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ignatus

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RouletteGhost System
Jul 10, 11:34 PM 2019
so, i've coded RouletteGhost system (Wait for 18 numbers to hit, bet the remaining 18 numbers), and from my testings now, short term (WG+1000 /SL -1000) it has about a 60% winrate (least it should win more than it lose)... believe in playing even shorter sessions, (to increase winrate) so now i set it at WG +500/SL -500 Feel free to change that and try other settings,as you wish. cheers  O0

RX-code
Code: [Select]
system "RouletteGhost System"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [5,10,20,40,80,160,300,400,600,800,1000] to Record "progression" Data
       
       Set List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20] to Record "Track" Data
  end

  while on each spin
  begin
 
  if total bankroll <= -500 each time
begin
   stop session
end

  if total bankroll >= 500 each time
begin
   stop session
end


IF total inside bets count = 0 each
begin


if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end


if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "Track" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "Track" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "Track" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "Track" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "Track" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "Track" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "Track" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end

if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "Track" Data Index
set flag "bet" true
end



if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "Track" Data Index
set flag "20" true
end
end


if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "Track" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "Track" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "Track" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "Track" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "Track" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "Track" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "Track" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "Track" Data Index
set flag "35" true
end
end


if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "Track" Data Index
set flag "1" true
end
end


if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "Track" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "Track" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "Track" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "Track" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "Track" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "Track" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "Track" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "Track" Data Index
set flag "18" true
end
end


if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "Track" Data Index
set flag "19" true
end
end


if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "Track" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "Track" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "Track" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "Track" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "Track" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "Track" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "Track" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "Track" Data Index
set flag "36" true
end
end

if Record "Track" Data Index >= 19 each
begin
put 1 on Record "Track" Data Index
set flag "bet" true
end

end



  If any number bet won each
  begin

      set flag "bet" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "Track" Data Index
      Put 1 on Record "progression" Data Index

end


 
IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end





if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
end

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
end

IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
end

IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
end


end




 If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "Track" Data Index

      Put 1 on Record "progression" Data Index
    End

  end
END
If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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RouletteGhost

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Re: RouletteGhost System
Jul 11, 07:17 AM 2019
Cool :thumbsup:

I just do a 5 step Marty on a loss if I don’t hit

1 2 4 8 16
the key to winning with systems : play for a statistically irrelevant number of spins

https://m.youtube.com/watch?v=nmJKY59NX8o

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sugtips

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Re: RouletteGhost System
Jul 12, 02:47 AM 2019
Thanks God and Good Morning

Thanks RG and IG

Pls describe system.

Also if win first spin what to do next?

Love and Light
SugTips
If you think you can, You can. If you think you can't, you are right.

Let Me Win

  • 250+ posts Member
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Re: RouletteGhost System
Jul 12, 06:08 AM 2019
What is there to explain that hasn't already been explained?

Wait for 19 numbers to show and then martingale five times on the remaining 18 unhit numbers.

If win on first or any spin then stop rinse and repeat.

Of course it is a rediculious system as there is no advantage in tracking so why do it in the first place?
By betting 18 numbers straight up you're at a disadvantage of 2.7‰

Again it begs the question why do that when betting red or black would only be 1.35‰ against you?





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RouletteGhost

  • 3000+ Posts Member !!!
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Re: RouletteGhost System
Jul 12, 07:14 AM 2019
Yeah. It is ridiculous

Just something I do that wins for me
the key to winning with systems : play for a statistically irrelevant number of spins

https://m.youtube.com/watch?v=nmJKY59NX8o

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RouletteGhost

  • 3000+ Posts Member !!!
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  • When that perfect hand comes along, take the house
  • Rated: +289
Re: RouletteGhost System
Jul 12, 07:18 AM 2019
One thing I do notice is the wins come fast. Not like betting on a color

I think it has to do with the fact on average roughly 24 numbers hit in 37 spins

I could be wrong

I gave up trying to pursue playing roulette for anything more than fun
the key to winning with systems : play for a statistically irrelevant number of spins

https://m.youtube.com/watch?v=nmJKY59NX8o

Robbert

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Re: RouletteGhost System
Jul 12, 07:22 AM 2019
Does it wins? Does it?

What are u doing to have an edge then?

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ignatus

  • 3000+ Posts Member !!!
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Re: RouletteGhost System
Jul 12, 07:36 AM 2019
Does it wins? Does it?

What are u doing to have an edge then?

I haven´t had much luck with it. (too many losses, but? Maybe a few hits you can get lucky, then quit) now, I have tested a new (similar system) but this IS wait until 16 numbers remain. This had better results. (see Topic now, DRAGON KING 16)  O0
If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Robbert

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Re: RouletteGhost System
Jul 12, 07:42 AM 2019
Iggy, i love your efforts your in putting in your systems.

BUT, if you put all your time, into learning AP. Where you really can get an edge.
Isnt that the smart thing to do?

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RouletteGhost

  • 3000+ Posts Member !!!
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Re: RouletteGhost System
Jul 13, 03:21 PM 2019
My brain is drawing a blank

I can’t remember what the progression is called

But the betting progression where you need to win two in a row to be in profit works here to
the key to winning with systems : play for a statistically irrelevant number of spins

https://m.youtube.com/watch?v=nmJKY59NX8o

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RouletteGhost

  • 3000+ Posts Member !!!
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  • 8270
  • When that perfect hand comes along, take the house
  • Rated: +289
Re: RouletteGhost System
Jul 13, 03:22 PM 2019
Fibonacci?
the key to winning with systems : play for a statistically irrelevant number of spins

https://m.youtube.com/watch?v=nmJKY59NX8o

shoust

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Re: RouletteGhost System
Jul 13, 06:41 PM 2019
I've tried running this system but it always stops session on first spin..

 

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