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Dozen Trigger 2

Started by ignatus, Jun 22, 09:18 AM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

This is the best i can do for now. This is no grail? no, it will last a couple of thousand spins, (in normal cases before crash).

With a good MM, i think this can work, for "normal" sessions. (max 200-300 spins etc)

I put a stoploss at -1000u in the code.

Procedure; Wait for a minimum of 3 REDs or BLACKs to hit. THEN when the color switch, bet the 12 numbers of that new color just hit. IF LOW hits, bet the new color hit within doz 1 & 2. IF HIGH hits bet the new color hit within doz 2 & 3.

RX-code
system "Dozen Trigger2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin

     Set List [1,1,2,3,4,6,8,12,18,22,35,55,70,90,140,210,320]
        to Record "progression" Data
       
  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout

       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout

       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout

       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout

       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       
       Copy List [split(1-4),split(2-5),split(3-6),split(7-10),split(8-11),split(9-12)]
       to Record "doz1" Layout
       
       Copy List [split(13-16),split(14-17),split(15-18),split(19-22),split(20-23),split(21-24)]
       to Record "doz2" Layout
       
       Copy List [split(25-28),split(26-29),split(27-30),split(31-34),split(32-35),split(33-36)]
       to Record "doz3" Layout



  while on each spin
  begin
 
 
   If any number bet won each
  begin
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      set flag "R" false
      set flag "B" false

      set flag "doz1" false
      set flag "doz2" false
      set flag "doz3" false

      Put 1 on Record "progression" Data Index
      Put 1 on Record "progression2" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout

      clear Record "doz1" Layout
      clear Record "doz2" Layout
      clear Record "doz3" Layout

  end


  if total bankroll <= -1000 each
  begin
  stop session
  end

{  if total bankroll >= 200 each
  begin
  stop session
  end
  }


IF any number bet lost each
  begin
    add 1 on Record "progression" Data Index
  end









if total inside bets count = 0 each
begin

if Red has hit more 2 times each
begin
set flag "R" true
end

if Black has hit more 2 times each
begin
set flag "B" true
end

IF flag "R" true each
begin

IF Low has hit each
begin
IF Black has hit each
begin
//set flag "doz3" true
set flag "D1B" true
set flag "D2B" true
end
end

IF High has hit each
begin
IF Black has hit each
begin
//set flag "doz1" true
set flag "D2B" true
set flag "D3B" true
end
end

end

IF flag "B" true each
begin

IF High has hit each
begin
IF Red has hit each
begin
//set flag "doz1" true
set flag "D2R" true
set flag "D3R" true
end
end


IF Low has hit each
begin
IF Red has hit each
begin
//set flag "doz3" true
set flag "D1R" true
set flag "D2R" true
end
end

end

end


  IF flag "doz1" true each
  begin
  Put 100% of Record "progression" Data to Record "doz1" Layout List
  end
 
    IF flag "doz2" true each
  begin
  Put 100% of Record "progression" Data to Record "doz2" Layout List
  end
 
    IF flag "doz3" true each
  begin
  Put 100% of Record "progression" Data to Record "doz3" Layout List
  end


IF flag "D1B" true each
  begin
  Put 100% of Record "progression" Data to Record "D1B" Layout List
  end

IF flag "D2B" true each
  begin
    Put 100% of Record "progression" Data to Record "D2B" Layout List
  end

if flag "D3B" true each
  begin
   Put 100% of Record "progression" Data to Record "D3B" Layout List
  end


  if flag "D1R" true each
  begin
   Put 100% of Record "progression" Data to Record "D1R" Layout List
  end


  if flag "D2R" true each
  begin
   Put 100% of Record "progression" Data to Record "D2R" Layout List
  end

  if flag "D3R" true each
  begin
   Put 100% of Record "progression" Data to Record "D3R" Layout List
  end


 

If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      set flag "doz1" false
      set flag "doz2" false
      set flag "doz3" false
     
      set flag "R" false
      set flag "B" false


      Put 1 on Record "progression" Data Index
      Put 1 on Record "progression2" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout
     
      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
     
      clear Record "doz1" Layout
      clear Record "doz2" Layout
      clear Record "doz3" Layout

    End

  end
END


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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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