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ignatus

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Flashback Roulette
Jun 14, 04:31 PM 2019
Tested different triggers, and this one seems to work pretty good. (ofc, more testing is needed).

TRIGGER: A dozen hit 2 times. When the repeat has Ended and any of the 2 other dozens hit, BET all numbers of those 2 dozens *of the opposite color*

For an example Let´s say doz 1 hit 2 times *trigger* now, you wait until doz 2 or 3 hits. Let´s say doz 2 Black 13 Hits. NOW you bet all REDs within doz 2 and 3. (12 numbers bet).

Progression; Any you like, i use a simple double up after 2 losses.

TEST 1 (Live spins, 1u bets)
If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Let Me Win

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Re: Flashback Roulette
Jun 14, 04:53 PM 2019
As each spin is an independent event there is no such thing as a trigger.

It's completely rediculious nonsense.


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6th-sense

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Re: Flashback Roulette
Jun 14, 05:22 PM 2019
As each spin is an independent event there is no such thing as a trigger.

It's completely rediculious nonsense.

leave the guy alone man...if you have something better start your own thread or don,t even comment if your not happy..


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ignatus

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Re: Flashback Roulette
Jun 15, 08:04 AM 2019
OK, so i coded this now,...and it´s not a grail? no...but short-term. "normal sessions" (Less than 300 spins etc) all winners? so... test yourself.  O0

I used my simple doubleup after 2 losses and stoploss at -1500u.

RX-code
Code: [Select]
system "Flashback Roulette"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,2,4,4,8,8,16,16,32,32,64,64,128,128]
        to Record "progression" Data
  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout

       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout

       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout

       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout

       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout

  while on each spin
  begin

  if total bankroll <= -1500 each
  begin
  stop session
  end

IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end


  If any inside bet won each
  begin
   put 1 on Record "progression" Data Index

  { if Bankroll > Record "Highest Bankroll" Data
   begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
   end
   }
      Set flag "D1" false
      Set flag "D2" false
      Set flag "D3" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
  end

  if 1st dozen hit more 1 time each
  begin
  set flag "D1" true
  end
 
  if 2nd dozen hit more 1 time each
  begin
  set flag "D2" true
  end
 
  if 3rd dozen hit more 1 time each
  begin
  set flag "D3" true
  end
 
  IF Flag "D1" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 2nd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D1B" true
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D1R" true
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
 
  IF 3rd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D1B" true
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D1R" true
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
  end
  end

  IF Flag "D2" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 1st dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D2B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D2R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end

  IF 3rd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D2B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D2R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
  end
  end
 
  IF Flag "D3" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 1st dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D3B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D3R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
  end

  IF 2nd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D3B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D3R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
  end
  end
  end

  IF flag "D1R" true each
  begin
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
 
  IF flag "D1B" true each
  begin
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
 
  IF flag "D2R" true each
  begin
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
 
  IF flag "D2B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
 
  IF flag "D3R" true each
  begin
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
 
  IF flag "D3B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end
 

 If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "D1" false
      Set flag "D2" false
      Set flag "D3" false
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
    End

  end
END

If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

*

ignatus

  • 3000+ Posts Member !!!
  • Matrix Co Ordinator
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  • "I am that I am"
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Re: Flashback Roulette
Jun 15, 08:23 AM 2019
Well, since this is shorterm/hit´n run, i tested now, with a "realistic" wingoal/stoploss +300/-300

(Livespins) I got 7/10 winners.

so..not bad imo. This is maybe what you can expect. Least it makes profit, and that´s the point.  O0

Cheers

RX-code (Wg/Sl +300/-300)
Code: [Select]
system "Flashback Roulette"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,2,4,4,8,8,16,16,32,32,64,64,128,128]
        to Record "progression" Data
  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout

       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout

       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout

       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout

       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout

  while on each spin
  begin

  if total bankroll <= -300 each
  begin
  stop session
  end
 
  if total bankroll >= 300 each
  begin
  stop session
  end

IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end


  If any inside bet won each
  begin
   put 1 on Record "progression" Data Index

  { if Bankroll > Record "Highest Bankroll" Data
   begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
   end
   }
      Set flag "D1" false
      Set flag "D2" false
      Set flag "D3" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
  end

  if 1st dozen hit more 1 time each
  begin
  set flag "D1" true
  end
 
  if 2nd dozen hit more 1 time each
  begin
  set flag "D2" true
  end
 
  if 3rd dozen hit more 1 time each
  begin
  set flag "D3" true
  end
 
  IF Flag "D1" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 2nd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D1B" true
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D1R" true
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
 
  IF 3rd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D1B" true
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D1R" true
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
  end
  end

  IF Flag "D2" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 1st dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D2B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D2R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end

  IF 3rd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D2B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D2R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
  end
  end
 
  IF Flag "D3" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 1st dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D3B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D3R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
  end

  IF 2nd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D3B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D3R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
  end
  end
  end

  IF flag "D1R" true each
  begin
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
 
  IF flag "D1B" true each
  begin
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
 
  IF flag "D2R" true each
  begin
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
 
  IF flag "D2B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
 
  IF flag "D3R" true each
  begin
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
 
  IF flag "D3B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end
 

 If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "D1" false
      Set flag "D2" false
      Set flag "D3" false
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
    End

  end
END


If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

*

ignatus

  • 3000+ Posts Member !!!
  • Matrix Co Ordinator
  • 6317
  • "I am that I am"
  • Rated: +350
Re: Flashback Roulette
Jun 15, 01:27 PM 2019
Again tested, i got 7/10 winners (Livespins)

Progressionline 1,1,2,2,3,3,5,8,13,21,34,55,89

14/20 Games won = 70% winrate

profits/losses (wg/sl +1500/-1500)

Losses: 6*1500=9000

wins: 14*1500=21000

TOTAL= +12000u

RX-code
Code: [Select]
system "Flashback Roulette"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,2,3,3,5,8,13,21,34,55,89]
        to Record "progression" Data
  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout

       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout

       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout

       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout

       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout

  while on each spin
  begin

  if total bankroll <= -1500 each
  begin
  stop session
  end
 
  if total bankroll >= 1500 each
  begin
  stop session
  end

IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end


  If any inside bet won each
  begin
   put 1 on Record "progression" Data Index

  { if Bankroll > Record "Highest Bankroll" Data
   begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
   end
   }
      Set flag "D1" false
      Set flag "D2" false
      Set flag "D3" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
  end

  if 1st dozen hit more 1 time each
  begin
  set flag "D1" true
  end
 
  if 2nd dozen hit more 1 time each
  begin
  set flag "D2" true
  end
 
  if 3rd dozen hit more 1 time each
  begin
  set flag "D3" true
  end
 
  IF Flag "D1" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 2nd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D1B" true
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D1R" true
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
 
  IF 3rd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D1B" true
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D1R" true
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
  end
  end

  IF Flag "D2" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 1st dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D2B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D2R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end

  IF 3rd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D2B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D2R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
  end
  end
  end
 
  IF Flag "D3" true each
  begin
  if total inside bets count = 0 each
   begin
  IF 1st dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D3B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end
  IF Black has hit each
  begin
  set flag "D3R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
  end

  IF 2nd dozen has hit each
  begin
  IF Red has hit each
  begin
  set flag "D3B" true
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end

  IF Black has hit each
  begin
  set flag "D3R" true
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
  end
  end
  end

  IF flag "D1R" true each
  begin
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
 
  IF flag "D1B" true each
  begin
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
 
  IF flag "D2R" true each
  begin
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D3R" Layout List
  end
 
  IF flag "D2B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D3B" Layout List
  end
 
  IF flag "D3R" true each
  begin
  Put 100% of Record "progression" Data to Record "D1R" Layout List
  Put 100% of Record "progression" Data to Record "D2R" Layout List
  end
 
  IF flag "D3B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  Put 100% of Record "progression" Data to Record "D2B" Layout List
  end
 

 If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "D1" false
      Set flag "D2" false
      Set flag "D3" false
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
    End

  end
END
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