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DRAGON KING 16

Started by ignatus, Jul 12, 07:41 AM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

Credits to RouletteGhost, this is a tweak of his system i had about a 80% winrate with this one, (best so far)....

Procedure; Track numbers and until you got 16 UNhit numbers. Bet those 16 numbers with a simple 16 numbers neg. progression. (I put WG/SL at +500/-500, played with 1u bets).

RX-code DRAGON KING 16
system "DRAGON KING 16"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,1,2,4,7,13,23,41,74,133,240,432,777] to Record "progression" Data
       
       Set List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20] to Record "Track" Data
  end

  while on each spin
  begin
 
  if total bankroll <= -500 each time
begin
   stop session
end

  if total bankroll >= 500 each time
begin
   stop session
end


IF total inside bets count = 0 each
begin


if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end


if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "Track" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "Track" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "Track" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "Track" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "Track" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "Track" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "Track" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end


if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "Track" Data Index
set flag "20" true
end
end


if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "Track" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "Track" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "Track" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "Track" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "Track" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "Track" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "Track" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "Track" Data Index
set flag "35" true
end
end


if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "Track" Data Index
set flag "1" true
end
end


if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "Track" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "Track" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "Track" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "Track" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "Track" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "Track" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "Track" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "Track" Data Index
set flag "18" true
end
end


if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "Track" Data Index
set flag "19" true
end
end


if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "Track" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "Track" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "Track" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "Track" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "Track" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "Track" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "Track" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "Track" Data Index
set flag "36" true
end
end

if Record "Track" Data Index >= 22 each
begin
put 1 on Record "Track" Data Index
set flag "bet" true
end

end



  If any number bet won each
  begin

      set flag "bet" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "Track" Data Index
      Put 1 on Record "progression" Data Index

end


 
IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end





if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
end

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
end

IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
end

IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
end


end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "Track" Data Index

      Put 1 on Record "progression" Data Index
    End

  end
END



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozon

Long ago I tested similar concepts.
I played a little differently, I waited 37 spins and played all the unhit numbers that were left.
Every time it was usually different number of numbers.
I have noticed, however, that the usual hits were fast, but there were black series.
Theoretically, I did not have any good MM for this method.
But there was a lot of lhits in the first 12 spins.

ozon

If hits are  fast and we know that  come.
Mayby  some kind of Labby played only for 12 spins  after trigger.

ignatus

Been waiting for response from this thread, still i got none? ...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozon

Ignatus
How many sessions did you compare?
It looks really good.

ozon

If we have a ratioTP to SL, 1 to 1
Even 55% of sessions won would be a great success in longrun.

ignatus

Quote from: ozon on Jul 13, 07:12 AM 2019
Ignatus
How many sessions did you compare?
It looks really good.

yes  :) Tested i think 80 Live sessions or so,
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozon

Hi Ignatus
I was thinking about this bet selection.
Let's assume that 15-16 numbers are one of the most optimal options for positive progression. I threw in my topic simulations, where profit after 200k spins playing 5 streets = 15 numbers.
If you have time, you can run simulations.
Such a strategy
We're waiting for 16 unhit numbers and we're starting betting for 1 unit on number until hit. When we hit, we end.
Waiting for the next 16 unhit numbers and in the first spin we play for 2 units on number, if we hit in first spin, again track another 16 unhit numbers for 4 units. If, however, we lose in the first spin with 2 units on number, we return to 1 unit and play until hit.
It is a bit complicated and rather hard to play, but there is the possibility that it will work for a long time.
As for progression, there are 4 steps 1-2-4-8, after win 4 steps back to first step.

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