag "D2s9" true
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(28-30) has hit each
begin
set flag "D2s10" true
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(31-33) has hit each
begin
set flag "D2s11" true
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(34-36) has hit each
begin
set flag "D2s12" true
put 100% of Record "progression" Data on Record "s12" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

end


IF flag "D3" true each
begin

if street(1-3) has hit each
begin
set flag "D3s1" true
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(4-6) has hit each
begin
set flag "D3s2" true
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(7-9) has hit each
begin
set flag "D3s3" true
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(10-12) has hit each
begin
set flag "D3s4" true
put 100% of Record "progression" Data on Record "s4" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(13-15) has hit each
begin
set flag "D3s5" true
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(16-18) has hit each
begin
set flag "D3s6" true
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(19-21) has hit each
begin
set flag "D3s7" true
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(22-24) has hit each
begin
set flag "D3s8" true
put 100% of Record "progression" Data on Record "s8" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end





end


IF flag "D1s5" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D1s6" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D1s7" true each
begin
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D1s8" true each
begin
put 100% of Record "progression" Data on Record "s8" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D1s9" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D1s10" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D1s11" true each
begin
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D1s12" true each
begin
put 100% of Record "progression" Data on Record "s12" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D2s1" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D2s2" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D2s3" true each
begin
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D2s4" true each
begin
put 100% of Record "progression" Data on Record "s4" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D2s9" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D2s10" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D2s11" true each
begin
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D2s12" true each
begin
put 100% of Record "progression" Data on Record "s12" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D3s1" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D3s2" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D3s3" true each
begin
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D3s4" true each
begin
put 100% of Record "progression" Data on Record "s4" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D3s5" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D3s6" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D3s7" true each
begin
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D3s8" true each
begin
put 100% of Record "progression" Data on Record "s8" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end


If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  set flag "D1" false
  set flag "D2" false
  set flag "D3" false

  set flag "D1s5" false
  set flag "D1s6" false
  set flag "D1s7" false
  set flag "D1s8" false
  set flag "D1s9" false
  set flag "D1s10" false
  set flag "D1s11" false
  set flag "D1s12" false

  set flag "D2s1" false
  set flag "D2s2" false
  set flag "D2s3" false
  set flag "D2s4" false
  set flag "D2s9" false
  set flag "D2s10" false
  set flag "D2s11" false
  set flag "D2s12" false

  set flag "D3s1" false
  set flag "D3s2" false
  set flag "D3s3" false
  set flag "D3s4" false
  set flag "D3s5" false
  set flag "D3s6" false
  set flag "D3s7" false
  set flag "D3s8" false
 
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "D1" Layout
  clear Record "D2" Layout
  clear Record "D3" Layout
  End

  end
END
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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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ignatus

  • 3000+ Posts Member !!!
  • Matrix Co Ordinator
  • 6870
  • "I am that I am"
  • Rated: +391
Re: Lucky 21
Jun 16, 09:12 AM 2019
OK Tested now *short-term* and in 40 Livesessions 5 games lost. That will be 35/40 wins= 87,5% winrate

I played with WG/SL +100/-300

Calculating wins/losses

losses: 5*300=1500

wins: 35*100=3500

TOTAL= +2000u

RX-code (WG/SL +100/-300)
Code: [Select]
system "Lucky 21"
//(copyright) ignatus 2019

method "main"
begin
while starting a new session
begin
        //Set List[1,1,3,7,21,55,125,275]
        Set List[1,1,2,5,12,25,55,120,250,525]
        to Record "progression" Data

end

        Copy List [Street(4-6),Street(7-9),street(10-12)] to Record "s1" Layout
        Copy List [Street(1-3),street(7-9),street(10-12)] to Record "s2" Layout
        Copy List [Street(4-6),Street(1-3),street(10-12)] to Record "s3" Layout
        Copy List [Street(4-6),Street(7-9),Street(1-3)] to Record "s4" Layout

        Copy List [Street(16-18),Street(19-21),Street(22-24)] to Record "s5" Layout
        Copy List [Street(13-15),Street(19-21),Street(22-24)] to Record "s6" Layout
        Copy List [Street(16-18),Street(13-15),Street(22-24)] to Record "s7" Layout
        Copy List [Street(16-18),Street(19-21),Street(13-15)] to Record "s8" Layout
       
        Copy List [Street(28-30),Street(31-33),Street(34-36)] to Record "s9" Layout
        Copy List [Street(25-27),Street(31-33),Street(34-36)] to Record "s10" Layout
        Copy List [Street(28-30),Street(25-27),Street(34-36)] to Record "s11" Layout
        Copy List [Street(28-30),Street(31-33),Street(25-27)] to Record "s12" Layout
       
        Copy List [Street(1-3),Street(4-6),Street(7-9),street(10-12)] to Record "D1" Layout
        Copy List [street(13-15),street(16-18),Street(19-21),Street(22-24)] to Record "D2" Layout
        Copy List [street(25-27),Street(28-30),Street(31-33),Street(34-36)] to Record "D3" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index

  set flag "D1" false
  set flag "D2" false
  set flag "D3" false

  set flag "D1s5" false
  set flag "D1s6" false
  set flag "D1s7" false
  set flag "D1s8" false
  set flag "D1s9" false
  set flag "D1s10" false
  set flag "D1s11" false
  set flag "D1s12" false
 
  set flag "D2s1" false
  set flag "D2s2" false
  set flag "D2s3" false
  set flag "D2s4" false
  set flag "D2s9" false
  set flag "D2s10" false
  set flag "D2s11" false
  set flag "D2s12" false
 
  set flag "D3s1" false
  set flag "D3s2" false
  set flag "D3s3" false
  set flag "D3s4" false
  set flag "D3s5" false
  set flag "D3s6" false
  set flag "D3s7" false
  set flag "D3s8" false
 
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout
  clear Record "D1" Layout
  clear Record "D2" Layout
  clear Record "D3" Layout
end


if total bankroll >= 100 each time
begin
  stop session
end


if total bankroll <= -300 each time
begin
  stop session
end

{if total spin count >= 250 each time
begin
  stop session
end
 }


If any inside bet lost each
begin
 add 1 on Record "progression" Data Index
end

IF 1st dozen has hit more 1 times each
begin
set flag "D1" true
end

IF 2nd dozen has hit more 1 times each
begin
set flag "D2" true
end

IF 3rd dozen has hit more 1 times each
begin
set flag "D3" true
end


IF flag "D1" true each
begin

if street(13-15) has hit each
begin
set flag "D1s5" true
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(16-18) has hit each
begin
set flag "D1s6" true
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(19-21) has hit each
begin
set flag "D1s7" true
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(22-24) has hit each
begin
set flag "D1s8" true
put 100% of Record "progression" Data on Record "s8" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(25-27) has hit each
begin
set flag "D1s9" true
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(28-30) has hit each
begin
set flag "D1s10" true
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(31-33) has hit each
begin
set flag "D1s11" true
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(34-36) has hit each
begin
set flag "D1s12" true
put 100% of Record "progression" Data on Record "s12" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

end



IF flag "D2" true each
begin

if street(1-3) has hit each
begin
set flag "D2s1" true
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(4-6) has hit each
begin
set flag "D2s2" true
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(7-9) has hit each
begin
set flag "D2s3" true
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(10-12) has hit each
begin
set flag "D2s4" true
put 100% of Record "progression" Data on Record "s4" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

if street(25-27) has hit each
begin
set flag "D2s9" true
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(28-30) has hit each
begin
set flag "D2s10" true
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(31-33) has hit each
begin
set flag "D2s11" true
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(34-36) has hit each
begin
set flag "D2s12" true
put 100% of Record "progression" Data on Record "s12" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

end


IF flag "D3" true each
begin

if street(1-3) has hit each
begin
set flag "D3s1" true
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(4-6) has hit each
begin
set flag "D3s2" true
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(7-9) has hit each
begin
set flag "D3s3" true
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(10-12) has hit each
begin
set flag "D3s4" true
put 100% of Record "progression" Data on Record "s4" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

if street(13-15) has hit each
begin
set flag "D3s5" true
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(16-18) has hit each
begin
set flag "D3s6" true
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(19-21) has hit each
begin
set flag "D3s7" true
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

if street(22-24) has hit each
begin
set flag "D3s8" true
put 100% of Record "progression" Data on Record "s8" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end





end


IF flag "D1s5" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D1s6" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D1s7" true each
begin
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D1s8" true each
begin
put 100% of Record "progression" Data on Record "s8" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D1s9" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D1s10" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D1s11" true each
begin
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D1s12" true each
begin
put 100% of Record "progression" Data on Record "s12" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D2s1" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D2s2" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D2s3" true each
begin
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D2s4" true each
begin
put 100% of Record "progression" Data on Record "s4" Layout list
put 100% of Record "progression" Data on Record "D3" Layout list
end

IF flag "D2s9" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D2s10" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D2s11" true each
begin
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D2s12" true each
begin
put 100% of Record "progression" Data on Record "s12" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D3s1" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D3s2" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D3s3" true each
begin
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D3s4" true each
begin
put 100% of Record "progression" Data on Record "s4" Layout list
put 100% of Record "progression" Data on Record "D2" Layout list
end

IF flag "D3s5" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D3s6" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D3s7" true each
begin
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end

IF flag "D3s8" true each
begin
put 100% of Record "progression" Data on Record "s8" Layout list
put 100% of Record "progression" Data on Record "D1" Layout list
end


If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  set flag "D1" false
  set flag "D2" false
  set flag "D3" false

  set flag "D1s5" false
  set flag "D1s6" false
  set flag "D1s7" false
  set flag "D1s8" false
  set flag "D1s9" false
  set flag "D1s10" false
  set flag "D1s11" false
  set flag "D1s12" false

  set flag "D2s1" false
  set flag "D2s2" false
  set flag "D2s3" false
  set flag "D2s4" false
  set flag "D2s9" false
  set flag "D2s10" false
  set flag "D2s11" false
  set flag "D2s12" false

  set flag "D3s1" false
  set flag "D3s2" false
  set flag "D3s3" false
  set flag "D3s4" false
  set flag "D3s5" false
  set flag "D3s6" false
  set flag "D3s7" false
  set flag "D3s8" false
 
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "D1" Layout
  clear Record "D2" Layout
  clear Record "D3" Layout
  End

  end
END

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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve


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